BM 3.0 DeadTom (axis) vs Amon-Sul (Allies)


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 3

    Politics - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 66 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Brazil: 1 aaGun and 1 infantry
                EDIT: Adding units owned by Americans to 66 Sea Zone: 1 aaGun and 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    triplea_41759_Ita3.tsvg


  • I’m not sure about that transport edit. That seems like it could have been influenced by the dice on UK’s turn.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 3

    Politics - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 66 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Brazil: 1 aaGun and 1 infantry
                EDIT: Adding units owned by Americans to 66 Sea Zone: 1 aaGun and 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 66 Sea Zone: 1 aaGun, 1 infantry and 1 transport
                EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Brazil: 1 aaGun and 1 infantry
                EDIT: Turning off Edit Mode

    triplea_41759_Ita3.tsvg


  • @DeadTom:

    I’m not sure about that transport edit. That seems like it could have been influenced by the dice on UK’s turn.

    well, yes, you are right.

    i ll edit it now.

    sorry, havent seen it that way


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 3

    Politics - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 66 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Brazil: 1 aaGun and 1 infantry
                EDIT: Adding units owned by Americans to 66 Sea Zone: 1 aaGun and 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 66 Sea Zone: 1 aaGun, 1 infantry and 1 transport
                EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Brazil: 1 aaGun and 1 infantry
                EDIT: Turning off Edit Mode

    Combat Move - Italians
                1 artillery moved from Algeria to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 artillery moved from 99 Sea Zone to Syria
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                2 armour moved from Eastern Poland to Belarus
                      Italians take Belarus from Russians
                2 infantry moved from Romania to Bessarabia
                1 bomber moved from Southern France to Bessarabia

    Purchase Units - Italians
                Italians buy 1 artillery, 1 carrier and 2 transports; Remaining resources: 1 PUs;

    Combat - Italians
                Battle in Cyprus
                Battle in Syria
                Battle in Bessarabia
                    Italians attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Cyprus from British, taking Syria from French, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bessarabia to Greece
                2 aaGuns moved from Romania to Eastern Poland
                2 aaGuns moved from Yugoslavia to Northern Italy
                6 infantry moved from Yugoslavia to Albania
                2 destroyers moved from 97 Sea Zone to 99 Sea Zone
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 armour moved from Algeria to Tunisia
                1 artillery and 3 infantry moved from Alexandria to Tobruk

    Place Units - Italians
                1 carrier and 2 transports placed in 97 Sea Zone
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    triplea_41759_Ita3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 3

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    triplea_41759_Fre3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from 99 Sea Zone to Crete
                1 artillery and 1 mech_infantry moved from Western Germany to Denmark
                2 bombers moved from Southern Italy to Denmark

    Purchase Units - Germans
                Germans buy 1 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Crete
                Battle in Denmark
                    Germans attack with 1 artillery, 2 bombers and 1 mech_infantry
                    Russians defend with 1 marine
                        Germans roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Denmark, round 2 :  1/4 hits
                        Russians roll dice for 1 marine in Denmark, round 2 :  1/1 hits
                        1 artillery owned by the Germans and 1 marine owned by the Russians lost in Denmark
                    Germans win, taking Crete from Neutral_Allies, taking Denmark from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 marine

    Non Combat Move - Germans
                3 aaGuns, 5 armour, 5 artilleries, 21 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus
                1 mech_infantry moved from Baltic States to Belarus
                2 mech_infantrys moved from Poland to Belarus
                3 armour moved from Romania to Belarus
                1 infantry moved from Vyborg to Novgorod
                2 infantry moved from Finland to Karelia
                2 fighters and 2 tactical_bombers moved from Alexandria to Syria
                1 infantry moved from 99 Sea Zone to Syria
                1 fighter and 2 tactical_bombers moved from Alexandria to Romania
                2 infantry moved from Bulgaria to Romania
                1 tactical_bomber moved from Southern Italy to Belarus
                1 aaGun and 1 infantry moved from Poland to Eastern Poland
                10 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Western Germany to Slovakia Hungary
                2 bombers moved from Denmark to Eastern Poland
                2 fighters moved from Morocco to Gibraltar
                1 battleship moved from 92 Sea Zone to 99 Sea Zone

    Place Units - Germans
                3 infantry placed in France
                1 armour and 2 mech_infantrys placed in Western Germany
                7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
                Germans collect 44 PUs (3 lost to blockades); end with 44 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    triplea_41759_Ger4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians

    Purchase Units - Russians
                Russians buy 3 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Non Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Bryansk to Smolensk
                2 aaGuns and 18 infantry moved from Amur to Korea
                3 infantry moved from Ukraine to Bryansk
                3 infantry moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 aaGun moved from Bryansk to Smolensk
                2 armour, 7 artilleries and 2 mech_infantrys moved from Russia to Bryansk

    Place Units - Russians
                1 infantry placed in Ukraine
                3 artilleries, 6 infantry and 1 mech_infantry placed in Russia
                1 infantry and 2 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs

    triplea_41759_Rus4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
                5 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
                3 fighters moved from Caroline Islands to 6 Sea Zone
                3 tactical_bombers moved from Guam to 6 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
                2 battleships and 1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                3 mech_infantrys moved from French Indo China to Burma
                1 artillery and 1 infantry moved from Shan State to Burma
                5 artilleries and 6 infantry moved from Yunnan to Burma
                1 mech_infantry moved from Hunan to Burma

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 artilleries, 1 carrier, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 2 battleships and 1 destroyer
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 battleships and 1 destroyer in 19 Sea Zone, round 2 :  3/3 hits
                        Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the Americans lost in 19 Sea Zone
                    Japanese win with 2 battleships and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 6 Sea Zone
                    Japanese attack with 2 bombers, 11 fighters and 7 tactical_bombers
                    Americans defend with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports
                    3 submarines owned by the Americans Submerged
                        Japanese roll dice for 2 bombers, 11 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 :  14/20 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 :  8/14 hits
                        2 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 3 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
                        Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 :  4/12 hits
                        Americans roll dice for 1 battleship, 3 fighters and 2 transports in 6 Sea Zone, round 3 :  2/4 hits
                        1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                        2 transports owned by the Americans lost in 6 Sea Zone
                    Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 84
                    Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports
                    Casualties for Japanese: 7 fighters and 3 tactical_bombers
                Battle in Burma
                    Japanese attack with 6 artilleries, 7 infantry and 4 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 6 artilleries, 7 infantry and 4 mech_infantrys in Burma, round 2 :  4/17 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 6 artilleries, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 carriers, 1 cruiser and 3 destroyers moved from 35 Sea Zone to 6 Sea Zone
                2 bombers moved from 6 Sea Zone to Kiangsu
                1 infantry moved from Kiangsi to Hunan
                1 mech_infantry moved from Anhwe to Yunnan
                1 infantry moved from Shantung to Anhwe
                2 mech_infantrys moved from Shantung to Manchuria
                3 transports moved from 20 Sea Zone to 6 Sea Zone
                1 aaGun and 4 infantry moved from Japan to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                2 aaGuns, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                2 aaGuns and 4 infantry moved from 19 Sea Zone to Manchuria
                1 armour moved from Sumatra to 41 Sea Zone
                1 armour and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to Shan State
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 carrier moved from 41 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
                1 tactical_bomber moved from 6 Sea Zone to French Indo China
                1 fighter moved from 6 Sea Zone to Manchuria

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                3 mech_infantrys placed in French Indo China
                Japanese undo move 2.
                1 armour and 2 mech_infantrys placed in Shantung
                2 armour and 1 mech_infantry placed in French Indo China
                3 artilleries and 3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,2,4,4
                Japanese collect 49 PUs (5 lost to blockades); end with 49 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs

    triplea_41759_Jap4.tsvg


  • I’m guessing you forgot to calculate an air-only attack  :wink:


  • it seems i have and/or were u (too) lucky  :|


  • Hey sorry for not playing still.

    I ll play in a few days


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Combat Move - Americans
                3 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 18 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 carriers moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                4 fighters moved from Western United States to 91 Sea Zone

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 5 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs;

    Combat - Americans

    triplea_41759_Ame4.tsvg


  • kamikaze at okinawa?


  • Yeah, put 5 kamikazis on the destroyer. I forgot to calc that  :roll:


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Combat Move - Americans
                3 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 18 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 carriers moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                4 fighters moved from Western United States to 91 Sea Zone

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 5 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits.  Rolls: 3,5,2,6,1
                Battle in 91 Sea Zone
                    Americans attack with 2 carriers, 4 fighters and 5 transports
                    Germans defend with 1 submarine; Italians defend with 1 cruiser
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 4 fighters in 91 Sea Zone, round 2 :  4/4 hits
                        Germans roll dice for 1 cruiser in 91 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 91 Sea Zone
                    1 submarine owned by the Germans Submerged
                    Americans win with 2 carriers, 3 fighters and 5 transports remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 cruiser
                    Casualties for Americans: 1 fighter
                Battle in Morocco
                Battle in Gibraltar
                    Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
                    Germans defend with 1 armour, 2 fighters and 1 harbour
                        Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Gibraltar, round 2 :  4/6 hits
                        Germans roll dice for 1 armour and 2 fighters in Gibraltar, round 2 :  2/3 hits
                        2 fighters owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
                    Americans win, taking Morocco from Italians, taking Gibraltar from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 armour and 2 fighters
                    Casualties for Americans: 2 infantry
                Battle in 19 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 2 battleships, 1 destroyer and 3 transports
                        Americans roll dice for 3 submarines in 19 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 1 destroyer and 3 transports in 19 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans lost in 19 Sea Zone
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 2 battleships, 1 destroyer and 3 transports in 19 Sea Zone, round 3 :  2/3 hits
                        2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Japanese win with 2 battleships and 3 transports remaining. Battle score for attacker is -10
                    Casualties for Americans: 3 submarines
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 tactical_bombers moved from Midway to Korea
                1 aaGun and 2 infantry moved from Brazil to British Guiana

    Place Units - Americans
                1 destroyer, 1 submarine and 6 transports placed in 101 Sea Zone
                1 artillery and 5 infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,2,2,1,2,3,1,5,4,4,5,3,3,6
                Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    Combat Move - Chinese
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 fighter moved from Shensi to Anhwe
                1 infantry moved from Suiyuyan to Hopei
                5 infantry moved from Shensi to Hopei

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 6 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 6 infantry in Hopei, round 2 :  1/6 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 infantry in Yunnan, round 4 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 4 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Anhwe
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Shensi

    Place Units - Chinese
                1 infantry placed in Chahar
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 13 PUs

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 destroyer moved from 71 Sea Zone to 74 Sea Zone

    Purchase Units - British
                British buy 1 aaGun, 1 armour, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in 91 Sea Zone
                    British attack with 1 destroyer and 1 fighter; Americans loiter and taunt
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 74 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer in 74 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 74 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 74 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 74 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 74 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 destroyer in 74 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 submarine in 74 Sea Zone, round 5 :  0/1 hits
                        British roll dice for 1 destroyer in 74 Sea Zone, round 6 :  0/1 hits
                        Japanese roll dice for 1 submarine in 74 Sea Zone, round 6 :  0/1 hits
                        British roll dice for 1 destroyer in 74 Sea Zone, round 7 :  1/1 hits
                        Japanese roll dice for 1 submarine in 74 Sea Zone, round 7 :  0/1 hits
                        1 submarine owned by the Japanese lost in 74 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Alexandria from Italians to British
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Northwest Persia from Neutral_Allies to British
                EDIT: Turning off Edit Mode
                2 cruisers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
                1 artillery moved from British Somaliland to Ethiopia
                2 infantry moved from Union of South Africa to Rhodesia
                1 transport moved from 71 Sea Zone to 83 Sea Zone
                1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Persia
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Egypt to Persia

    Place Units - British
                1 aaGun, 1 armour and 1 infantry placed in Egypt
                1 fighter placed in United Kingdom
                1 factory_minor placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 1 infantry

    triplea_41759_UK_4.tsvg


  • I did not want to submerge the sub in sz 91. The US had nothing that could kill it.


  • The US can either retreat or continue combat. I will not submerge the sub.


  • hm, but a lone sub can not prevent enemy landing

    please clarify by some rule Faq Ur position


  • But it wasn’t alone. It had the cruiser. I can chose not to submerge the sub after the cruiser dies, can’t I?

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