@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
What?? You started shooting at Russians, unprovoked? That is unkind.
It feels bad to attack a country with the innocent history of Russia…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 cruiser moved from 62 Sea Zone to 45 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 fighter
EDIT: Adding units owned by Japanese to Shan State: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Move - Germans
7 infantry moved from Karelia to Novgorod
1 armour moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 armour moved from Germany to 114 Sea Zone
1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 armour moved from 115 Sea Zone to Novgorod
14 armour moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
2 mech_infantrys moved from Eastern Poland to Novgorod
7 bombers moved from Western Germany to Novgorod
2 fighters and 3 tactical_bombers moved from Eastern Poland to Novgorod
3 artilleries and 19 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Ukraine
1 fighter moved from Eastern Poland to Ukraine
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 1 mech_infantry
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Novgorod
Germans attack with 15 armour, 7 bombers, 2 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 8 armour, 2 artilleries, 1 factory_minor, 1 harbour, 16 infantry and 4 mech_infantrys
AA fire in Novgorod : 0/6 hits, 1.00 expected hits
Germans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 15 armour, 7 bombers, 2 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers in Novgorod, round 2 : 15/36 hits, 16.67 expected hits
Russians roll dice for 2 aaGuns, 8 armour, 2 artilleries, 16 infantry and 4 mech_infantrys in Novgorod, round 2 : 11/30 hits, 11.33 expected hits
13 infantry owned by the Russians, 7 infantry owned by the Germans, 2 armour owned by the Germans, 2 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 13 armour, 7 bombers, 2 fighters and 3 tactical_bombers in Novgorod, round 3 : 14/25 hits, 14.17 expected hits
Russians roll dice for 8 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in Novgorod, round 3 : 3/17 hits, 7.00 expected hits
4 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 5 armour owned by the Russians, 2 artilleries owned by the Russians and 3 armour owned by the Germans lost in Novgorod
Germans roll dice for 10 armour, 7 bombers, 2 fighters and 3 tactical_bombers in Novgorod, round 4 : 12/22 hits, 12.67 expected hits
Russians roll dice for 3 armour in Novgorod, round 4 : 3/3 hits, 1.50 expected hits
3 armour owned by the Russians and 3 armour owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 7 armour, 7 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 53
Casualties for Germans: 8 armour, 7 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 8 armour, 2 artilleries, 16 infantry and 4 mech_infantrys
Battle in Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 artilleries and 19 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 artilleries and 19 infantry in Western Ukraine, round 2 : 6/22 hits, 4.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 artilleries and 18 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 2 armour
Russians defend with 1 artillery
Germans roll dice for 2 armour in Baltic States, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Baltic States
Germans roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Baltic States
Russians win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 2 armour
Casualties for Russians: 1 artillery
Non Combat Move - Germans
3 aaGuns moved from Eastern Poland to Western Ukraine
2 fighters and 3 tactical_bombers moved from Novgorod to Eastern Poland
7 bombers moved from Novgorod to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 submarine moved from 107 Sea Zone to 109 Sea Zone
2 aaGuns moved from Western Germany to France
1 fighter moved from Ukraine to Eastern Poland
Place Units - Germans
4 armour placed in Germany
1 bomber and 4 mech_infantrys placed in Western Germany
Germans undo move 2.
1 bomber and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -2.00
Russians : -1.50
AA fire in Novgorod : : -1.00
Wow, you got the worst dice in Novgorod, I actually ended with four more tanks than the average, which would’ve been three. Your one artillery in the baltic states did hit on both rounds of combat to kill both tanks I attacked it with; hopefully that’s some consolation.
Ouch! :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Smolensk
1 mech_infantry moved from Russia to Archangel
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Smolensk to Russia
2 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 39 Sea Zone to 72 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
2 infantry moved from Shensi to Sikang
1 mech_infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 tactical_bomber moved from Hunan to Sikang
4 tactical_bombers moved from Shan State to Sikang
2 bombers moved from French Indo China to Sikang
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 fighter moved from French Indo China to Kwangsi
2 artilleries and 2 infantry moved from Hunan to Kwangsi
1 artillery and 7 infantry moved from Hunan to Kweichow
1 fighter moved from Japan to 15 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 cruisers moved from 39 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Java
Battle in Celebes
Battle in 15 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 infantry, 1 mech_infantry and 1 transport
1 infantry owned by the Americans, 1 transport owned by the Americans and 1 mech_infantry owned by the Americans lost in 15 Sea Zone
Japanese win, taking Java from Dutch, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 infantry, 1 mech_infantry and 1 transport
Battle in Kwangsi
Japanese attack with 2 artilleries, 1 fighter and 4 infantry
British defend with 1 infantry
Japanese roll dice for 2 cruisers in Kwangsi, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 72 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers
British defend with 2 cruisers and 2 destroyers; French defend with 1 destroyer
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers in 72 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
British roll dice for 2 cruisers and 3 destroyers in 72 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 destroyer owned by the French and 2 destroyers owned by the British lost in 72 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers in 72 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits
British roll dice for 2 cruisers in 72 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese and 2 cruisers owned by the British lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for British: 2 cruisers and 2 destroyers
Casualties for French: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in Kweichow
Japanese attack with 1 artillery and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 7 infantry in Kweichow, round 2 : 3/8 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 2 bombers, 2 infantry and 5 tactical_bombers
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 2 bombers, 2 infantry and 5 tactical_bombers in Sikang, round 2 : 2/9 hits, 4.17 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Sikang, round 2 : 2/6 hits, 2.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 2 bombers and 5 tactical_bombers in Sikang, round 3 : 5/7 hits, 3.83 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 3 : 2/4 hits, 1.67 expected hits
2 tactical_bombers owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
Japanese win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry and 2 tactical_bombers
Casualties for Chinese: 1 fighter and 5 infantry
Non Combat Move - Japanese
3 tactical_bombers moved from Sikang to Shensi
2 bombers moved from Sikang to French Indo China
1 carrier moved from 39 Sea Zone to 36 Sea Zone
4 transports moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from 15 Sea Zone to 6 Sea Zone
1 fighter moved from Hopei to 6 Sea Zone
1 fighter moved from Hunan to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
1 fighter moved from French Indo China to Japan
3 fighters moved from Shan State to French Indo China
1 aaGun moved from Hunan to Kweichow
1 artillery moved from Suiyuyan to Kansu
Place Units - Japanese
2 carriers placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in French Indo China
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
British : 0.00
Chinese : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 2 bombers, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 26 Sea Zone
4 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 8 infantry, 3 mech_infantrys and 8 transports moved from 11 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Midway
2 fighters moved from 26 Sea Zone to Midway
2 fighters moved from Hawaiian Islands to Midway
2 fighters and 1 tactical_bomber moved from Western United States to Midway
1 bomber moved from Western United States to Midway
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 battleship, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 2 bombers, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 26 Sea Zone
4 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 8 infantry, 3 mech_infantrys and 8 transports moved from 11 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Midway
2 fighters moved from 26 Sea Zone to Midway
2 fighters moved from Hawaiian Islands to Midway
2 fighters and 1 tactical_bomber moved from Western United States to Midway
1 bomber moved from Western United States to Midway
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 battleship, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 13 infantry moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 13 infantry in Yunnan, round 2 : 1/14 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 battleship and 1 cruiser; Remaining resources: 2 PUs;
Combat Move - British
2 armour, 3 artilleries, 1 bomber, 6 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 2 armour, 3 artilleries, 1 bomber, 6 infantry and 1 mech_infantry
Italians defend with 1 armour, 2 artilleries and 3 infantry
British roll dice for 2 armour, 3 artilleries, 1 bomber, 6 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 4/13 hits, 4.33 expected hits
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 2/6 hits, 2.17 expected hits
1 artillery owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
British roll dice for 2 armour, 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 5/11 hits, 4.00 expected hits
Italians roll dice for 1 armour and 1 artillery in Trans-Jordan, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 armour, 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 2 artilleries and 3 infantry
Non Combat Move - British
1 bomber moved from Trans-Jordan to Iraq
Place Units - British
1 battleship and 1 cruiser placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,5,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2,2,5,1,6,2
British collect 29 PUs (4 lost to blockades); end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.67
Italians : -1.00
Chinese : -1.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 cruiser and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Alexandria to 81 Sea Zone
1 fighter moved from Alexandria to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Belarus to Archangel
1 bomber moved from Romania to Archangel
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 3 transports
3 transports owned by the British lost in 81 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Egypt, round 2 : 2/9 hits, 2.50 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Archangel
Italians attack with 1 armour and 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 bomber in Archangel, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Archangel to Romania
3 transports moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to Alexandria
1 fighter moved from 81 Sea Zone to Alexandria
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Eastern Poland to Western Ukraine
Place Units - Italians
1 cruiser placed in 97 Sea Zone
2 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : 0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from New South Wales to New Guinea
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from New South Wales to New Guinea
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
7 bombers moved from Eastern Poland to Russia
1 armour moved from Novgorod to Smolensk
1 armour moved from Novgorod to Smolensk
4 armour moved from Novgorod to Bryansk
3 artilleries and 18 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Germany to Smolensk
3 tactical_bombers moved from Eastern Poland to Smolensk
1 fighter moved from Eastern Poland to Smolensk
2 fighters moved from Eastern Poland to Bryansk
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Combat Hit Differential Summary :
Intercept?
Nope
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
7 bombers moved from Eastern Poland to Russia
1 armour moved from Novgorod to Smolensk
1 armour moved from Novgorod to Smolensk
4 armour moved from Novgorod to Bryansk
3 artilleries and 18 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Germany to Smolensk
3 tactical_bombers moved from Eastern Poland to Smolensk
1 fighter moved from Eastern Poland to Smolensk
2 fighters moved from Eastern Poland to Bryansk
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/7 hits, 1.17 expected hits
Bombing raid in Russia rolls: 3,5,4,7,8,4,4 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Bryansk
Germans attack with 4 armour, 3 artilleries, 2 fighters and 19 infantry
Russians defend with 3 infantry
Germans roll dice for 4 armour, 3 artilleries, 2 fighters and 19 infantry in Bryansk, round 2 : 5/28 hits, 7.67 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 4 armour, 3 artilleries, 2 fighters and 19 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 2 armour, 1 bomber, 1 fighter and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 bomber, 1 fighter and 3 tactical_bombers in Smolensk, round 2 : 3/7 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
7 bombers moved from Russia to Novgorod
1 fighter and 3 tactical_bombers moved from Smolensk to Novgorod
1 bomber moved from Smolensk to Novgorod
2 fighters moved from Bryansk to Novgorod
3 aaGuns moved from Western Ukraine to Bryansk
4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Poland to Belarus
Place Units - Germans
3 infantry placed in France
3 armour placed in Ukraine
3 armour placed in Novgorod
1 bomber placed in Western Germany
Germans undo move 4.
Germans undo move 3.
2 armour and 1 bomber placed in Novgorod
1 armour placed in Germany
Germans undo move 4.
Germans undo move 3.
3 armour placed in Novgorod
1 bomber placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 53 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -1.17
Germans : -3.83
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Vologda
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.17
Ah, I think you don’t get the damaged factory rules. Every damage = 1 unit that cannot be built, so you only needed to repair it up to 6 damage left, which would’ve left you enough money to purchase another unit.
29 - (20 - 6 for repair) - (3 x 3 for infantry) = 6 with one more unit that can be purchased, probably a tank (as trying to purchase an inf will mean that the remaining 3 isn’t enough to both repair one more damage AND buy another inf)
Would you like me to edit that in?
I knew, I just forgot until I was already past non-combat. Up to you.
Of course most of the time no changes would be allowed after dice have been rolled (apart from noncombat ofc, since that comes after combat anyway), but I’ll put it in because I don’t think it’ll matter either way.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 6
EDIT: Adding units owned by Russians to Russia: 1 armour
EDIT: Turning off Edit Mode
Japanese buy 1 armour, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
3 fighters moved from 6 Sea Zone to Soviet Far East
1 fighter moved from 6 Sea Zone to 16 Sea Zone
2 bombers moved from French Indo China to 41 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
2 artilleries and 4 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 7 infantry moved from Kweichow to Yunnan
3 tactical_bombers moved from Shensi to Yunnan
1 fighter moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 cruiser moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 3 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from India to Burma
Japanese take Burma from Chinese
2 infantry moved from India to West India
Japanese take West India from UK_Pacific
2 battleships, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 71 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Battle in 41 Sea Zone
Japanese attack with 2 bombers, 1 cruiser and 2 transports
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 2 bombers, 1 cruiser and 2 transports in 41 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 cruiser owned by the Japanese lost in 41 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 2 bombers and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Sumatra
Japanese attack with 1 armour and 3 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour and 3 infantry in Sumatra, round 2 : 0/4 hits, 1.00 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 armour and 2 infantry in Sumatra, round 3 : 1/3 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in 71 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 2 battleships, 2 cruisers and 1 submarine
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 71 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
Units damaged: 2 battleships owned by the British
British roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 2 battleships and 2 cruisers in 71 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Japanese
2 cruisers owned by the British, 1 carrier owned by the Japanese and 1 submarine owned by the British lost in 71 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 71 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
British roll dice for 2 battleships in 71 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 2 battleships owned by the British lost in 71 Sea Zone
Japanese win, taking 71 Sea Zone from Neutral with 2 battleships, 1 carrier and 1 fighter remaining. Battle score for attacker is 35
Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
Casualties for British: 2 battleships, 2 cruisers and 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Soviet Far East
Japanese attack with 3 fighters
Americans defend with 1 bomber
Japanese roll dice for 3 fighters in Soviet Far East, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 bomber in Soviet Far East, round 2 : 1/1 hits, 0.17 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Soviet Far East
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 bomber
Battle in Yunnan
Japanese attack with 3 artilleries, 2 fighters, 12 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 15 infantry
Japanese roll dice for 3 artilleries, 2 fighters, 12 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/20 hits, 6.33 expected hits
Chinese roll dice for 1 artillery and 15 infantry in Yunnan, round 2 : 7/16 hits, 5.33 expected hits
7 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 3 artilleries, 2 fighters, 5 infantry and 3 tactical_bombers in Yunnan, round 3 : 5/13 hits, 5.17 expected hits
Chinese roll dice for 1 artillery and 11 infantry in Yunnan, round 3 : 6/12 hits, 4.00 expected hits
5 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries, 2 fighters and 3 tactical_bombers in Yunnan, round 4 : 3/7 hits, 3.50 expected hits
Chinese roll dice for 1 artillery and 6 infantry in Yunnan, round 4 : 4/7 hits, 2.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -33
Casualties for Japanese: 3 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber
Casualties for Chinese: 12 infantry
Non Combat Move - Japanese
1 aaGun moved from Kweichow to Shensi
1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 carrier and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone
4 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from French Indo China to 6 Sea Zone
2 bombers moved from 41 Sea Zone to French Indo China
1 transport moved from 42 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Burma to French Indo China
1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from Burma to India
Place Units - Japanese
1 battleship, 1 carrier and 2 fighters placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
2 infantry placed in India
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
British : 0.17
ANZAC : 1.83
Americans : -0.33
Chinese : 5.33
Russians : 0.83
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 4 cruisers and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
4 fighters and 2 tactical_bombers moved from Midway to 16 Sea Zone
2 bombers moved from Western United States to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 battleship, 2 bombers, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 8/15 hits, 8.00 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 2 bombers, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 bombers moved from 16 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : -0.50