18L Deimos (Axis) vs Clemency (Allies +24)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Shan State: 1 fighter
                EDIT: Adding units owned by Japanese to Shan State: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Combat Move - Germans
                7 infantry moved from Karelia to Novgorod
                1 armour moved from Germany to Baltic States
                1 armour moved from Germany to Baltic States
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 armour moved from Germany to 114 Sea Zone
                1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 armour moved from 115 Sea Zone to Novgorod
                14 armour moved from Eastern Poland to Novgorod
                1 mech_infantry moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Eastern Poland to Smolensk
                      Germans take Smolensk from Russians
                2 mech_infantrys moved from Eastern Poland to Novgorod
                7 bombers moved from Western Germany to Novgorod
                2 fighters and 3 tactical_bombers moved from Eastern Poland to Novgorod
                3 artilleries and 19 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Bessarabia to Ukraine
                1 fighter moved from Eastern Poland to Ukraine

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Bryansk
                    Germans attack with 1 mech_infantry
                    Russians defend with 2 aaGuns
                        2 aaGuns owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 2 aaGuns
                Battle in Novgorod
                    Germans attack with 15 armour, 7 bombers, 2 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers
                    Russians defend with 2 aaGuns, 1 airfield, 8 armour, 2 artilleries, 1 factory_minor, 1 harbour, 16 infantry and 4 mech_infantrys
                        AA fire in Novgorod : 0/6 hits, 1.00 expected hits
                        Germans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                        Germans roll dice for 15 armour, 7 bombers, 2 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers in Novgorod, round 2 : 15/36 hits, 16.67 expected hits
                        Russians roll dice for 2 aaGuns, 8 armour, 2 artilleries, 16 infantry and 4 mech_infantrys in Novgorod, round 2 : 11/30 hits, 11.33 expected hits
                        13 infantry owned by the Russians, 7 infantry owned by the Germans, 2 armour owned by the Germans, 2 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
                        Germans roll dice for 13 armour, 7 bombers, 2 fighters and 3 tactical_bombers in Novgorod, round 3 : 14/25 hits, 14.17 expected hits
                        Russians roll dice for 8 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in Novgorod, round 3 : 3/17 hits, 7.00 expected hits
                        4 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 5 armour owned by the Russians, 2 artilleries owned by the Russians and 3 armour owned by the Germans lost in Novgorod
                        Germans roll dice for 10 armour, 7 bombers, 2 fighters and 3 tactical_bombers in Novgorod, round 4 : 12/22 hits, 12.67 expected hits
                        Russians roll dice for 3 armour in Novgorod, round 4 : 3/3 hits, 1.50 expected hits
                        3 armour owned by the Russians and 3 armour owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 7 armour, 7 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 53
                    Casualties for Germans: 8 armour, 7 infantry and 2 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 8 armour, 2 artilleries, 16 infantry and 4 mech_infantrys
                Battle in Ukraine
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 3 artilleries and 19 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 3 artilleries and 19 infantry in Western Ukraine, round 2 : 6/22 hits, 4.67 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 3 artilleries and 18 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Baltic States
                    Germans attack with 2 armour
                    Russians defend with 1 artillery
                        Germans roll dice for 2 armour in Baltic States, round 2 : 0/2 hits, 1.00 expected hits
                        Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                        1 armour owned by the Germans lost in Baltic States
                        Germans roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits
                        Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Russians and 1 armour owned by the Germans lost in Baltic States
                    Russians win with no units remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                3 aaGuns moved from Eastern Poland to Western Ukraine
                2 fighters and 3 tactical_bombers moved from Novgorod to Eastern Poland
                7 bombers moved from Novgorod to Eastern Poland
                1 mech_infantry moved from Western Germany to Poland
                1 submarine moved from 107 Sea Zone to 109 Sea Zone
                2 aaGuns moved from Western Germany to France
                1 fighter moved from Ukraine to Eastern Poland

    Place Units - Germans
                4 armour placed in Germany
                1 bomber and 4 mech_infantrys placed in Western Germany
                Germans undo move 2.
                1 bomber and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    Combat Hit Differential Summary :

    Germans : -2.00
        Russians : -1.50
        AA fire in Novgorod : : -1.00

    triplea_42395_Ger4.tsvg


  • Wow, you got the worst dice in Novgorod, I actually ended with four more tanks than the average, which would’ve been three. Your one artillery in the baltic states did hit on both rounds of combat to kill both tanks I attacked it with; hopefully that’s some consolation.
    Ouch!  :|


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 artillery and 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Archangel

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Bryansk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
                        Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 1/3 hits, 0.83 expected hits
                        Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Bryansk to Russia
                1 tactical_bomber moved from Smolensk to Russia
                2 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 28 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    Germans : 1.00
        Russians : -0.50

    triplea_42395_Rus4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 carriers, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 battleships, 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 39 Sea Zone to 72 Sea Zone
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hunan to Yunnan
                      Japanese take Yunnan from Chinese
                2 infantry moved from Shensi to Sikang
                1 mech_infantry moved from Shensi to Szechwan
                      Japanese take Szechwan from Chinese
                1 tactical_bomber moved from Hunan to Sikang
                4 tactical_bombers moved from Shan State to Sikang
                2 bombers moved from French Indo China to Sikang
                1 armour moved from India to 39 Sea Zone
                1 armour and 1 transport moved from 39 Sea Zone to 44 Sea Zone
                1 armour moved from 44 Sea Zone to Celebes
                1 fighter moved from French Indo China to Kwangsi
                2 artilleries and 2 infantry moved from Hunan to Kwangsi
                1 artillery and 7 infantry moved from Hunan to Kweichow
                1 fighter moved from Japan to 15 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                2 cruisers moved from 39 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in Java
                Battle in Celebes
                Battle in 15 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 infantry, 1 mech_infantry and 1 transport
                        1 infantry owned by the Americans, 1 transport owned by the Americans and 1 mech_infantry owned by the Americans lost in 15 Sea Zone
                    Japanese win, taking Java from Dutch, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 infantry, 1 mech_infantry and 1 transport
                Battle in Kwangsi
                    Japanese attack with 2 artilleries, 1 fighter and 4 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 cruisers in Kwangsi, round 2 : 1/2 hits, 1.00 expected hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 72 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers
                    British defend with 2 cruisers and 2 destroyers; French defend with 1 destroyer
                        Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers in 72 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
                        British roll dice for 2 cruisers and 3 destroyers in 72 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        1 destroyer owned by the French and 2 destroyers owned by the British lost in 72 Sea Zone
                        Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers in 72 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits
                        British roll dice for 2 cruisers in 72 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                        1 tactical_bomber owned by the Japanese and 2 cruisers owned by the British lost in 72 Sea Zone
                    Japanese win, taking 72 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 37
                    Casualties for British: 2 cruisers and 2 destroyers
                    Casualties for French: 1 destroyer
                    Casualties for Japanese: 1 tactical_bomber
                Battle in Kweichow
                    Japanese attack with 1 artillery and 7 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 7 infantry in Kweichow, round 2 : 3/8 hits, 1.67 expected hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Japanese attack with 2 bombers, 2 infantry and 5 tactical_bombers
                    Chinese defend with 1 fighter and 5 infantry
                        Japanese roll dice for 2 bombers, 2 infantry and 5 tactical_bombers in Sikang, round 2 : 2/9 hits, 4.17 expected hits
                        Chinese roll dice for 1 fighter and 5 infantry in Sikang, round 2 : 2/6 hits, 2.33 expected hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
                        Japanese roll dice for 2 bombers and 5 tactical_bombers in Sikang, round 3 : 5/7 hits, 3.83 expected hits
                        Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 3 : 2/4 hits, 1.67 expected hits
                        2 tactical_bombers owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
                    Japanese win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry and 2 tactical_bombers
                    Casualties for Chinese: 1 fighter and 5 infantry

    Non Combat Move - Japanese
                3 tactical_bombers moved from Sikang to Shensi
                2 bombers moved from Sikang to French Indo China
                1 carrier moved from 39 Sea Zone to 36 Sea Zone
                4 transports moved from 39 Sea Zone to 36 Sea Zone
                1 fighter moved from 15 Sea Zone to 6 Sea Zone
                1 fighter moved from Hopei to 6 Sea Zone
                1 fighter moved from Hunan to 6 Sea Zone
                1 fighter moved from Kwangsi to 6 Sea Zone
                1 fighter moved from French Indo China to Japan
                3 fighters moved from Shan State to French Indo China
                1 aaGun moved from Hunan to Kweichow
                1 artillery moved from Suiyuyan to Kansu

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone
                2 fighters placed in Japan
                3 infantry placed in French Indo China
                3 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Combat Hit Differential Summary :

    British : 0.00
        Chinese : -0.67
        Japanese : -0.33

    triplea_42395_Jap4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 2 bombers, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 26 Sea Zone
                4 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 8 infantry, 3 mech_infantrys and 8 transports moved from 11 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to Midway
                2 fighters moved from 26 Sea Zone to Midway
                2 fighters moved from Hawaiian Islands to Midway
                2 fighters and 1 tactical_bomber moved from Western United States to Midway
                1 bomber moved from Western United States to Midway
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 battleship, 2 destroyers and 1 transport placed in 10 Sea Zone
                1 artillery, 2 bombers and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    triplea_42395_Ame4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 2 bombers, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 26 Sea Zone
                4 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 8 infantry, 3 mech_infantrys and 8 transports moved from 11 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to Midway
                2 fighters moved from 26 Sea Zone to Midway
                2 fighters moved from Hawaiian Islands to Midway
                2 fighters and 1 tactical_bomber moved from Western United States to Midway
                1 bomber moved from Western United States to Midway
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 battleship, 2 destroyers and 1 transport placed in 10 Sea Zone
                1 artillery, 2 bombers and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 artillery and 13 infantry moved from Burma to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 artillery and 13 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 13 infantry in Yunnan, round 2 : 1/14 hits, 2.67 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 artillery and 13 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs

    Purchase Units - British
                British buy 1 battleship and 1 cruiser; Remaining resources: 2 PUs;

    Combat Move - British
                2 armour, 3 artilleries, 1 bomber, 6 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Trans-Jordan
                    British attack with 2 armour, 3 artilleries, 1 bomber, 6 infantry and 1 mech_infantry
                    Italians defend with 1 armour, 2 artilleries and 3 infantry
                        British roll dice for 2 armour, 3 artilleries, 1 bomber, 6 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 4/13 hits, 4.33 expected hits
                        Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 2/6 hits, 2.17 expected hits
                        1 artillery owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
                        British roll dice for 2 armour, 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 5/11 hits, 4.00 expected hits
                        Italians roll dice for 1 armour and 1 artillery in Trans-Jordan, round 3 : 0/2 hits, 0.83 expected hits
                        1 artillery owned by the Italians and 1 armour owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 2 armour, 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 armour, 2 artilleries and 3 infantry

    Non Combat Move - British
                1 bomber moved from Trans-Jordan to Iraq

    Place Units - British
                1 battleship and 1 cruiser placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,5,2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2,2,5,1,6,2
                British collect 29 PUs (4 lost to blockades); end with 31 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    British : 0.67
        Italians : -1.00
        Chinese : -1.67
        Japanese : -0.33

    triplea_42395_UK_4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 cruiser and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Alexandria to 81 Sea Zone
                1 fighter moved from Alexandria to Egypt
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 armour moved from Belarus to Archangel
                1 bomber moved from Romania to Archangel

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 3 transports
                        3 transports owned by the British lost in 81 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for British: 3 transports
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry
                    British defend with 1 harbour; ANZAC defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Egypt, round 2 : 2/9 hits, 2.50 expected hits
                        British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Archangel
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 armour and 1 bomber in Archangel, round 2 : 2/2 hits, 1.17 expected hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    Italians win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Archangel to Romania
                3 transports moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Egypt to Alexandria
                1 fighter moved from 81 Sea Zone to Alexandria
                1 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from Eastern Poland to Western Ukraine

    Place Units - Italians
                1 cruiser placed in 97 Sea Zone
                2 artilleries and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    Italians : 0.33
        British : 0.33
        Russians : -0.33

    triplea_42395_Ita4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from New South Wales to New Guinea
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 cruiser, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 bomber and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Combat Hit Differential Summary :

    triplea_42395_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from New South Wales to New Guinea
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 cruiser, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 bomber and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42395_Fre4.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 bomber and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Germany to Baltic States
                      Germans take Baltic States from Russians
                7 bombers moved from Eastern Poland to Russia
                1 armour moved from Novgorod to Smolensk
                1 armour moved from Novgorod to Smolensk
                4 armour moved from Novgorod to Bryansk
                3 artilleries and 18 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 infantry moved from Ukraine to Bryansk
                1 bomber moved from Germany to Smolensk
                3 tactical_bombers moved from Eastern Poland to Smolensk
                1 fighter moved from Eastern Poland to Smolensk
                2 fighters moved from Eastern Poland to Bryansk

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Air Battle in Russia

    Combat Hit Differential Summary :

    triplea_42395_Ger5.tsvg


  • Intercept?


  • Nope


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 bomber and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Germany to Baltic States
                      Germans take Baltic States from Russians
                7 bombers moved from Eastern Poland to Russia
                1 armour moved from Novgorod to Smolensk
                1 armour moved from Novgorod to Smolensk
                4 armour moved from Novgorod to Bryansk
                3 artilleries and 18 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 infantry moved from Ukraine to Bryansk
                1 bomber moved from Germany to Smolensk
                3 tactical_bombers moved from Eastern Poland to Smolensk
                1 fighter moved from Eastern Poland to Smolensk
                2 fighters moved from Eastern Poland to Bryansk

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Air Battle in Russia
                    Germans attacks with 7 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia : 0/7 hits, 1.17 expected hits
                    Bombing raid in Russia rolls: 3,5,4,7,8,4,4 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Battle in Bryansk
                    Germans attack with 4 armour, 3 artilleries, 2 fighters and 19 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 4 armour, 3 artilleries, 2 fighters and 19 infantry in Bryansk, round 2 : 5/28 hits, 7.67 expected hits
                        Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                        3 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 4 armour, 3 artilleries, 2 fighters and 19 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Smolensk
                    Germans attack with 2 armour, 1 bomber, 1 fighter and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 1 bomber, 1 fighter and 3 tactical_bombers in Smolensk, round 2 : 3/7 hits, 4.17 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 armour, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                7 bombers moved from Russia to Novgorod
                1 fighter and 3 tactical_bombers moved from Smolensk to Novgorod
                1 bomber moved from Smolensk to Novgorod
                2 fighters moved from Bryansk to Novgorod
                3 aaGuns moved from Western Ukraine to Bryansk
                4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Poland to Belarus

    Place Units - Germans
                3 infantry placed in France
                3 armour placed in Ukraine
                3 armour placed in Novgorod
                1 bomber placed in Western Germany
                Germans undo move 4.
                Germans undo move 3.
                2 armour and 1 bomber placed in Novgorod
                1 armour placed in Germany
                Germans undo move 4.
                Germans undo move 3.
                3 armour placed in Novgorod
                1 bomber placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                Germans collect 53 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Combat Hit Differential Summary :

    AA fire in Russia : : -1.17
        Germans : -3.83
        Russians : -1.33

    triplea_42395_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair damage of 20x factory_major; Remaining resources: 9 PUs;
                Russians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Vologda
                    Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.83 expected hits
                        Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Vologda to Russia

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    Germans : 0.50
        Russians : 0.17

    triplea_42395_Rus5.tsvg


  • Ah, I think you don’t get the damaged factory rules. Every damage = 1 unit that cannot be built, so you only needed to repair it up to 6 damage left, which would’ve left you enough money to purchase another unit.

    29 - (20 - 6 for repair) - (3 x 3 for infantry) = 6 with one more unit that can be purchased, probably a tank (as trying to purchase an inf will mean that the remaining 3 isn’t enough to both repair one more damage AND buy another inf)

    Would you like me to edit that in?


  • I knew, I just forgot until I was already past non-combat. Up to you.


  • Of course most of the time no changes would be allowed after dice have been rolled (apart from noncombat ofc, since that comes after combat anyway), but I’ll put it in because I don’t think it’ll matter either way.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 6
                EDIT: Adding units owned by Russians to Russia: 1 armour
                EDIT: Turning off Edit Mode
                Japanese buy 1 armour, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from Japan to 16 Sea Zone
                3 fighters moved from 6 Sea Zone to Soviet Far East
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                2 bombers moved from French Indo China to 41 Sea Zone
                1 armour moved from Celebes to 44 Sea Zone
                2 artilleries and 4 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 mech_infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 artillery and 7 infantry moved from Kweichow to Yunnan
                3 tactical_bombers moved from Shensi to Yunnan
                1 fighter moved from French Indo China to Yunnan
                1 fighter moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 cruiser moved from 36 Sea Zone to 41 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 armour and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 armour and 3 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 36 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from India to Burma
                      Japanese take Burma from Chinese
                2 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                2 battleships, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 71 Sea Zone

    Combat - Japanese
                Battle in Dutch New Guinea
                Battle in 41 Sea Zone
                    Japanese attack with 2 bombers, 1 cruiser and 2 transports
                    ANZAC defend with 1 cruiser and 1 transport
                        Japanese roll dice for 2 bombers, 1 cruiser and 2 transports in 41 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 cruiser owned by the Japanese lost in 41 Sea Zone
                    Japanese win, taking Dutch New Guinea from ANZAC with 2 bombers and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 cruiser
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in Sumatra
                    Japanese attack with 1 armour and 3 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 armour and 3 infantry in Sumatra, round 2 : 0/4 hits, 1.00 expected hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Sumatra
                        Japanese roll dice for 1 armour and 2 infantry in Sumatra, round 3 : 1/3 hits, 0.83 expected hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 71 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
                    British defend with 2 battleships, 2 cruisers and 1 submarine
                        Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 71 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
                    Units damaged: 2 battleships owned by the British
                        British roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        British roll dice for 2 battleships and 2 cruisers in 71 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        2 cruisers owned by the British, 1 carrier owned by the Japanese and 1 submarine owned by the British lost in 71 Sea Zone
                        Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 71 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
                        British roll dice for 2 battleships in 71 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                        1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 2 battleships owned by the British lost in 71 Sea Zone
                    Japanese win, taking 71 Sea Zone from Neutral with 2 battleships, 1 carrier and 1 fighter remaining. Battle score for attacker is 35
                    Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
                    Casualties for British: 2 battleships, 2 cruisers and 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Soviet Far East
                    Japanese attack with 3 fighters
                    Americans defend with 1 bomber
                        Japanese roll dice for 3 fighters in Soviet Far East, round 2 : 1/3 hits, 1.50 expected hits
                        Russians roll dice for 1 bomber in Soviet Far East, round 2 : 1/1 hits, 0.17 expected hits
                        1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Soviet Far East
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 bomber
                Battle in Yunnan
                    Japanese attack with 3 artilleries, 2 fighters, 12 infantry and 3 tactical_bombers
                    Chinese defend with 1 artillery and 15 infantry
                        Japanese roll dice for 3 artilleries, 2 fighters, 12 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/20 hits, 6.33 expected hits
                        Chinese roll dice for 1 artillery and 15 infantry in Yunnan, round 2 : 7/16 hits, 5.33 expected hits
                        7 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 3 artilleries, 2 fighters, 5 infantry and 3 tactical_bombers in Yunnan, round 3 : 5/13 hits, 5.17 expected hits
                        Chinese roll dice for 1 artillery and 11 infantry in Yunnan, round 3 : 6/12 hits, 4.00 expected hits
                        5 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 2 artilleries, 2 fighters and 3 tactical_bombers in Yunnan, round 4 : 3/7 hits, 3.50 expected hits
                        Chinese roll dice for 1 artillery and 6 infantry in Yunnan, round 4 : 4/7 hits, 2.33 expected hits
                        1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    retreated to Yunnan
                    Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -33
                    Casualties for Japanese: 3 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber
                    Casualties for Chinese: 12 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Kweichow to Shensi
                1 tactical_bomber moved from Yunnan to Burma
                1 tactical_bomber moved from Yunnan to Burma
                1 fighter moved from Yunnan to Burma
                1 carrier and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone
                4 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from Soviet Far East to 6 Sea Zone
                1 fighter moved from Soviet Far East to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 fighter moved from French Indo China to 6 Sea Zone
                2 bombers moved from 41 Sea Zone to French Indo China
                1 transport moved from 42 Sea Zone to 36 Sea Zone
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                1 fighter moved from Burma to French Indo China
                1 tactical_bomber moved from Burma to India
                1 tactical_bomber moved from Burma to India

    Place Units - Japanese
                1 battleship, 1 carrier and 2 fighters placed in 6 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
                2 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    Combat Hit Differential Summary :

    British : 0.17
        ANZAC : 1.83
        Americans : -0.33
        Chinese : 5.33
        Russians : 0.83
        Japanese : -1.50

    triplea_42395_Jap5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 3 carriers, 4 cruisers and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
                4 fighters and 2 tactical_bombers moved from Midway to 16 Sea Zone
                2 bombers moved from Western United States to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 8/15 hits, 8.00 expected hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 battleship, 2 bombers, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                2 bombers moved from 16 Sea Zone to Midway
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    Americans : 0.00
        Japanese : -0.50

    triplea_42395_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 3 carriers, 4 cruisers and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
                4 fighters and 2 tactical_bombers moved from Midway to 16 Sea Zone
                2 bombers moved from Western United States to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 8/15 hits, 8.00 expected hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 battleship, 2 bombers, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                2 bombers moved from 16 Sea Zone to Midway
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 artillery moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs

    Purchase Units - British
                British buy 2 cruisers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - British
                2 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
                1 bomber moved from Iraq to Egypt

    Combat - British
                Battle in Egypt
                    British attack with 2 armour, 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
                    Italians defend with 1 armour, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
                        British roll dice for 2 armour, 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/11 hits, 4.00 expected hits
                        Italians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Egypt, round 2 : 3/7 hits, 2.50 expected hits
                        2 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
                        British roll dice for 2 armour, 3 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Egypt, round 3 : 3/8 hits, 3.33 expected hits
                        Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 3 : 3/5 hits, 1.83 expected hits
                        1 mech_infantry owned by the Italians, 2 artilleries owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                        British roll dice for 2 armour, 1 artillery, 1 bomber and 1 mech_infantry in Egypt, round 4 : 2/5 hits, 2.33 expected hits
                        Italians roll dice for 1 armour and 1 artillery in Egypt, round 4 : 0/2 hits, 0.83 expected hits
                        1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 artilleries and 4 infantry
                    Casualties for Italians: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Egypt to Trans-Jordan

    Place Units - British
                2 cruisers and 1 submarine placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,1,2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,4,5,2
                British collect 26 PUs (7 lost to blockades); end with 27 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    British : -2.67
        Italians : 0.83
        Americans : 0.00
        Japanese : -0.50

    triplea_42395_UK_5.tsvg

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