and yes we’re currently negotiating a 4th game, but this time with some small tweaks we’d like to try out that might make it a bit more interesting and different.
18L Shin Ji(Axis+9) vs Giallo
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
Chinese roll dice for 1 artillery in Kiangsi, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
6 artilleries and 17 infantry moved from Hunan to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 submarines moved from 110 Sea Zone to 92 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to FranceCombat - British
Battle in Southern France
British attack with 1 armour and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour and 1 infantry in Southern France, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Southern France, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in France
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in France, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in France, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in France, round 4 : 1/2 hits
Germans roll dice for 1 mech_infantry in France, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in France
British win, taking France from Germans, taking Southern France from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 aaGun moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
4 infantry moved from Iraq to Northwest Persia
3 artilleries moved from Trans-Jordan to Iraq
5 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
3 infantry moved from Persia to Northwest Persia
3 aaGuns, 1 artillery and 8 infantry moved from Hunan to Yunnan
2 battleships, 2 carriers, 2 cruisers and 2 fighters moved from 80 Sea Zone to 39 Sea Zone
3 fighters moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to 39 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 armour and 1 infantry moved from 92 Sea Zone to AlgeriaPlace Units - British
3 infantry placed in Iraq
3 artilleries placed in Persia
3 mech_infantrys placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
3 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 3 artilleries and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
4 artilleries and 4 infantry moved from Northern Italy to FranceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour; French defend with 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
French roll dice for 1 armour in Southern France, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 armour in Southern France, round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Italians lost in Southern France
French win with 1 armour remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in France
Italians attack with 4 artilleries and 4 infantry
British defend with 1 artillery and 1 infantry; French defend with 1 airfield and 1 factory_minor
Italians roll dice for 4 artilleries and 4 infantry in France, round 2 : 4/8 hits, 2.67 expected hits
French roll dice for 1 artillery and 1 infantry in France, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in France
Italians destroys 0PUs while taking French capital
Italians win, taking France from French with 4 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
2 fighters and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 0.33
French : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 50 Sea Zone
2 fighters moved from Egypt to Persia
2 fighters moved from Persia to Eastern PersiaNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 50 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 aaGuns, 1 artillery, 2 fighters and 3 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Combat Move - French
2 artilleries and 6 infantry moved from Normandy Bordeaux to France
1 armour moved from Normandy Bordeaux to FranceCombat - French
Battle in France
French attack with 1 armour, 2 artilleries and 6 infantry
Italians defend with 1 airfield, 4 artilleries, 1 factory_minor and 3 infantry
French roll dice for 1 armour, 2 artilleries and 6 infantry in France, round 2 : 3/9 hits
Italians roll dice for 4 artilleries and 3 infantry in France, round 2 : 2/7 hits
2 infantry owned by the French and 3 infantry owned by the Italians lost in France
French roll dice for 1 armour, 2 artilleries and 4 infantry in France, round 3 : 2/7 hits
Italians roll dice for 4 artilleries in France, round 3 : 2/4 hits
2 infantry owned by the French and 2 artilleries owned by the Italians lost in France
French roll dice for 1 armour, 2 artilleries and 2 infantry in France, round 4 : 2/5 hits
Italians roll dice for 2 artilleries in France, round 4 : 0/2 hits
2 artilleries owned by the Italians lost in France
French win, taking France from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 13
Casualties for French: 4 infantry
Casualties for Italians: 4 artilleries and 3 infantryNon Combat Move - French
Turn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
French collect 18 PUs (1 lost to blockades); end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 81 PUs;
Germans buy 9 armour and 2 bombers; Remaining resources: 3 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Normandy Bordeaux
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
Germans take Volgograd from Russians
8 armour and 7 mech_infantrys moved from Tambov to Volgograd
8 armour and 6 mech_infantrys moved from Samara to Volgograd
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
2 fighters moved from Western Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
6 fighters moved from 113 Sea Zone to France
1 submarine moved from 113 Sea Zone to 109 Sea Zone
7 mech_infantrys moved from Western Germany to Southern Italy
8 armour, 6 artilleries, 1 infantry and 8 mech_infantrys moved from Western Germany to France
2 artilleries and 2 infantry moved from Germany to Western GermanyCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter
British defend with 2 aaGuns; French defend with 1 airfield, 1 factory_minor and 1 harbour
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
2 aaGuns owned by the British lost in Normandy Bordeaux
Germans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 2 aaGuns
Battle in Holland Belgium
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 aaGun; Americans defend with 1 artillery
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 aaGun and 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 4 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 5 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun
Casualties for Americans: 1 artillery
Battle in France
Germans attack with 8 armour, 6 artilleries, 6 fighters, 1 infantry and 8 mech_infantrys
French defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor and 2 infantry
Germans roll dice for 8 armour, 6 artilleries, 6 fighters, 1 infantry and 8 mech_infantrys in France, round 2 : 10/29 hits, 11.50 expected hits
French roll dice for 1 armour, 2 artilleries and 2 infantry in France, round 2 : 2/5 hits, 1.83 expected hits
1 infantry owned by the Germans, 1 armour owned by the French, 2 infantry owned by the French, 1 mech_infantry owned by the Germans and 2 artilleries owned by the French lost in France
Germans destroys 18PUs while taking French capital
Germans win, taking France from French with 8 armour, 6 artilleries, 6 fighters and 7 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for French: 1 armour, 2 artilleries and 2 infantry
Battle in Southern France
Germans attack with 2 fighters and 2 mech_infantrys
British defend with 1 armour; French defend with 1 factory_minor and 1 harbour
Germans roll dice for 2 fighters and 2 mech_infantrys in Southern France, round 2 : 2/4 hits, 1.33 expected hits
French roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Southern France
Germans win, taking Southern France from French with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Germans
6 fighters moved from France to Southern Italy
2 fighters moved from Southern France to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Russia
3 armour placed in Novgorod
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUsCombat Hit Differential Summary :
Germans : -2.33
French : -0.33
Americans : -0.33
AA fire in Normandy Bordeaux : : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - Russians
5 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Northwest Persia to IndiaNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 carriers, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
2 artilleries moved from Shantung to Anhwe
1 mech_infantry moved from Timguska to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 armour and 1 mech_infantry moved from Manchuria to Anhwe
6 armour moved from Shantung to Kweichow
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Philippines to KiangsiCombat - Japanese
Battle in Hunan
Japanese attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Hunan
Japanese win, taking Hunan from Chinese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Kwangtung
Battle in Shan State
Battle in Kiangsi
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kiangsi, round 2 : 1/4 hits, 2.00 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kwangtung from UK_Pacific, taking Shan State from UK_Pacific, taking Kiangsi from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
2 bombers moved from Kiangsi to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from Philippines to 37 Sea ZonePlace Units - Japanese
3 carriers placed in 37 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 fighters
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Chinese : -0.33
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 fighters moved from 92 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Algeria to 92 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
6 fighters moved from United Kingdom to 109 Sea Zone
1 battleship, 4 carriers and 2 cruisers moved from 92 Sea Zone to 99 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
3 bombers moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 armour moved from Egypt to Iraq
1 bomber moved from Persia to SzechwanCombat - Americans
Battle in Greece
Battle in Iwo Jima
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 109 Sea Zone, round 2 : 3/7 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking Greece from Germans, taking Iwo Jima from Japanese, taking 109 Sea Zone from Neutral with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 98 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 16 Sea Zone
Americans attack with 3 bombers and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers and 2 fighters in 16 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 cruiser and 3 destroyers moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 fighters moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to Midway
3 bombers moved from 16 Sea Zone to Midway
1 bomber moved from Szechwan to Burma
4 bombers moved from Persia to Egypt
6 fighters moved from 109 Sea Zone to United Kingdom
3 fighters moved from 98 Sea Zone to 99 Sea ZonePlace Units - Americans
2 destroyers placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
3 artilleries and 3 infantry placed in Central United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in SzechwanCombat - Chinese
Chinese creates battle in territory SzechwanNon Combat Move - Chinese
8 artilleries and 18 infantry moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Kwangsi
2 infantry placed in Yunnan
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 1 aaGun, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns and 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Crete
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Germans
3 mech_infantrys moved from Egypt to Iraq
5 armour, 6 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
3 artilleries and 2 infantry moved from Persia to Iraq
2 battleships, 2 carriers and 2 cruisers moved from 39 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
2 fighters moved from 39 Sea Zone to Shan State
1 bomber moved from India to Hunan
1 infantry moved from Yunnan to Hunan
1 bomber moved from Northwest Persia to Volgograd
1 infantry moved from Yunnan to Shan StateCombat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Crete
Battle in Hunan
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Crete from Italians with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Hunan to India
3 aaGuns, 1 artillery and 6 infantry moved from Yunnan to Burma
3 fighters and 1 tactical_bomber moved from Shan State to India
1 bomber moved from Volgograd to IraqPlace Units - British
3 mech_infantrys placed in Egypt
3 infantry placed in Persia
3 infantry placed in Iraq
1 aaGun and 1 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
2 aaGuns and 1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,4,2,5,6,5,2,4,1,6,2,6,6,6,6,6,5
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 aaGuns and 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,3,3,1
Italians collect 1 PU (10 lost to blockades); end with 1 PUCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from Eastern Persia to IndiaNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Germans
Germans buy 8 infantry, 2 marines and 9 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from French
17 armour and 13 mech_infantrys moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
3 armour moved from Russia to Volgograd
3 armour moved from Novgorod to BryanskCombat - Germans
Battle in Caucasus
Germans attack with 20 armour and 13 mech_infantrys
British defend with 1 infantry
Germans roll dice for 20 armour and 13 mech_infantrys in Caucasus, round 2 : 10/33 hits, 12.17 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 20 armour and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
9 fighters moved from Southern Italy to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
6 artilleries moved from France to Western Germany
1 armour moved from France to Western Germany
7 armour and 7 mech_infantrys moved from France to Yugoslavia
2 mech_infantrys moved from Southern France to Yugoslavia
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
8 infantry and 2 marines placed in Western Germany
9 transports placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Germans collect 64 PUs (3 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUsCombat Hit Differential Summary :
Germans : -2.17
British : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Germans
Germans buy 8 infantry, 2 marines and 9 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from French
17 armour and 13 mech_infantrys moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
3 armour moved from Russia to Volgograd
3 armour moved from Novgorod to BryanskCombat - Germans
Battle in Caucasus
Germans attack with 20 armour and 13 mech_infantrys
British defend with 1 infantry
Germans roll dice for 20 armour and 13 mech_infantrys in Caucasus, round 2 : 10/33 hits, 12.17 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 20 armour and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
9 fighters moved from Southern Italy to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
6 artilleries moved from France to Western Germany
1 armour moved from France to Western Germany
7 armour and 7 mech_infantrys moved from France to Yugoslavia
2 mech_infantrys moved from Southern France to Yugoslavia
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
8 infantry and 2 marines placed in Western Germany
9 transports placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Germans collect 64 PUs (3 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -2.17
British : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - Russians
5 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from India to Iraq
1 armour moved from Burma to India
1 mech_infantry moved from Burma to IndiaNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 5 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
25 armour, 2 artilleries and 1 mech_infantry moved from Kweichow to Yunnan
1 armour moved from Anhwe to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Sikang to Szechwan
1 mech_infantry moved from Tsinghai to Szechwan
1 infantry moved from Shensi to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Manchuria to Chahar
1 artillery moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Hunan
2 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Manchuria to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 35 Sea Zone to 17 Sea Zone
2 bombers moved from Philippines to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
2 infantry moved from Kiangsu to Kiangsi
3 fighters and 2 tactical_bombers moved from Malaya to Szechwan
4 fighters and 2 tactical_bombers moved from Malaya to Shan State
8 fighters moved from 37 Sea Zone to KwangsiCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 cruiser, 4 destroyers and 1 transport; ANZAC defend with 1 cruiser
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Americans roll dice for 2 cruisers, 4 destroyers and 1 transport in 17 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Japanese
2 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 17 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer and 1 transport in 17 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Americans roll dice for 2 cruisers, 2 destroyers and 1 transport in 17 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits
2 bombers owned by the Japanese and 2 destroyers owned by the Americans lost in 17 Sea Zone
1 transport owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese retreated to 6 Sea Zone
Americans win with 2 cruisers and 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 4 destroyers
Casualties for Japanese: 2 bombers and 1 cruiser
Battle in Shan State
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/8 hits, 4.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 26 armour, 2 artilleries and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 26 armour, 2 artilleries and 2 mech_infantrys in Yunnan, round 2 : 12/30 hits, 14.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 26 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 8 fighters and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 8 fighters and 3 infantry in Kwangsi, round 2 : 6/12 hits, 5.00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 8 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 4/7 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Szechwan to Kweichow
1 aaGun moved from Kweichow to Yunnan
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
1 battleship, 4 carriers, 1 cruiser and 2 transports moved from 37 Sea Zone to 20 Sea Zone
8 fighters moved from Kwangsi to 20 Sea Zone
4 fighters and 2 tactical_bombers moved from Shan State to KwangtungPlace Units - Japanese
5 fighters placed in Japan
1 infantry and 2 mech_infantrys placed in Japan
2 armour and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans : -0.00
Chinese : -0.67
UK_Pacific : -0.33
Japanese : -2.67 -
I have to think this trough a bit, that wasn’t so smart to leave london that exposed
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You are in a tough position right now.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 bombers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from Eastern United States to Gibraltar
1 armour, 2 artilleries and 2 infantry moved from Greece to 99 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 99 Sea Zone to 94 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 3 fighters moved from 99 Sea Zone to 94 Sea Zone
4 bombers moved from Egypt to Gibraltar
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Burma to Trans-Jordan
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone