TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Central America
1 armour moved from Eastern United States to Southeast Mexico
Americans take Southeast Mexico from Japanese
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to British Columbia
1 armour, 1 artillery and 1 infantry moved from Western United States to British Columbia
Combat - Americans
Battle in Central America
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Americans roll dice for 2 fighters in 104 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win, taking Central America from Japanese with 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer and 1 fighter
Battle in 1 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter in 1 Sea Zone, round 2 : 0/1 hits
2 transports owned by the Japanese lost in 1 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in British Columbia
Americans attack with 2 armour, 2 artilleries and 3 infantry
Japanese defend with 3 artilleries
Americans roll dice for 2 armour, 2 artilleries and 3 infantry in British Columbia, round 2 : 0/7 hits
Japanese roll dice for 3 artilleries in British Columbia, round 2 : 2/3 hits
2 infantry owned by the Americans lost in British Columbia
Americans roll dice for 2 armour, 2 artilleries and 1 infantry in British Columbia, round 3 : 3/5 hits
Japanese roll dice for 3 artilleries in British Columbia, round 3 : 1/3 hits
3 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
Americans win, taking British Columbia from Japanese with 2 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Americans: 3 infantry
Casualties for Japanese: 3 artilleries
Battle in Gibraltar
Americans attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 3 infantry
Americans roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 : 3/4 hits
Italians roll dice for 3 infantry in Gibraltar, round 2 : 2/3 hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Mexico to Western United States
1 artillery and 7 infantry moved from Alexandria to Egypt
1 fighter moved from 1 Sea Zone to Western United States
Place Units - Americans
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 armour, 1 artillery and 6 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,4,6,4,1,1,4,4,6,3,4,1,2,6,4,2,1,5,1,5,1
Americans collect 36 PUs (12 lost to blockades); end with 36 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 46 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
2 mech_infantrys moved from Turkmenistan to Kazakhstan
1 fighter moved from India to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Kazakhstan
British roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Kazakhstan to Turkmenistan
3 armour moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Tobruk to Libya
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 infantry placed in Iraq
British undo move 1.
1 armour and 2 infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,3,2,4,5
British collect 33 PUs (5 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,3,5,1,4,3,6,4,4
UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery
triplea_42263_UK_14.tsvg