BM 3.0 DeadTom (axis) vs Amon-Sul (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Combat Move - Americans
                3 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 18 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 carriers moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                4 fighters moved from Western United States to 91 Sea Zone

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 5 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits.  Rolls: 3,5,2,6,1
                Battle in 91 Sea Zone
                    Americans attack with 2 carriers, 4 fighters and 5 transports
                    Germans defend with 1 submarine; Italians defend with 1 cruiser
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 4 fighters in 91 Sea Zone, round 2 :  4/4 hits
                        Germans roll dice for 1 cruiser in 91 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 91 Sea Zone
                    1 submarine owned by the Germans Submerged
                    Americans win with 2 carriers, 3 fighters and 5 transports remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 cruiser
                    Casualties for Americans: 1 fighter
                Battle in Morocco
                Battle in Gibraltar
                    Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
                    Germans defend with 1 armour, 2 fighters and 1 harbour
                        Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Gibraltar, round 2 :  4/6 hits
                        Germans roll dice for 1 armour and 2 fighters in Gibraltar, round 2 :  2/3 hits
                        2 fighters owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
                    Americans win, taking Morocco from Italians, taking Gibraltar from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 armour and 2 fighters
                    Casualties for Americans: 2 infantry
                Battle in 19 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 2 battleships, 1 destroyer and 3 transports
                        Americans roll dice for 3 submarines in 19 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 1 destroyer and 3 transports in 19 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans lost in 19 Sea Zone
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 2 battleships, 1 destroyer and 3 transports in 19 Sea Zone, round 3 :  2/3 hits
                        2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Japanese win with 2 battleships and 3 transports remaining. Battle score for attacker is -10
                    Casualties for Americans: 3 submarines
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 tactical_bombers moved from Midway to Korea
                1 aaGun and 2 infantry moved from Brazil to British Guiana

    Place Units - Americans
                1 destroyer, 1 submarine and 6 transports placed in 101 Sea Zone
                1 artillery and 5 infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,2,2,1,2,3,1,5,4,4,5,3,3,6
                Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    Combat Move - Chinese
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 fighter moved from Shensi to Anhwe
                1 infantry moved from Suiyuyan to Hopei
                5 infantry moved from Shensi to Hopei

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 6 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 6 infantry in Hopei, round 2 :  1/6 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 infantry in Yunnan, round 4 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 4 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Anhwe
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Shensi

    Place Units - Chinese
                1 infantry placed in Chahar
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 13 PUs

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 destroyer moved from 71 Sea Zone to 74 Sea Zone

    Purchase Units - British
                British buy 1 aaGun, 1 armour, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in 91 Sea Zone
                    British attack with 1 destroyer and 1 fighter; Americans loiter and taunt
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 74 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer in 74 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 74 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 74 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 74 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 74 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 destroyer in 74 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 submarine in 74 Sea Zone, round 5 :  0/1 hits
                        British roll dice for 1 destroyer in 74 Sea Zone, round 6 :  0/1 hits
                        Japanese roll dice for 1 submarine in 74 Sea Zone, round 6 :  0/1 hits
                        British roll dice for 1 destroyer in 74 Sea Zone, round 7 :  1/1 hits
                        Japanese roll dice for 1 submarine in 74 Sea Zone, round 7 :  0/1 hits
                        1 submarine owned by the Japanese lost in 74 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Alexandria from Italians to British
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Northwest Persia from Neutral_Allies to British
                EDIT: Turning off Edit Mode
                2 cruisers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
                1 artillery moved from British Somaliland to Ethiopia
                2 infantry moved from Union of South Africa to Rhodesia
                1 transport moved from 71 Sea Zone to 83 Sea Zone
                1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Persia
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Egypt to Persia

    Place Units - British
                1 aaGun, 1 armour and 1 infantry placed in Egypt
                1 fighter placed in United Kingdom
                1 factory_minor placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 1 infantry

    triplea_41759_UK_4.tsvg


  • I did not want to submerge the sub in sz 91. The US had nothing that could kill it.


  • The US can either retreat or continue combat. I will not submerge the sub.


  • hm, but a lone sub can not prevent enemy landing

    please clarify by some rule Faq Ur position


  • But it wasn’t alone. It had the cruiser. I can chose not to submerge the sub after the cruiser dies, can’t I?


  • but the cruiser died

    so it means my transports are dead?


  • The rulebook says that combat ends when all units that can attack or retreat on one or both sides have been destroyed or the attacker retreats. There is also a provision for ending the battle if neither side can fire on the other. None of these conditions were met, therefore combat continues until they are. You have the option of retreating.


  • I will allow an edit of the turn where you only attack with the fighters and move the transports and carriers in during non-com. You would also have to edit UK’s non-com of an infantry and AA gun to Gibraltar since it is still a hostile territory.


  • but i can still attack that sz with uk with a destroyer.

    i ve destroyed ur cruiser with my air

    i move ACs there in ncm.

    and i ve destroyed ur sub with uk des


  • ok, its the same what u wrote, sorry.

    ok , sorry for all this, pretty big set back for me, but i ve learned my lesson with the rules  :lol:


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Politics - Italians

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Gibraltar: 1 infantry
                EDIT: Removing units owned by British from Gibraltar: 1 aaGun and 1 infantry
                EDIT: Changing ownership of Gibraltar from British to Germans
                EDIT: Adding units owned by Germans to Gibraltar: 1 armour and 2 fighters
                EDIT: Changing ownership of Morocco from Americans to Italians
                EDIT: Turning on Edit Mode
                EDIT: Adding units owned by British to United Kingdom: 1 aaGun and 1 infantry
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 5 transports moved from 91 Sea Zone to 101 Sea Zone
                EDIT: Italians undo move 1.
                EDIT: 5 transports moved from 91 Sea Zone to 88 Sea Zone
                EDIT: 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to British Guiana
                EDIT: 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to British Guiana
                EDIT: Italians undo move 3.
                EDIT: Italians undo move 2.
                EDIT: 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to British Guiana
                EDIT: 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to British Guiana
                EDIT: 1 infantry moved from British Guiana to Brazil
                EDIT: Italians undo move 2.
                EDIT: 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to British Guiana
                EDIT: Italians undo move 4.
                EDIT: 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to British Guiana
                EDIT: Italians undo move 2.
                EDIT: 1 transport moved from 91 Sea Zone to 109 Sea Zone
                EDIT: 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to British Guiana

    triplea_41759_Ita4.tsvg


  • @Amon-Sul:

    ok, its the same what u wrote, sorry.

    ok , sorry for all this, pretty big set back for me, but i ve learned my lesson with the rules   :lol:

    Next time just buy a destroyer  :-P I’ll play in a few hours.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Politics - Italians

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Gibraltar: 1 infantry
                EDIT: Removing units owned by British from Gibraltar: 1 aaGun and 1 infantry
                EDIT: Changing ownership of Gibraltar from British to Germans
                EDIT: Adding units owned by Germans to Gibraltar: 1 armour and 2 fighters
                EDIT: Changing ownership of Morocco from Americans to Italians
                EDIT: Turning on Edit Mode
                EDIT: Adding units owned by British to United Kingdom: 1 aaGun and 1 infantry
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 5 transports moved from 91 Sea Zone to 101 Sea Zone
                EDIT: Italians undo move 1.
                EDIT: 5 transports moved from 91 Sea Zone to 88 Sea Zone
                EDIT: 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to British Guiana
                EDIT: 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to British Guiana
                EDIT: Italians undo move 3.
                EDIT: Italians undo move 2.
                EDIT: 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to British Guiana
                EDIT: 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to British Guiana
                EDIT: 1 infantry moved from British Guiana to Brazil
                EDIT: Italians undo move 2.
                EDIT: 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to British Guiana
                EDIT: Italians undo move 4.
                EDIT: 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to British Guiana
                EDIT: Italians undo move 2.
                EDIT: 1 transport moved from 91 Sea Zone to 109 Sea Zone
                EDIT: 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to British Guiana
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 bomber moved from Greece to Alexandria
                1 infantry moved from Bessarabia to Western Ukraine
                      Italians take Western Ukraine from Russians

    Purchase Units - Italians
                Italians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Alexandria
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 :  3/3 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Alexandria
                    Italians win, taking 97 Sea Zone from British, taking Alexandria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Alexandria to Tobruk
                1 armour moved from Tunisia to Tobruk
                1 artillery and 2 infantry moved from Algeria to Tunisia
                2 aaGuns moved from Northern Italy to Southern Italy
                2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 carrier moved from 97 Sea Zone to 99 Sea Zone
                EDIT: 2 artilleries moved from Northern Italy to Syria
                EDIT: 6 infantry moved from Albania to Syria
                1 infantry moved from Bessarabia to Eastern Poland

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                6 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Eastern Poland: 2 aaGuns
                EDIT: Adding units owned by Italians to Belarus: 2 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs

    triplea_41759_Ita4.tsvg


  • For some unknown reason, TripleA wouldn’t let me load and unload from some of my transports. I made an edit to do my move. I assume it’s a bug, because I can’t see why the use of transports would be restricted there.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Non Combat Move - ANZAC
                1 cruiser, 4 destroyers and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
                2 submarines moved from 54 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    triplea_41759_Fre4.tsvg


  • now i see ur figs from gibraltar can attack my transports in guiana. can i redo my ncm with usa?

    i made a mistake because when i moved those transports there was no german units in gibraltar and moroco , so it confused me.


  • refresh


  • @Amon-Sul:

    now i see ur figs from gibraltar can attack my transports in guiana. can i redo my ncm with usa?

    i made a mistake because when i moved those transports there was no german units in gibraltar and moroco , so it confused me.

    Sure, where do you want them?


  • Well, acording to the rules, since i withdrew from sz 91 battle, i must withdraw with all my sea units, not just transports.

    so my entire navy (2 ACs, 3 usa figs) + 1 uk fig go to sz 88


  • no, wait , accordin to rules i can not withdraw with those 3 figs since they already spent their 5 movement.

    so it means they are dead  :cry:

Suggested Topics

  • 15
  • 18
  • 31
  • 32
  • 407
  • 78
  • 108
  • 128
Axis & Allies Boardgaming Custom Painted Miniatures

157

Online

17.3k

Users

39.9k

Topics

1.7m

Posts