hows it goin
Karl (Allies) vs. StuckTojo (Axis +6) BM Re-match (God help me)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 bombers, 3 fighters and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Libya to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
4 fighters moved from 98 Sea Zone to Malta
1 bomber moved from Egypt to Volgograd
2 fighters moved from 26 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea ZoneCombat - Americans
Americans creates battle in territory 98 Sea Zone
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 98 Sea Zone from Italians, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 34 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Americans attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Philippines, round 2 : 2/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Malta
Americans attack with 1 armour, 4 fighters and 1 infantry
Italians defend with 2 infantry
Americans roll dice for 1 armour, 4 fighters and 1 infantry in Malta, round 2 : 1/6 hits
Italians roll dice for 2 infantry in Malta, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Malta
Americans roll dice for 1 armour, 4 fighters and 1 infantry in Malta, round 3 : 2/6 hits
Italians roll dice for 1 infantry in Malta, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
2 carriers moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
4 fighters moved from Malta to 96 Sea Zone
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 battleship, 4 carriers, 2 cruisers and 4 destroyers moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 bomber moved from Volgograd to SamaraPlace Units - Americans
3 submarines placed in 10 Sea Zone
4 bombers placed in Western United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 23 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Jehol to ShantungCombat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory SikangNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Chinese collect 12 PUs (3 lost to blockades); end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 5 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from 98 Sea Zone to Cyprus
10 infantry and 2 tactical_bombers moved from Northwest Persia to Caucasus
4 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 submarine
British roll dice for 1 destroyer, 2 fighters and 1 transport in 99 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Cyprus
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caucasus
British attack with 10 infantry and 2 tactical_bombers
Germans defend with 2 mech_infantrys
British roll dice for 10 infantry and 2 tactical_bombers in Caucasus, round 2 : 1/12 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Caucasus
British roll dice for 10 infantry and 2 tactical_bombers in Caucasus, round 3 : 3/12 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 10 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - British
2 tactical_bombers moved from Caucasus to Northwest Persia
1 aaGun, 3 artilleries and 2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 armour moved from Egypt to Iraq
1 bomber moved from Egypt to Northwest Persia
2 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Burma to India
3 aaGuns, 3 artilleries, 1 fighter and 20 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
2 fighters moved from Cyprus to 98 Sea Zone
2 fighters moved from 99 Sea Zone to 98 Sea ZonePlace Units - British
3 armour placed in Persia
1 armour, 1 artillery and 1 infantry placed in Iraq
1 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
British collect 35 PUs (1 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Samara
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 99 Sea Zone
1 transport owned by the British lost in 99 Sea Zone
Italians roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits
Italians win, taking 99 Sea Zone from British with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Samara
Italians attack with 1 armour
Americans defend with 1 bomber
Italians roll dice for 1 armour in Samara, round 2 : 0/1 hits
Russians roll dice for 1 bomber in Samara, round 2 : 0/1 hits
Italians roll dice for 1 armour in Samara, round 3 : 1/1 hits
Russians roll dice for 1 bomber in Samara, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 armour owned by the Italians lost in Samara
Russians win with no units remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Casualties for Americans: 1 bomberNon Combat Move - Italians
1 armour moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Northern Italy to Romania
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Northern Italy to France
1 bomber and 2 fighters moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,4,6,1
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking Borneo from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Kansu to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Urals to Vologda
1 artillery moved from Nenetsia to Vologda
1 infantry moved from Smolensk to Russia
3 artilleries moved from Volgograd to Caucasus
6 artilleries moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 bombers moved from Southern Italy to Caucasus
1 bomber moved from Western Germany to Caucasus
1 bomber moved from Ukraine to Caucasus
2 armour moved from Ukraine to Russia
2 fighters and 2 tactical_bombers moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
18 armour and 1 mech_infantry moved from Bryansk to RussiaCombat - Germans
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 20 armour, 6 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major, 2 fighters, 22 infantry and 1 tactical_bomber
Germans roll dice for 20 armour, 6 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 : 19/32 hits
Russians roll dice for 2 fighters, 22 infantry and 1 tactical_bomber in Russia, round 2 : 10/25 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Germans, 2 armour owned by the Germans, 6 artilleries owned by the Germans and 19 infantry owned by the Russians lost in Russia
Germans roll dice for 18 armour, 2 fighters and 2 tactical_bombers in Russia, round 3 : 10/22 hits
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Russia, round 3 : 4/6 hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 4 armour owned by the Germans and 3 infantry owned by the Russians lost in Russia
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 6 armour, 6 artilleries, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 fighters, 22 infantry and 1 tactical_bomber
Battle in Caucasus
Germans attack with 2 armour, 3 artilleries, 4 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 10 infantry
Germans roll dice for 2 armour, 3 artilleries, 4 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/13 hits
Russians roll dice for 10 infantry in Caucasus, round 2 : 4/10 hits
2 mech_infantrys owned by the Germans, 2 artilleries owned by the Germans and 6 infantry owned by the British lost in Caucasus
Germans roll dice for 2 armour, 1 artillery, 4 bombers, 1 fighter and 1 tactical_bomber in Caucasus, round 3 : 4/9 hits
Russians roll dice for 4 infantry in Caucasus, round 3 : 3/4 hits
1 fighter owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the Germans and 4 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour, 3 artilleries, 1 fighter and 2 mech_infantrys
Casualties for British: 10 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
4 bombers and 1 tactical_bomber moved from Caucasus to Ukraine
2 fighters and 2 tactical_bombers moved from Russia to Ukraine
1 aaGun moved from Rostov to Ukraine
3 aaGuns moved from Bryansk to Ukraine
3 armour moved from Novgorod to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Germany to Romania
2 mech_infantrys moved from Northern Italy to Romania
2 mech_infantrys moved from Northern Italy to Southern Italy
2 artilleries moved from Western Germany to France
1 cruiser, 1 destroyer and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 artillery moved from Archangel to VologdaPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
4 mech_infantrys placed in Germany
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,5,1,6
Germans collect 64 PUs (3 lost to blockades); end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 submarine moved from 123 Sea Zone to 109 Sea ZoneCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 18 Sea Zone to 20 Sea Zone
1 submarine moved from 17 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 bomber moved from Japan to Shantung
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 artillery moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 infantry moved from French Indo China to Shan State
3 fighters and 4 tactical_bombers moved from French Indo China to Shan State
1 artillery and 1 mech_infantry moved from Szechwan to Sikang
1 armour and 1 mech_infantry moved from Kweichow to Sikang
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from French Indo China to 21 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 22 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 21 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 4 tactical_bombers in Shan State, round 2 : 3/8 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 2 : 5/7 hits
Chinese roll dice for 3 infantry in Shantung, round 2 : 0/3 hits
3 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Sikang, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 aaGun moved from Szechwan to Sikang
2 fighters moved from 20 Sea Zone to French Indo China
3 fighters and 4 tactical_bombers moved from Shan State to French Indo China
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to Manchuria
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Shantung to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 bomber moved from 21 Sea Zone to Japan
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea ZonePlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
1 armour, 2 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Japanese collect 42 PUs (2 lost to blockades); end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 bombers and 3 fighters; Remaining resources: 2 PUs;Combat Move - Americans
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 33 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in Sumatra
Battle in Iwo Jima
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking Sumatra from Japanese, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 carrier, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 33 Sea Zone to 17 Sea Zone
2 infantry and 2 mech_infantrys moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 23 Sea Zone to 25 Sea Zone
4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 17 Sea Zone
1 battleship, 4 carriers and 2 cruisers moved from 35 Sea Zone to 17 Sea Zone
1 fighter moved from 19 Sea Zone to 17 Sea Zone
3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
2 fighters moved from 16 Sea Zone to 17 Sea Zone
4 bombers moved from Western United States to Midway
1 armour and 1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 carriers, 1 cruiser and 4 fighters moved from 96 Sea Zone to 92 Sea Zone
1 destroyer and 3 transports moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Eastern United States to GibraltarPlace Units - Americans
6 bombers placed in Western United States
3 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 68 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 110 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Kansu
Chinese creates battle in territory SzechwanNon Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
4 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to HopeiPlace Units - Chinese
5 infantry placed in KwangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
Chinese collect 15 PUs (1 lost to blockades); end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Kazakhstan to Volgograd
British take Volgograd from Germans
2 tactical_bombers moved from Northwest Persia to Caucasus
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Burma to Shan State
1 fighter moved from Yunnan to Kwangsi
2 artilleries and 12 infantry moved from Yunnan to Kwangsi
1 bomber moved from Northwest Persia to Caucasus
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
3 fighters moved from Gibraltar to 104 Sea ZoneCombat - British
Battle in 104 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 5/5 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Caucasus
British attack with 1 bomber, 2 infantry and 2 tactical_bombers
Germans defend with 1 armour
British roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 2/5 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 bomber and 2 tactical_bombers moved from Caucasus to Northwest Persia
3 armour moved from Persia to Northwest Persia
4 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
2 armour, 1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 artilleries moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from India to Yunnan
1 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
3 aaGuns, 1 artillery, 1 fighter and 8 infantry moved from Yunnan to Kwangsi
1 bomber and 2 tactical_bombers moved from Northwest Persia to Eastern Persia
4 fighters moved from 104 Sea Zone to United Kingdom
1 transport moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
1 destroyer placed in 98 Sea Zone
3 armour placed in Persia
3 infantry placed in Iraq
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5
British collect 33 PUs (7 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits
British roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits
1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 2 infantry owned by the British lost in Caucasus
Italians win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Caucasus to RomaniaPlace Units - Italians
1 artillery placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,5,1,6
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 cruiser moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Iraq to Northwest PersiaCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
3 fighters moved from Caroline Islands to Kwangsi
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 1 destroyer, 2 fighters, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Yenisey to Kansu
1 mech_infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Novosibirsk to Kansu
1 infantry moved from Evenkiyskiy to Timguska
2 artilleries and 1 infantry moved from Vologda to Novosibirsk
4 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from British
3 armour and 7 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Ukraine to Kansu
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kansu
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kansu, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Volgograd
Germans attack with 3 armour and 7 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 3 armour and 7 mech_infantrys in Volgograd, round 2 : 0/10 hits
British roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 3 armour and 6 mech_infantrys in Volgograd, round 3 : 2/9 hits
British roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 mech_infantryNon Combat Move - Germans
2 armour moved from Russia to Volgograd
8 armour moved from Russia to Kazakhstan
1 bomber moved from Kansu to Novosibirsk
3 artilleries moved from Ukraine to Rostov
4 aaGuns moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Southern Italy
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
3 bombers moved from Ukraine to Southern Italy
1 bomber moved from Western Germany to Southern Italy
2 mech_infantrys moved from Western Germany to 112 Sea Zone
2 mech_infantrys moved from 112 Sea Zone to Norway
4 mech_infantrys moved from Romania to Ukraine
4 mech_infantrys moved from Germany to Romania
3 mech_infantrys moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea ZonePlace Units - Germans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
3 armour placed in Ukraine
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
2 fighters and 1 mech_infantry placed in Western Germany
Germans undo move 5.
1 fighter placed in Western Germany
1 mech_infantry placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,5,6,4
Germans collect 64 PUs (4 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
You’re going to make me finish this bottle of wine, aren’t you? :evil:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - Russians
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 infantry moved from Soviet Far East to SiberiaCombat - Russians
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 104 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
Turn Complete - Russians
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Shit, dude. I totally forgot to do my battle in sz 16. Blame the wine. :-D
I’ll roll it here: