Karl (Allies) vs. StuckTojo (Axis +6) BM Re-match (God help me)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - British
                British buy 5 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                2 fighters moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
                2 fighters moved from 98 Sea Zone to Cyprus
                10 infantry and 2 tactical_bombers moved from Northwest Persia to Caucasus
                4 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                2 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 destroyer, 2 fighters and 1 transport
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer, 2 fighters and 1 transport in 99 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 submarine in 99 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 99 Sea Zone
                    British win, taking 99 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Cyprus
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 :  2/4 hits
                        Italians roll dice for 1 infantry in Cyprus, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Cyprus
                    British win, taking Cyprus from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Caucasus
                    British attack with 10 infantry and 2 tactical_bombers
                    Germans defend with 2 mech_infantrys
                        British roll dice for 10 infantry and 2 tactical_bombers in Caucasus, round 2 :  1/12 hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 2 :  0/2 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                        British roll dice for 10 infantry and 2 tactical_bombers in Caucasus, round 3 :  3/12 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 10 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - British
                2 tactical_bombers moved from Caucasus to Northwest Persia
                1 aaGun, 3 artilleries and 2 infantry moved from Iraq to Northwest Persia
                2 infantry moved from Persia to Northwest Persia
                1 armour moved from Egypt to Iraq
                1 bomber moved from Egypt to Northwest Persia
                2 artilleries moved from Egypt to Trans-Jordan
                1 infantry moved from Tobruk to Alexandria
                1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Burma to India
                3 aaGuns, 3 artilleries, 1 fighter and 20 infantry moved from Burma to Yunnan
                2 infantry moved from India to Burma
                2 fighters moved from Cyprus to 98 Sea Zone
                2 fighters moved from 99 Sea Zone to 98 Sea Zone

    Place Units - British
                3 armour placed in Persia
                1 armour, 1 artillery and 1 infantry placed in Iraq
                1 armour placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
                British collect 35 PUs (1 lost to blockades); end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
                UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
                Some Units in India change ownership: 2 infantry

    triplea_41357.0_UK_8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Rostov to Tambov
                      Italians take Tambov from Russians
                1 armour moved from Tambov to Samara
                1 submarine moved from 95 Sea Zone to 99 Sea Zone
                1 bomber and 2 fighters moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber, 2 fighters and 1 submarine
                    British defend with 1 destroyer and 1 transport
                        Italians roll dice for 1 submarine in 99 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 99 Sea Zone
                        1 transport owned by the British lost in 99 Sea Zone
                        Italians roll dice for 1 submarine in 99 Sea Zone, round 3 :  0/1 hits
                    Italians win, taking 99 Sea Zone from British with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Samara
                    Italians attack with 1 armour
                    Americans defend with 1 bomber
                        Italians roll dice for 1 armour in Samara, round 2 :  0/1 hits
                        Russians roll dice for 1 bomber in Samara, round 2 :  0/1 hits
                        Italians roll dice for 1 armour in Samara, round 3 :  1/1 hits
                        Russians roll dice for 1 bomber in Samara, round 3 :  1/1 hits
                        1 bomber owned by the Americans and 1 armour owned by the Italians lost in Samara
                    Russians win with no units remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                    Casualties for Americans: 1 bomber

    Non Combat Move - Italians
                1 armour moved from Yugoslavia to Romania
                1 mech_infantry moved from Northern Italy to Romania
                1 armour moved from Northern Italy to Romania
                1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
                1 artillery and 1 infantry moved from Northern Italy to France
                1 bomber and 2 fighters moved from 99 Sea Zone to Southern Italy

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,4,6,1
                Italians collect 14 PUs (3 lost to blockades); end with 14 PUs

    triplea_41357.0_Ita8.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking Borneo from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 destroyer and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    triplea_41357.0_ANZ8.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

    triplea_41357.0_Fre8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 1 fighter, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Kansu to Yenisey
                      Germans take Yenisey from Russians
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Urals to Vologda
                1 artillery moved from Nenetsia to Vologda
                1 infantry moved from Smolensk to Russia
                3 artilleries moved from Volgograd to Caucasus
                6 artilleries moved from Bryansk to Russia
                1 armour and 1 mech_infantry moved from Bryansk to Caucasus
                1 armour moved from Ukraine to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                2 bombers moved from Southern Italy to Caucasus
                1 bomber moved from Western Germany to Caucasus
                1 bomber moved from Ukraine to Caucasus
                2 armour moved from Ukraine to Russia
                2 fighters and 2 tactical_bombers moved from Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
                1 destroyer moved from 113 Sea Zone to 104 Sea Zone
                1 mech_infantry moved from Bryansk to Samara
                      Germans take Samara from Russians
                18 armour and 1 mech_infantry moved from Bryansk to Russia

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 20 armour, 6 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 airfield, 1 factory_major, 2 fighters, 22 infantry and 1 tactical_bomber
                        Germans roll dice for 20 armour, 6 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 :  19/32 hits
                        Russians roll dice for 2 fighters, 22 infantry and 1 tactical_bomber in Russia, round 2 :  10/25 hits
                        1 mech_infantry owned by the Germans, 1 infantry owned by the Germans, 2 armour owned by the Germans, 6 artilleries owned by the Germans and 19 infantry owned by the Russians lost in Russia
                        Germans roll dice for 18 armour, 2 fighters and 2 tactical_bombers in Russia, round 3 :  10/22 hits
                        Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Russia, round 3 :  4/6 hits
                        1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 4 armour owned by the Germans and 3 infantry owned by the Russians lost in Russia
                    Germans captures 20PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 14 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
                    Casualties for Germans: 6 armour, 6 artilleries, 1 infantry and 1 mech_infantry
                    Casualties for Russians: 2 fighters, 22 infantry and 1 tactical_bomber
                Battle in Caucasus
                    Germans attack with 2 armour, 3 artilleries, 4 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 10 infantry
                        Germans roll dice for 2 armour, 3 artilleries, 4 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 :  6/13 hits
                        Russians roll dice for 10 infantry in Caucasus, round 2 :  4/10 hits
                        2 mech_infantrys owned by the Germans, 2 artilleries owned by the Germans and 6 infantry owned by the British lost in Caucasus
                        Germans roll dice for 2 armour, 1 artillery, 4 bombers, 1 fighter and 1 tactical_bomber in Caucasus, round 3 :  4/9 hits
                        Russians roll dice for 4 infantry in Caucasus, round 3 :  3/4 hits
                        1 fighter owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the Germans and 4 infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 armour, 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour, 3 artilleries, 1 fighter and 2 mech_infantrys
                    Casualties for British: 10 infantry
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                4 bombers and 1 tactical_bomber moved from Caucasus to Ukraine
                2 fighters and 2 tactical_bombers moved from Russia to Ukraine
                1 aaGun moved from Rostov to Ukraine
                3 aaGuns moved from Bryansk to Ukraine
                3 armour moved from Novgorod to Bryansk
                8 mech_infantrys moved from Eastern Poland to Bryansk
                2 mech_infantrys moved from Germany to Romania
                2 mech_infantrys moved from Northern Italy to Romania
                2 mech_infantrys moved from Northern Italy to Southern Italy
                2 artilleries moved from Western Germany to France
                1 cruiser, 1 destroyer and 2 transports moved from 113 Sea Zone to 112 Sea Zone
                1 artillery moved from Archangel to Vologda

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
                4 mech_infantrys placed in Germany
                2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,5,1,6
                Germans collect 64 PUs (3 lost to blockades); end with 84 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs

    triplea_41357.0_Ger9.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese
                1 submarine moved from 123 Sea Zone to 109 Sea Zone

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_41357.0_Rus9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 submarine moved from 5 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 18 Sea Zone to 20 Sea Zone
                1 submarine moved from 17 Sea Zone to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
                1 bomber moved from Japan to Shantung
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Manchuria to Amur
                1 infantry moved from Korea to Amur
                1 artillery moved from Manchuria to Jehol
                      Japanese take Jehol from Chinese
                1 infantry moved from French Indo China to Shan State
                3 fighters and 4 tactical_bombers moved from French Indo China to Shan State
                1 artillery and 1 mech_infantry moved from Szechwan to Sikang
                1 armour and 1 mech_infantry moved from Kweichow to Sikang
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
                1 fighter moved from 6 Sea Zone to 22 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to 20 Sea Zone
                1 bomber moved from French Indo China to 21 Sea Zone
                1 tactical_bomber moved from French Indo China to 43 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine; ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 22 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 destroyer in 21 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Shan State
                    Japanese attack with 3 fighters, 1 infantry and 4 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 3 fighters, 1 infantry and 4 tactical_bombers in Shan State, round 2 :  3/8 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shantung
                    Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 2 :  5/7 hits
                        Chinese roll dice for 3 infantry in Shantung, round 2 :  0/3 hits
                        3 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Sikang, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 aaGun moved from Szechwan to Sikang
                2 fighters moved from 20 Sea Zone to French Indo China
                3 fighters and 4 tactical_bombers moved from Shan State to French Indo China
                1 tactical_bomber moved from 43 Sea Zone to French Indo China
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Korea to Manchuria
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 bomber, 2 fighters and 2 tactical_bombers moved from Shantung to 6 Sea Zone
                1 bomber moved from 6 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
                1 fighter moved from 22 Sea Zone to 6 Sea Zone
                1 bomber moved from 21 Sea Zone to Japan
                1 submarine moved from 80 Sea Zone to 72 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone

    Place Units - Japanese
                2 destroyers and 2 submarines placed in 6 Sea Zone
                3 infantry placed in French Indo China
                1 armour, 2 infantry and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
                Japanese collect 42 PUs (2 lost to blockades); end with 43 PUs

    triplea_41357.0_Jap9.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 6 bombers and 3 fighters; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Philippines to 35 Sea Zone
                1 mech_infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 mech_infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 34 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
                1 fighter moved from 35 Sea Zone to 19 Sea Zone
                2 fighters moved from 35 Sea Zone to 20 Sea Zone
                1 fighter moved from 35 Sea Zone to 21 Sea Zone
                2 fighters moved from 33 Sea Zone to 21 Sea Zone

    Combat - Americans
                Battle in Sumatra
                Battle in Iwo Jima
                Battle in 19 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking Sumatra from Japanese, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 20 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 20 Sea Zone
                    1 submarine owned by the Americans Submerged
                    1 submarine owned by the Japanese Submerged
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 :  3/6 hits
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                2 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
                1 carrier, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 33 Sea Zone to 17 Sea Zone
                2 infantry and 2 mech_infantrys moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
                1 destroyer moved from 23 Sea Zone to 25 Sea Zone
                4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 17 Sea Zone
                3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 17 Sea Zone
                1 battleship, 4 carriers and 2 cruisers moved from 35 Sea Zone to 17 Sea Zone
                1 fighter moved from 19 Sea Zone to 17 Sea Zone
                3 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from 16 Sea Zone to Midway
                2 fighters moved from 16 Sea Zone to 17 Sea Zone
                4 bombers moved from Western United States to Midway
                1 armour and 1 infantry moved from Malta to 96 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                2 carriers, 1 cruiser and 4 fighters moved from 96 Sea Zone to 92 Sea Zone
                1 destroyer and 3 transports moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from Eastern United States to Gibraltar

    Place Units - Americans
                6 bombers placed in Western United States
                3 fighters placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 68 PUs; end with 70 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 110 PUs

    triplea_41357.0_Ame9.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
                Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
                1 infantry moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Kansu
                Chinese creates battle in territory Szechwan

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                4 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Suiyuyan to Hopei

    Place Units - Chinese
                5 infantry placed in Kwangsi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
                Chinese collect 15 PUs (1 lost to blockades); end with 15 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs

    triplea_41357.0_Chi9.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 armour, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Kazakhstan to Volgograd
                      British take Volgograd from Germans
                2 tactical_bombers moved from Northwest Persia to Caucasus
                1 cruiser moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from Burma to Shan State
                1 fighter moved from Yunnan to Kwangsi
                2 artilleries and 12 infantry moved from Yunnan to Kwangsi
                1 bomber moved from Northwest Persia to Caucasus
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                1 fighter moved from United Kingdom to 104 Sea Zone
                3 fighters moved from Gibraltar to 104 Sea Zone

    Combat - British
                Battle in 104 Sea Zone
                    British attack with 1 destroyer and 4 fighters
                    Germans defend with 1 destroyer
                        British roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 :  5/5 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Caucasus
                    British attack with 1 bomber, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 armour
                        British roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Caucasus, round 2 :  2/5 hits
                        Germans roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - British
                1 bomber and 2 tactical_bombers moved from Caucasus to Northwest Persia
                3 armour moved from Persia to Northwest Persia
                4 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
                2 armour, 1 artillery and 1 infantry moved from Iraq to Northwest Persia
                2 artilleries moved from Trans-Jordan to Iraq
                1 armour moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 fighter moved from India to Yunnan
                1 infantry moved from Burma to Yunnan
                2 infantry moved from India to Burma
                3 aaGuns, 1 artillery, 1 fighter and 8 infantry moved from Yunnan to Kwangsi
                1 bomber and 2 tactical_bombers moved from Northwest Persia to Eastern Persia
                4 fighters moved from 104 Sea Zone to United Kingdom
                1 transport moved from 91 Sea Zone to 92 Sea Zone

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                3 armour placed in Persia
                3 infantry placed in Iraq
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5
                British collect 33 PUs (7 lost to blockades); end with 33 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 12 PUs
                Some Units in India change ownership: 1 artillery

    triplea_41357.0_UK_9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Ukraine to Caucasus
                1 bomber moved from Southern Italy to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    British defend with 2 infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 :  2/3 hits
                        British roll dice for 2 infantry in Caucasus, round 2 :  2/2 hits
                        1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 2 infantry owned by the British lost in Caucasus
                    Italians win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                1 armour and 1 mech_infantry moved from Romania to Ukraine
                1 mech_infantry moved from Northern Italy to Romania
                1 bomber moved from Caucasus to Romania

    Place Units - Italians
                1 artillery placed in Southern Italy
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,5,1,6
                Italians collect 15 PUs (2 lost to blockades); end with 15 PUs

    triplea_41357.0_Ita9.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                1 cruiser moved from 33 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 infantry moved from Iraq to Northwest Persia

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 :  0/2 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 :  0/2 hits
                        1 infantry owned by the Japanese lost in Celebes
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 :  1/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 5 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 44 Sea Zone to 36 Sea Zone
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                3 fighters moved from Caroline Islands to Kwangsi
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 artillery, 1 fighter and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_41357.0_ANZ9.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

    triplea_41357.0_Fre9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 carrier, 1 destroyer, 2 fighters, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Yenisey to Kansu
                1 mech_infantry moved from Samara to Novosibirsk
                1 mech_infantry moved from Novosibirsk to Kansu
                1 infantry moved from Evenkiyskiy to Timguska
                2 artilleries and 1 infantry moved from Vologda to Novosibirsk
                4 armour moved from Russia to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from British
                3 armour and 7 mech_infantrys moved from Bryansk to Volgograd
                1 bomber moved from Ukraine to Kansu
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 :  3/3 hits
                        British roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 104 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Kansu
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kansu, round 2 :  3/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Germans win, taking Kansu from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Volgograd
                    Germans attack with 3 armour and 7 mech_infantrys
                    British defend with 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 3 armour and 7 mech_infantrys in Volgograd, round 2 :  0/10 hits
                        British roll dice for 1 mech_infantry in Volgograd, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 3 armour and 6 mech_infantrys in Volgograd, round 3 :  2/9 hits
                        British roll dice for 1 mech_infantry in Volgograd, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
                    Germans win, taking Volgograd from British with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                2 armour moved from Russia to Volgograd
                8 armour moved from Russia to Kazakhstan
                1 bomber moved from Kansu to Novosibirsk
                3 artilleries moved from Ukraine to Rostov
                4 aaGuns moved from Ukraine to Rostov
                1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
                1 tactical_bomber moved from Ukraine to Southern Italy
                1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
                3 bombers moved from Ukraine to Southern Italy
                1 bomber moved from Western Germany to Southern Italy
                2 mech_infantrys moved from Western Germany to 112 Sea Zone
                2 mech_infantrys moved from 112 Sea Zone to Norway
                4 mech_infantrys moved from Romania to Ukraine
                4 mech_infantrys moved from Germany to Romania
                3 mech_infantrys moved from Novgorod to Bryansk
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
                3 armour placed in Ukraine
                3 armour placed in Russia
                3 mech_infantrys placed in Novgorod
                2 fighters and 1 mech_infantry placed in Western Germany
                Germans undo move 5.
                1 fighter placed in Western Germany
                1 mech_infantry placed in Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,5,6,4
                Germans collect 64 PUs (4 lost to blockades); end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs

    triplea_41357.0_Ger10.tsvg

  • '19 '17 '16

    You’re going to make me finish this bottle of wine, aren’t you?  :evil:

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @StuckTojo:

    You’re going to make me finish this bottle of wine, aren’t you?  :evil:

    Yes!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Combat Move - Russians
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                1 infantry moved from Soviet Far East to Siberia

    Combat - Russians
                Battle in 104 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer
                        Russians roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Russians lost in 104 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_41357.0_Rus10.tsvg

  • '19 '17 '16

    Shit, dude.  I totally forgot to do my battle in sz 16.  Blame the wine.  :-D

    I’ll roll it here:

  • '19 '17 '16

    :aaa 2@2 3@3 3@4

  • '19 '17 '16

    Shit:

    DiceRolls: 2@2 3@3 4@4; Total Hits: 52@2: (5, 2)3@3: (5, 4, 2)4@4: (1, 1, 4, 5)

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