Bry (6 inf 2 ftr vs 6 inf)
no hits in opening-fire
then in main-round attacker gets 3 hits, defender gets 3 hits
both lose 3 inf
defender retreats to Yak
attacker retreats to Bry, leaving 1 amphibious assault inf behind
z35 (3 ftr 1 cv 1 bb vs 1 ftr 1 cv 1 dd 1 tp)
Opening-fire
attacker Anti-Air = 1(cv) + 2(bb) = 3 dice @ 1
defender Anti-Air = 1(cv) + 1(dd) = 2 dice @ 1
attacker gets 1 hit, defender gets 0 hits
defender loses 1 ftr
Main-round
Air Units: defender has no air units left, no need to roll dogfight dice
Naval Units:
attacker (1 cv 1 bb), rolls 1@1 1@4
gets 1 hit
defender (1 cv 1 dd 1 tp), rolls 1@1 1@2 1@0
gets 1 hit
attacker bb damaged
defender cv damaged (note hits must be allocated on transport last)
defender retreats remaining cv + dd + tp to z36
attacker remains but retreats 1 ftr (must retreat ftr excess to carrier capacity at end of combat cycle)
z52 (1 ftr 1 cv 1 dd 1 bb 1 ss vs 1 ftr 1 cv 1 ss)
note defender had the declare DAS during combat move to relocate the ftr at z52 or Haw if they wished)
Opening-fire
Anti-Air
lets say no hits
Submarine First Strike
attacker ss gets first strike
defender ss has no first strike due to dd
attacker targets cv (subarmines can’t hit submarines nor air units)
rolls 1@2, get 1 hit
defender cv damaged
Main-round
Air Units (ftr vs ftr)
attacker rolls 1@2 defender rolls 1@3
lets both hit and destroyed
Naval Units (1 bb 1 cv 1 dd vs 1 cv 1 ss)
(attacker ss alerady fired in opening-fire)
lets say attacking dd hit, defending ss hits
attacker bb damaged
defender allocates ss (to save the damaged cv, note only destroyer hits can be allocated on submarines, but destroyer hits can be allocated on other naval units too)
defender retreats to z55
attacker retreats to z45 (attacker can retreat to any sz from which at least one unit came from)