:-o
All Speculations aside, If it doesn’t work for us, we will change it to what we do like, eventually :wink:
As far as the bid system goes, that has always been a good way to pick sides. removes the arguement potential about who gets to play what.
OoP;
Germany
Russia
Italy
UK
Japan
USA
This seems like the least painful way to insert Italy, due to Germany / Russia switch. The Italins can still reinforce the German advances and do ther usual thing in Egypt.
And Uk can still get to mess with Japan, which I personnly don’t like, but UK can only do one of two important thigs, retake Egypt or attack Japans fleet.
Japans holdings will be less than revised, as US will still hold the Phillipines and other Islands, wake, Solomans, etc… And Uk will hold New Gunia and Borneo.
Map changes should include:
the Alution Islands of Alaska being two seperate areas, as fighting did take place there, granted not critical, but the Japanese there could not have been ignored either.
Japan, Australia, India, and even Egypt-Sudan should be 2 areas.
Greater China should be 3 areas.
Capitals should be circle territories within their greater territory. Once the greater territory is captured, the Capital is limited to only a certain amount of Infantry reinforcements, let’s say for arguments sake, 4 Infantry. Capitals are also not blitzable. As in Classic, “special small territories” World edge boxes can be used to hold the extra capital troops.
And I like a “Buy and placement phase” prior to the first player going, where everyone makes their buys at the same time, and then places their buys at their ICs’, like in Samurii swords. This may have to be done in sequence in a on line game, but not a big progaming problem. PBEM is another ball of wax altogether, Hmmm, anyone got any ideas there.
And if paratroops and Marines and Guards units, and super-tanks and such can be added, all the better! :-D
Well, that is my wish list, What’s yours?