assumed no scramble.
Karl (Allies) vs. StuckTojo (Axis +6) BM Re-match (God help me)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 5 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from 98 Sea Zone to Cyprus
10 infantry and 2 tactical_bombers moved from Northwest Persia to Caucasus
4 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 submarine
British roll dice for 1 destroyer, 2 fighters and 1 transport in 99 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Cyprus
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caucasus
British attack with 10 infantry and 2 tactical_bombers
Germans defend with 2 mech_infantrys
British roll dice for 10 infantry and 2 tactical_bombers in Caucasus, round 2 : 1/12 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Caucasus
British roll dice for 10 infantry and 2 tactical_bombers in Caucasus, round 3 : 3/12 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 10 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - British
2 tactical_bombers moved from Caucasus to Northwest Persia
1 aaGun, 3 artilleries and 2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 armour moved from Egypt to Iraq
1 bomber moved from Egypt to Northwest Persia
2 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Burma to India
3 aaGuns, 3 artilleries, 1 fighter and 20 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
2 fighters moved from Cyprus to 98 Sea Zone
2 fighters moved from 99 Sea Zone to 98 Sea ZonePlace Units - British
3 armour placed in Persia
1 armour, 1 artillery and 1 infantry placed in Iraq
1 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
British collect 35 PUs (1 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Samara
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 99 Sea Zone
1 transport owned by the British lost in 99 Sea Zone
Italians roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits
Italians win, taking 99 Sea Zone from British with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Samara
Italians attack with 1 armour
Americans defend with 1 bomber
Italians roll dice for 1 armour in Samara, round 2 : 0/1 hits
Russians roll dice for 1 bomber in Samara, round 2 : 0/1 hits
Italians roll dice for 1 armour in Samara, round 3 : 1/1 hits
Russians roll dice for 1 bomber in Samara, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 armour owned by the Italians lost in Samara
Russians win with no units remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Casualties for Americans: 1 bomberNon Combat Move - Italians
1 armour moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Northern Italy to Romania
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Northern Italy to France
1 bomber and 2 fighters moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,4,6,1
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking Borneo from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Kansu to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Urals to Vologda
1 artillery moved from Nenetsia to Vologda
1 infantry moved from Smolensk to Russia
3 artilleries moved from Volgograd to Caucasus
6 artilleries moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 bombers moved from Southern Italy to Caucasus
1 bomber moved from Western Germany to Caucasus
1 bomber moved from Ukraine to Caucasus
2 armour moved from Ukraine to Russia
2 fighters and 2 tactical_bombers moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
18 armour and 1 mech_infantry moved from Bryansk to RussiaCombat - Germans
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 20 armour, 6 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major, 2 fighters, 22 infantry and 1 tactical_bomber
Germans roll dice for 20 armour, 6 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 : 19/32 hits
Russians roll dice for 2 fighters, 22 infantry and 1 tactical_bomber in Russia, round 2 : 10/25 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Germans, 2 armour owned by the Germans, 6 artilleries owned by the Germans and 19 infantry owned by the Russians lost in Russia
Germans roll dice for 18 armour, 2 fighters and 2 tactical_bombers in Russia, round 3 : 10/22 hits
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Russia, round 3 : 4/6 hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 4 armour owned by the Germans and 3 infantry owned by the Russians lost in Russia
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 6 armour, 6 artilleries, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 fighters, 22 infantry and 1 tactical_bomber
Battle in Caucasus
Germans attack with 2 armour, 3 artilleries, 4 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 10 infantry
Germans roll dice for 2 armour, 3 artilleries, 4 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/13 hits
Russians roll dice for 10 infantry in Caucasus, round 2 : 4/10 hits
2 mech_infantrys owned by the Germans, 2 artilleries owned by the Germans and 6 infantry owned by the British lost in Caucasus
Germans roll dice for 2 armour, 1 artillery, 4 bombers, 1 fighter and 1 tactical_bomber in Caucasus, round 3 : 4/9 hits
Russians roll dice for 4 infantry in Caucasus, round 3 : 3/4 hits
1 fighter owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the Germans and 4 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour, 3 artilleries, 1 fighter and 2 mech_infantrys
Casualties for British: 10 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
4 bombers and 1 tactical_bomber moved from Caucasus to Ukraine
2 fighters and 2 tactical_bombers moved from Russia to Ukraine
1 aaGun moved from Rostov to Ukraine
3 aaGuns moved from Bryansk to Ukraine
3 armour moved from Novgorod to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Germany to Romania
2 mech_infantrys moved from Northern Italy to Romania
2 mech_infantrys moved from Northern Italy to Southern Italy
2 artilleries moved from Western Germany to France
1 cruiser, 1 destroyer and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 artillery moved from Archangel to VologdaPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
4 mech_infantrys placed in Germany
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,5,1,6
Germans collect 64 PUs (3 lost to blockades); end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 submarine moved from 123 Sea Zone to 109 Sea ZoneCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 18 Sea Zone to 20 Sea Zone
1 submarine moved from 17 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 bomber moved from Japan to Shantung
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 artillery moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 infantry moved from French Indo China to Shan State
3 fighters and 4 tactical_bombers moved from French Indo China to Shan State
1 artillery and 1 mech_infantry moved from Szechwan to Sikang
1 armour and 1 mech_infantry moved from Kweichow to Sikang
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from French Indo China to 21 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 22 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 21 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 4 tactical_bombers in Shan State, round 2 : 3/8 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 2 : 5/7 hits
Chinese roll dice for 3 infantry in Shantung, round 2 : 0/3 hits
3 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Sikang, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 aaGun moved from Szechwan to Sikang
2 fighters moved from 20 Sea Zone to French Indo China
3 fighters and 4 tactical_bombers moved from Shan State to French Indo China
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to Manchuria
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Shantung to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 bomber moved from 21 Sea Zone to Japan
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea ZonePlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
1 armour, 2 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Japanese collect 42 PUs (2 lost to blockades); end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 bombers and 3 fighters; Remaining resources: 2 PUs;Combat Move - Americans
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 33 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in Sumatra
Battle in Iwo Jima
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking Sumatra from Japanese, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 carrier, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 33 Sea Zone to 17 Sea Zone
2 infantry and 2 mech_infantrys moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 23 Sea Zone to 25 Sea Zone
4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 17 Sea Zone
1 battleship, 4 carriers and 2 cruisers moved from 35 Sea Zone to 17 Sea Zone
1 fighter moved from 19 Sea Zone to 17 Sea Zone
3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
2 fighters moved from 16 Sea Zone to 17 Sea Zone
4 bombers moved from Western United States to Midway
1 armour and 1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 carriers, 1 cruiser and 4 fighters moved from 96 Sea Zone to 92 Sea Zone
1 destroyer and 3 transports moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Eastern United States to GibraltarPlace Units - Americans
6 bombers placed in Western United States
3 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 68 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 110 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Kansu
Chinese creates battle in territory SzechwanNon Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
4 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to HopeiPlace Units - Chinese
5 infantry placed in KwangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
Chinese collect 15 PUs (1 lost to blockades); end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Kazakhstan to Volgograd
British take Volgograd from Germans
2 tactical_bombers moved from Northwest Persia to Caucasus
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Burma to Shan State
1 fighter moved from Yunnan to Kwangsi
2 artilleries and 12 infantry moved from Yunnan to Kwangsi
1 bomber moved from Northwest Persia to Caucasus
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
3 fighters moved from Gibraltar to 104 Sea ZoneCombat - British
Battle in 104 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 5/5 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Caucasus
British attack with 1 bomber, 2 infantry and 2 tactical_bombers
Germans defend with 1 armour
British roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 2/5 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 bomber and 2 tactical_bombers moved from Caucasus to Northwest Persia
3 armour moved from Persia to Northwest Persia
4 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
2 armour, 1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 artilleries moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from India to Yunnan
1 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
3 aaGuns, 1 artillery, 1 fighter and 8 infantry moved from Yunnan to Kwangsi
1 bomber and 2 tactical_bombers moved from Northwest Persia to Eastern Persia
4 fighters moved from 104 Sea Zone to United Kingdom
1 transport moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
1 destroyer placed in 98 Sea Zone
3 armour placed in Persia
3 infantry placed in Iraq
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5
British collect 33 PUs (7 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits
British roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits
1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 2 infantry owned by the British lost in Caucasus
Italians win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Caucasus to RomaniaPlace Units - Italians
1 artillery placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,5,1,6
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 cruiser moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Iraq to Northwest PersiaCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
3 fighters moved from Caroline Islands to Kwangsi
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 1 destroyer, 2 fighters, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Yenisey to Kansu
1 mech_infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Novosibirsk to Kansu
1 infantry moved from Evenkiyskiy to Timguska
2 artilleries and 1 infantry moved from Vologda to Novosibirsk
4 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from British
3 armour and 7 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Ukraine to Kansu
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kansu
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kansu, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Volgograd
Germans attack with 3 armour and 7 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 3 armour and 7 mech_infantrys in Volgograd, round 2 : 0/10 hits
British roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 3 armour and 6 mech_infantrys in Volgograd, round 3 : 2/9 hits
British roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 mech_infantryNon Combat Move - Germans
2 armour moved from Russia to Volgograd
8 armour moved from Russia to Kazakhstan
1 bomber moved from Kansu to Novosibirsk
3 artilleries moved from Ukraine to Rostov
4 aaGuns moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Southern Italy
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
3 bombers moved from Ukraine to Southern Italy
1 bomber moved from Western Germany to Southern Italy
2 mech_infantrys moved from Western Germany to 112 Sea Zone
2 mech_infantrys moved from 112 Sea Zone to Norway
4 mech_infantrys moved from Romania to Ukraine
4 mech_infantrys moved from Germany to Romania
3 mech_infantrys moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea ZonePlace Units - Germans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
3 armour placed in Ukraine
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
2 fighters and 1 mech_infantry placed in Western Germany
Germans undo move 5.
1 fighter placed in Western Germany
1 mech_infantry placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,5,6,4
Germans collect 64 PUs (4 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
You’re going to make me finish this bottle of wine, aren’t you? :evil:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - Russians
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 infantry moved from Soviet Far East to SiberiaCombat - Russians
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 104 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
Turn Complete - Russians
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Shit, dude. I totally forgot to do my battle in sz 16. Blame the wine. :-D
I’ll roll it here:
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:aaa 2@2 3@3 3@4
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Shit:
Rolls: 2@2 3@3 4@4; Total Hits: 52@2: (5, 2)3@3: (5, 4, 2)4@4: (1, 1, 4, 5)