And another 60% battle gone stupidly wrong… wtf is going on with my dice?
8L G40 BM.3 giallo (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
3 infantry moved from Algeria to TunisiaAirborne Attack Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy nothing; Remaining resources: 81 PUs;Combat Move - Germans
1 artillery and 6 infantry moved from Belarus to Bryansk
4 armour and 5 mech_infantrys moved from Poland to Western Ukraine
1 artillery moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
2 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 artillery moved from Volgograd to Samara
1 mech_infantry moved from Kazakhstan to Rostov
1 artillery moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 infantry moved from Vologda to Smolensk
1 infantry moved from Urals to Vologda
2 artilleries and 1 infantry moved from Novgorod to BelarusNon Combat Move - Germans
Turn Complete - Germans
Germans collect 59 PUs; end with 140 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 145 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 147 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 157 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 162 PUs -
take the french save I accidently pushed trough
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 7 artilleries, 6 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
3 mech_infantrys moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
3 tactical_bombers moved from Iraq to Trans-Jordan
2 armour moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 armour moved from Iraq to Trans-Jordan
3 artilleries moved from Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
3 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Samara
1 artillery moved from Samara to Tambov
2 artilleries moved from Volgograd to Rostov
1 mech_infantry moved from Kazakhstan to Northwest Persia
2 mech_infantrys moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
1 artillery and 6 infantry moved from Belarus to Bryansk
2 artilleries and 1 infantry moved from Novgorod to Belarus
4 armour and 5 mech_infantrys moved from Poland to Western Ukraine
2 bombers moved from Ukraine to Russia
2 armour moved from Western Germany to Poland
5 mech_infantrys moved from Western Germany to Poland
4 infantry moved from Northern Italy to Southern Italy
1 armour moved from Southern Italy to Yugoslavia
2 mech_infantrys moved from Southern Italy to YugoslaviaCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 7,8 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Trans-Jordan
Germans attack with 2 armour, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 artillery and 4 infantry
Germans roll dice for 2 armour, 3 mech_infantrys and 3 tactical_bombers in Trans-Jordan, round 2 : 6/8 hits
British roll dice for 1 artillery and 4 infantry in Trans-Jordan, round 2 : 1/5 hits
1 artillery owned by the British, 1 mech_infantry owned by the Germans and 4 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 2 armour, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 4 infantryNon Combat Move - Germans
3 tactical_bombers moved from Trans-Jordan to Northwest Persia
1 aaGun moved from Northern Italy to Southern Italy
2 bombers moved from Russia to Northwest PersiaPlace Units - Germans
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
3 artilleries placed in France
2 armour, 4 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,3,4,1,3,2,5,2,2,5,5,5,6,6,5,4
Germans collect 60 PUs (1 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 0 PUs;
Russians buy nothing; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 3 artilleries, 71 infantry and 1 mech_infantry moved from Russia to Samara
16 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to NovosibirskCombat - Russians
Battle in Samara
Russians attack with 1 armour, 3 artilleries, 87 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 3 artilleries, 87 infantry and 1 mech_infantry in Samara, round 2 : 20/92 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour, 3 artilleries, 87 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Novosibirsk to Samara
2 aaGuns moved from Russia to SamaraTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 34 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
3 tactical_bombers moved from 35 Sea Zone to Celebes
3 fighters moved from 35 Sea Zone to Borneo
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
3 artilleries and 13 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 artillery moved from Manchuria to Jehol
4 infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
1 artillery moved from Anhwe to Hunan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Hunan to Yunnan
1 bomber moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan StateCombat - Japanese
Battle in Borneo
Japanese attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Borneo, round 2 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 0/5 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Celebes, round 3 : 2/5 hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 2 : 0/3 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 3 : 1/3 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 0/2 hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 4 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 bomber moved from Shan State to French Indo China
1 bomber moved from Yunnan to French Indo China
3 fighters moved from Borneo to 35 Sea Zone
3 tactical_bombers moved from Celebes to 35 Sea Zone
1 aaGun moved from Manchuria to JeholPlace Units - Japanese
3 fighters placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 destroyers, 2 fighters, 2 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 marine moved from Egypt to Trans-Jordan
3 artilleries and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 96 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 96 Sea Zone to Trans-Jordan
1 battleship moved from 96 Sea Zone to 98 Sea Zone
4 bombers moved from Anglo Egyptian Sudan to Iraq
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Iraq
1 transport moved from 92 Sea Zone to 88 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
Americans attack with 4 bombers, 2 fighters and 2 tactical_bombers
Germans defend with 3 armour and 1 mech_infantry; Italians defend with 1 factory_minor
Americans roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in Iraq, round 2 : 5/8 hits
Italians roll dice for 3 armour and 1 mech_infantry in Iraq, round 2 : 1/4 hits
1 mech_infantry owned by the Germans, 3 armour owned by the Germans and 1 fighter owned by the Americans lost in Iraq
Americans win with 4 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour and 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in Trans-Jordan
Americans attack with 4 artilleries, 2 fighters, 3 infantry and 1 marine
Germans defend with 2 armour and 2 mech_infantrys
Americans roll dice for 2 battleships and 2 cruisers in Trans-Jordan, round 2 : 4/4 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 1/4 hits
2 mech_infantrys owned by the Germans, 1 infantry owned by the Americans and 2 armour owned by the Germans lost in Trans-Jordan
Americans win, taking Trans-Jordan from Germans with 4 artilleries, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 17
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Guiana: 1 infantry
EDIT: Removing units owned by Americans from 88 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
4 bombers moved from Iraq to Egypt
1 fighter and 2 tactical_bombers moved from Iraq to 98 Sea Zone
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 carrier and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
4 bombers moved from Eastern United States to Gibraltar
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
2 bombers moved from Western United States to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
4 destroyers and 4 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries and 3 mech_infantrys; Remaining resources: 8 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to West India
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to West India
2 fighters and 1 tactical_bomber moved from Burma to Shan State
3 transports moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to Algeria
1 bomber moved from United Kingdom to Gibraltar
1 carrier and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Egypt to Alexandria
British take Alexandria from Italians
3 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from India to West IndiaCombat - British
Battle in West India
British attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in West India, round 2 : 1/3 hits
Italians roll dice for 1 artillery in West India, round 2 : 0/1 hits
1 artillery owned by the Italians lost in West India
British win, taking West India from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Shan State
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to Burma
3 artilleries and 2 infantry moved from India to Burma
1 fighter moved from West India to India
1 aaGun moved from Burma to India
1 armour moved from Burma to India
1 fighter moved from United Kingdom to 91 Sea ZonePlace Units - British
3 mech_infantrys placed in Egypt
3 artilleries placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 fighter and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 fighter and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour, 2 artilleries and 3 infantry moved from Persia to Iraq
1 artillery and 4 infantry moved from Northwest Persia to Iraq
1 armour moved from Bryansk to CaucasusNon Combat Move - Italians
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Tambov to VolgogradPlace Units - Italians
3 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,2,1,3,3,5,1,1,6,1,2,2,3,2,5,2,5,4,1,5,2
Italians collect 24 PUs (1 lost to blockades); end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries and 3 infantry moved from Persia to Northwest Persia
1 armour moved from Bryansk to CaucasusNon Combat Move - Italians
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Tambov to VolgogradPlace Units - Italians
3 infantry placed in Iraq
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,2,2,5,1,4,6,4,3,3,5,4,3,3,1,1,4,5,2,4,3
Italians collect 24 PUs (1 lost to blockades); end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs -
take the last one file please
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine placed in 54 Sea Zone
2 fighters placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns
EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Combat - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 bombers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
1 infantry moved from Vologda to Russia
Germans take Russia from Russians
1 infantry moved from Evenkiyskiy to Urals
2 bombers moved from Northwest Persia to Southern Italy
1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Caucasus to Persia
2 mech_infantrys moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Volgograd to Caucasus
2 artilleries moved from Rostov to Caucasus
3 artilleries moved from Ukraine to Rostov
1 artillery moved from Tambov to Rostov
4 armour, 15 artilleries, 34 infantry and 13 mech_infantrys moved from Bryansk to Rostov
3 infantry moved from Western Ukraine to Bryansk
4 armour and 5 mech_infantrys moved from Western Ukraine to Rostov
2 artilleries moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
2 armour and 5 mech_infantrys moved from Poland to Western Ukraine
1 armour moved from Novgorod to Finland
2 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
2 mech_infantrys moved from Western Germany to Yugoslavia
1 armour moved from Western Germany to Yugoslavia
2 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 artillery moved from France to Northern Italy
1 infantry moved from France to Northern Italy
4 armour and 13 mech_infantrys moved from Rostov to CaucasusCombat - Germans
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 aaGun moved from Smolensk to Bryansk
2 aaGuns moved from Bryansk to RostovPlace Units - Germans
1 submarine placed in 113 Sea Zone
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
2 bombers, 1 fighter and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Samara to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
3 artilleries, 87 infantry and 1 mech_infantry moved from Samara to RussiaCombat - Russians
Battle in Russia
Russians attack with 1 armour, 3 artilleries, 87 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 3 artilleries, 87 infantry and 1 mech_infantry in Russia, round 2 : 19/92 hits
Germans roll dice for 1 infantry in Russia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 armour, 3 artilleries, 87 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Samara to RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 5 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 marine moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
3 fighters moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from French Indo China to Sumatra
1 bomber moved from French Indo China to Java
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 1 marine and 4 submarines moved from 35 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from Americans
1 marine moved from 37 Sea Zone to Malaya
4 infantry moved from French Indo China to Siam
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to French Indo China
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Timguska to Kansu
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Kansu to Tsinghai
1 armour moved from Shensi to Kazakhstan
1 infantry moved from Hunan to Kweichow
1 armour moved from Kweichow to Shensi
3 infantry moved from Timguska to Kansu
3 artilleries and 8 infantry moved from Timguska to Novosibirsk
1 artillery and 3 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangsi to Szechwan
1 fighter moved from Philippines to 44 Sea ZoneCombat - Japanese
Battle in Malaya
Battle in Java
Japanese attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 artillery; ANZAC defend with 1 harbour
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the British lost in Java
Japanese win, taking Malaya from UK_Pacific, taking Java from ANZAC with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 4/8 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Java to Siam
1 bomber moved from Sumatra to Siam
4 fighters moved from 44 Sea Zone to 37 Sea Zone
3 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone
1 aaGun moved from Jehol to Anhwe
1 aaGun moved from Buryatia to Yakut S.S.R.
1 infantry moved from Siberia to Amur
1 infantry moved from French Indo China to Shan State
2 infantry moved from French Indo China to Siam
1 artillery moved from French Indo China to Siam
1 infantry moved from French Indo China to SiamPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
5 fighters placed in JapanTurn Complete - Japanese
Japanese collect 74 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 artilleries, 6 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Egypt to Persia
1 bomber moved from Egypt to Iraq
1 bomber moved from Egypt to Ukraine
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 bombers moved from Caroline Islands to 34 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea ZoneCombat - Americans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Persia causes 4 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 1/1 hits
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in 34 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 34 Sea Zone
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from Persia to Egypt
1 bomber moved from Ukraine to Russia
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
4 transports moved from 98 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
4 artilleries, 2 infantry and 1 marine moved from Trans-Jordan to Egypt
1 fighter moved from 98 Sea Zone to 91 Sea Zone
3 carriers, 1 cruiser and 3 destroyers moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from Burma to 35 Sea Zone
2 bombers moved from 34 Sea Zone to Caroline Islands
4 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Central United States
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 91 Sea Zone to United Kingdom
1 fighter moved from Algeria to 91 Sea Zone
1 bomber moved from Gibraltar to Egypt
1 mech_infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
3 artilleries moved from Trans-Jordan to Egypt
2 fighters moved from Trans-Jordan to Egypt
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from India to Shan StateCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
British attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
British win, taking 44 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 41 Sea Zone to 35 Sea Zone
3 aaGuns, 8 artilleries and 8 infantry moved from Burma to IndiaPlace Units - British
2 fighters placed in United Kingdom
2 infantry and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,2,5,6,2,4,3,4,3,6,1,3,6,5,5,3,1,2,5,6,5,5,2,6,3,5,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 4 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians repair damage of 4x factory_minor; Remaining resources: 26 PUs;
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
2 artilleries and 1 infantry moved from Persia to Eastern Persia
1 armour, 3 artilleries and 7 infantry moved from Northwest Persia to Iraq
1 armour moved from Caucasus to IraqCombat - Italians
Battle in Eastern Persia
Italians attack with 2 artilleries and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 artilleries and 1 infantry in Eastern Persia, round 2 : 1/3 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Italians win, taking Eastern Persia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun moved from Volgograd to CaucasusPlace Units - Italians
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,5,3,5,1,2,1,6,3,1,5,3,2,2,1,5,4,3,1
Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
2 fighters moved from 33 Sea Zone to Philippines
2 fighters moved from 33 Sea Zone to PhilippinesCombat - ANZAC
Battle in Borneo
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking Borneo from Japanese, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Philippines, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Celebes
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from Celebes to 35 Sea Zone
4 fighters moved from Philippines to 35 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Queensland to New South Wales
2 fighters moved from Queensland to 35 Sea Zone
2 aaGuns moved from Queensland to New South Wales
1 submarine moved from 35 Sea Zone to 20 Sea ZonePlace Units - ANZAC
1 battleship placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs