@Adam514 - z113 5 hits, let me know what you want to do.
MrRoboto (Axis+6) vs Shin-Ji (Allies) BM3
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 artilleries, 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry, 3 marines and 2 mech_infantrys moved from Norway to 125 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
2 fighters moved from 125 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 125 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
Americans take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
5 submarines moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
8 carriers, 1 destroyer and 16 fighters moved from 54 Sea Zone to 41 Sea ZoneCombat Hit Differential Summary :
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Aaaah, so there ends your Norway campaign.
Then yes, please intercept with the fighters. I hope to put an end to your bombarding my beautiful towns.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 artilleries, 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry, 3 marines and 2 mech_infantrys moved from Norway to 125 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
2 fighters moved from 125 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 125 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
Americans take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
5 submarines moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
8 carriers, 1 destroyer and 16 fighters moved from 54 Sea Zone to 41 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Attackers Fire, : 2/3 hits, 0.83 expected hits
Defenders Fire, : 1/2 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Western Germany
2 fighters owned by the Germans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Cleaning up after air battlesNon Combat Move - Americans
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 infantry, 1 marine and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
4 fighters moved from 26 Sea Zone to Queensland
2 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea ZonePlace Units - Americans
3 artilleries placed in Persia
1 artillery and 2 infantry placed in Iraq
4 fighters placed in Western United States
2 carriers placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Americans collect 61 PUs (6 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Defenders Fire, : : 0.33
AA fire in Western Germany : : -0.17
Americans : 0.67
Attackers Fire, : : 1.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 artilleries, 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry, 3 marines and 2 mech_infantrys moved from Norway to 125 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
2 fighters moved from 125 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 125 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
Americans take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
5 submarines moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
8 carriers, 1 destroyer and 16 fighters moved from 54 Sea Zone to 41 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Attackers Fire, : 2/3 hits, 0.83 expected hits
Defenders Fire, : 1/2 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Western Germany
2 fighters owned by the Germans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Cleaning up after air battlesNon Combat Move - Americans
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 infantry, 1 marine and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
4 fighters moved from 26 Sea Zone to Queensland
2 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea ZonePlace Units - Americans
3 artilleries placed in Persia
1 artillery and 2 infantry placed in Iraq
4 fighters placed in Western United States
2 carriers placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Americans collect 61 PUs (6 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 2 artilleries, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from GermansCombat - British
Non Combat Move - British
1 fighter moved from Norway to 110 Sea Zone
3 fighters moved from Norway to United Kingdom
1 aaGun and 4 infantry moved from Norway to 125 Sea Zone
1 aaGun, 4 infantry and 3 transports moved from 125 Sea Zone to 110 Sea Zone
1 aaGun and 4 infantry moved from 110 Sea Zone to United Kingdom
1 artillery, 4 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
3 aaGuns, 1 artillery and 13 infantry moved from Eastern Persia to Persia
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West Africa
1 artillery moved from 83 Sea Zone to French West AfricaPlace Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
2 artilleries and 1 infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Defenders Fire, : : 0.33
AA fire in Western Germany : : -0.17
Americans : 0.67
Attackers Fire, : : 1.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 5 PUs;Combat Move - Italians
Non Combat Move - Italians
2 armour, 1 artillery and 2 infantry moved from Caucasus to Rostov
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,1,2,6,5,1
Italians collect 14 PUs (6 lost to blockades); end with 19 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
3 infantry moved from Queensland to South AustraliaCombat Hit Differential Summary :
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Scramble? Maybe should have used an ANZAC Dst there…
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yes, scramble both!
That’s gonna be fun :D -
Man this game has everything. I’m only waiting for the Neutrals to be dragged into this struggle as well.
I can’t remember a game where no side is clearly ahead in turn 13. In my opinion it’s still pretty much balanced right now
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
3 infantry moved from Queensland to South AustraliaCombat - ANZAC
Japanese scrambles 2 units out of Shan State to defend against the attack in 37 Sea Zone
Japanese scrambles to create a battle in territory 37 Sea Zone
Battle in Sumatra
Battle in 37 Sea Zone
Americans loiter and taunt; ANZAC attack with 2 fighters and 1 transport
Japanese defend with 2 tactical_bombers
ANZAC roll dice for 2 fighters and 1 transport in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 tactical_bombers in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 2 fighters and 1 transport in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
ANZAC win, taking Sumatra from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 tactical_bombers
Battle in MalayaNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 41 Sea Zone
1 fighter moved from New South Wales to Queensland
1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 41 Sea Zone
3 armour and 2 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
3 infantry moved from Queensland to South AustraliaCombat - ANZAC
Japanese scrambles 2 units out of Shan State to defend against the attack in 37 Sea Zone
Japanese scrambles to create a battle in territory 37 Sea Zone
Battle in Sumatra
Battle in 37 Sea Zone
Americans loiter and taunt; ANZAC attack with 2 fighters and 1 transport
Japanese defend with 2 tactical_bombers
ANZAC roll dice for 2 fighters and 1 transport in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 tactical_bombers in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 2 fighters and 1 transport in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
ANZAC win, taking Sumatra from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 tactical_bombers
Battle in MalayaNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 41 Sea Zone
1 fighter moved from New South Wales to Queensland
1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 41 Sea Zone
3 armour and 2 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Combat - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
3 infantry moved from Queensland to South AustraliaCombat - ANZAC
Japanese scrambles 2 units out of Shan State to defend against the attack in 37 Sea Zone
Japanese scrambles to create a battle in territory 37 Sea Zone
Battle in Sumatra
Battle in 37 Sea Zone
Americans loiter and taunt; ANZAC attack with 2 fighters and 1 transport
Japanese defend with 2 tactical_bombers
ANZAC roll dice for 2 fighters and 1 transport in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 tactical_bombers in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 2 fighters and 1 transport in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
ANZAC win, taking Sumatra from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 tactical_bombers
Battle in MalayaNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 41 Sea Zone
1 fighter moved from New South Wales to Queensland
1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 41 Sea Zone
3 armour and 2 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Combat - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.50 -
That went well!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major, 5x factory_minor; Remaining resources: 51 PUs;
Germans buy 2 artilleries, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
2 fighters moved from 113 Sea Zone to Finland
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 tactical_bombers moved from Western Germany to Holland Belgium
1 bomber moved from Poland to Belarus
2 infantry moved from Baltic States to Belarus
1 bomber moved from Western Germany to Finland
1 bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Norway
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 marine
Germans roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/5 hits, 2,00 expected hits
Americans roll dice for 1 marine in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Americans lost in Normandy Bordeaux
Germans win, taking Norway from Americans, taking Normandy Bordeaux from Americans with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Holland Belgium
Germans attack with 2 infantry and 2 tactical_bombers
Americans defend with 1 marine
Germans roll dice for 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
Americans roll dice for 1 marine in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Finland
Germans attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Finland, round 2 : 2/5 hits, 2,00 expected hits
British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 armour and 2 mech_infantrys moved from Poland to Eastern Poland
1 infantry moved from Ukraine to Rostov
49 armour and 11 mech_infantrys moved from Caucasus to Rostov
1 infantry moved from Rostov to Tambov
4 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Baltic States to Eastern Poland
8 armour and 3 mech_infantrys moved from Eastern Poland to Bessarabia
1 bomber moved from Belarus to Western Germany
1 bomber moved from Finland to Western Germany
2 fighters moved from Finland to 113 Sea Zone
1 bomber and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
1 artillery moved from Western Germany to France
1 tactical_bomber moved from Western Germany to Southern ItalyPlace Units - Germans
2 submarines placed in 113 Sea Zone
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,2,5,5,2,4
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : -0,33
British : -0,33
Americans : -0,67
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 mech_infantry moved from Bryansk to Samara
1 armour and 4 mech_infantrys moved from Russia to Vologda
1 armour moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 armour and 6 mech_infantrys
Japanese defend with 1 armour and 3 mech_infantrys
Russians roll dice for 2 armour and 6 mech_infantrys in Vologda, round 2 : 2/8 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 3 mech_infantrys in Vologda, round 2 : 2/4 hits, 1.50 expected hits
2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Vologda
Russians roll dice for 2 armour and 4 mech_infantrys in Vologda, round 3 : 0/6 hits, 1.67 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Vologda, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 2 armour and 4 mech_infantrys in Vologda, round 4 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Vologda, round 4 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Vologda
Russians roll dice for 2 armour and 3 mech_infantrys in Vologda, round 5 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Vologda, round 5 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 4 mech_infantrys
Casualties for Japanese: 1 armour and 3 mech_infantrys
Battle in Samara
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
retreated to Tambov
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Belarus to Russia
1 aaGun, 1 armour, 2 artilleries, 74 infantry and 16 mech_infantrys moved from Bryansk to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : -2.83
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 marines moved from Philippines to 35 Sea Zone
1 battleship, 1 cruiser, 2 marines and 8 submarines moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Shan State to Malaya
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from India to Persia
1 bomber moved from India to Iraq
6 armour, 3 artilleries, 5 infantry and 17 mech_infantrys moved from West India to Eastern Persia
Japanese take Eastern Persia from BritishCombat - Japanese
Strategic bombing raid in Persia
AA fire in Persia : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Alaska
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Japanese win, taking Alaska from Americans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 marines and 8 submarines
Americans defend with 1 destroyer
Japanese roll dice for 8 submarines in 42 Sea Zone, round 2 : 3/8 hits, 2,67 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 cruiser and 8 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Malaya
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 2/4 hits, 1,33 expected hits
ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
8 carriers, 3 destroyers, 2 infantry, 5 submarines and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea Zone
2 submarines moved from 37 Sea Zone to 42 Sea Zone
1 aaGun moved from West India to Eastern Persia
1 artillery and 1 infantry moved from Burma to India
2 artilleries moved from India to West India
1 artillery moved from India to West India
3 armour moved from French Indo China to Szechwan
3 armour moved from Kwangtung to Yunnan
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kansu to Timguska
1 infantry moved from Shensi to Kansu
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Caucasus to Rostov
1 bomber moved from Iraq to RostovPlace Units - Japanese
2 fighters and 1 infantry placed in Japan
1 carrier and 1 transport placed in 6 Sea Zone
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
1 artillery and 1 infantry placed in India
1 submarine placed in 39 Sea Zone
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
AA fire in Persia : : 0,83
Americans : 0,83
ANZAC : -0,33
AA fire in Iraq : : -0,17
Japanese : -1,00 -
It looks like you rolled some of those twice?
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I think the only meaningful difference is the Dst in 42 hit once originally, tho.
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Oh, you’Re right. I thought it was in local mode the first time. Sorry for that!
But this round was better for you, you scored 2 hits with your subs
The destroyer hit would have been absorbed by a battleship.So i guess you can be lucky hehe. Of course we can take the results of the first round ;-)
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Oh, so it’s a choice between two hits with subs, or one damaged BB?