@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
scramble to sz111?
No scramble.
GL HF!
the dices smashed me :x
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Malaya: 1 factory_minor
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 3 mech_infantrys moved from Japan to French Indo China
3 submarines moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Midway to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 25 Sea Zone to 19 Sea Zone
1 bomber moved from British Guiana to 91 Sea Zone
Purchase Units - Americans
Americans buy 2 carriers, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 4 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 0/5 hits
1 destroyer owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 bomber in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser and 2 fighters in 91 Sea Zone, round 3 : 0/4 hits
Americans roll dice for 1 bomber in 91 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser and 2 fighters in 91 Sea Zone, round 4 : 3/4 hits
1 bomber owned by the Americans lost in 91 Sea Zone
Germans win with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 bomber
Battle in Korea
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 3 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 aaGuns, 1 armour and 4 mech_infantrys moved from Western United States to Central United States
2 tactical_bombers moved from Western United States to Midway
Place Units - Americans
2 carriers and 4 transports placed in 101 Sea Zone
4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 aaGun and 1 mech_infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 aaGun and 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 aaGun owned by the Japanese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 5 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun and 1 mech_infantry
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
1 fighter moved from Chahar to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
Chinese undo move 2.
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Move - British
1 cruiser and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Belgian Congo to Kenya
1 artillery and 1 mech_infantry moved from Ethiopia to British Somaliland
1 infantry moved from Tanganyika Territory to Kenya
1 armour moved from Italian Somaliland to Kenya
1 fighter and 1 infantry moved from India to Burma
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in British Somaliland
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 mech_infantry in British Somaliland, round 2 : 0/2 hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 mech_infantry in British Somaliland, round 3 : 0/2 hits
Italians roll dice for 1 infantry in British Somaliland, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 mech_infantry in British Somaliland, round 4 : 0/2 hits
Italians roll dice for 1 infantry in British Somaliland, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 mech_infantry in British Somaliland, round 5 : 1/2 hits
Italians roll dice for 1 infantry in British Somaliland, round 5 : 0/1 hits
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kenya
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 2 infantry in Kenya, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
British roll dice for 1 armour and 2 infantry in Kenya, round 3 : 1/3 hits
Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
British attack with 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
Germans defend with 1 carrier, 1 cruiser, 2 fighters and 1 submarine
British roll dice for 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 carrier, 1 cruiser and 2 fighters in 91 Sea Zone, round 2 : 2/4 hits
2 destroyers owned by the British and 1 cruiser owned by the British lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
British roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 carrier, 1 cruiser and 2 fighters in 91 Sea Zone, round 3 : 1/4 hits
1 carrier owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 1 cruiser and 2 fighters in 91 Sea Zone, round 4 : 3/3 hits
1 tactical_bomber owned by the British, 1 transport owned by the British, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is -38
Casualties for Germans: 1 carrier and 1 cruiser
Casualties for British: 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
2 fighters owned by the Germans forced to land in Morocco
Non Combat Move - British
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 76 Sea Zone to 71 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
3 infantry moved from Persia to Iraq
1 fighter moved from Burma to India
1 transport moved from 106 Sea Zone to 109 Sea Zone
Place Units - British
1 destroyer placed in 109 Sea Zone
1 fighter placed in United Kingdom
2 artilleries and 1 infantry placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 3 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 66 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to 66 Sea Zone: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 66 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to 66 Sea Zone: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
I’m not sure about that transport edit. That seems like it could have been influenced by the dice on UK’s turn.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 66 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to 66 Sea Zone: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 66 Sea Zone: 1 aaGun, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Brazil: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
I’m not sure about that transport edit. That seems like it could have been influenced by the dice on UK’s turn.
well, yes, you are right.
i ll edit it now.
sorry, havent seen it that way
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 66 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to 66 Sea Zone: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 66 Sea Zone: 1 aaGun, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Brazil: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Combat Move - Italians
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Syria
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
2 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
2 infantry moved from Romania to Bessarabia
1 bomber moved from Southern France to Bessarabia
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 2 transports; Remaining resources: 1 PUs;
Combat - Italians
Battle in Cyprus
Battle in Syria
Battle in Bessarabia
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Cyprus from British, taking Syria from French, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bessarabia to Greece
2 aaGuns moved from Romania to Eastern Poland
2 aaGuns moved from Yugoslavia to Northern Italy
6 infantry moved from Yugoslavia to Albania
2 destroyers moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 artillery and 3 infantry moved from Alexandria to Tobruk
Place Units - Italians
1 carrier and 2 transports placed in 97 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from 99 Sea Zone to Crete
1 artillery and 1 mech_infantry moved from Western Germany to Denmark
2 bombers moved from Southern Italy to Denmark
Purchase Units - Germans
Germans buy 1 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Crete
Battle in Denmark
Germans attack with 1 artillery, 2 bombers and 1 mech_infantry
Russians defend with 1 marine
Germans roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Denmark, round 2 : 1/4 hits
Russians roll dice for 1 marine in Denmark, round 2 : 1/1 hits
1 artillery owned by the Germans and 1 marine owned by the Russians lost in Denmark
Germans win, taking Crete from Neutral_Allies, taking Denmark from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 marine
Non Combat Move - Germans
3 aaGuns, 5 armour, 5 artilleries, 21 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Baltic States to Belarus
2 mech_infantrys moved from Poland to Belarus
3 armour moved from Romania to Belarus
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Finland to Karelia
2 fighters and 2 tactical_bombers moved from Alexandria to Syria
1 infantry moved from 99 Sea Zone to Syria
1 fighter and 2 tactical_bombers moved from Alexandria to Romania
2 infantry moved from Bulgaria to Romania
1 tactical_bomber moved from Southern Italy to Belarus
1 aaGun and 1 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Slovakia Hungary
2 bombers moved from Denmark to Eastern Poland
2 fighters moved from Morocco to Gibraltar
1 battleship moved from 92 Sea Zone to 99 Sea Zone
Place Units - Germans
3 infantry placed in France
1 armour and 2 mech_infantrys placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
Purchase Units - Russians
Russians buy 3 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Non Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Smolensk
2 aaGuns and 18 infantry moved from Amur to Korea
3 infantry moved from Ukraine to Bryansk
3 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
2 armour, 7 artilleries and 2 mech_infantrys moved from Russia to Bryansk
Place Units - Russians
1 infantry placed in Ukraine
3 artilleries, 6 infantry and 1 mech_infantry placed in Russia
1 infantry and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
3 fighters moved from Caroline Islands to 6 Sea Zone
3 tactical_bombers moved from Guam to 6 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
2 battleships and 1 destroyer moved from 35 Sea Zone to 19 Sea Zone
3 mech_infantrys moved from French Indo China to Burma
1 artillery and 1 infantry moved from Shan State to Burma
5 artilleries and 6 infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 carrier, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 battleships and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships and 1 destroyer in 19 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 2 battleships and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 11 fighters and 7 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports
3 submarines owned by the Americans Submerged
Japanese roll dice for 2 bombers, 11 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 14/20 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 8/14 hits
2 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 3 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 4/12 hits
Americans roll dice for 1 battleship, 3 fighters and 2 transports in 6 Sea Zone, round 3 : 2/4 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
2 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 84
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports
Casualties for Japanese: 7 fighters and 3 tactical_bombers
Battle in Burma
Japanese attack with 6 artilleries, 7 infantry and 4 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 6 artilleries, 7 infantry and 4 mech_infantrys in Burma, round 2 : 4/17 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 6 artilleries, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 carriers, 1 cruiser and 3 destroyers moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from 6 Sea Zone to Kiangsu
1 infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Manchuria
3 transports moved from 20 Sea Zone to 6 Sea Zone
1 aaGun and 4 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
2 aaGuns and 4 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Shan State
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
1 tactical_bomber moved from 6 Sea Zone to French Indo China
1 fighter moved from 6 Sea Zone to Manchuria
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
Japanese undo move 2.
1 armour and 2 mech_infantrys placed in Shantung
2 armour and 1 mech_infantry placed in French Indo China
3 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,2,4,4
Japanese collect 49 PUs (5 lost to blockades); end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
I’m guessing you forgot to calculate an air-only attack :wink:
it seems i have and/or were u (too) lucky :|
Hey sorry for not playing still.
I ll play in a few days
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Americans
3 submarines moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from Western United States to 91 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 5 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs;
Combat - Americans
kamikaze at okinawa?
Yeah, put 5 kamikazis on the destroyer. I forgot to calc that :roll:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Americans
3 submarines moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from Western United States to 91 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 5 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs;
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 3,5,2,6,1
Battle in 91 Sea Zone
Americans attack with 2 carriers, 4 fighters and 5 transports
Germans defend with 1 submarine; Italians defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 91 Sea Zone, round 2 : 4/4 hits
Germans roll dice for 1 cruiser in 91 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 91 Sea Zone
1 submarine owned by the Germans Submerged
Americans win with 2 carriers, 3 fighters and 5 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 fighter
Battle in Morocco
Battle in Gibraltar
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Germans defend with 1 armour, 2 fighters and 1 harbour
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/6 hits
Germans roll dice for 1 armour and 2 fighters in Gibraltar, round 2 : 2/3 hits
2 fighters owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
Americans win, taking Morocco from Italians, taking Gibraltar from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 armour and 2 fighters
Casualties for Americans: 2 infantry
Battle in 19 Sea Zone
Americans attack with 3 submarines
Japanese defend with 2 battleships, 1 destroyer and 3 transports
Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 destroyer and 3 transports in 19 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 2 battleships, 1 destroyer and 3 transports in 19 Sea Zone, round 3 : 2/3 hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Japanese win with 2 battleships and 3 transports remaining. Battle score for attacker is -10
Casualties for Americans: 3 submarines
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 tactical_bombers moved from Midway to Korea
1 aaGun and 2 infantry moved from Brazil to British Guiana
Place Units - Americans
1 destroyer, 1 submarine and 6 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,2,2,1,2,3,1,5,4,4,5,3,3,6
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Shensi to Anhwe
1 infantry moved from Suiyuyan to Hopei
5 infantry moved from Shensi to Hopei
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Combat Move - British
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 71 Sea Zone to 74 Sea Zone
Purchase Units - British
British buy 1 aaGun, 1 armour, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in 91 Sea Zone
British attack with 1 destroyer and 1 fighter; Americans loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 74 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 74 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 74 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 74 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer in 74 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 destroyer in 74 Sea Zone, round 7 : 1/1 hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 7 : 0/1 hits
1 submarine owned by the Japanese lost in 74 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Neutral_Allies to British
EDIT: Turning off Edit Mode
2 cruisers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 artillery moved from British Somaliland to Ethiopia
2 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Egypt to Alexandria
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Persia
1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Persia
Place Units - British
1 aaGun, 1 armour and 1 infantry placed in Egypt
1 fighter placed in United Kingdom
1 factory_minor placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 infantry
I did not want to submerge the sub in sz 91. The US had nothing that could kill it.