I am not at my computer, but if you make a picture post of the situation i can reply shortly
Ferrousgryphon (Axis) vs Lebowsky (Allies) BM3
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Tambov 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Bryansk to Tambov 1 fighter moved from Bryansk to Western Ukraine Combat - Russians Battle in Tambov Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 fighter in Vologda, round 4 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Russia 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Vologda to Russia 4 aaGuns, 4 armour, 18 artilleries, 50 infantry and 2 mech_infantrys moved from Bryansk to Russia 1 submarine moved from 106 Sea Zone to 91 Sea Zone Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 1,00 Russians : 0,17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 5 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 submarine moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from Japan to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 3 artilleries and 6 infantry moved from Yunnan to Szechwan 1 artillery and 3 infantry moved from Kweichow to Szechwan 2 bombers moved from Kwangsi to Shensi 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan Combat - Japanese Battle in Aleutian Islands Battle in 16 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking Aleutian Islands from Americans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Szechwan Japanese attack with 4 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 4 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/15 hits, 4.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 4 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Shensi to Kwangsi 1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi 1 infantry moved from Hunan to Yunnan 1 aaGun, 1 armour and 3 mech_infantrys moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 4 infantry moved from Anhwe to Kweichow 2 artilleries and 1 infantry moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Shantung to Anhwe 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 artilleries moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone 2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to Japan 1 fighter moved from Japan to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 fighter moved from Philippines to Kwangsi Place Units - Japanese 2 infantry and 1 mech_infantry placed in Shantung 2 infantry and 1 mech_infantry placed in Kiangsu 1 artillery and 1 infantry placed in Japan 3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : -0.67 Japanese : -1.67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 10 Sea Zone to 8 Sea Zone 2 bombers moved from Hawaiian Islands to 16 Sea Zone 4 fighters moved from 54 Sea Zone to 46 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 2 bombers, 1 destroyer and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in 46 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 46 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 3 fighters moved from 46 Sea Zone to 54 Sea Zone 2 bombers moved from 16 Sea Zone to Hawaiian Islands 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 2 aaGuns moved from Western United States to British Columbia 4 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 2 infantry placed in Central United States 1 artillery, 2 infantry and 1 mech_infantry placed in Western United States 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone Americans undo move 2. 1 mech_infantry placed in Central United States 1 artillery and 2 infantry placed in Western United States 1 submarine placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : -2,00 Japanese : 0,50
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai 8 infantry moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -1,00
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Combat Move - British 1 infantry moved from Algeria to Tunisia British take Tunisia from Italians 1 submarine moved from 98 Sea Zone to 99 Sea Zone 4 submarines moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Egypt to 99 Sea Zone 1 bomber moved from Persia to 99 Sea Zone 1 infantry moved from India to Burma 2 fighters moved from India to Burma
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Scramble from Italy?
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@lebowsky No Scramble
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - British British buy 1 airfield, 1 factory_minor, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Algeria to Tunisia British take Tunisia from Italians 1 submarine moved from 98 Sea Zone to 99 Sea Zone 4 submarines moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Egypt to 99 Sea Zone 1 bomber moved from Persia to 99 Sea Zone 1 infantry moved from India to Burma 2 fighters moved from India to Burma Combat - British Battle in 97 Sea Zone British attack with 1 destroyer and 5 submarines Italians defend with 1 cruiser and 2 submarines British roll dice for 5 submarines in 97 Sea Zone, round 2 : 0/5 hits, 1,67 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 2 submarines owned by the British lost in 97 Sea Zone British roll dice for 3 submarines in 97 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits 1 submarine owned by the Italians lost in 97 Sea Zone British roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits Italians roll dice for 1 cruiser in 97 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 2 submarines owned by the British lost in 97 Sea Zone British roll dice for 1 submarine in 97 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 97 Sea Zone British roll dice for 1 destroyer in 97 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 cruiser in 97 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 submarine owned by the British lost in 97 Sea Zone British roll dice for 1 destroyer in 97 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 cruiser in 97 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 cruiser in 97 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 cruiser in 97 Sea Zone, round 7 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is -6 Casualties for British: 5 submarines Casualties for Italians: 1 cruiser and 2 submarines Battle in 99 Sea Zone British attack with 1 bomber, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 99 Sea Zone British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Battle in Burma British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 3 fighters moved from Egypt to Gibraltar 1 battleship, 1 cruiser and 3 destroyers moved from 98 Sea Zone to 92 Sea Zone 1 bomber moved from 99 Sea Zone to Persia 1 tactical_bomber moved from 99 Sea Zone to Egypt 1 fighter moved from Union of South Africa to Egypt 1 artillery and 3 infantry moved from Iraq to Northwest Persia 2 artilleries and 1 infantry moved from Persia to Northwest Persia 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from Algeria to Tunisia 1 mech_infantry moved from Eire to United Kingdom 1 transport moved from 80 Sea Zone to 72 Sea Zone Place Units - British 3 infantry placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt 1 factory_minor placed in Iraq 1 airfield placed in Gibraltar Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -0,50 Italians : 2,17 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - British British buy 1 airfield, 1 factory_minor, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Algeria to Tunisia British take Tunisia from Italians 1 submarine moved from 98 Sea Zone to 99 Sea Zone 4 submarines moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Egypt to 99 Sea Zone 1 bomber moved from Persia to 99 Sea Zone 1 infantry moved from India to Burma 2 fighters moved from India to Burma Combat - British Battle in 97 Sea Zone British attack with 1 destroyer and 5 submarines Italians defend with 1 cruiser and 2 submarines British roll dice for 5 submarines in 97 Sea Zone, round 2 : 0/5 hits, 1,67 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 2 submarines owned by the British lost in 97 Sea Zone British roll dice for 3 submarines in 97 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits 1 submarine owned by the Italians lost in 97 Sea Zone British roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits Italians roll dice for 1 cruiser in 97 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 2 submarines owned by the British lost in 97 Sea Zone British roll dice for 1 submarine in 97 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 97 Sea Zone British roll dice for 1 destroyer in 97 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 cruiser in 97 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 submarine owned by the British lost in 97 Sea Zone British roll dice for 1 destroyer in 97 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 cruiser in 97 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 cruiser in 97 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 cruiser in 97 Sea Zone, round 7 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is -6 Casualties for British: 5 submarines Casualties for Italians: 1 cruiser and 2 submarines Battle in 99 Sea Zone British attack with 1 bomber, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 99 Sea Zone British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Battle in Burma British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 3 fighters moved from Egypt to Gibraltar 1 battleship, 1 cruiser and 3 destroyers moved from 98 Sea Zone to 92 Sea Zone 1 bomber moved from 99 Sea Zone to Persia 1 tactical_bomber moved from 99 Sea Zone to Egypt 1 fighter moved from Union of South Africa to Egypt 1 artillery and 3 infantry moved from Iraq to Northwest Persia 2 artilleries and 1 infantry moved from Persia to Northwest Persia 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from Algeria to Tunisia 1 mech_infantry moved from Eire to United Kingdom 1 transport moved from 80 Sea Zone to 72 Sea Zone Place Units - British 3 infantry placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt 1 factory_minor placed in Iraq 1 airfield placed in Gibraltar Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from India: 22 infantry EDIT: Adding units owned by UK_Pacific to Burma: 22 infantry EDIT: Removing units owned by UK_Pacific from Burma: 22 infantry EDIT: Adding units owned by British to Burma: 22 infantry EDIT: Removing units owned by British from India: 3 aaGuns and 3 artilleries EDIT: Adding units owned by British to Burma: 3 aaGuns and 3 artilleries EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0,50 Italians : 2,17 Japanese : -0,33
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My subs hit 1 time…
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 2 fighters moved from Southern Italy to 97 Sea Zone 1 infantry moved from Rostov to Caucasus Italians take Caucasus from Russians 1 artillery moved from Rostov to Bryansk Italians take Bryansk from Russians 1 armour, 1 artillery and 1 infantry moved from Ukraine to Bryansk Combat - Italians Battle in 97 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 97 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 fighters in 97 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber and 1 fighter moved from 97 Sea Zone to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk Place Units - Italians 1 artillery and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -1.33 British : 0.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 fighter moved from Queensland to 54 Sea Zone 1 fighter and 2 infantry moved from New South Wales to Queensland 1 infantry moved from Egypt to Alexandria Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 bombers, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Nenetsia to Samara Germans take Samara from Russians 1 mech_infantry moved from Nenetsia to Vologda 1 infantry moved from Belarus to Smolensk 1 fighter and 3 tactical_bombers moved from Ukraine to Tambov 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 mech_infantry moved from Volgograd to Tambov 1 mech_infantry moved from Ukraine to Tambov Combat - Germans Battle in Tambov Germans attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Tambov, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 10 armour, 11 artilleries, 19 infantry and 26 mech_infantrys moved from Ukraine to Bryansk 1 fighter and 3 tactical_bombers moved from Tambov to Bryansk 7 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Belarus to Bryansk 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 fighter moved from Western Germany to Bryansk 3 bombers moved from Ukraine to Western Germany 4 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Southern France to France 1 submarine moved from 112 Sea Zone to 124 Sea Zone Place Units - Germans 3 mech_infantrys placed in Volgograd 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 2 mech_infantrys placed in Germany 2 bombers and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : -0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Samara to Russia 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Smolensk to Russia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 1,00 Russians : 0,33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 bomber moved from Kwangsi to 41 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Iwo Jima Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Iwo Jima, round 3 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 2 artilleries moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 6 fighters, 9 submarines, 6 tactical_bombers and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from 16 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Kwangsi to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 1 bomber moved from 41 Sea Zone to Yunnan 2 fighters moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Yunnan 4 artilleries and 8 infantry moved from Szechwan to Yunnan 4 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 3 artilleries and 2 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Shantung to Kweichow 2 infantry moved from Shantung to Anhwe 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kwangsi to Philippines Place Units - Japanese 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 1 infantry and 1 mech_infantry placed in Shantung 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 9 fighters moved from 54 Sea Zone to 46 Sea Zone 2 bombers moved from Hawaiian Islands to 16 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 8 Sea Zone to 16 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 bombers in 16 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Aleutian Islands Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in 46 Sea Zone Americans attack with 9 fighters Japanese defend with 1 destroyer Americans roll dice for 9 fighters in 46 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 9 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New South Wales 9 fighters moved from 46 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 1 battleship, 8 carriers, 3 cruisers, 1 destroyer, 5 fighters, 5 infantry, 1 mech_infantry, 3 submarines and 4 transports moved from 54 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from 16 Sea Zone to Hawaiian Islands 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 artillery, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Morocco 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from Eastern United States to Central United States 1 infantry moved from Western United States to British Columbia Place Units - Americans 1 carrier and 1 submarine placed in 101 Sea Zone 1 fighter placed in Eastern United States 2 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -2,33 Japanese : 1,00
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai 1 infantry moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -1,00 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - British British buy 3 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 3 mech_infantrys moved from Egypt to Tobruk 1 fighter moved from Gibraltar to Tobruk 1 fighter and 1 tactical_bomber moved from Egypt to Tobruk 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 artillery and 1 infantry moved from Tunisia to Libya British take Libya from Italians 1 bomber moved from Persia to Tobruk 1 artillery moved from Northwest Persia to Caucasus Combat - British Battle in Tobruk British attack with 1 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber Italians defend with 2 artilleries, 3 infantry and 1 mech_infantry British roll dice for 1 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Tobruk, round 2 : 4/8 hits, 3,33 expected hits Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 1/6 hits, 2,00 expected hits 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Tobruk British roll dice for 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Tobruk, round 3 : 3/7 hits, 3,17 expected hits Italians roll dice for 2 artilleries in Tobruk, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 2 artilleries owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 2 mech_infantrys Casualties for Italians: 2 artilleries, 3 infantry and 1 mech_infantry Battle in Caucasus British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Tobruk to Alexandria 1 fighter moved from Tobruk to Alexandria 1 fighter and 1 tactical_bomber moved from Tobruk to Egypt 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan 1 battleship, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 3 armour and 8 mech_infantrys moved from Persia to West India 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry and 1 mech_infantry moved from India to Burma 2 fighters moved from India to Persia 2 artilleries and 7 infantry moved from Northwest Persia to Iraq 3 infantry moved from Persia to Iraq Place Units - British 1 artillery and 2 infantry placed in Iraq 2 artilleries and 1 infantry placed in Persia 2 mech_infantrys placed in Egypt 1 submarine placed in 98 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 1,83 Italians : -1,00
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Italians Place Units - Italians 1 armour and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :