TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 30
Purchase Units - Japanese
Japanese buy 3 armour and 3 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
4 infantry moved from Anhwe to Kiangsu
2 fighters moved from Japan to Kiangsu
2 artilleries and 1 infantry moved from Jehol to Manchuria
1 bomber moved from Japan to 37 Sea Zone
1 bomber moved from Japan to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 artilleries, 1 bomber and 1 infantry
Americans defend with 1 armour; Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Manchuria, round 2 : 3/4 hits
Chinese roll dice for 1 armour and 2 infantry in Manchuria, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 armour owned by the Americans and 2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Japanese attack with 2 fighters and 4 infantry
ANZAC defend with 1 artillery, 3 infantry and 1 mech_infantry
Japanese roll dice for 2 fighters and 4 infantry in Kiangsu, round 2 : 1/6 hits
Chinese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/5 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
Japanese roll dice for 2 fighters and 3 infantry in Kiangsu, round 3 : 2/5 hits
Chinese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kiangsu, round 3 : 1/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kiangsu
Japanese roll dice for 2 fighters and 2 infantry in Kiangsu, round 4 : 0/4 hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 4 : 1/2 hits
1 infantry owned by the Japanese lost in Kiangsu
Japanese roll dice for 2 fighters and 1 infantry in Kiangsu, round 5 : 1/3 hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 5 : 0/2 hits
1 mech_infantry owned by the ANZAC lost in Kiangsu
Japanese roll dice for 2 fighters and 1 infantry in Kiangsu, round 6 : 1/3 hits
Chinese roll dice for 1 artillery in Kiangsu, round 6 : 0/1 hits
1 artillery owned by the ANZAC lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Japanese: 3 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 destroyer and 4 submarines
Japanese roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 destroyer and 4 submarines remaining. Battle score for attacker is -20
Casualties for Japanese: 1 bomber and 1 destroyer
Non Combat Move - Japanese
1 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Hunan to Anhwe
2 fighters moved from Kiangsu to Anhwe
1 bomber moved from Manchuria to Japan
2 artilleries and 4 infantry moved from Shan State to Yunnan
8 infantry moved from Shan State to Yunnan
9 infantry moved from India to Burma
2 armour and 1 infantry moved from Persia to Iraq
Place Units - Japanese
3 armour placed in Persia
3 destroyers placed in 39 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,2,3,2,1,5,3,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,4,5,6,1,5,6,1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,4,2
Japanese collect 32 PUs (18 lost to blockades); end with 32 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag, 1 infantry
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 20 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 2 artilleries
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 artilleries and 12 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 artillery and 2 fighters
Shan State : 1 flag, 1 airfield, 3 artilleries and 7 infantry
Burma : 1 flag, 9 infantry
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
39 Sea Zone : 3 destroyers
West India : 1 flag
Turkmenistan : 1 flag
Afghanistan : 1 flag
Iraq : 2 armour and 1 infantry
Eastern Persia : 1 flag
Persia : 1 flag, 3 armour and 1 factory_minor
triplea_41114_Jap30.tsvg