I shouldn’t have said imminent. I’m trying new things, and it’s almost dinner time, but I’ll have it before long
2018 G40 Marsh (Axis) vs Majikforce (Allies +25)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
2 fighters moved from 95 Sea Zone to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from FrenchCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 carrier, 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
2 aaGuns, 1 armour and 4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 1.33
British : -0.33 -
@Marshmallow:
We gots a problem here, as you haven’t been asking for intercept and scramble orders. I absolutely would have intercepted in W Germany to clean out remaining US air units in Europe, but you never asked.
Next time please ask even if you think the answer will be no.
Sorry I didn’t think you would intercept since you had no chance at my bombers. And would like to keep your fighters for attacking and ground defense You didn’t have any scramble decisions that turn. I’d be more than happy to roll out the intercept battle if you would like to.
No need this time.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
2 fighters moved from 95 Sea Zone to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from FrenchCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 carrier, 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
2 aaGuns, 1 armour and 4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Western Germany: 1 fighter
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 1.33
British : -0.33 -
@Marshmallow:
@Marshmallow:
We gots a problem here, as you haven’t been asking for intercept and scramble orders. I absolutely would have intercepted in W Germany to clean out remaining US air units in Europe, but you never asked.
Next time please ask even if you think the answer will be no.
Sorry I didn’t think you would intercept since you had no chance at my bombers. And would like to keep your fighters for attacking and ground defense You didn’t have any scramble decisions that turn. I’d be more than happy to roll out the intercept battle if you would like to.
No need this time.
I see you also assumed no scramble into sea zone 112 which would have turned your 100% battle into a 31% battle. I can’t think of any justification for making that assumption.
In the interest of moving forward I’m just going to ignore this, but please don’t make any more assumptions about intercepts and scrambling in this game. Ask each time.
Marsh
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Again I didn’t ask for scramble decisions because you did not have the ability to scramble since I bombed your air base. I would never assume no scramble with those kind of odds! I do apologize for not asking for intercept but I think I explained my reasoning in an earlier post. But going forward I will honor your wishes and ask for all scrambles and intercepts. Cheers! And game on!
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Yep, you’re right – no scramble without base. I realized that about ten minutes later.
Work turns your brain to mush :(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to South Australia
2 armour moved from New South Wales to South AustraliaPlace Units - ANZAC
1 artillery and 2 mech_infantrys placed in New South Wales
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsPurchase Units - French
French buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - French
2 infantry moved from France to Southern France
1 fighter moved from France to Southern FranceCombat - French
Battle in Southern France
French attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
French roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
French win, taking Southern France from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - French
1 mech_infantry moved from Normandy Bordeaux to France
1 fighter moved from Southern France to FrancePlace Units - French
1 artillery and 2 infantry placed in France
1 armour placed in Normandy BordeauxTurn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
French collect 16 PUs (1 lost to blockades); end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x airfield, 4x factory_major; Remaining resources: 49 PUs;
Germans buy 1 fighter, 11 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Denmark to Western Germany
1 fighter and 4 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 bomber moved from Western Germany to Bryansk
2 fighters and 5 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Southern France
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Western Germany to Holland Belgium
8 armour moved from Kazakhstan to Volgograd
16 armour moved from Kazakhstan to CaucasusCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bryansk, round 2 : 3/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Volgograd
Germans attack with 8 armour and 1 infantry
Russians defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 8 armour and 1 infantry in Volgograd, round 2 : 3/9 hits, 4.17 expected hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 2/3 hits, 1.17 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 7 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Battle in Caucasus
Germans attack with 16 armour and 1 infantry
British defend with 1 armour, 1 infantry and 1 mech_infantry
Germans roll dice for 16 armour and 1 infantry in Caucasus, round 2 : 8/17 hits, 8.17 expected hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 16 armour remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Battle in Southern France
Germans attack with 1 fighter and 2 infantry
French defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits
French roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Southern France
Germans roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
French roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Southern France
retreated to Southern France
French win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for French: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 6 infantry
British defend with 2 artilleries and 2 infantry
Germans roll dice for 2 fighters and 6 infantry in Holland Belgium, round 2 : 1/8 hits, 2.00 expected hits
British roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 2 fighters and 6 infantry in Holland Belgium, round 3 : 1/8 hits, 2.00 expected hits
British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 2 fighters and 5 infantry in Holland Belgium, round 4 : 2/7 hits, 1.83 expected hits
British roll dice for 2 artilleries in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters and 5 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in Belarus
Germans attack with 1 fighter and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter and 4 infantry in Belarus, round 2 : 0/5 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter and 3 infantry in Belarus, round 4 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Belarus to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Southern France to Western Germany
6 infantry moved from Germany to Western Germany
1 bomber moved from Bryansk to Novgorod
1 aaGun moved from Rostov to CaucasusPlace Units - Germans
1 submarine placed in 112 Sea Zone
10 infantry placed in Germany
Germans undo move 2.
1 fighter placed in Germany
2 infantry placed in Ukraine
3 infantry placed in Novgorod
5 infantry placed in Western Germany
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Ukraine: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : -3.50
British : -2.00
French : 0.67
Russians : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
3 infantry moved from Russia to Bryansk
3 fighters moved from Russia to Bryansk
1 artillery moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 3 fighters and 3 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 artillery, 3 fighters and 3 infantry in Bryansk, round 2 : 1/7 hits
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Bryansk, round 3 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 3 fighters in Bryansk, round 4 : 3/4 hits
Germans roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Russians
1 artillery moved from Vologda to Russia
3 fighters moved from Bryansk to Russia
1 infantry moved from Russia to TambovPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Novosibirsk to Samara
1 armour moved from Archangel to Vologda
Japanese take Vologda from Russians
1 armour moved from Vologda to Samara
1 armour moved from Archangel to Urals
1 armour moved from Archangel to Smolensk
Japanese take Smolensk from Russians
1 armour moved from Smolensk to Belarus
4 armour moved from Archangel to Novosibirsk
1 infantry moved from Timguska to Urals
3 mech_infantrys moved from Kansu to Novosibirsk
3 mech_infantrys moved from Kweichow to Kansu
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Eastern Persia to Persia
Japanese take Persia from British
1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
3 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Caucasus
1 tactical_bomber moved from Germany to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 bomber moved from Amur to Urals
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 46 Sea Zone to 49 Sea Zone
5 fighters and 5 tactical_bombers moved from 46 Sea Zone to 49 Sea Zone
2 battleships, 5 carriers and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from Japan to 17 Sea ZoneCombat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
Americans defend with 1 carrier
Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 49 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits
Americans roll dice for 1 carrier in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 49 Sea Zone
Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 carrier
Casualties for Japanese: 1 destroyer
Battle in Urals
Japanese attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Urals, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 battleship
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 battleship in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 battleship
Casualties for Japanese: 1 submarine
Battle in Samara
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 4 fighters in 17 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 carriers moved from 6 Sea Zone to 33 Sea Zone
4 fighters moved from 17 Sea Zone to 33 Sea Zone
5 fighters and 5 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 25 Sea Zone to Japan
2 fighters moved from 25 Sea Zone to 6 Sea Zone
5 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 bomber moved from Urals to Novosibirsk
1 aaGun moved from Jehol to ManchuriaPlace Units - Japanese
1 artillery and 1 infantry placed in India
1 transport placed in 39 Sea Zone
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 87 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
Americans : 0.83
Russians : -0.67
Japanese : 1.17 -
I’m gonna finally concede this one. Too many bad dice on the Atlantic side the last couple of turns and I have no answer for the mighty rising sun empire. I kept wanting to do the neutral crush but I missed my window and could never attempt it without to much risk. Nice work! I still think BM is a way better version of this game and while not totally balanced its makes for a much better game without some of the flaws inherent in this version. ex. capital plundering. It’s such an advantage for the axis in Vanilla. You should turn to the dark side :wink:! Good game. I had fun. Be well. Gonna finish up my other games and take a break for a while.
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Thanks for the game. I enjoyed your European effort and your Russia recapture. You’re correct that oob is unbalanced, and if BM were purely an effort to balance out of box instead of add new mechanisms and rules I would probably enjoy it more. I’ll refrain from soapboxing further.
I missed an opportunity on J13 to guarantee a win on J14. Was kicking myself for that.
Please let me know when you’re interested in another game!