@Arthur-Bomber-Harris Clicked too fast before realizing I should have asked for casualty choices in 114 since my DD had to die in the first round. If you would have preferred to take the hit on the BB and end it in a stalemate, you can edit a sub back, and then a fig to UK for me.
StuckTojo (allies +27) vs Majikforce (axis) G40
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 67 PUs; Japanese buy 1 armour, 1 destroyer, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 2 fighters moved from Philippines to Dutch New Guinea 1 fighter moved from 41 Sea Zone to 43 Sea Zone 1 carrier moved from 41 Sea Zone to 42 Sea Zone 2 fighters moved from 41 Sea Zone to 42 Sea Zone 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 1 battleship, 1 cruiser and 2 fighters moved from 41 Sea Zone to 37 Sea Zone 1 bomber moved from Malaya to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 armour moved from French Indo China to Burma Japanese take Burma from UK_Pacific 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 bomber moved from Western Germany to Iraq 1 mech_infantry moved from Hunan to Burma 1 mech_infantry moved from French Indo China to Burma Combat - Japanese Strategic bombing raid in Iraq AA fire in Iraq : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Iraq causes 0 damage total. Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 carrier, 1 cruiser and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Dutch New Guinea Japanese attack with 2 fighters Americans defend with 1 bomber Japanese roll dice for 2 fighters in Dutch New Guinea, round 2 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 bomber in Dutch New Guinea, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters in Dutch New Guinea, round 3 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 bomber in Dutch New Guinea, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Dutch New Guinea Japanese win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 submarine Non Combat Move - Japanese 2 fighters moved from Dutch New Guinea to 42 Sea Zone 2 fighters moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 43 Sea Zone to Malaya 5 armour and 3 mech_infantrys moved from Malaya to French Indo China 1 fighter moved from 37 Sea Zone to Malaya 2 artilleries and 1 infantry moved from Sumatra to 41 Sea Zone 2 artilleries, 2 carriers, 1 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone 1 bomber moved from 37 Sea Zone to Malaya 2 artilleries and 1 infantry moved from 37 Sea Zone to Malaya 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Korea to Jehol 3 infantry moved from Manchuria to Korea 1 infantry moved from Sakha to Amur 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 7 fighters moved from Japan to 20 Sea Zone 7 fighters moved from 20 Sea Zone to Philippines Place Units - Japanese 1 destroyer placed in 37 Sea Zone 1 fighter and 1 infantry placed in Malaya 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : 0.17 AA fire in Iraq : : 0.83 Japanese : -0.67
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@majikforce man! Your attrition dice have been stellar all game! And don’t get me started on your AA!:skull_and_crossbones:
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TripleA Move Summary: Americans round 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 21 Sea Zone to 35 Sea Zone 6 fighters moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 2 bombers and 3 fighters moved from India to 42 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone
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@majikforce said in StuckTojo (allies +27) vs Majikforce (axis) G40:
@majikforce man! Your attrition dice have been stellar all game! And don’t get me started on your AA!:skull_and_crossbones:
Just be glad by transports can’t shoot. :the_horns: … Man, these new emojis suck.
Scramble or kamikazes in sz 35?
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@StuckTojo said in StuckTojo (allies +27) vs Majikforce (axis) G40:
@majikforce said in StuckTojo (allies +27) vs Majikforce (axis) G40:
@majikforce man! Your attrition dice have been stellar all game! And don’t get me started on your AA!:skull_and_crossbones:
Just be glad by transports can’t shoot. :the_horns: … Man, these new emojis suck.
Scramble or kamikazes in sz 35?
They are pretty awful! 2 kamis on the dd and scramble 3!
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 21 Sea Zone to 35 Sea Zone 6 fighters moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 2 bombers and 3 fighters moved from India to 42 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone Combat - Americans Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Americans attack with 1 destroyer, 7 fighters and 1 submarine Japanese defend with 1 destroyer and 3 fighters Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 7 fighters in 35 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans roll dice for 7 fighters in 35 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits Japanese roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer and 3 fighters Battle in 42 Sea Zone Americans attack with 2 bombers, 2 destroyers and 3 fighters Japanese defend with 1 carrier, 1 cruiser and 2 fighters Americans roll dice for 2 bombers, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 42 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans roll dice for 2 bombers and 1 fighter in 42 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits Japanese roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is -10 Casualties for Americans: 1 bomber, 2 destroyers and 3 fighters Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to India 1 artillery moved from West India to India 1 mech_infantry moved from Eastern Persia to India 2 fighters moved from 80 Sea Zone to India 1 armour and 2 infantry moved from Iraq to Northwest Persia 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to Trans-Jordan 1 fighter moved from Eastern United States to Gibraltar 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 107 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 1 Sea Zone to 15 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 6 fighters moved from 35 Sea Zone to 33 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 fighter moved from Western United States to Wake Island 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Wake Island 1 artillery, 1 battleship, 5 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 21 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands Place Units - Americans 3 mech_infantrys placed in Iraq 1 destroyer and 1 submarine placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 fighter placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0.00 Japanese : 2.50
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - British British buy 2 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from India to Burma 3 fighters moved from India to Burma 1 bomber moved from Eastern Persia to Burma 1 fighter moved from India to Burma 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone Combat - British Battle in Burma British attack with 1 bomber, 4 fighters and 4 infantry Japanese defend with 1 armour and 2 mech_infantrys British roll dice for 1 bomber, 4 fighters and 4 infantry in Burma, round 2 : 2/9 hits, 3.33 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 2 : 0/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Japanese lost in Burma British roll dice for 1 bomber, 4 fighters and 4 infantry in Burma, round 3 : 6/9 hits, 3.33 expected hits Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 armour and 2 mech_infantrys Casualties for British: 1 infantry Non Combat Move - British 4 fighters moved from Burma to India 2 artilleries and 2 infantry moved from Eastern Persia to West India 1 bomber moved from Burma to India 1 mech_infantry moved from West India to India 3 fighters moved from Eastern Persia to Northwest Persia 14 armour and 7 mech_infantrys moved from Persia to Northwest Persia 1 transport moved from 107 Sea Zone to 91 Sea Zone Place Units - British 2 infantry placed in United Kingdom 1 fighter and 2 mech_infantrys placed in Egypt 2 armour and 1 mech_infantry placed in Persia Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1.33 Japanese : -0.67
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Sorry about the edit. I meant to take the transport back to the States. Obviously I don’t need it at Gibraltar.
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TripleA Manual Gamesave Post: UK_Pacific round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - British British buy 2 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from India to Burma 3 fighters moved from India to Burma 1 bomber moved from Eastern Persia to Burma 1 fighter moved from India to Burma 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone Combat - British Battle in Burma British attack with 1 bomber, 4 fighters and 4 infantry Japanese defend with 1 armour and 2 mech_infantrys British roll dice for 1 bomber, 4 fighters and 4 infantry in Burma, round 2 : 2/9 hits, 3.33 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 2 : 0/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Japanese lost in Burma British roll dice for 1 bomber, 4 fighters and 4 infantry in Burma, round 3 : 6/9 hits, 3.33 expected hits Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 armour and 2 mech_infantrys Casualties for British: 1 infantry Non Combat Move - British 4 fighters moved from Burma to India 2 artilleries and 2 infantry moved from Eastern Persia to West India 1 bomber moved from Burma to India 1 mech_infantry moved from West India to India 3 fighters moved from Eastern Persia to Northwest Persia 14 armour and 7 mech_infantrys moved from Persia to Northwest Persia 1 transport moved from 107 Sea Zone to 91 Sea Zone Place Units - British 2 infantry placed in United Kingdom 1 fighter and 2 mech_infantrys placed in Egypt 2 armour and 1 mech_infantry placed in Persia Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Alaska: 1 armour and 1 infantry EDIT: Adding units owned by British to 1 Sea Zone: 1 armour and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1.33 Japanese : -0.67
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Use 2nd UK file, please.
Been away from this game for a while. Forgetting what I was doing…
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Italians Italians buy 1 submarine; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Caucasus to Turkmenistan Combat - Italians Battle in Turkmenistan Italians attack with 1 armour Americans defend with 1 infantry Italians roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Turkmenistan Italians win, taking Turkmenistan from Americans with 1 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 infantry moved from Volgograd to Caucasus 2 fighters moved from Ukraine to Southern Italy Place Units - Italians 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun, 1 artillery and 2 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun, 1 artillery and 2 infantry EDIT: Removing units owned by Italians from Southern Italy: 2 infantry EDIT: Adding units owned by Italians to Northern Italy: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.50 Americans : -0.33
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@StuckTojo said in StuckTojo (allies +27) vs Majikforce (axis) G40:
Use 2nd UK file, please.
Been away from this game for a while. Forgetting what I was doing…
No problem on the edits.
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria Combat - ANZAC Battle in Manchuria Battle in Sumatra Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 16 armour, 2 artilleries, 7 fighters, 5 infantry and 13 mech_infantrys moved from Caucasus to Northwest Persia 1 mech_infantry moved from Kazakhstan to Northwest Persia 3 bombers moved from Western Germany to Northwest Persia 1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone 2 fighters moved from 112 Sea Zone to 104 Sea Zone 4 infantry moved from Western Germany to 112 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone 4 infantry moved from 111 Sea Zone to Scotland 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Scotland Combat - Germans Battle in Scotland Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers British defend with 1 airfield; Americans defend with 1 infantry Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Scotland, round 2 : 4/8 hits, 3.00 expected hits British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Scotland Germans win, taking Scotland from British with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 104 Sea Zone Germans attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Northwest Persia Germans attack with 16 armour, 2 artilleries, 3 bombers, 7 fighters, 5 infantry and 14 mech_infantrys British defend with 14 armour, 7 artilleries, 3 fighters, 7 mech_infantrys and 2 tactical_bombers; Americans defend with 1 armour, 1 artillery and 2 infantry; Russians defend with 1 fighter Germans roll dice for 16 armour, 2 artilleries, 3 bombers, 7 fighters, 5 infantry and 14 mech_infantrys in Northwest Persia, round 2 : 16/47 hits, 17.67 expected hits Americans roll dice for 15 armour, 8 artilleries, 4 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 10/38 hits, 16.83 expected hits 7 mech_infantrys owned by the British, 5 infantry owned by the Germans, 2 infantry owned by the Americans, 7 artilleries owned by the British and 5 mech_infantrys owned by the Germans lost in Northwest Persia Germans roll dice for 16 armour, 2 artilleries, 3 bombers, 7 fighters and 9 mech_infantrys in Northwest Persia, round 3 : 19/37 hits, 16.00 expected hits Americans roll dice for 15 armour, 1 artillery, 4 fighters and 2 tactical_bombers in Northwest Persia, round 3 : 11/22 hits, 11.50 expected hits 1 fighter owned by the Russians, 2 tactical_bombers owned by the British, 2 artilleries owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 9 mech_infantrys owned by the Germans and 14 armour owned by the British lost in Northwest Persia Germans roll dice for 16 armour, 3 bombers and 7 fighters in Northwest Persia, round 4 : 20/26 hits, 13.50 expected hits Americans roll dice for 3 fighters in Northwest Persia, round 4 : 2/3 hits, 2.00 expected hits 2 fighters owned by the Germans and 3 fighters owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from Americans with 16 armour, 3 bombers and 5 fighters remaining. Battle score for attacker is 119 Casualties for Germans: 2 artilleries, 2 fighters, 5 infantry and 14 mech_infantrys Casualties for Americans: 1 armour, 1 artillery and 2 infantry Casualties for British: 14 armour, 7 artilleries, 3 fighters, 7 mech_infantrys and 2 tactical_bombers Casualties for Russians: 1 fighter Non Combat Move - Germans 5 fighters moved from Northwest Persia to Caucasus 3 bombers moved from Northwest Persia to Caucasus 3 armour moved from Ukraine to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 3 infantry moved from Samara to Kazakhstan 1 armour and 2 mech_infantrys moved from Russia to Volgograd 3 mech_infantrys moved from Novgorod to Bryansk 1 cruiser moved from 112 Sea Zone to 111 Sea Zone 1 battleship moved from 112 Sea Zone to 111 Sea Zone 2 fighters moved from 104 Sea Zone to 111 Sea Zone 2 carriers moved from 112 Sea Zone to 111 Sea Zone 2 fighters moved from Scotland to 111 Sea Zone 2 tactical_bombers moved from Scotland to 112 Sea Zone Place Units - Germans 1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone 3 submarines placed in 97 Sea Zone 3 armour placed in Ukraine 3 mech_infantrys placed in Russia 1 fighter and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,1,5,4,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1 Germans collect 65 PUs (5 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 8.17 British : -0.33 Americans : -6.67
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Ouch!
Don’t how I so horribly miscalculated those odds.
Guess that’s it, then! Good game. I’ll post it.
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@StuckTojo said in StuckTojo (allies +27) vs Majikforce (axis) G40:
Ouch!
Don’t how I so horribly miscalculated those odds.
Guess that’s it, then! Good game. I’ll post it.
Yeah I was surprised by the odds you left me. And the battle went very well for me. GG I had fun. You had a great middle east game plan!