interesting switch from Sealion. The dice saved me
18L Deimos (Axis) vs Clemency (Allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Vologda
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : 0.50
Russians : 0.17 -
Ah, I think you don’t get the damaged factory rules. Every damage = 1 unit that cannot be built, so you only needed to repair it up to 6 damage left, which would’ve left you enough money to purchase another unit.
29 - (20 - 6 for repair) - (3 x 3 for infantry) = 6 with one more unit that can be purchased, probably a tank (as trying to purchase an inf will mean that the remaining 3 isn’t enough to both repair one more damage AND buy another inf)
Would you like me to edit that in?
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I knew, I just forgot until I was already past non-combat. Up to you.
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Of course most of the time no changes would be allowed after dice have been rolled (apart from noncombat ofc, since that comes after combat anyway), but I’ll put it in because I don’t think it’ll matter either way.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 6
EDIT: Adding units owned by Russians to Russia: 1 armour
EDIT: Turning off Edit Mode
Japanese buy 1 armour, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
3 fighters moved from 6 Sea Zone to Soviet Far East
1 fighter moved from 6 Sea Zone to 16 Sea Zone
2 bombers moved from French Indo China to 41 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
2 artilleries and 4 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 7 infantry moved from Kweichow to Yunnan
3 tactical_bombers moved from Shensi to Yunnan
1 fighter moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 cruiser moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 3 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from India to Burma
Japanese take Burma from Chinese
2 infantry moved from India to West India
Japanese take West India from UK_Pacific
2 battleships, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 71 Sea ZoneCombat - Japanese
Battle in Dutch New Guinea
Battle in 41 Sea Zone
Japanese attack with 2 bombers, 1 cruiser and 2 transports
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 2 bombers, 1 cruiser and 2 transports in 41 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 cruiser owned by the Japanese lost in 41 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 2 bombers and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Sumatra
Japanese attack with 1 armour and 3 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour and 3 infantry in Sumatra, round 2 : 0/4 hits, 1.00 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 armour and 2 infantry in Sumatra, round 3 : 1/3 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in 71 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 2 battleships, 2 cruisers and 1 submarine
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 71 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
Units damaged: 2 battleships owned by the British
British roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 2 battleships and 2 cruisers in 71 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Japanese
2 cruisers owned by the British, 1 carrier owned by the Japanese and 1 submarine owned by the British lost in 71 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 71 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
British roll dice for 2 battleships in 71 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 2 battleships owned by the British lost in 71 Sea Zone
Japanese win, taking 71 Sea Zone from Neutral with 2 battleships, 1 carrier and 1 fighter remaining. Battle score for attacker is 35
Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
Casualties for British: 2 battleships, 2 cruisers and 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Soviet Far East
Japanese attack with 3 fighters
Americans defend with 1 bomber
Japanese roll dice for 3 fighters in Soviet Far East, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 bomber in Soviet Far East, round 2 : 1/1 hits, 0.17 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Soviet Far East
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 bomber
Battle in Yunnan
Japanese attack with 3 artilleries, 2 fighters, 12 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 15 infantry
Japanese roll dice for 3 artilleries, 2 fighters, 12 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/20 hits, 6.33 expected hits
Chinese roll dice for 1 artillery and 15 infantry in Yunnan, round 2 : 7/16 hits, 5.33 expected hits
7 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 3 artilleries, 2 fighters, 5 infantry and 3 tactical_bombers in Yunnan, round 3 : 5/13 hits, 5.17 expected hits
Chinese roll dice for 1 artillery and 11 infantry in Yunnan, round 3 : 6/12 hits, 4.00 expected hits
5 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries, 2 fighters and 3 tactical_bombers in Yunnan, round 4 : 3/7 hits, 3.50 expected hits
Chinese roll dice for 1 artillery and 6 infantry in Yunnan, round 4 : 4/7 hits, 2.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -33
Casualties for Japanese: 3 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber
Casualties for Chinese: 12 infantryNon Combat Move - Japanese
1 aaGun moved from Kweichow to Shensi
1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 carrier and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone
4 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from French Indo China to 6 Sea Zone
2 bombers moved from 41 Sea Zone to French Indo China
1 transport moved from 42 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Burma to French Indo China
1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from Burma to IndiaPlace Units - Japanese
1 battleship, 1 carrier and 2 fighters placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
British : 0.17
ANZAC : 1.83
Americans : -0.33
Chinese : 5.33
Russians : 0.83
Japanese : -1.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 3 carriers, 4 cruisers and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
4 fighters and 2 tactical_bombers moved from Midway to 16 Sea Zone
2 bombers moved from Western United States to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 battleship, 2 bombers, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 8/15 hits, 8.00 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 2 bombers, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
2 bombers moved from 16 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : 0.00
Japanese : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 3 carriers, 4 cruisers and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
4 fighters and 2 tactical_bombers moved from Midway to 16 Sea Zone
2 bombers moved from Western United States to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 battleship, 2 bombers, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 8/15 hits, 8.00 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 2 bombers, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
2 bombers moved from 16 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 artillery moved from Yunnan to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 2 cruisers and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
2 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 bomber moved from Iraq to EgyptCombat - British
Battle in Egypt
British attack with 2 armour, 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
British roll dice for 2 armour, 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/11 hits, 4.00 expected hits
Italians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Egypt, round 2 : 3/7 hits, 2.50 expected hits
2 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
British roll dice for 2 armour, 3 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Egypt, round 3 : 3/8 hits, 3.33 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 3 : 3/5 hits, 1.83 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
British roll dice for 2 armour, 1 artillery, 1 bomber and 1 mech_infantry in Egypt, round 4 : 2/5 hits, 2.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Egypt, round 4 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 artilleries and 4 infantry
Casualties for Italians: 1 armour, 1 artillery, 4 infantry and 1 mech_infantryNon Combat Move - British
1 bomber moved from Egypt to Trans-JordanPlace Units - British
2 cruisers and 1 submarine placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,1,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,4,5,2
British collect 26 PUs (7 lost to blockades); end with 27 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -2.67
Italians : 0.83
Americans : 0.00
Japanese : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 bombers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
3 artilleries, 2 cruisers, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
2 fighters moved from Alexandria to Trans-Jordan
1 bomber moved from Romania to Egypt
1 armour moved from Archangel to Urals
Italians take Nenetsia from Russians
Italians take Urals from RussiansCombat - Italians
Battle in Egypt
Italians attack with 3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber
British defend with 2 armour, 1 artillery, 1 harbour and 1 mech_infantry
Italians roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 4/8 hits, 3.17 expected hits
British roll dice for 2 armour, 1 artillery and 1 mech_infantry in Egypt, round 2 : 2/4 hits, 1.67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 2 infantry owned by the Italians and 2 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 3 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 infantry
Casualties for British: 2 armour, 1 artillery and 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 2 fighters
British defend with 1 bomber
Italians roll dice for 2 fighters in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 bomber in Trans-Jordan, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the British lost in Trans-Jordan
Italians win with 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 bomberNon Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Trans-Jordan to Alexandria
1 fighter moved from Trans-Jordan to Alexandria
1 bomber moved from Egypt to Alexandria
1 aaGun moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Egypt to AlexandriaPlace Units - Italians
2 bombers placed in Southern Italy
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians : 0.83
British : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to Hawaiian Islands
3 fighters moved from New Guinea to GuamNon Combat Move - ANZAC
Place Units - ANZAC
1 bomber and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 3 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Russia
3 artilleries and 19 infantry moved from Bryansk to Russia
3 fighters and 3 tactical_bombers moved from Novgorod to Russia
2 armour moved from Smolensk to Russia
1 armour moved from Ukraine to Russia
1 bomber moved from Germany to Volgograd
1 infantry moved from Rostov to Volgograd
2 armour moved from Ukraine to Volgograd
1 bomber moved from Novgorod to Volgograd
2 bombers moved from Novgorod to Volgograd
4 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
4 armour moved from Tambov to Russia
3 armour moved from Novgorod to Vologda
2 bombers moved from Novgorod to Vologda
3 bombers moved from Novgorod to Russia
1 mech_infantry moved from Baltic States to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Volgograd
Germans attack with 2 armour, 4 bombers and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 4 bombers and 1 infantry in Volgograd, round 2 : 4/7 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 7 armour, 3 artilleries, 3 bombers, 3 fighters, 19 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 airfield, 3 armour, 1 artillery, 1 factory_major, 1 fighter, 16 infantry and 1 tactical_bomber
Germans roll dice for 7 armour, 3 artilleries, 3 bombers, 3 fighters, 19 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 2 : 12/39 hits, 13.83 expected hits
Russians roll dice for 3 armour, 1 artillery, 1 fighter, 16 infantry and 1 tactical_bomber in Russia, round 2 : 7/22 hits, 8.33 expected hits
12 infantry owned by the Russians and 7 infantry owned by the Germans lost in Russia
Germans roll dice for 7 armour, 3 artilleries, 3 bombers, 3 fighters, 12 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 3 : 13/32 hits, 12.67 expected hits
Russians roll dice for 3 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Russia, round 3 : 5/10 hits, 4.33 expected hits
1 tactical_bomber owned by the Russians, 4 infantry owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Russians and 5 infantry owned by the Germans lost in Russia
Germans captures 22PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 3 artilleries, 3 bombers, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Germans: 12 infantry
Casualties for Russians: 3 armour, 1 artillery, 1 fighter, 16 infantry and 1 tactical_bomber
Battle in Vologda
Germans attack with 3 armour and 2 bombers
Russians defend with 1 armour
Germans roll dice for 3 armour and 2 bombers in Vologda, round 2 : 4/5 hits, 2.83 expected hits
Russians roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armourNon Combat Move - Germans
2 bombers moved from Vologda to Novgorod
3 bombers moved from Russia to Novgorod
4 bombers moved from Volgograd to Rostov
3 aaGuns moved from Bryansk to Russia
3 fighters and 3 tactical_bombers moved from Russia to Rostov
4 armour and 3 mech_infantrys moved from Eastern Poland to BryanskPlace Units - Germans
3 infantry placed in France
3 armour and 3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 58 PUs (1 lost to blockades); end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUsCombat Hit Differential Summary :
Germans : -0.17
Russians : -0.50 -
You still have a land unit in range of a european victory city (1 french inf outside Cairo). So would you like to call it a day, or shall we finish the round in case you can deny me for at least a round longer?
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I think it’s best to end it here.
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I really enjoyed this one, probably my best axis play ever. J3 capture of Calcutta, G6 Moscow (with generous use of the Italians).
GG! Would you post the result, please? -
Can do