You just need to make a relief map based on the Revised BaseMap that comes with TripleA. Then it’s just a matter of changing a few lines on the map.properties file and you’re all set.
Hmmm, i guess i’ll have to look more in to it. I saw that the original a&a that comes with tripleA have relief maps, and relief is set to “true” in the text file, but still the land tiles projects as flat single color planes in game. So i figured the function was left out.
They are brilliant. It would be a shame if you used them on that crappy ugly map they use for triple A
I agree so much, but if the new version has a better looking map, i will focus on the units first. I usually play Big World 1942 for the moment, so i guess that comes first on the list.
PS - Shouldn’t the Japanese Bomber be the Betty? It might look a little odd to see a Seaplane on land… wink
Sure they should, hehe. The reason for the seaplane bomber was to make the different nations more unique, but i guess the fact that seaplanes don’t fare to well in inner Sibiria, and the fact that i left out the legendary Mitsubishi G4M is a good point. - Will change. 8-)
You might as well add the halftrack to the list since there are some unofficial variants that add it to the game.
Doing the marines, and halftracks is next on the list. I might also add some other units like transport planes, paratroopers, rocket launcher (v2 ramps, and stalinorgel aso), and maybe nukebombers, so that other modders can use the units in their map. Once i get privileges to post on the tripla forum i will set up a wish list for modders who wishes to use my unit’s.
-Skel-