@mike64 Hi Mike, here’s our new game. Please double check the settings when you open, can I have a fighter in UK for my bid?
18 L dawgoneit Axis +5 vs SixUnder Allies - BM
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10 hits in sz33 ool please
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max d please
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 marine, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 33 Sea Zone
2 bombers moved from Kwangsi to 33 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 marine moved from Kiangsu to 19 Sea Zone
1 cruiser, 1 marine and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 5 Sea Zone to Soviet Far EastCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 infantry, 1 marine and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 cruiser in Soviet Far East, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 2 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer and 2 submarines
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 10/17 hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters and 2 transports in 33 Sea Zone, round 2 : 8/16 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 2 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 4 destroyers, 5 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 : 9/17 hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters and 2 transports in 33 Sea Zone, round 3 : 6/14 hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 4 : 4/11 hits
Americans roll dice for 1 battleship, 4 fighters and 2 transports in 33 Sea Zone, round 4 : 3/5 hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 4 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 5 : 5/8 hits
Americans roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Japanese, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 69
Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 submarines
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 2 transports
Casualties for Japanese: 3 carriers, 3 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese win with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 69
Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 submarines
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 2 transports
Casualties for Japanese: 3 carriers, 3 destroyers, 4 fighters, 2 submarines and 3 tactical_bombersNon Combat Move - Japanese
1 infantry moved from Guam to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries and 1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 carrier moved from 43 Sea Zone to 34 Sea Zone
1 destroyer moved from 43 Sea Zone to 34 Sea Zone
1 battleship and 1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 tactical_bomber moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Hunan
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kwangsi
2 bombers moved from 33 Sea Zone to Paulau IslandPlace Units - Japanese
1 factory_minor placed in Kwangtung
3 mech_infantrys placed in Kiangsu
2 destroyers and 2 submarines placed in 6 Sea Zone
1 marine placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to 98 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
British loiter and taunt; Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 92 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 cruiser and 2 transports
Americans roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 bomber in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transportsNon Combat Move - Americans
1 bomber moved from 98 Sea Zone to Cyprus
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 87 Sea Zone to French West AfricaPlace Units - Americans
1 carrier, 2 cruisers and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Italians : -1.33
Americans : -1.67Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
1 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Gibraltar : 1 fighter
Cyprus : 1 bomber
Morocco : 1 armour, 1 artillery and 1 infantry
Algeria : 2 infantry and 2 mech_infantrys
French West Africa : 2 infantry
87 Sea Zone : 1 transport
92 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 battleship and 2 transportsProduction/PUs Summary :
Germans : 39 / 50
Russians : 35 / 47
Japanese : 49 / 52
Americans : 52 / 77
Chinese : 5 / 3
British : 29 / 28
UK_Pacific : 11 / 14
Italians : 16 / 26
ANZAC : 21 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.300
Median : 5.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Italians Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.429
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to Sikang
1 fighter moved from Kansu to YunnanCombat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : 0.00
Japanese : 1.00Territory Summary for Chinese :
Yunnan : 1 fighter and 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 39 / 50
Russians : 35 / 47
Japanese : 48 / 52
Americans : 52 / 77
Chinese : 6 / 6
British : 29 / 28
UK_Pacific : 11 / 14
Italians : 16 / 26
ANZAC : 21 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.895
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19Italians Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.429
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to 98 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
British loiter and taunt; Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 92 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 cruiser and 2 transports
Americans roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 bomber in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transportsNon Combat Move - Americans
1 bomber moved from 98 Sea Zone to Cyprus
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 87 Sea Zone to French West AfricaPlace Units - Americans
1 carrier, 2 cruisers and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to Sikang
1 fighter moved from Kansu to YunnanCombat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsPurchase Units - British
British buy 1 airfield, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 92 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Yunnan
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 armour and 2 mech_infantrys moved from Persia to Iraq
3 mech_infantrys moved from Eastern Persia to IraqCombat - British
Non Combat Move - British
1 fighter moved from Iceland to United KingdomPlace Units - British
1 airfield placed in Gibraltar
1 artillery and 2 infantry placed in Iraq
1 infantry placed in PersiaTurn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrysCombat Hit Differential Summary :
Italians : -1.33
Americans : -1.67
Chinese : 0.00
Japanese : 1.00Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Siam : 1 flag
Yunnan : 1 aaGun, 1 fighter, 14 infantry and 1 mech_infantry
Sikang : 1 infantry
India : 2 aaGuns, 1 airfield, 4 armour, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
Malaya : 1 harbour and 2 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
French Indo China : 1 flag, 1 infantry
26 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
1 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 armour, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Cyprus : 1 bomber
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Morocco : 1 armour, 1 artillery and 1 infantry
Algeria : 2 infantry and 2 mech_infantrys
Syria : 1 flag, 1 infantry
French West Africa : 2 infantry
Ethiopia : 1 flag
104 Sea Zone : 1 destroyer
87 Sea Zone : 1 transport
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 5 mech_infantrys
92 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Brazil : 1 flag, 2 infantry
Persia : 1 flag, 1 factory_minor and 1 infantry
91 Sea Zone : 1 battleship and 2 transportsProduction/PUs Summary :
Germans : 39 / 50
Russians : 35 / 47
Japanese : 46 / 52
Americans : 52 / 77
Chinese : 6 / 6
British : 30 / 36
UK_Pacific : 13 / 15
Italians : 15 / 26
ANZAC : 21 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to Nigeria
Italians take French Equatorial Africa from French
Italians take Nigeria from British
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 artillery and 4 infantry moved from Albania to Yugoslavia
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 infantry moved from Egypt to Trans-JordanCombat - Italians
Non Combat Move - Italians
Place Units - Italians
2 artilleries and 1 infantry placed in Egypt
3 infantry placed in Southern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6
ANZAC collect 12 PUs (9 lost to blockades); end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 fighter and 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 fighters and 1 infantry
62 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 39 / 50
Russians : 35 / 47
Japanese : 46 / 52
Americans : 52 / 77
Chinese : 6 / 6
British : 29 / 36
UK_Pacific : 13 / 15
Italians : 17 / 22
ANZAC : 21 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6
ANZAC collect 12 PUs (9 lost to blockades); end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 fighter and 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 fighters and 1 infantry
62 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
United Kingdom : 2 infantry
Tobruk : 1 flag, 2 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 39 / 50
Russians : 35 / 47
Japanese : 46 / 52
Americans : 52 / 77
Chinese : 6 / 6
British : 29 / 36
UK_Pacific : 13 / 15
Italians : 17 / 22
ANZAC : 21 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 fighter moved from Western Germany to Baltic States
2 infantry moved from Eastern Poland to Baltic States
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Belarus
19 armour, 6 artilleries, 7 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Belarus
Germans attack with 1 bomber and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 bomber and 3 infantry in Belarus, round 2 : 1/4 hits
Russians roll dice for 3 infantry in Belarus, round 2 : 2/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 3 : 0/2 hits
Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Belarus
retreated to Belarus
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 19 armour, 6 artilleries, 7 infantry and 11 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 19 armour, 6 artilleries, 7 infantry and 11 mech_infantrys in Western Ukraine, round 2 : 13/43 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 19 armour, 6 artilleries, 6 infantry and 11 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Norway
Germans attack with 2 artilleries, 2 bombers and 2 infantry
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits
Germans roll dice for 2 artilleries, 2 bombers and 2 infantry in Norway, round 2 : 5/6 hits
Russians roll dice for 2 artilleries and 3 infantry in Norway, round 2 : 2/5 hits
3 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Norway
Germans win, taking Norway from Russians with 2 artilleries and 2 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/4 hits
Russians roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
3 aaGuns moved from Eastern Poland to Western Ukraine
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
5 infantry moved from Germany to Poland
1 fighter moved from Baltic States to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
2 bombers moved from Norway to Western Germany
1 bomber moved from 104 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from France to Southern France
1 aaGun moved from France to Southern France
3 tactical_bombers moved from Trans-Jordan to EgyptPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 bomber placed in Western Germany
1 armour and 1 infantry placed in Western Germany
Germans undo move 3.
3 armour, 2 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 armour, 5 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters moved from Bryansk to Baltic States
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
6 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Russia
2 artilleries moved from Bryansk to Russia
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Novgorod
2 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from Bryansk to Novgorod
23 infantry moved from Bryansk to Russia
1 infantry moved from Kazakhstan to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Tambov
1 infantry moved from Timguska to YeniseyCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Bessarabia, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Baltic States to Novgorod
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Bryansk to RussiaPlace Units - Russians
2 armour placed in Novgorod
2 armour, 5 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : -0.50Territory Summary for Russians :
Shensi : 4 infantry
Suiyuyan : 1 infantry
Yenisey : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Karelia : 2 infantry
Baltic States : 2 infantry
Bryansk : 1 infantry
Rostov : 1 aaGun and 6 infantry
Bessarabia : 1 artillery
Russia : 2 aaGuns, 1 airfield, 4 armour, 9 artilleries, 1 factory_major, 31 infantry and 1 mech_infantry
Tambov : 1 armour and 1 mech_infantry
Ukraine : 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 44 / 50
Russians : 30 / 40
Japanese : 46 / 52
Americans : 52 / 77
Chinese : 6 / 6
British : 29 / 36
UK_Pacific : 13 / 15
Italians : 17 / 22
ANZAC : 21 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
3 was rolled 6 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.062
Median : 3.000
Variance : 2.533
Standard Deviation : 1.592
Total rolls : 16Germans Combat
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.600
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Russians Combat
1 was rolled 3 times
3 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.273
Median : 3.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
4 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Szechwan to Yunnan
1 artillery moved from Hopei to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Soviet Far East to Sakha
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 marine moved from Soviet Far East to 5 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 cruiser and 1 marine moved from 5 Sea Zone to 19 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
2 bombers moved from Paulau Island to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kwangsi
2 transports moved from 36 Sea Zone to 19 Sea Zone
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 5 artilleries, 2 bombers, 1 fighter, 8 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 13 infantry and 1 mech_infantry; Chinese defend with 1 fighter and 1 infantry
AA fire in Yunnan : 2/3 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 5 artilleries, 2 bombers, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 5/19 hits
Chinese roll dice for 1 aaGun, 1 fighter, 14 infantry and 1 mech_infantry in Yunnan, round 2 : 5/16 hits
5 infantry owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in Yunnan
Japanese roll dice for 5 artilleries, 2 bombers, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 3/14 hits
Chinese roll dice for 1 fighter, 10 infantry and 1 mech_infantry in Yunnan, round 3 : 7/12 hits
3 infantry owned by the Japanese, 4 artilleries owned by the Japanese and 3 infantry owned by the British lost in Yunnan
1 artillery owned by the Japanese and 3 mech_infantrys owned by the Japanese retreated to Hunan
Chinese win with 1 fighter, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -35
Casualties for British: 1 aaGun and 7 infantry
Casualties for Japanese: 4 artilleries, 1 fighter, 8 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 infantry, 1 marine and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
2 bombers and 1 tactical_bomber moved from Yunnan to KweichowPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 46 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 armour moved from Morocco to Algeria
2 infantry moved from French West Africa to Nigeria
1 bomber moved from Cyprus to Egypt
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea ZoneCombat - Americans
Air Battle in Egypt
Americans attacks with 1 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Nigeria
Americans attack with 2 infantry
Italians defend with 1 armour
Americans roll dice for 2 infantry in Nigeria, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour in Nigeria, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans lost in Nigeria
Americans roll dice for 1 infantry in Nigeria, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 armour in Nigeria, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans lost in Nigeria
Italians win with 1 armour remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 4 transports
Italians defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 4 transports in 94 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 4 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
1 fighter moved from 104 Sea Zone to Gibraltar
2 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Egypt to CyprusPlace Units - Americans
1 bomber placed in Western United States
1 submarine placed in 10 Sea Zone
1 destroyer, 2 submarines and 3 transports placed in 101 Sea Zone
6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : 0.67
Italians : 0.67
Americans : 0.00
AA fire in Egypt : : -0.17Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Gibraltar : 1 fighter
Cyprus : 1 bomber
Algeria : 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
French West Africa : 2 infantry
87 Sea Zone : 1 transport
94 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 4 transports
101 Sea Zone : 1 destroyer, 2 submarines and 3 transports
Brazil : 1 flagProduction/PUs Summary :
Germans : 44 / 50
Russians : 30 / 40
Japanese : 46 / 51
Americans : 52 / 77
Chinese : 6 / 6
British : 29 / 36
UK_Pacific : 13 / 15
Italians : 17 / 22
ANZAC : 21 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.900
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : 0.33
Japanese : 0.67Territory Summary for Chinese :
Yunnan : 1 fighter and 2 infantry
Szechwan : 2 infantryProduction/PUs Summary :
Germans : 44 / 50
Russians : 30 / 40
Japanese : 45 / 51
Americans : 52 / 77
Chinese : 7 / 10
British : 29 / 36
UK_Pacific : 13 / 15
Italians : 17 / 22
ANZAC : 21 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.526
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 19Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.900
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Chinese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 armour moved from Morocco to Algeria
2 infantry moved from French West Africa to Nigeria
1 bomber moved from Cyprus to Egypt
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea ZoneCombat - Americans
Air Battle in Egypt
Americans attacks with 1 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Nigeria
Americans attack with 2 infantry
Italians defend with 1 armour
Americans roll dice for 2 infantry in Nigeria, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour in Nigeria, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans lost in Nigeria
Americans roll dice for 1 infantry in Nigeria, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 armour in Nigeria, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans lost in Nigeria
Italians win with 1 armour remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 4 transports
Italians defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 4 transports in 94 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 4 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
1 fighter moved from 104 Sea Zone to Gibraltar
2 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Egypt to CyprusPlace Units - Americans
1 bomber placed in Western United States
1 submarine placed in 10 Sea Zone
1 destroyer, 2 submarines and 3 transports placed in 101 Sea Zone
6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsPurchase Units - British
British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
2 mech_infantrys moved from India to Yunnan
1 fighter moved from United Kingdom to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea ZoneCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery, 3 infantry and 5 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 3 infantry and 5 mech_infantrys in Trans-Jordan, round 2 : 2/10 hits, 2.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 93 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer
British roll dice for 2 fighters in 93 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 93 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyerNon Combat Move - British
1 fighter moved from 93 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 armour moved from India to YunnanPlace Units - British
3 armour placed in Iraq
1 fighter and 2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,3,4
British collect 25 PUs (5 lost to blockades); end with 25 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUsPlace Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transportCombat Hit Differential Summary :
Germans : 0.67
Italians : 2.00
British : 0.67
Americans : 0.00
AA fire in Egypt : : -0.17
Chinese : 0.33
Japanese : 0.67Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Kwangsi : 1 infantry
Siam : 1 flag
Yunnan : 1 armour, 1 fighter, 8 infantry and 3 mech_infantrys
Szechwan : 2 infantry
India : 2 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Malaya : 1 harbour and 2 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
French Indo China : 1 flag
39 Sea Zone : 1 destroyer and 1 transport
26 Sea Zone : 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys
Gibraltar : 1 airfield, 1 armour, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 bomber
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Tanganyika Territory : 1 artillery and 1 infantry
Algeria : 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Syria : 1 flag
French West Africa : 2 infantry
Ethiopia : 1 flag
87 Sea Zone : 1 transport
106 Sea Zone : 1 flag
94 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 5 transports
Iraq : 1 flag, 3 armour, 1 factory_minor and 1 infantry
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
101 Sea Zone : 1 destroyer, 2 submarines and 3 transports
Brazil : 1 flag
Persia : 1 flag, 1 factory_minor, 1 fighter and 2 mech_infantrysProduction/PUs Summary :
Germans : 44 / 50
Russians : 30 / 40
Japanese : 44 / 51
Americans : 52 / 77
Chinese : 8 / 10
British : 30 / 28
UK_Pacific : 13 / 16
Italians : 16 / 22
ANZAC : 21 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.220
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 41Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6British Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Americans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.900
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Chinese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 16 PUs;
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Trans-Jordan
4 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 armour moved from Nigeria to French Central Africa
Italians take French Central Africa from French
1 armour moved from French Central Africa to French West Africa
1 artillery and 4 infantry moved from Yugoslavia to Northern Italy
1 armour and 1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Southern France to Northern ItalyCombat - Italians
Battle in Trans-Jordan
Italians attack with 4 artilleries, 2 fighters and 4 infantry
British defend with 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys
Italians roll dice for 4 artilleries, 2 fighters and 4 infantry in Trans-Jordan, round 2 : 4/10 hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys in Trans-Jordan, round 2 : 3/9 hits
2 mech_infantrys owned by the British, 2 infantry owned by the British and 3 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 4 artilleries, 2 fighters and 1 infantry in Trans-Jordan, round 3 : 4/7 hits
British roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Trans-Jordan, round 3 : 2/5 hits
3 mech_infantrys owned by the British, 1 artillery owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 3 artilleries and 2 fighters in Trans-Jordan, round 4 : 4/5 hits
British roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits
1 artillery owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 16
Casualties for Italians: 2 artilleries and 4 infantry
Casualties for British: 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys
Battle in French West Africa
Italians attack with 1 armour
Americans defend with 2 infantry
Italians roll dice for 1 armour in French West Africa, round 2 : 0/1 hits
French roll dice for 2 infantry in French West Africa, round 2 : 1/2 hits
1 armour owned by the Italians lost in French West Africa
French win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
1 submarine moved from 97 Sea Zone to 94 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Italians undo move 3.
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2
ANZAC collect 15 PUs (6 lost to blockades); end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 fighter and 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 fighters and 1 infantry
62 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 44 / 50
Russians : 30 / 40
Japanese : 44 / 51
Americans : 52 / 77
Chinese : 8 / 10
British : 29 / 28
UK_Pacific : 13 / 16
Italians : 18 / 23
ANZAC : 21 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2
ANZAC collect 15 PUs (6 lost to blockades); end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
2 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 fighter and 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 fighters and 1 infantry
62 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Alexandria : 2 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 44 / 50
Russians : 30 / 40
Japanese : 44 / 51
Americans : 52 / 77
Chinese : 8 / 10
British : 29 / 28
UK_Pacific : 13 / 16
Italians : 18 / 23
ANZAC : 21 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
2 mech_infantrys moved from Eastern Poland to Belarus
2 infantry moved from Western Ukraine to Bryansk
19 armour, 5 artilleries, 3 infantry and 11 mech_infantrys moved from Western Ukraine to Ukraine
2 armour moved from Eastern Poland to Ukraine
1 bomber and 1 fighter moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
2 bombers moved from Western Germany to Belarus
2 bombers moved from Western Germany to Baltic States
1 artillery moved from Norway to Finland
Germans take Finland from Russians
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Poland to Eastern Poland
2 infantry moved from Germany to Poland
3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 91 Sea Zone to 87 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in 87 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 87 Sea Zone
Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Belarus
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Belarus, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Baltic States, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 21 armour, 5 artilleries, 3 infantry and 11 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 21 armour, 5 artilleries, 3 infantry and 11 mech_infantrys in Ukraine, round 2 : 19/40 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 21 armour, 5 artilleries, 3 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine
1 bomber and 1 fighter moved from Bryansk to Western Ukraine
2 bombers moved from Belarus to Western Ukraine
2 bombers moved from Baltic States to Western Ukraine
2 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
1 armour, 4 infantry and 5 mech_infantrys placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 armour and 1 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Karelia to Novgorod
2 artilleries and 2 infantry moved from Russia to Bryansk
6 infantry moved from Rostov to Caucasus
1 armour moved from Russia to Urals
4 infantry moved from Shensi to Hopei
1 armour moved from Russia to UralsCombat - Russians
Battle in Bryansk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 3/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Hopei
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Baltic States
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Baltic States, round 4 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 3 infantry
Casualties for Russians: 1 fighter and 1 infantry
Battle in Belarus
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 armour and 1 fighter in Belarus, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 armour and 1 fighter in Belarus, round 4 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour remaining. Battle score for attacker is -9
Casualties for Russians: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Germans: 2 mech_infantrysNon Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 aaGun moved from Rostov to Volgograd
2 armour, 7 artilleries and 29 infantry moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Tambov to Volgograd
1 tactical_bomber moved from Baltic States to NovgorodPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : 0.67
Russians : -0.67
Japanese : -0.33Territory Summary for Russians :
Suiyuyan : 1 infantry
Hopei : 4 infantry
Yenisey : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 armour
Karelia : 1 infantry
Baltic States : 1 armour
Bryansk : 2 artilleries and 1 infantry
Rostov : 1 infantry
Urals : 2 armour
Russia : 2 aaGuns, 1 airfield, 1 factory_major and 7 infantry
Tambov : 2 armour, 7 artilleries and 29 infantry
Volgograd : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 1 tactical_bomber
Caucasus : 6 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 56
Russians : 26 / 33
Japanese : 43 / 51
Americans : 52 / 77
Chinese : 9 / 10
British : 29 / 28
UK_Pacific : 13 / 16
Italians : 18 / 23
ANZAC : 21 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.680
Median : 4.000
Variance : 0.367
Standard Deviation : 0.606
Total rolls : 50Germans Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.562
Median : 3.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16Russians Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.667
Median : 4.000
Variance : 1.094
Standard Deviation : 1.046
Total rolls : 33Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1





