18L Deimos (Axis) vs Clemency (Allies +24)


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 bomber and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Germany to Baltic States
                      Germans take Baltic States from Russians
                7 bombers moved from Eastern Poland to Russia
                1 armour moved from Novgorod to Smolensk
                1 armour moved from Novgorod to Smolensk
                4 armour moved from Novgorod to Bryansk
                3 artilleries and 18 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 infantry moved from Ukraine to Bryansk
                1 bomber moved from Germany to Smolensk
                3 tactical_bombers moved from Eastern Poland to Smolensk
                1 fighter moved from Eastern Poland to Smolensk
                2 fighters moved from Eastern Poland to Bryansk

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Air Battle in Russia

    Combat Hit Differential Summary :

    triplea_42395_Ger5.tsvg


  • Intercept?


  • Nope


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 bomber and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Germany to Baltic States
                      Germans take Baltic States from Russians
                7 bombers moved from Eastern Poland to Russia
                1 armour moved from Novgorod to Smolensk
                1 armour moved from Novgorod to Smolensk
                4 armour moved from Novgorod to Bryansk
                3 artilleries and 18 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 infantry moved from Ukraine to Bryansk
                1 bomber moved from Germany to Smolensk
                3 tactical_bombers moved from Eastern Poland to Smolensk
                1 fighter moved from Eastern Poland to Smolensk
                2 fighters moved from Eastern Poland to Bryansk

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Air Battle in Russia
                    Germans attacks with 7 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia : 0/7 hits, 1.17 expected hits
                    Bombing raid in Russia rolls: 3,5,4,7,8,4,4 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Battle in Bryansk
                    Germans attack with 4 armour, 3 artilleries, 2 fighters and 19 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 4 armour, 3 artilleries, 2 fighters and 19 infantry in Bryansk, round 2 : 5/28 hits, 7.67 expected hits
                        Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                        3 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 4 armour, 3 artilleries, 2 fighters and 19 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Smolensk
                    Germans attack with 2 armour, 1 bomber, 1 fighter and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 1 bomber, 1 fighter and 3 tactical_bombers in Smolensk, round 2 : 3/7 hits, 4.17 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 armour, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                7 bombers moved from Russia to Novgorod
                1 fighter and 3 tactical_bombers moved from Smolensk to Novgorod
                1 bomber moved from Smolensk to Novgorod
                2 fighters moved from Bryansk to Novgorod
                3 aaGuns moved from Western Ukraine to Bryansk
                4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Poland to Belarus

    Place Units - Germans
                3 infantry placed in France
                3 armour placed in Ukraine
                3 armour placed in Novgorod
                1 bomber placed in Western Germany
                Germans undo move 4.
                Germans undo move 3.
                2 armour and 1 bomber placed in Novgorod
                1 armour placed in Germany
                Germans undo move 4.
                Germans undo move 3.
                3 armour placed in Novgorod
                1 bomber placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                Germans collect 53 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Combat Hit Differential Summary :

    AA fire in Russia : : -1.17
        Germans : -3.83
        Russians : -1.33

    triplea_42395_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair damage of 20x factory_major; Remaining resources: 9 PUs;
                Russians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Vologda
                    Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.83 expected hits
                        Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Vologda to Russia

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    Germans : 0.50
        Russians : 0.17

    triplea_42395_Rus5.tsvg


  • Ah, I think you don’t get the damaged factory rules. Every damage = 1 unit that cannot be built, so you only needed to repair it up to 6 damage left, which would’ve left you enough money to purchase another unit.

    29 - (20 - 6 for repair) - (3 x 3 for infantry) = 6 with one more unit that can be purchased, probably a tank (as trying to purchase an inf will mean that the remaining 3 isn’t enough to both repair one more damage AND buy another inf)

    Would you like me to edit that in?


  • I knew, I just forgot until I was already past non-combat. Up to you.


  • Of course most of the time no changes would be allowed after dice have been rolled (apart from noncombat ofc, since that comes after combat anyway), but I’ll put it in because I don’t think it’ll matter either way.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 6
                EDIT: Adding units owned by Russians to Russia: 1 armour
                EDIT: Turning off Edit Mode
                Japanese buy 1 armour, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from Japan to 16 Sea Zone
                3 fighters moved from 6 Sea Zone to Soviet Far East
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                2 bombers moved from French Indo China to 41 Sea Zone
                1 armour moved from Celebes to 44 Sea Zone
                2 artilleries and 4 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 mech_infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 artillery and 7 infantry moved from Kweichow to Yunnan
                3 tactical_bombers moved from Shensi to Yunnan
                1 fighter moved from French Indo China to Yunnan
                1 fighter moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 cruiser moved from 36 Sea Zone to 41 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 armour and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 armour and 3 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 36 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from India to Burma
                      Japanese take Burma from Chinese
                2 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                2 battleships, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 71 Sea Zone

    Combat - Japanese
                Battle in Dutch New Guinea
                Battle in 41 Sea Zone
                    Japanese attack with 2 bombers, 1 cruiser and 2 transports
                    ANZAC defend with 1 cruiser and 1 transport
                        Japanese roll dice for 2 bombers, 1 cruiser and 2 transports in 41 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 cruiser owned by the Japanese lost in 41 Sea Zone
                    Japanese win, taking Dutch New Guinea from ANZAC with 2 bombers and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 cruiser
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in Sumatra
                    Japanese attack with 1 armour and 3 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 armour and 3 infantry in Sumatra, round 2 : 0/4 hits, 1.00 expected hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Sumatra
                        Japanese roll dice for 1 armour and 2 infantry in Sumatra, round 3 : 1/3 hits, 0.83 expected hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 71 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
                    British defend with 2 battleships, 2 cruisers and 1 submarine
                        Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 71 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
                    Units damaged: 2 battleships owned by the British
                        British roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        British roll dice for 2 battleships and 2 cruisers in 71 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        2 cruisers owned by the British, 1 carrier owned by the Japanese and 1 submarine owned by the British lost in 71 Sea Zone
                        Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 71 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
                        British roll dice for 2 battleships in 71 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                        1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 2 battleships owned by the British lost in 71 Sea Zone
                    Japanese win, taking 71 Sea Zone from Neutral with 2 battleships, 1 carrier and 1 fighter remaining. Battle score for attacker is 35
                    Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
                    Casualties for British: 2 battleships, 2 cruisers and 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Soviet Far East
                    Japanese attack with 3 fighters
                    Americans defend with 1 bomber
                        Japanese roll dice for 3 fighters in Soviet Far East, round 2 : 1/3 hits, 1.50 expected hits
                        Russians roll dice for 1 bomber in Soviet Far East, round 2 : 1/1 hits, 0.17 expected hits
                        1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Soviet Far East
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 bomber
                Battle in Yunnan
                    Japanese attack with 3 artilleries, 2 fighters, 12 infantry and 3 tactical_bombers
                    Chinese defend with 1 artillery and 15 infantry
                        Japanese roll dice for 3 artilleries, 2 fighters, 12 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/20 hits, 6.33 expected hits
                        Chinese roll dice for 1 artillery and 15 infantry in Yunnan, round 2 : 7/16 hits, 5.33 expected hits
                        7 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 3 artilleries, 2 fighters, 5 infantry and 3 tactical_bombers in Yunnan, round 3 : 5/13 hits, 5.17 expected hits
                        Chinese roll dice for 1 artillery and 11 infantry in Yunnan, round 3 : 6/12 hits, 4.00 expected hits
                        5 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 2 artilleries, 2 fighters and 3 tactical_bombers in Yunnan, round 4 : 3/7 hits, 3.50 expected hits
                        Chinese roll dice for 1 artillery and 6 infantry in Yunnan, round 4 : 4/7 hits, 2.33 expected hits
                        1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    retreated to Yunnan
                    Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -33
                    Casualties for Japanese: 3 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber
                    Casualties for Chinese: 12 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Kweichow to Shensi
                1 tactical_bomber moved from Yunnan to Burma
                1 tactical_bomber moved from Yunnan to Burma
                1 fighter moved from Yunnan to Burma
                1 carrier and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone
                4 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from Soviet Far East to 6 Sea Zone
                1 fighter moved from Soviet Far East to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 fighter moved from French Indo China to 6 Sea Zone
                2 bombers moved from 41 Sea Zone to French Indo China
                1 transport moved from 42 Sea Zone to 36 Sea Zone
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                1 fighter moved from Burma to French Indo China
                1 tactical_bomber moved from Burma to India
                1 tactical_bomber moved from Burma to India

    Place Units - Japanese
                1 battleship, 1 carrier and 2 fighters placed in 6 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
                2 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    Combat Hit Differential Summary :

    British : 0.17
        ANZAC : 1.83
        Americans : -0.33
        Chinese : 5.33
        Russians : 0.83
        Japanese : -1.50

    triplea_42395_Jap5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 3 carriers, 4 cruisers and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
                4 fighters and 2 tactical_bombers moved from Midway to 16 Sea Zone
                2 bombers moved from Western United States to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 8/15 hits, 8.00 expected hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 battleship, 2 bombers, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                2 bombers moved from 16 Sea Zone to Midway
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    Americans : 0.00
        Japanese : -0.50

    triplea_42395_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 3 carriers, 4 cruisers and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
                4 fighters and 2 tactical_bombers moved from Midway to 16 Sea Zone
                2 bombers moved from Western United States to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 8/15 hits, 8.00 expected hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 battleship, 2 bombers, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                2 bombers moved from 16 Sea Zone to Midway
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 artillery moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs

    Purchase Units - British
                British buy 2 cruisers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - British
                2 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
                1 bomber moved from Iraq to Egypt

    Combat - British
                Battle in Egypt
                    British attack with 2 armour, 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
                    Italians defend with 1 armour, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
                        British roll dice for 2 armour, 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/11 hits, 4.00 expected hits
                        Italians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Egypt, round 2 : 3/7 hits, 2.50 expected hits
                        2 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
                        British roll dice for 2 armour, 3 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Egypt, round 3 : 3/8 hits, 3.33 expected hits
                        Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 3 : 3/5 hits, 1.83 expected hits
                        1 mech_infantry owned by the Italians, 2 artilleries owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                        British roll dice for 2 armour, 1 artillery, 1 bomber and 1 mech_infantry in Egypt, round 4 : 2/5 hits, 2.33 expected hits
                        Italians roll dice for 1 armour and 1 artillery in Egypt, round 4 : 0/2 hits, 0.83 expected hits
                        1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 artilleries and 4 infantry
                    Casualties for Italians: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Egypt to Trans-Jordan

    Place Units - British
                2 cruisers and 1 submarine placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,1,2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,4,5,2
                British collect 26 PUs (7 lost to blockades); end with 27 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    British : -2.67
        Italians : 0.83
        Americans : 0.00
        Japanese : -0.50

    triplea_42395_UK_5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 bombers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                3 artilleries, 2 cruisers, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
                3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
                1 tactical_bomber moved from Southern Italy to Egypt
                2 fighters moved from Alexandria to Trans-Jordan
                1 bomber moved from Romania to Egypt
                1 armour moved from Archangel to Urals
                      Italians take Nenetsia from Russians
                      Italians take Urals from Russians

    Combat - Italians
                Battle in Egypt
                    Italians attack with 3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber
                    British defend with 2 armour, 1 artillery, 1 harbour and 1 mech_infantry
                        Italians roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits, 1.00 expected hits
                        Italians roll dice for 3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 4/8 hits, 3.17 expected hits
                        British roll dice for 2 armour, 1 artillery and 1 mech_infantry in Egypt, round 2 : 2/4 hits, 1.67 expected hits
                        1 mech_infantry owned by the British, 1 artillery owned by the British, 2 infantry owned by the Italians and 2 armour owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 3 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 infantry
                    Casualties for British: 2 armour, 1 artillery and 1 mech_infantry
                Battle in Trans-Jordan
                    Italians attack with 2 fighters
                    British defend with 1 bomber
                        Italians roll dice for 2 fighters in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits
                        British roll dice for 1 bomber in Trans-Jordan, round 2 : 0/1 hits, 0.17 expected hits
                        1 bomber owned by the British lost in Trans-Jordan
                    Italians win with 2 fighters remaining. Battle score for attacker is 12
                    Casualties for British: 1 bomber

    Non Combat Move - Italians
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Trans-Jordan to Alexandria
                1 fighter moved from Trans-Jordan to Alexandria
                1 bomber moved from Egypt to Alexandria
                1 aaGun moved from Western Ukraine to Bryansk
                1 tactical_bomber moved from Egypt to Alexandria

    Place Units - Italians
                2 bombers placed in Southern Italy
                1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs

    Combat Hit Differential Summary :

    Italians : 0.83
        British : 0.17

    triplea_42395_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 bomber moved from New South Wales to Hawaiian Islands
                3 fighters moved from New Guinea to Guam

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 bomber and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42395_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 bombers and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Belarus to Russia
                3 artilleries and 19 infantry moved from Bryansk to Russia
                3 fighters and 3 tactical_bombers moved from Novgorod to Russia
                2 armour moved from Smolensk to Russia
                1 armour moved from Ukraine to Russia
                1 bomber moved from Germany to Volgograd
                1 infantry moved from Rostov to Volgograd
                2 armour moved from Ukraine to Volgograd
                1 bomber moved from Novgorod to Volgograd
                2 bombers moved from Novgorod to Volgograd
                4 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                4 armour moved from Tambov to Russia
                3 armour moved from Novgorod to Vologda
                2 bombers moved from Novgorod to Vologda
                3 bombers moved from Novgorod to Russia
                1 mech_infantry moved from Baltic States to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Volgograd
                    Germans attack with 2 armour, 4 bombers and 1 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 2 armour, 4 bombers and 1 infantry in Volgograd, round 2 : 4/7 hits, 3.83 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 armour, 4 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 7 armour, 3 artilleries, 3 bombers, 3 fighters, 19 infantry, 1 mech_infantry and 3 tactical_bombers
                    Russians defend with 1 airfield, 3 armour, 1 artillery, 1 factory_major, 1 fighter, 16 infantry and 1 tactical_bomber
                        Germans roll dice for 7 armour, 3 artilleries, 3 bombers, 3 fighters, 19 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 2 : 12/39 hits, 13.83 expected hits
                        Russians roll dice for 3 armour, 1 artillery, 1 fighter, 16 infantry and 1 tactical_bomber in Russia, round 2 : 7/22 hits, 8.33 expected hits
                        12 infantry owned by the Russians and 7 infantry owned by the Germans lost in Russia
                        Germans roll dice for 7 armour, 3 artilleries, 3 bombers, 3 fighters, 12 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 3 : 13/32 hits, 12.67 expected hits
                        Russians roll dice for 3 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Russia, round 3 : 5/10 hits, 4.33 expected hits
                        1 tactical_bomber owned by the Russians, 4 infantry owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Russians and 5 infantry owned by the Germans lost in Russia
                    Germans captures 22PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 7 armour, 3 artilleries, 3 bombers, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 55
                    Casualties for Germans: 12 infantry
                    Casualties for Russians: 3 armour, 1 artillery, 1 fighter, 16 infantry and 1 tactical_bomber
                Battle in Vologda
                    Germans attack with 3 armour and 2 bombers
                    Russians defend with 1 armour
                        Germans roll dice for 3 armour and 2 bombers in Vologda, round 2 : 4/5 hits, 2.83 expected hits
                        Russians roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Vologda
                    Germans win, taking Vologda from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                2 bombers moved from Vologda to Novgorod
                3 bombers moved from Russia to Novgorod
                4 bombers moved from Volgograd to Rostov
                3 aaGuns moved from Bryansk to Russia
                3 fighters and 3 tactical_bombers moved from Russia to Rostov
                4 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk

    Place Units - Germans
                3 infantry placed in France
                3 armour and 3 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                Germans collect 58 PUs (1 lost to blockades); end with 81 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs

    Combat Hit Differential Summary :

    Germans : -0.17
        Russians : -0.50

    triplea_42395_Ger6.tsvg


  • You still have a land unit in range of a european victory city (1 french inf outside Cairo). So would you like to call it a day, or shall we finish the round in case you can deny me for at least a round longer?


  • I think it’s best to end it here.


  • I really enjoyed this one, probably my best axis play ever. J3 capture of Calcutta, G6 Moscow (with generous use of the Italians).
    GG! Would you post the result, please?


  • Can do

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