Raimo vs. Bjergmose
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Persia to Russia
1 infantry moved from Egypt to Trans-Jordan
1 aaGun, 2 fighters and 3 infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea ZonePlace Units - ANZAC
1 bomber and 1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5,6,1,5,5,6,6,6,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Southern FranceTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Caucasus
6 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
6 armour moved from Ukraine to Bryansk
4 bombers moved from Ukraine to Russia
1 bomber moved from Western Germany to Caucasus
9 artilleries moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
6 armour and 6 mech_infantrys moved from Archangel to Bryansk
1 fighter and 1 tactical_bomber moved from Poland to BryanskCombat - Germans
Air Battle in Russia -
intercept?
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Yes dem alle.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Caucasus
6 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
6 armour moved from Ukraine to Bryansk
4 bombers moved from Ukraine to Russia
1 bomber moved from Western Germany to Caucasus
9 artilleries moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
6 armour and 6 mech_infantrys moved from Archangel to Bryansk
1 fighter and 1 tactical_bomber moved from Poland to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 4 interceptors out of Russia
Attackers Fire, : 0/4 hits
Defenders Fire, : 1/4 hits
1 bomber owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Bryansk
Germans attack with 16 armour, 9 artilleries, 1 fighter, 1 infantry, 18 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 16 armour, 9 artilleries, 1 fighter, 1 infantry, 18 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 17/46 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 16 armour, 9 artilleries, 1 fighter, 18 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Caucasus to Ukraine
1 bomber moved from Caucasus to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Belarus to Archangel
1 aaGun moved from Belarus to Bryansk
1 artillery moved from France to Western Germany
2 bombers moved from Russia to Ukraine
2 fighters moved from Western Germany to UkrainePlace Units - Germans
3 armour placed in Novgorod
10 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 armour and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Russians roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 armour moved from Kazakhstan to Russia
1 infantry moved from Vologda to Russia
1 aaGun and 1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to HunanPlace Units - Russians
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 42 Sea Zone to 41 Sea Zone
Japanese take 41 Sea Zone from Americans
1 artillery moved from Sumatra to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 38 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Malaya to Shan State
3 fighters moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan StateCombat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 3 fighters and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Shan State, round 2 : 3/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
1 armour owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Japanese
1 tactical_bomber moved from Shan State to 39 Sea Zone
3 fighters moved from Shan State to French Indo China
1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 35 Sea Zone to 33 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
Japanese undo move 2.
1 carrier, 3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,4,3,6,4,2,2,4,5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,4,4,3
Japanese collect 25 PUs (12 lost to blockades); end with 25 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 30 PUs -
scramble og submerge?
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ingen scramble men submerge
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Americans
Americans converts factory_major into different units
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
4 fighters moved from 20 Sea Zone to 6 Sea Zone
2 bombers moved from Kwangsi to 6 Sea Zone
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 transport moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from Algeria to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
Americans take 37 Sea Zone from Japanese
Americans take 41 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from Russia to RostovCombat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Greece
Battle in Holland Belgium
Battle in 6 Sea Zone
Americans attack with 2 bombers, 5 fighters and 5 submarines
Japanese defend with 1 carrier, 3 destroyers and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits
Americans roll dice for 2 bombers and 5 fighters in 6 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 3 destroyers in 6 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 carrier and 1 destroyer in 6 Sea Zone, round 3 : 2/2 hits
2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 20 Sea Zone from Japanese, taking Greece from Italians, taking Holland Belgium from Germans with 2 bombers, 5 fighters and 2 submarines remaining. Battle score for attacker is 22
Casualties for Americans: 3 submarines
Casualties for Japanese: 1 carrier and 3 destroyers
Battle in Rostov
Americans attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 2 : 1/2 hits
Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 1 tactical_bomber owned by the Americans lost in Rostov
retreated to Rostov
Italians win with 1 armour remaining. Battle score for attacker is -7
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 tactical_bomberNon Combat Move - Americans
1 fighter moved from Rostov to Russia
1 armour moved from Morocco to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to Southern France
1 mech_infantry moved from Mexico to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
2 bombers moved from 6 Sea Zone to Jehol
2 carriers moved from 20 Sea Zone to 6 Sea ZonePlace Units - Americans
1 bomber, 2 fighters and 1 infantry placed in Western United States
Americans undo move 1.
1 carrier and 1 destroyer placed in 10 Sea Zone
1 bomber, 1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Southern FranceTurn Complete - Americans
Americans collect 67 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Anhwe to Jehol
2 artilleries moved from Yunnan to Burma
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
2 artilleries and 7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
har du glemt england:)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Kazakhstan to Rostov
1 bomber moved from Egypt to Rostov
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from JapaneseCombat - British
Battle in Rostov
British attack with 1 armour and 1 bomber
Italians defend with 1 armour
British roll dice for 1 armour and 1 bomber in Rostov, round 2 : 1/2 hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits
1 armour owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
1 bomber moved from Rostov to Russia
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Kenya
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Rhodesia to Belgian Congo
2 fighters moved from Southern France to Greece
1 fighter moved from United Kingdom to Southern France
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from Yunnan to Caucasus
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Burma to Shan State
1 armour moved from India to Yunnan
3 infantry moved from India to West IndiaPlace Units - British
1 armour, 1 artillery and 1 mech_infantry placed in Egypt
1 infantry placed in Union of South Africa
1 fighter and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,2,2,6,1
UK_Pacific collect 11 PUs (3 lost to blockades); end with 12 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 17 PUs
Some Units in India change ownership: 1 fighter -
havde rykket england men ikke fået posted :roll:
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Hvad siger du til at vi slutter de her 2 spil og jeg ønsker dig tillykke med sejren, og at vi så starter 2 nye:)
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Lyder fint. Har lige nappet Moskva med tysken.
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Og ikke fordi jeg tæller….men stillingen er 2-0 :mrgreen:
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Haha flot talt :-P
starter du eller skal jeg:)
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Du starter op. Jeg tager en sub i sz91 sz98 og en art i Alexandria.