Odonis (allies) vs Simon33 (axis) BM3 G40L18

  • '19 '17 '16

    Wow. That was a major miscalculation in Belarus.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters moved from Japan to 35 Sea Zone
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 mech_infantry moved from Yunnan to Burma
                1 infantry moved from Suiyuyan to Chahar
                2 mech_infantrys moved from Kiangsu to Anhwe
                1 mech_infantry moved from Hunan to Burma
                1 mech_infantry moved from Kweichow to Chahar

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Japanese roll dice for 2 mech_infantrys in Anhwe, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 4 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                    Chinese win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Chahar
                    Japanese attack with 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 armour and 4 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour and 4 mech_infantrys in Burma, round 2 :  1/5 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 35 Sea Zone
                    Japanese attack with 2 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 35 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 fighters moved from 35 Sea Zone to Philippines
                1 infantry moved from Kansu to Suiyuyan
                1 mech_infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Kiangsu to Hunan

    Place Units - Japanese
                1 infantry and 2 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                3 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
                Japanese collect 51 PUs; end with 51 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs

    triplea_41332_Jap6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Novgorod
                1 armour, 3 fighters and 1 mech_infantry moved from Finland to Novgorod
                1 artillery and 1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa

    Combat - Americans
                Battle in Okinawa
                Battle in Novgorod
                    Americans attack with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry
                    Germans defend with 1 aaGun, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 2 tactical_bombers
                        AA fire in Novgorod : 1/3 hits, 0.50 expected hits
                        1 fighter owned by the Americans lost in Novgorod
                        Americans roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Novgorod, round 2 : 2/5 hits, 2.33 expected hits
                        Germans roll dice for 1 aaGun, 3 armour and 2 tactical_bombers in Novgorod, round 2 : 1/5 hits, 2.50 expected hits
                        1 aaGun owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Americans lost in Novgorod
                        Americans roll dice for 1 armour, 1 bomber and 2 fighters in Novgorod, round 3 : 2/4 hits, 2.17 expected hits
                        Germans roll dice for 2 armour and 2 tactical_bombers in Novgorod, round 3 : 2/4 hits, 2.00 expected hits
                        2 armour owned by the Germans, 1 armour owned by the Americans and 1 fighter owned by the Americans lost in Novgorod
                        Americans roll dice for 1 bomber and 1 fighter in Novgorod, round 4 : 1/2 hits, 1.17 expected hits
                        Germans roll dice for 2 tactical_bombers in Novgorod, round 4 : 1/2 hits, 1.00 expected hits
                        1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in Novgorod
                        Americans roll dice for 1 bomber in Novgorod, round 5 : 0/1 hits, 0.67 expected hits
                        Germans roll dice for 1 tactical_bomber in Novgorod, round 5 : 1/1 hits, 0.50 expected hits
                        1 bomber owned by the Americans lost in Novgorod
                    Germans win, taking Okinawa from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -18
                    Casualties for Germans: 1 aaGun, 3 armour and 1 tactical_bomber
                    Casualties for Americans: 1 armour, 1 bomber, 3 fighters and 1 mech_infantry

    Non Combat Move - Americans
                3 transports moved from 123 Sea Zone to 106 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to Quebec
                4 submarines moved from 25 Sea Zone to 19 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 25 Sea Zone to 6 Sea Zone
                2 fighters moved from Midway to 6 Sea Zone
                1 carrier moved from 33 Sea Zone to 6 Sea Zone
                2 destroyers moved from 33 Sea Zone to 6 Sea Zone
                1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Midway
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway

    Place Units - Americans
                3 armour placed in Norway
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 carrier and 1 destroyer placed in 101 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
                1 fighter and 1 infantry moved from Sikang to Shensi
                1 infantry moved from Tsinghai to Shensi
                3 infantry moved from Szechwan to Yunnan
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese
                Chinese creates battle in territory Kansu
                Battle in Yunnan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese retreated to Szechwan
                    Japanese win, taking Kansu from Japanese with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Sikang

    Place Units - Chinese
                1 infantry placed in Jehol
                Chinese undo move 1.
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery, 2 fighters and 1 infantry moved from India to Burma
                1 bomber moved from Persia to Burma
                3 artilleries, 5 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Combat - British
                Battle in Morocco
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/10 hits, 3.00 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
                        1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British win, taking Morocco from Germans, taking Anglo Egyptian Sudan from Italians with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Burma
                    British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    Japanese defend with 1 armour and 3 mech_infantrys
                        British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Burma, round 2 : 3/5 hits, 2.33 expected hits
                        Japanese roll dice for 1 armour and 3 mech_infantrys in Burma, round 2 : 2/4 hits, 1.50 expected hits
                        3 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                    retreated to Burma
                    Japanese win with 1 armour remaining. Battle score for attacker is 5
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Japanese: 3 mech_infantrys

    Non Combat Move - British
                1 bomber and 2 fighters moved from Burma to India
                1 armour and 1 artillery moved from Iraq to Persia
                1 infantry moved from Nigeria to French Equatorial Africa
                1 fighter moved from French West Africa to Belgian Congo
                1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
                1 artillery, 1 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
                1 aaGun, 1 fighter and 2 infantry moved from United Kingdom to Scotland

    Place Units - British
                1 destroyer and 1 transport placed in 109 Sea Zone
                1 artillery and 1 fighter placed in United Kingdom
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 41 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 1 artillery and 2 infantry

    Combat Hit Differential Summary :

    Germans : -1.00
        British : 0.67
        Italians : 0.33
        Americans : -1.33
        Chinese : -1.33
        Japanese : 1.83
        AA fire in Novgorod : : 0.50

    triplea_41332_UK_6.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour, 3 artilleries, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Syria to Iraq
                      Italians take Iraq from British
                1 submarine moved from 95 Sea Zone to 91 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Italians lost in 91 Sea Zone
                    British win with 1 transport remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                2 transports moved from 99 Sea Zone to 97 Sea Zone
                1 destroyer moved from 99 Sea Zone to 97 Sea Zone
                2 fighters moved from Southern Italy to Egypt
                2 infantry and 2 mech_infantrys moved from Syria to Iraq
                1 armour moved from Syria to Iraq
                1 artillery and 3 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Trans-Jordan to Egypt

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                2 artilleries placed in Southern Italy
                1 armour, 1 artillery and 1 mech_infantry placed in Egypt
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_41332_Ita6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
                1 marine moved from Celebes to 44 Sea Zone
                1 cruiser and 1 marine moved from 44 Sea Zone to 41 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 artillery, 1 infantry and 1 marine
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
                        ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
                        Japanese roll dice for 1 armour in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Japanese lost in Sumatra
                    ANZAC win, taking Sumatra from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - ANZAC
                1 destroyer moved from 45 Sea Zone to 41 Sea Zone
                1 fighter and 1 infantry moved from New South Wales to Queensland
                1 fighter moved from Caroline Islands to Guam

    Place Units - ANZAC
                1 carrier and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -0.50
        Japanese : -0.50

    triplea_41332_Fre6.tsvg

  • '19 '17 '16

    Bump #1

  • '20 '19 '18 '15 '13

    Sorry - on vacation and back on the 21st.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 mech_infantrys moved from Eastern Poland to Western Ukraine
                6 armour and 4 mech_infantrys moved from Belarus to Karelia
                1 tactical_bomber moved from Novgorod to Karelia
                2 mech_infantrys moved from Poland to Western Ukraine
                2 artilleries moved from Belarus to Archangel
                2 artilleries moved from Belarus to Smolensk
                1 artillery moved from Belarus to Archangel
                1 fighter moved from Western Germany to Karelia

    Combat - Germans
                Battle in Karelia
                    Germans attack with 6 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 artilleries and 4 infantry
                        Germans roll dice for 6 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Karelia, round 2 :  8/12 hits
                        Russians roll dice for 4 artilleries and 4 infantry in Karelia, round 2 :  2/8 hits
                        4 infantry owned by the Russians, 4 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Karelia
                    Germans win, taking Karelia from Russians with 6 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 4 artilleries and 4 infantry
                Battle in Western Ukraine
                    Germans attack with 8 mech_infantrys
                    Russians defend with 1 artillery
                        Germans roll dice for 8 mech_infantrys in Western Ukraine, round 2 :  2/8 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 8 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Archangel
                    Germans attack with 3 artilleries
                    Russians defend with 1 infantry
                        Germans roll dice for 3 artilleries in Archangel, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Germans roll dice for 3 artilleries in Archangel, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 2 artilleries remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 2 artilleries
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries in Smolensk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 aaGuns moved from Belarus to Novgorod
                1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
                1 mech_infantry moved from Poland to Western Ukraine
                5 mech_infantrys moved from Germany to Eastern Poland
                2 artilleries and 2 infantry moved from Germany to Poland
                1 artillery and 1 infantry moved from Western Germany to Northern Italy
                1 mech_infantry moved from Southern France to Western Germany
                1 cruiser and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 carrier and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
                1 carrier and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Germans
                3 armour placed in Novgorod
                3 armour and 4 mech_infantrys placed in Germany
                1 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    triplea_41332_Ger7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 5 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Western Ukraine
                2 artilleries, 3 fighters and 4 infantry moved from Ukraine to Western Ukraine
                12 artilleries and 11 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 12 artilleries and 11 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 12 artilleries and 11 infantry in Smolensk, round 2 : 7/23 hits, 7.67 expected hits
                        Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 12 artilleries and 10 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 2 artilleries, 3 fighters and 6 infantry
                    Germans defend with 9 mech_infantrys
                        Russians roll dice for 2 artilleries, 3 fighters and 6 infantry in Western Ukraine, round 2 : 5/11 hits, 3.50 expected hits
                        Germans roll dice for 9 mech_infantrys in Western Ukraine, round 2 : 3/9 hits, 3.00 expected hits
                        3 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Western Ukraine
                        Russians roll dice for 2 artilleries, 3 fighters and 3 infantry in Western Ukraine, round 3 : 4/8 hits, 3.00 expected hits
                        Germans roll dice for 4 mech_infantrys in Western Ukraine, round 3 : 0/4 hits, 1.33 expected hits
                        4 mech_infantrys owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 2 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 27
                    Casualties for Germans: 9 mech_infantrys
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                6 infantry moved from Rostov to Caucasus
                3 fighters moved from Western Ukraine to Ukraine

    Place Units - Russians
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                4 artilleries, 3 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs

    Combat Hit Differential Summary :

    Germans : -0.67
        Russians : 1.83

    triplea_41332_Rus7.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Japan to 19 Sea Zone
                2 fighters moved from Philippines to Shantung
                1 mech_infantry moved from Kiangsu to Anhwe
                      Japanese take Anhwe from Chinese
                2 mech_infantrys moved from Kiangsu to Shantung
                2 mech_infantrys moved from French Indo China to Szechwan
                1 mech_infantry moved from Yunnan to Szechwan
                1 armour moved from Burma to Szechwan
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 4 submarines and 1 transport
                    4 submarines owned by the Americans Submerged
                        Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Shantung
                    Japanese attack with 2 fighters and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 2 mech_infantrys in Shantung, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour and 3 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 3 mech_infantrys in Szechwan, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 infantry moved from French Indo China to Yunnan
                2 fighters moved from Shantung to Kiangsu
                1 fighter moved from 19 Sea Zone to Japan
                5 infantry moved from Korea to Amur
                1 aaGun moved from Korea to Amur
                3 infantry moved from Korea to Amur

    Place Units - Japanese
                3 fighters placed in Japan
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery and 2 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 16
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,4,4,1,5,3,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,4,6,6,4,4,3,3,3,3,2
                Japanese collect 30 PUs (16 lost to blockades); end with 30 PUs

    triplea_41332_Jap7.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 2 destroyers, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 5 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 19 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from Midway to 6 Sea Zone
                1 artillery and 1 infantry moved from Jehol to Anhwe
                1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
                2 fighters moved from 6 Sea Zone to Shantung

    Combat Hit Differential Summary :

    triplea_41332_Ame7.tsvg

  • '19 '17 '16

    Scramble and Kamikaze SZ6?

  • '20 '19 '18 '15 '13

    kk but no Scramble

    1 on each DD
    3 on 1 CV

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 2 destroyers, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 5 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 19 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from Midway to 6 Sea Zone
                1 artillery and 1 infantry moved from Jehol to Anhwe
                1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
                2 fighters moved from 6 Sea Zone to Shantung

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 5,1,3
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Battle in Korea
                Battle in Shantung
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 2 mech_infantrys
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Shantung, round 2 : 2/4 hits, 1.67 expected hits
                        Japanese roll dice for 2 mech_infantrys in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                        2 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
                    Americans win, taking Korea from Japanese, taking Shantung from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Anhwe
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                    Americans win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Americans
                2 fighters moved from Shantung to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 carrier and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 35 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to Midway
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 carrier moved from 6 Sea Zone to 25 Sea Zone
                1 artillery moved from Finland to Norway
                3 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to Quebec
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 armour and 1 mech_infantry placed in Norway
                2 destroyers and 1 transport placed in 10 Sea Zone
                1 artillery, 3 fighters and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 1 infantry moved from Sikang to Szechwan
                4 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 armour and 3 mech_infantrys
                        Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 1/6 hits, 1.33 expected hits
                        Japanese roll dice for 1 armour and 3 mech_infantrys in Szechwan, round 2 : 0/4 hits, 1.50 expected hits
                        1 mech_infantry owned by the Japanese lost in Szechwan
                        Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 3 : 2/6 hits, 1.33 expected hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Szechwan, round 3 : 1/3 hits, 1.17 expected hits
                        2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 4 : 1/5 hits, 1.17 expected hits
                        Japanese roll dice for 1 armour in Szechwan, round 4 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 15
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour and 3 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Shensi
                1 infantry moved from Kansu to Shensi

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 bomber and 2 fighters moved from India to Iraq
                2 armour, 2 artilleries and 2 infantry moved from Persia to Iraq
                1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - British
                Battle in Normandy Bordeaux
                Battle in Iraq
                    British attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry
                    Italians defend with 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys
                        British roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Iraq, round 2 : 3/9 hits, 4.00 expected hits
                        Italians roll dice for 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys in Iraq, round 2 : 3/10 hits, 3.50 expected hits
                        1 artillery owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Iraq
                        British roll dice for 2 armour, 1 artillery, 1 bomber and 2 fighters in Iraq, round 3 : 4/6 hits, 3.00 expected hits
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Iraq, round 3 : 2/7 hits, 2.50 expected hits
                        1 mech_infantry owned by the Italians, 1 artillery owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Iraq
                        British roll dice for 1 armour, 1 bomber and 2 fighters in Iraq, round 4 : 3/4 hits, 2.17 expected hits
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Iraq, round 4 : 1/3 hits, 1.17 expected hits
                        1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Iraq
                    British win, taking Normandy Bordeaux from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
                    Casualties for British: 2 armour, 2 artilleries and 2 infantry
                    Casualties for Italians: 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys

    Non Combat Move - British
                1 battleship, 1 carrier and 2 cruisers moved from 81 Sea Zone to 80 Sea Zone
                1 bomber moved from Iraq to West India
                2 fighters moved from Iraq to 80 Sea Zone
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 artillery, 1 fighter, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
                1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                2 fighters moved from United Kingdom to Norway
                1 infantry moved from Scotland to Eire
                      British take Eire from Neutral_Allies
                1 aaGun and 1 infantry moved from Scotland to United Kingdom
                1 fighter moved from Scotland to Norway
                1 artillery and 1 infantry moved from India to Burma

    Place Units - British
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
                1 armour, 1 artillery and 1 infantry placed in Persia
                2 fighters and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 1 artillery and 1 infantry

    Combat Hit Differential Summary :

    British : 0.83
        Italians : -1.17
        Americans : 0.00
        Chinese : 0.17
        Japanese : -2.50

    triplea_41332_UK_7.tsvg

  • '20 '19 '18 '15 '13

    I concede - rematch?

    Good game - I’ll get you one of these games!

  • '19 '17 '16

    Happy to play again. Same sides or swap?

  • '20 '19 '18 '15 '13

    Let’s swap please!

  • '19 '17 '16

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