@Adam514 - z113 5 hits, let me know what you want to do.
MrRoboto (Axis+6) vs Shin-Ji (Allies) BM3
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I think the only meaningful difference is the Dst in 42 hit once originally, tho.
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Oh, you’Re right. I thought it was in local mode the first time. Sorry for that!
But this round was better for you, you scored 2 hits with your subs
The destroyer hit would have been absorbed by a battleship.So i guess you can be lucky hehe. Of course we can take the results of the first round ;-)
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Oh, so it’s a choice between two hits with subs, or one damaged BB?
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Yep, that’s basically it.
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OK, I’m going with the damaged BB.
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Okay. Awaiting your US+UK turn then.
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Oh, I know. Just been busy
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - British
British buy 1 destroyer, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 armour, 1 fighter and 2 mech_infantrys moved from Northwest Persia to Volgograd
Russians take Caucasus from ItaliansCombat Hit Differential Summary :
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Changing my buy (and some of my USA NCM)
British buy is now 6 Inf, 3 MInf, 1 Ftr
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - British
British buy 1 destroyer, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 transports
EDIT: Removing units owned by Americans from United Kingdom: 2 infantry, 1 marine and 2 mech_infantrys
EDIT: Adding units owned by Americans to Morocco: 2 infantry, 1 marine and 2 mech_infantrys
EDIT: Turning off Edit Mode
2 armour, 1 fighter and 2 mech_infantrys moved from Northwest Persia to Volgograd
Russians take Caucasus from ItaliansCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 80 PUs;
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Northwest Persia to Caucasus
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 bomber moved from United Kingdom to France
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from 110 Sea Zone to 105 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Northwest Persia to 80 Sea Zone
2 fighters moved from Northwest Persia to Caucasus
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
3 fighters moved from 41 Sea Zone to 39 Sea Zone
13 fighters moved from 41 Sea Zone to West IndiaCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Caucasus
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caucasus
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Americans attack with 13 fighters
Japanese defend with 3 artilleries
Americans roll dice for 13 fighters in West India, round 2 : 4/13 hits, 6.50 expected hits
Japanese roll dice for 3 artilleries in West India, round 2 : 1/3 hits, 1.00 expected hits
3 artilleries owned by the Japanese and 1 fighter owned by the Americans lost in West India
Americans win with 12 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Japanese: 3 artilleries
Battle in 105 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 5 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 39 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 39 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 39 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 80 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 80 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 2 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
12 fighters moved from West India to 79 Sea Zone
3 fighters moved from 39 Sea Zone to 79 Sea Zone
8 carriers and 5 submarines moved from 41 Sea Zone to 79 Sea Zone
1 fighter moved from 80 Sea Zone to 79 Sea Zone
2 fighters moved from Caucasus to Northwest Persia
3 artilleries moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from France to United Kingdom
1 fighter moved from 105 Sea Zone to 110 Sea Zone
1 infantry moved from Queensland to New South Wales
4 fighters moved from Queensland to New Zealand
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Western United States to Aleutian Islands
1 artillery moved from Western United States to British Columbia
1 infantry moved from Western United States to British Columbia
2 carriers moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
4 fighters moved from New Zealand to 63 Sea ZonePlace Units - Americans
2 artilleries and 1 infantry placed in Iraq
1 armour, 2 fighters and 1 mech_infantry placed in Western United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Columbia: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 1 destroyer, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 transports
EDIT: Removing units owned by Americans from United Kingdom: 2 infantry, 1 marine and 2 mech_infantrys
EDIT: Adding units owned by Americans to Morocco: 2 infantry, 1 marine and 2 mech_infantrys
EDIT: Turning off Edit Mode
2 armour, 1 fighter and 2 mech_infantrys moved from Northwest Persia to Volgograd
Russians take Caucasus from ItaliansCombat - British
Battle in Volgograd
British attack with 2 armour, 1 fighter and 2 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
British roll dice for 2 armour, 1 fighter and 1 mech_infantry in Volgograd, round 3 : 0/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Volgograd
British roll dice for 2 armour and 1 fighter in Volgograd, round 4 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 fighter moved from Volgograd to Northwest Persia
3 aaGuns, 1 artillery and 13 infantry moved from Persia to Northwest Persia
3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
4 artilleries and 3 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier, 1 destroyer, 2 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from French West Africa to 83 Sea Zone
1 infantry moved from French West Africa to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to GibraltarPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 destroyer placed in 106 Sea Zone
1 tactical_bomber placed in Quebec
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 1 tactical_bomber
EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to United Kingdom: 1 fighter and 3 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,3
British collect 32 PUs (2 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.00
Italians : 0.67
British : -2.00
AA fire in France : : -0.17
Americans : -4.67
Japanese : 1.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarinesNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Russians to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Bryansk from Russians to Italians
EDIT: Turning off Edit Mode
2 aaGuns and 7 infantry moved from Northern Italy to Southern Italy
2 aaGuns and 3 infantry moved from Western Germany to Northern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to BryanskPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Italians collect 18 PUs (3 lost to blockades); end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : -0,67
Americans : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from South Australia to New South Wales
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
2 fighters moved from Queensland to 63 Sea Zone
2 fighters moved from 63 Sea Zone to New Zealand
1 fighter moved from New South Wales to New Zealand
2 aaGuns, 5 armour and 2 mech_infantrys moved from Queensland to New South WalesPlace Units - ANZAC
1 armour and 2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Rostov to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Western Germany to Belarus
32 armour, 4 infantry and 10 mech_infantrys moved from Rostov to Volgograd
3 armour moved from Rostov to Volgograd
3 armour moved from Rostov to Volgograd
2 bombers moved from Western Germany to 105 Sea Zone
1 submarine moved from 113 Sea Zone to 105 Sea ZoneCombat - Germans
Battle in 105 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 bombers in 105 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 105 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Volgograd
Germans attack with 38 armour, 4 infantry and 10 mech_infantrys
British defend with 2 armour; Russians defend with 1 factory_minor
Germans roll dice for 38 armour, 4 infantry and 10 mech_infantrys in Volgograd, round 2 : 23/52 hits, 21,33 expected hits
Russians roll dice for 2 armour in Volgograd, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Germans and 2 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 38 armour, 3 infantry and 10 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 2 armour
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 submarine moved from 113 Sea Zone to 124 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Western Germany
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to Western Germany
1 fighter and 3 tactical_bombers moved from Western Germany to Southern Italy
3 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
8 armour and 3 mech_infantrys moved from Bessarabia to Rostov
1 infantry moved from Novgorod to Archangel
1 bomber moved from Belarus to Rostov
2 infantry moved from Finland to Karelia
2 bombers moved from 105 Sea Zone to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 fighters placed in Western Germany
5 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,5,5
Germans collect 51 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : 2,00
Americans : 0,67
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Russians
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
2 armour and 2 mech_infantrys moved from Nenetsia to Archangel
1 armour and 16 mech_infantrys moved from Russia to Archangel
1 mech_infantry moved from Samara to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to TambovCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 3 armour and 19 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour and 19 mech_infantrys in Archangel, round 2 : 4/22 hits, 4.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 armour and 19 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Russia to SamaraPlace Units - Russians
2 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans : 0.00
Italians : -0.33
Russians : 1.00
Japanese : -0.67 -
Oh, hang on, I forgot to move the ANZAC guys onto the transport!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Russians
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
2 armour and 2 mech_infantrys moved from Nenetsia to Archangel
1 armour and 16 mech_infantrys moved from Russia to Archangel
1 mech_infantry moved from Samara to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to TambovCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 3 armour and 19 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour and 19 mech_infantrys in Archangel, round 2 : 4/22 hits, 4.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 armour and 19 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Russia to SamaraPlace Units - Russians
2 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Sumatra: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to 79 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.00
Italians : -0.33
Russians : 1.00
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 3 destroyers, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 8 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 marines, 15 submarines and 4 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Eastern Persia to Persia
Japanese take Persia from Americans
1 armour moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Turkmenistan to Kazakhstan
1 marine moved from 39 Sea Zone to Ceylon
1 marine moved from 39 Sea Zone to CeylonCombat - Japanese
Battle in Sumatra
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 8 carriers, 1 cruiser, 3 destroyers, 12 fighters, 15 submarines and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 15 submarines in 39 Sea Zone, round 2 : 5/15 hits, 5,00 expected hits
ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 39 Sea Zone
Japanese win, taking Sumatra from ANZAC, taking 39 Sea Zone from Neutral with 1 battleship, 8 carriers, 1 cruiser, 3 destroyers, 12 fighters, 15 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in CeylonNon Combat Move - Japanese
1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Timguska to Kansu
5 armour and 17 mech_infantrys moved from Eastern Persia to Kazakhstan
1 aaGun, 2 artilleries, 2 infantry and 2 mech_infantrys moved from India to West India
2 mech_infantrys moved from West India to Eastern Persia
1 submarine moved from 72 Sea Zone to 80 Sea Zone
3 armour moved from Yunnan to Sikang
3 armour moved from Szechwan to Kazakhstan
3 mech_infantrys moved from Manchuria to Central Mongolia
2 artilleries and 2 infantry moved from Malaya to Shan State
3 mech_infantrys moved from French Indo China to SzechwanPlace Units - Japanese
1 artillery and 2 infantry placed in India
3 armour placed in French Indo China
3 armour placed in Kwangtung
3 mech_infantrys placed in Malaya
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 85 PUs; end with 85 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,00 -
forgot Bryansk.
1 art, 1 str
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (3)
defend: 1 inf
Rolls: 1@2; Total Hits: 01@2: (5)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 3 destroyers, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 8 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 marines, 15 submarines and 4 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Eastern Persia to Persia
Japanese take Persia from Americans
1 armour moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Turkmenistan to Kazakhstan
1 marine moved from 39 Sea Zone to Ceylon
1 marine moved from 39 Sea Zone to CeylonCombat - Japanese
Battle in Sumatra
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 8 carriers, 1 cruiser, 3 destroyers, 12 fighters, 15 submarines and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 15 submarines in 39 Sea Zone, round 2 : 5/15 hits, 5,00 expected hits
ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 39 Sea Zone
Japanese win, taking Sumatra from ANZAC, taking 39 Sea Zone from Neutral with 1 battleship, 8 carriers, 1 cruiser, 3 destroyers, 12 fighters, 15 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in CeylonNon Combat Move - Japanese
1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Timguska to Kansu
5 armour and 17 mech_infantrys moved from Eastern Persia to Kazakhstan
1 aaGun, 2 artilleries, 2 infantry and 2 mech_infantrys moved from India to West India
2 mech_infantrys moved from West India to Eastern Persia
1 submarine moved from 72 Sea Zone to 80 Sea Zone
3 armour moved from Yunnan to Sikang
3 armour moved from Szechwan to Kazakhstan
3 mech_infantrys moved from Manchuria to Central Mongolia
2 artilleries and 2 infantry moved from Malaya to Shan State
3 mech_infantrys moved from French Indo China to SzechwanPlace Units - Japanese
1 artillery and 2 infantry placed in India
3 armour placed in French Indo China
3 armour placed in Kwangtung
3 mech_infantrys placed in Malaya
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 85 PUs; end with 85 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Changing ownership of Bryansk from Russians to Japanese
EDIT: Removing units owned by Japanese from Rostov: 1 artillery
EDIT: Adding units owned by Japanese to Bryansk: 1 artillery
EDIT: Removing units owned by Japanese from Rostov: 1 bomber
EDIT: Adding units owned by Japanese to Kazakhstan: 1 bomber
EDIT: Changing PUs for Japanese from 98 to 99
EDIT: Turning on Edit Mode
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,00