19L MrRoboto (Axis) vs wizmark (Allies) BM3

  • '19 '18

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Eastern Poland to Western Ukraine
            1 artillery and 3 infantry moved from Belarus to Bryansk
                  Italians take Bryansk from Russians
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Southern Italy to Trans-Jordan
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 1 armour
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
                Russians win with no units remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1,33 expected hits
                    British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 3 : 2/3 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Trans-Jordan to Egypt
            1 artillery and 1 infantry moved from Tobruk to Alexandria
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            3 infantry placed in Egypt
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,00
    British : 1,00
    Russians : 0,67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : -0.33
    

    Savegame

  • '20 '19

    Hi… could you please edit the french destroyer from SZ 72 to join the UK fleet in SZ 80 please… managed to forget it :face_with_rolling_eyes:

  • '19 '18

    no problem, did it :-)

  • '19 '18

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 2 fighters and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Baltic States to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 artillery and 4 infantry moved from Belarus to Novgorod
            1 fighter moved from Egypt to 81 Sea Zone
            1 infantry moved from Gold Coast to French West Africa
                  Germans take French West Africa from Americans
    
        Combat - Germans
            Battle in 81 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 81 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Novgorod
                Germans attack with 1 artillery and 4 infantry
                Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans roll dice for 1 artillery and 4 infantry in Novgorod, round 2 : 1/5 hits, 1,17 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 4 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 armour in Novgorod, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 5 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 armour in Novgorod, round 5 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 artillery in Novgorod, round 6 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour in Novgorod, round 6 : 1/1 hits, 0,50 expected hits
                    1 artillery owned by the Germans lost in Novgorod
                Russians win with 1 armour remaining. Battle score for attacker is -12
                Casualties for Germans: 1 artillery and 4 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            6 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            4 armour and 5 mech_infantrys moved from Baltic States to Belarus
            1 aaGun moved from Belarus to Baltic States
            1 aaGun, 21 armour, 10 artilleries, 20 infantry and 9 mech_infantrys moved from Belarus to Bryansk
            1 fighter moved from 81 Sea Zone to Egypt
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            1 armour, 2 fighters and 7 infantry placed in Western Germany
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -3,00
    Russians : 2,17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 4 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Ukraine to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
            2 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 armour moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Archangel
            1 armour moved from Novgorod to Belarus
                  Russians take Belarus from Italians
            1 armour moved from Belarus to Archangel
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 4 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Ukraine to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
            2 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 armour moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Archangel
            1 armour moved from Novgorod to Belarus
                  Russians take Belarus from Italians
            1 armour moved from Belarus to Archangel
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 2 armour and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 armour and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Russians: 1 armour
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            1 tactical_bomber moved from Archangel to Russia
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Samara to Tambov
            2 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 infantry moved from Samara to Novosibirsk
            4 infantry moved from Samara to Russia
            2 aaGuns and 12 infantry moved from Amur to Buryatia
            4 infantry moved from Norway to Finland
            1 infantry moved from Norway to Finland
    
        Place Units - Russians
            2 infantry placed in Novgorod
            1 infantry placed in Ukraine
            1 infantry placed in Volgograd
            4 armour, 1 artillery and 1 fighter placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4,2,5
            Russians collect 36 PUs (3 lost to blockades); end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.33
    

    Savegame

  • '19 '18

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 fighter, 10 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 armour moved from Kansu to Evenkiyskiy
                  Japanese take Timguska from Russians
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            2 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
            1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 marine and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            2 infantry and 1 marine moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
            1 fighter moved from Malaya to 37 Sea Zone
            1 tactical_bomber moved from Malaya to 37 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 5/10 hits, 4,83 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in Burma
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 4 : 2/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Java
                Japanese attack with 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers
                ANZAC defend with 1 artillery
                    Japanese roll dice for 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Java, round 2 : 2/7 hits, 3,00 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
            EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
            EDIT: Turning off Edit Mode
            2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 2 infantry moved from Malaya to Shan State
            1 infantry moved from Szechwan to Sikang
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hunan to Kweichow
            1 aaGun moved from Hunan to Yunnan
            1 infantry moved from Hunan to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
            1 mech_infantry moved from Manchuria to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Suiyuyan to Kansu
            1 armour moved from Kansu to Kweichow
            1 artillery and 5 infantry moved from Manchuria to Amur
            2 submarines moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            3 transports placed in 36 Sea Zone
            1 submarine placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangtung: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry placed in Malaya
            3 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Manchuria
            1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    ANZAC : -0,33
    UK_Pacific : -0,67
    Japanese : -3,17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 infantry and 1 mech_infantry moved from Nigeria to French Central Africa
            1 armour moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour moved from Libya to Tunisia
            1 mech_infantry moved from Western United States to Alaska
                  Americans take Alaska from Japanese
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 infantry and 1 mech_infantry moved from Nigeria to French Central Africa
            1 armour moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour moved from Libya to Tunisia
            1 mech_infantry moved from Western United States to Alaska
                  Americans take Alaska from Japanese
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in French Central Africa
                Americans attack with 2 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 infantry and 1 mech_infantry in French Central Africa, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in French Central Africa, round 3 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in French Central Africa, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in French Central Africa
                Americans win, taking French Central Africa from Germans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 infantry moved from Morocco to Algeria
            1 armour moved from Morocco to Tunisia
            2 fighters and 1 tactical_bomber moved from Norway to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            3 bombers moved from Norway to Gibraltar
            1 carrier and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            1 bomber moved from Western United States to Queensland
            1 carrier, 1 destroyer and 1 fighter moved from 16 Sea Zone to 26 Sea Zone
            1 destroyer moved from 2 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
    
        Place Units - Americans
            4 bombers and 1 infantry placed in Western United States
            2 submarines and 1 transport placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : 0.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 artillery moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
            1 fighter moved from Gibraltar to French West Africa
            1 armour moved from Iraq to Syria
                  British take Syria from Italians
            1 armour moved from Syria to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
            2 armour moved from Persia to Trans-Jordan
            1 tactical_bomber moved from Persia to Trans-Jordan
            2 infantry moved from India to Burma
            3 fighters and 1 tactical_bomber moved from India to Burma
            1 bomber moved from Persia to Trans-Jordan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 infantry and 1 mech_infantry moved from Nigeria to French Central Africa
            1 armour moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour moved from Libya to Tunisia
            1 mech_infantry moved from Western United States to Alaska
                  Americans take Alaska from Japanese
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in French Central Africa
                Americans attack with 2 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 infantry and 1 mech_infantry in French Central Africa, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in French Central Africa, round 3 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in French Central Africa, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in French Central Africa
                Americans win, taking French Central Africa from Germans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 infantry moved from Morocco to Algeria
            1 armour moved from Morocco to Tunisia
            2 fighters and 1 tactical_bomber moved from Norway to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            3 bombers moved from Norway to Gibraltar
            1 carrier and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            1 bomber moved from Western United States to Queensland
            1 carrier, 1 destroyer and 1 fighter moved from 16 Sea Zone to 26 Sea Zone
            1 destroyer moved from 2 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
    
        Place Units - Americans
            4 bombers and 1 infantry placed in Western United States
            2 submarines and 1 transport placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 artillery moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
            1 fighter moved from Gibraltar to French West Africa
            1 armour moved from Iraq to Syria
                  British take Syria from Italians
            1 armour moved from Syria to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
            2 armour moved from Persia to Trans-Jordan
            1 tactical_bomber moved from Persia to Trans-Jordan
            2 infantry moved from India to Burma
            3 fighters and 1 tactical_bomber moved from India to Burma
            1 bomber moved from Persia to Trans-Jordan
    
        Combat - British
            Battle in French West Africa
                British attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in French West Africa, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in French West Africa
                British win, taking French West Africa from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Burma
                British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Trans-Jordan
                British attack with 4 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 artillery
                    British roll dice for 4 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 5/8 hits, 3.67 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 4 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 tactical_bomber moved from Trans-Jordan to Iraq
            1 bomber moved from Trans-Jordan to Iraq
            3 fighters moved from Persia to Iraq
            2 transports moved from 80 Sea Zone to 76 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
            1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
            3 fighters and 1 tactical_bomber moved from Burma to India
            1 armour moved from Morocco to Tunisia
            1 infantry moved from Morocco to Algeria
            1 fighter moved from French West Africa to 91 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 destroyer moved from 91 Sea Zone to 106 Sea Zone
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 marine placed in Union of South Africa
            1 armour, 1 fighter and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : 1.67
    Italians : -0.33
    Americans : 0.00
    Japanese : 0.67
    

    Savegame

  • '19 '18

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to Trans-Jordan
            1 fighter and 6 infantry moved from Egypt to Trans-Jordan
            1 artillery and 3 infantry moved from Bryansk to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 2 fighters and 6 infantry
                British defend with 4 armour and 2 mech_infantrys
                    Italians roll dice for 2 fighters and 6 infantry in Trans-Jordan, round 2 : 4/8 hits, 2,00 expected hits
                    British roll dice for 4 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 4/6 hits, 2,67 expected hits
                    2 mech_infantrys owned by the British, 4 infantry owned by the Italians and 2 armour owned by the British lost in Trans-Jordan
                    Italians roll dice for 2 fighters and 2 infantry in Trans-Jordan, round 3 : 0/4 hits, 1,33 expected hits
                    British roll dice for 2 armour in Trans-Jordan, round 3 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 4 : 2/3 hits, 1,17 expected hits
                    British roll dice for 2 armour in Trans-Jordan, round 4 : 2/2 hits, 1,00 expected hits
                    1 fighter owned by the Italians, 1 infantry owned by the Italians and 2 armour owned by the British lost in Trans-Jordan
                Italians win with 1 fighter remaining. Battle score for attacker is 4
                Casualties for Italians: 1 fighter and 6 infantry
                Casualties for British: 4 armour and 2 mech_infantrys
    
        Non Combat Move - Italians
            1 fighter moved from Trans-Jordan to Egypt
            1 artillery and 1 infantry moved from Alexandria to Egypt
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
            3 infantry placed in Egypt
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,50
    British : 2,33
    Russians : -0,33
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 artillery moved from 46 Sea Zone to New Guinea
            2 fighters moved from Queensland to New Guinea
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 artillery moved from 46 Sea Zone to New Guinea
            2 fighters moved from Queensland to New Guinea
    
        Combat - ANZAC
            ANZAC creates battle in territory 35 Sea Zone
            Battle in 36 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 submarines and 3 transports
                2 submarines owned by the Japanese Submerged
                    3 transports owned by the Japanese lost in 36 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in New Guinea
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in New Guinea, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from New Guinea to 54 Sea Zone
            1 fighter moved from 35 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from India to Trans-Jordan
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 artillery moved from 46 Sea Zone to New Guinea
            2 fighters moved from Queensland to New Guinea
    
        Combat - ANZAC
            ANZAC creates battle in territory 35 Sea Zone
            Battle in 36 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 submarines and 3 transports
                2 submarines owned by the Japanese Submerged
                    3 transports owned by the Japanese lost in 36 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in New Guinea
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in New Guinea, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from New Guinea to 54 Sea Zone
            1 fighter moved from 35 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from India to Trans-Jordan
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Gibraltar to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : 0.67
    

    Savegame

  • '19 '18

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
            1 artillery and 2 infantry moved from Bryansk to Western Ukraine
            1 artillery and 1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 armour moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            1 armour moved from Belarus to Novgorod
            5 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
            1 artillery and 3 infantry moved from Bryansk to Smolensk
            1 artillery and 2 infantry moved from Bryansk to Tambov
            2 armour and 1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
            1 mech_infantry moved from Bryansk to Caucasus
            17 armour and 5 mech_infantrys moved from Bryansk to Volgograd
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 6 armour and 2 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 6 armour and 2 mech_infantrys in Novgorod, round 2 : 4/8 hits, 3,33 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 2/4 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Tambov
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 17 armour and 5 mech_infantrys
                Russians defend with 2 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
                    Germans roll dice for 17 armour and 5 mech_infantrys in Volgograd, round 2 : 8/22 hits, 9,33 expected hits
                    Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 2/4 hits, 1,67 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 2 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 17 armour and 3 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 2 armour, 1 infantry and 1 mech_infantry
            Battle in Smolensk
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Baltic States to Belarus
            6 artilleries and 11 infantry moved from Bryansk to Rostov
            2 infantry moved from Germany to Poland
            1 armour moved from Western Germany to Southern Italy
            2 infantry moved from Western Germany to France
            1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone
            2 bombers and 2 fighters moved from Western Germany to 98 Sea Zone
            2 bombers, 3 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            3 infantry placed in France
            3 armour and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,83
    Russians : 0,33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 7 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Olgiy to Kansu
            2 infantry moved from Buyant-Uhaa to Chahar
            3 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            12 armour, 7 artilleries and 41 infantry moved from Russia to Tambov
            2 fighters moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Smolensk
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 7 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Olgiy to Kansu
            2 infantry moved from Buyant-Uhaa to Chahar
            3 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            12 armour, 7 artilleries and 41 infantry moved from Russia to Tambov
            2 fighters moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Kansu
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                    Russians roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Chahar
                Russians attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Chahar, round 3 : 2/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
                Russians win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Tambov
                Russians attack with 12 armour, 7 artilleries and 41 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 12 armour, 7 artilleries and 41 infantry in Tambov, round 2 : 20/60 hits, 16.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 12 armour, 7 artilleries and 40 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Smolensk
                Russians attack with 3 fighters, 4 infantry and 2 tactical_bombers
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 3 fighters, 4 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/9 hits, 3.50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Smolensk, round 3 : 4/7 hits, 3.17 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 infantry moved from Finland to Karelia
            1 infantry moved from Finland to Vyborg
            1 infantry moved from Dzavhan to Ulaanbaatar
            2 aaGuns and 12 infantry moved from Buryatia to Ulaanbaatar
            1 infantry moved from Novosibirsk to Samara
            3 fighters and 2 tactical_bombers moved from Smolensk to Russia
            1 aaGun moved from Russia to Samara
            1 armour moved from Archangel to Samara
            3 aaGuns moved from Russia to Samara
            1 fighter moved from Russia to Samara
    
        Place Units - Russians
            7 armour, 1 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6,6,5
            Russians collect 21 PUs (2 lost to blockades); end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 3.67
    Japanese : 1.33
    

    Savegame

Suggested Topics

  • 36
  • 72
  • 124
  • 48
  • 231
  • 120
  • 201
  • 1.8k
Axis & Allies Boardgaming Custom Painted Miniatures

96

Online

17.4k

Users

40.0k

Topics

1.7m

Posts