@wizmark Yeah, that was brutal.
BM 3.0 DeadTom (axis) vs Amon-Sul (Allies)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 66 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to 66 Sea Zone: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
I’m not sure about that transport edit. That seems like it could have been influenced by the dice on UK’s turn.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 66 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to 66 Sea Zone: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 66 Sea Zone: 1 aaGun, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Brazil: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode -
I’m not sure about that transport edit. That seems like it could have been influenced by the dice on UK’s turn.
well, yes, you are right.
i ll edit it now.
sorry, havent seen it that way
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 66 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to 66 Sea Zone: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 66 Sea Zone: 1 aaGun, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Brazil: 1 aaGun and 1 infantry
EDIT: Turning off Edit ModeCombat Move - Italians
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Syria
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
2 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
2 infantry moved from Romania to Bessarabia
1 bomber moved from Southern France to BessarabiaPurchase Units - Italians
Italians buy 1 artillery, 1 carrier and 2 transports; Remaining resources: 1 PUs;Combat - Italians
Battle in Cyprus
Battle in Syria
Battle in Bessarabia
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Cyprus from British, taking Syria from French, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Bessarabia to Greece
2 aaGuns moved from Romania to Eastern Poland
2 aaGuns moved from Yugoslavia to Northern Italy
6 infantry moved from Yugoslavia to Albania
2 destroyers moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 artillery and 3 infantry moved from Alexandria to TobrukPlace Units - Italians
1 carrier and 2 transports placed in 97 Sea Zone
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from 99 Sea Zone to Crete
1 artillery and 1 mech_infantry moved from Western Germany to Denmark
2 bombers moved from Southern Italy to DenmarkPurchase Units - Germans
Germans buy 1 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Crete
Battle in Denmark
Germans attack with 1 artillery, 2 bombers and 1 mech_infantry
Russians defend with 1 marine
Germans roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Denmark, round 2 : 1/4 hits
Russians roll dice for 1 marine in Denmark, round 2 : 1/1 hits
1 artillery owned by the Germans and 1 marine owned by the Russians lost in Denmark
Germans win, taking Crete from Neutral_Allies, taking Denmark from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 marineNon Combat Move - Germans
3 aaGuns, 5 armour, 5 artilleries, 21 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Baltic States to Belarus
2 mech_infantrys moved from Poland to Belarus
3 armour moved from Romania to Belarus
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Finland to Karelia
2 fighters and 2 tactical_bombers moved from Alexandria to Syria
1 infantry moved from 99 Sea Zone to Syria
1 fighter and 2 tactical_bombers moved from Alexandria to Romania
2 infantry moved from Bulgaria to Romania
1 tactical_bomber moved from Southern Italy to Belarus
1 aaGun and 1 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Slovakia Hungary
2 bombers moved from Denmark to Eastern Poland
2 fighters moved from Morocco to Gibraltar
1 battleship moved from 92 Sea Zone to 99 Sea ZonePlace Units - Germans
3 infantry placed in France
1 armour and 2 mech_infantrys placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to RussiansPurchase Units - Russians
Russians buy 3 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Non Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Smolensk
2 aaGuns and 18 infantry moved from Amur to Korea
3 infantry moved from Ukraine to Bryansk
3 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
2 armour, 7 artilleries and 2 mech_infantrys moved from Russia to BryanskPlace Units - Russians
1 infantry placed in Ukraine
3 artilleries, 6 infantry and 1 mech_infantry placed in Russia
1 infantry and 2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
3 fighters moved from Caroline Islands to 6 Sea Zone
3 tactical_bombers moved from Guam to 6 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
2 battleships and 1 destroyer moved from 35 Sea Zone to 19 Sea Zone
3 mech_infantrys moved from French Indo China to Burma
1 artillery and 1 infantry moved from Shan State to Burma
5 artilleries and 6 infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to BurmaPurchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 carrier, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 battleships and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships and 1 destroyer in 19 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 2 battleships and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 11 fighters and 7 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports
3 submarines owned by the Americans Submerged
Japanese roll dice for 2 bombers, 11 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 14/20 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 8/14 hits
2 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 3 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 4/12 hits
Americans roll dice for 1 battleship, 3 fighters and 2 transports in 6 Sea Zone, round 3 : 2/4 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
2 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 84
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports
Casualties for Japanese: 7 fighters and 3 tactical_bombers
Battle in Burma
Japanese attack with 6 artilleries, 7 infantry and 4 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 6 artilleries, 7 infantry and 4 mech_infantrys in Burma, round 2 : 4/17 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 6 artilleries, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 carriers, 1 cruiser and 3 destroyers moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from 6 Sea Zone to Kiangsu
1 infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Manchuria
3 transports moved from 20 Sea Zone to 6 Sea Zone
1 aaGun and 4 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
2 aaGuns and 4 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Shan State
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
1 tactical_bomber moved from 6 Sea Zone to French Indo China
1 fighter moved from 6 Sea Zone to ManchuriaPlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
Japanese undo move 2.
1 armour and 2 mech_infantrys placed in Shantung
2 armour and 1 mech_infantry placed in French Indo China
3 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,2,4,4
Japanese collect 49 PUs (5 lost to blockades); end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
I’m guessing you forgot to calculate an air-only attack :wink:
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it seems i have and/or were u (too) lucky :|
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Hey sorry for not playing still.
I ll play in a few days
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Americans
3 submarines moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from Western United States to 91 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 5 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs;Combat - Americans
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kamikaze at okinawa?
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Yeah, put 5 kamikazis on the destroyer. I forgot to calc that :roll:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Americans
3 submarines moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from Western United States to 91 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 5 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs;Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 3,5,2,6,1
Battle in 91 Sea Zone
Americans attack with 2 carriers, 4 fighters and 5 transports
Germans defend with 1 submarine; Italians defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 91 Sea Zone, round 2 : 4/4 hits
Germans roll dice for 1 cruiser in 91 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 91 Sea Zone
1 submarine owned by the Germans Submerged
Americans win with 2 carriers, 3 fighters and 5 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 fighter
Battle in Morocco
Battle in Gibraltar
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Germans defend with 1 armour, 2 fighters and 1 harbour
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/6 hits
Germans roll dice for 1 armour and 2 fighters in Gibraltar, round 2 : 2/3 hits
2 fighters owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
Americans win, taking Morocco from Italians, taking Gibraltar from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 armour and 2 fighters
Casualties for Americans: 2 infantry
Battle in 19 Sea Zone
Americans attack with 3 submarines
Japanese defend with 2 battleships, 1 destroyer and 3 transports
Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 destroyer and 3 transports in 19 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 2 battleships, 1 destroyer and 3 transports in 19 Sea Zone, round 3 : 2/3 hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Japanese win with 2 battleships and 3 transports remaining. Battle score for attacker is -10
Casualties for Americans: 3 submarines
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 tactical_bombers moved from Midway to Korea
1 aaGun and 2 infantry moved from Brazil to British GuianaPlace Units - Americans
1 destroyer, 1 submarine and 6 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,2,2,1,2,3,1,5,4,4,5,3,3,6
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Move - Chinese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Shensi to Anhwe
1 infantry moved from Suiyuyan to Hopei
5 infantry moved from Shensi to HopeiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to ShensiPlace Units - Chinese
1 infantry placed in Chahar
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUsCombat Move - British
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 71 Sea Zone to 74 Sea ZonePurchase Units - British
British buy 1 aaGun, 1 armour, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat - British
Battle in 91 Sea Zone
British attack with 1 destroyer and 1 fighter; Americans loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 74 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 74 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 74 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 74 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer in 74 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 destroyer in 74 Sea Zone, round 7 : 1/1 hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 7 : 0/1 hits
1 submarine owned by the Japanese lost in 74 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Neutral_Allies to British
EDIT: Turning off Edit Mode
2 cruisers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 artillery moved from British Somaliland to Ethiopia
2 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Egypt to Alexandria
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Persia
1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to PersiaPlace Units - British
1 aaGun, 1 armour and 1 infantry placed in Egypt
1 fighter placed in United Kingdom
1 factory_minor placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 infantry -
I did not want to submerge the sub in sz 91. The US had nothing that could kill it.
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The US can either retreat or continue combat. I will not submerge the sub.
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hm, but a lone sub can not prevent enemy landing
please clarify by some rule Faq Ur position
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But it wasn’t alone. It had the cruiser. I can chose not to submerge the sub after the cruiser dies, can’t I?