scramble to sz111?
2016 Championship Game: Me1945 (Allies +45) vs Rubioton (Axis)
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Tiny edits. Take the 2nd map pls.
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The world is holding its breath and awaits the next move!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
7 bombers moved from Southern Italy to 99 Sea Zone
2 bombers moved from Western Germany to 99 Sea Zone
4 fighters and 4 tactical_bombers moved from Ukraine to 99 Sea Zone
1 infantry moved from Smolensk to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in 99 Sea Zone
Germans attack with 9 bombers, 4 fighters and 4 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Germans win with 9 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
4 fighters and 4 tactical_bombers moved from 99 Sea Zone to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Samara
1 aaGun moved from Tambov to Samara
1 aaGun moved from Smolensk to Vologda
2 armour and 2 mech_infantrys moved from Ukraine to Bryansk
2 tactical_bombers moved from Novgorod to Ukraine
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Western Germany to 113 Sea Zone
9 bombers moved from 99 Sea Zone to Western Germany
1 infantry moved from Normandy Bordeaux to Spain
Germans take Spain from Neutral_True
1 aaGun moved from Normandy Bordeaux to Spain
2 infantry moved from France to Southern France
1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Novgorod to Archangel
10 infantry moved from Romania to Bulgaria
6 infantry moved from Normandy Bordeaux to Spain
2 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 50 PUs (9 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUsCombat Hit Differential Summary :
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Assumed no scramble in SZ 89
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 artillery and 1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 armour, 1 artillery and 1 infantry moved from Russia to Samara
1 mech_infantry moved from Tsinghai to Novosibirsk
Russians take Novosibirsk from ItaliansCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun
AA fire in Tambov : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 3/3 hits, 1.17 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Italians: 1 aaGun
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 aaGun and 1 infantry
AA fire in Vologda : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Germans lost in Vologda
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Samara
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Samara, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 aaGun and 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun and 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Tambov to Russia
1 mech_infantry moved from Iraq to Northwest Persia
1 tactical_bomber moved from Kwangsi to India
1 fighter moved from India to RussiaPlace Units - Russians
1 aaGun and 4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
Russians collect 14 PUs (2 lost to blockades); end with 14 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : -1.33
Italians : -0.33
AA fire in Vologda : : -0.17
AA fire in Tambov : : -0.17
Russians : 1.17Territory Summary for Russians :
Kwangsi : 1 armour
Korea : 1 flag, 2 aaGuns and 16 infantry
India : 1 tactical_bomber
Russia : 7 aaGuns, 1 airfield, 4 armour, 17 artilleries, 1 factory_major, 3 fighters, 56 infantry and 2 mech_infantrys
Tambov : 1 artillery and 1 infantry
Novosibirsk : 1 mech_infantry
Vologda : 1 artillery and 1 infantry
Samara : 1 armour, 1 artillery and 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 mech_infantryProduction/PUs Summary :
Germans : 57 / 70
Russians : 16 / 17
Japanese : 31 / 48
Americans : 60 / 87
Chinese : 19 / 24
British : 30 / 31
UK_Pacific : 10 / 12
Italians : 27 / 32
ANZAC : 15 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
Germans attack with 9 bombers, 4 fighters and 4 tactical_bombers
Americans defend with 1 transportFascist! :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 infantry and 1 mech_infantry moved from French Indo China to Shan State
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 bomber and 2 fighters moved from Kwangtung to Burma
1 battleship moved from 36 Sea Zone to 38 Sea Zone
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 armour and 2 infantry moved from French Indo China to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Java
1 infantry and 1 mech_infantry moved from Kwangtung to Kiangsi
2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Szechwan
6 artilleries moved from Kweichow to Shensi
1 bomber moved from Kwangtung to Kiangsu
2 bombers moved from Kwangtung to Philippines
3 tactical_bombers moved from Kwangtung to Shan State
3 tactical_bombers moved from Kwangtung to Yunnan
2 tactical_bombers moved from Kwangtung to Kiangsi
1 bomber moved from Kwangtung to Kiangsu
3 fighters moved from Kwangtung to 35 Sea Zone
3 fighters moved from Kwangtung to 42 Sea Zone
1 fighter moved from Kwangtung to Shan State
2 fighters moved from Kwangtung to 35 Sea Zone
1 fighter moved from Kwangtung to 42 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 fighter moved from Kwangtung to 42 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 41 Sea Zone to 42 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 6 fighters and 1 transport in 35 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 6 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 5 fighters and 3 transports
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 5 fighters and 3 transports in 42 Sea Zone, round 2 : 3/8 hits, 4,00 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 1 destroyer, 5 fighters and 3 transports remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Java, round 2 : 1/6 hits, 1,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Java, round 3 : 2/4 hits, 1,33 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 3 infantry
Battle in Philippines
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 2 : 2/4 hits, 1,67 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Japanese attack with 2 bombers and 2 infantry
British defend with 1 armour
Japanese roll dice for 2 bombers and 2 infantry in Kiangsu, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 armour in Kiangsu, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kiangsi
Japanese attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/5 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 2 fighters and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship in Burma, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Burma, round 2 : 3/5 hits, 2,00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 3 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Shan State, round 2 : 4/7 hits, 2,67 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Shensi
Japanese attack with 6 artilleries
Chinese defend with 1 infantry
Japanese roll dice for 6 artilleries in Shensi, round 2 : 1/6 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 6 artilleries remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 aaGuns moved from Kweichow to Shensi
1 aaGun moved from Anhwe to Hopei
2 bombers moved from Kiangsu to French Indo China
7 mech_infantrys moved from French Indo China to Burma
2 fighters moved from Burma to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
6 carriers moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
6 fighters moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from Shan State to French Indo China
1 bomber moved from Burma to French Indo China
3 tactical_bombers moved from Yunnan to French Indo China
5 mech_infantrys moved from Kwangtung to Kiangsu
2 tactical_bombers moved from Kiangsi to French Indo China
3 fighters moved from Japan to French Indo China
2 bombers moved from Philippines to French Indo ChinaPlace Units - Japanese
1 airfield placed in French Indo China
1 destroyer placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Japanese collect 41 PUs (6 lost to blockades); end with 46 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Americans : 0,33
ANZAC : 1,83
Chinese : 0,17
UK_Pacific : -0,33
Japanese : 0,17 -
Germans attack with 9 bombers, 4 fighters and 4 tactical_bombers
Americans defend with 1 transportFascist! :-)
:evil:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 3 fighters and 6 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 fighter moved from 33 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 bomber moved from Russia to Burma
1 armour, 1 artillery, 4 fighters, 6 infantry and 1 mech_infantry moved from Greece to Turkey
1 armour moved from Greece to Turkey
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 65 Sea Zone
2 artilleries and 2 infantry moved from 65 Sea Zone to Chile
1 cruiser moved from 89 Sea Zone to 65 Sea Zone
1 mech_infantry moved from Venezuela to Bolivia
Americans take Bolivia from Neutral_True -
Would you like scramble?
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Yes please, max defense
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 3 fighters and 6 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 fighter moved from 33 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 bomber moved from Russia to Burma
1 armour, 1 artillery, 4 fighters, 6 infantry and 1 mech_infantry moved from Greece to Turkey
1 armour moved from Greece to Turkey
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 65 Sea Zone
2 artilleries and 2 infantry moved from 65 Sea Zone to Chile
1 cruiser moved from 89 Sea Zone to 65 Sea Zone
1 mech_infantry moved from Venezuela to Bolivia
Americans take Bolivia from Neutral_TrueCombat - Americans
Americans creates battle in territory 20 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
2 fighters owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 3 fighters
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Chile
Americans attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Chile, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Chile, round 2 : 1/4 hits, 1.33 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Chile
Americans roll dice for 2 artilleries and 1 infantry in Chile, round 3 : 0/3 hits, 1.00 expected hits
Neutral_True roll dice for 1 infantry in Chile, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Chile, round 4 : 2/3 hits, 1.00 expected hits
Neutral_True roll dice for 1 infantry in Chile, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Chile
Americans win, taking Chile from Neutral_True with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
Americans attack with 2 armour, 1 artillery, 4 fighters, 6 infantry and 1 mech_infantry
Neutral_True defend with 3 infantry
Americans roll dice for 2 armour, 1 artillery, 4 fighters, 6 infantry and 1 mech_infantry in Turkey, round 2 : 5/14 hits, 4.67 expected hits
Neutral_True roll dice for 3 infantry in Turkey, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_True lost in Turkey
Americans win, taking Turkey from Neutral_True with 2 armour, 1 artillery, 4 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Neutral_True: 3 infantry
Battle in Burma
Americans attack with 1 bomber, 3 fighters and 2 tactical_bombers
Japanese defend with 1 infantry and 7 mech_infantrys
Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in Burma, round 2 : 4/6 hits, 3.50 expected hits
Japanese roll dice for 1 infantry and 7 mech_infantrys in Burma, round 2 : 2/8 hits, 2.67 expected hits
1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Burma
retreated to Burma
Japanese win with 4 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Japanese: 1 infantry and 3 mech_infantrysNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Burma to Hunan
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Korea to Amur
1 infantry moved from Korea to Amur
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 aaGun moved from Greece to Turkey
4 fighters moved from Turkey to Russia
1 bomber moved from Eastern United States to French Central Africa
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 28 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 aaGun moved from Southeast Mexico to 89 Sea Zone
1 aaGun, 1 infantry and 2 transports moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from 106 Sea Zone to New Brunswick Nova Scotia
1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 aaGun moved from Central United States to Eastern United States
1 carrier moved from 89 Sea Zone to 28 Sea Zone
1 destroyer moved from 119 Sea Zone to 117 Sea Zone
1 submarine moved from 119 Sea Zone to 104 Sea ZonePlace Units - Americans
3 submarines placed in 97 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans : -0.50
Neutral_True : -1.33
Japanese : -2.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 armour moved from Afghanistan to Volgograd
Russians take Kazakhstan from Germans
Russians take Volgograd from Germans
1 fighter moved from Greece to Caucasus
1 fighter moved from Persia to CaucasusCombat - British
Battle in Burma
British attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 4 mech_infantrys
British roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 1.83 expected hits
Japanese roll dice for 4 mech_infantrys in Burma, round 2 : 1/4 hits, 1.33 expected hits
3 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Japanese: 4 mech_infantrys
Battle in Caucasus
British attack with 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 2 mech_infantrys
British roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 1.50 expected hits
Italians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 2 mech_infantrysNon Combat Move - British
1 fighter moved from Caucasus to Russia
1 fighter moved from Caucasus to Turkey
1 armour, 3 artilleries and 6 infantry moved from Greece to Turkey
1 aaGun moved from Northwest Persia to Turkey
1 mech_infantry moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 aaGun moved from Kwangsi to Kwangtung
1 aaGun moved from Kwangsi to Yunnan
1 aaGun moved from Kwangsi to Hunan
1 artillery and 7 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Egypt to French Equatorial Africa
1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Persia to TurkeyPlace Units - British
1 infantry placed in United Kingdom
1 armour placed in Union of South Africa
3 mech_infantrys placed in Persia
2 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 30 PUs; end with 30 PUsPlace Units - UK_Pacific
1 armour placed in Kwangtung
1 submarine placed in 20 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 17 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 1 armour
Some Units in 20 Sea Zone change ownership: 1 submarineCombat Hit Differential Summary :
British : 1.00
Italians : 0.33
Japanese : -0.67Territory Summary for British and UK_Pacific :
Yunnan : 1 aaGun, 1 artillery, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Hunan : 1 aaGun
Burma : 2 infantry and 1 mech_infantry
India : 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 airfield and 1 harbour
Kwangtung : 1 aaGun, 1 armour, 1 factory_minor and 1 harbour
Hawaiian Islands : 1 infantry
20 Sea Zone : 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
French Equatorial Africa : 2 mech_infantrys
Tobruk : 1 flag
Ethiopia : 1 flag
Russia : 8 fighters and 1 tactical_bomber
Volgograd : 1 armour
Caucasus : 1 infantry and 1 mech_infantry
Afghanistan : 1 flag
Turkey : 1 aaGun, 1 armour, 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry
106 Sea Zone : 1 artillery, 1 carrier, 1 infantry and 1 transport
Eire : 1 flag
97 Sea Zone : 1 flag
Iraq : 2 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 70
Russians : 21 / 17
Japanese : 40 / 51
Americans : 62 / 83
Chinese : 14 / 14
British : 30 / 30
UK_Pacific : 12 / 17
Italians : 25 / 32
ANZAC : 11 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 armour moved from Afghanistan to Volgograd
Russians take Kazakhstan from Germans
Russians take Volgograd from Germans
1 fighter moved from Greece to Caucasus
1 fighter moved from Persia to CaucasusCombat - British
Battle in Burma
British attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 4 mech_infantrys
British roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 1.83 expected hits
Japanese roll dice for 4 mech_infantrys in Burma, round 2 : 1/4 hits, 1.33 expected hits
3 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Japanese: 4 mech_infantrys
Battle in Caucasus
British attack with 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 2 mech_infantrys
British roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 1.50 expected hits
Italians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 2 mech_infantrysNon Combat Move - British
1 fighter moved from Caucasus to Russia
1 fighter moved from Caucasus to Turkey
1 armour, 3 artilleries and 6 infantry moved from Greece to Turkey
1 aaGun moved from Northwest Persia to Turkey
1 mech_infantry moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 aaGun moved from Kwangsi to Kwangtung
1 aaGun moved from Kwangsi to Yunnan
1 aaGun moved from Kwangsi to Hunan
1 artillery and 7 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Egypt to French Equatorial Africa
1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Persia to TurkeyPlace Units - British
1 infantry placed in United Kingdom
1 armour placed in Union of South Africa
3 mech_infantrys placed in Persia
2 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 30 PUs; end with 30 PUsPlace Units - UK_Pacific
1 armour placed in Kwangtung
1 submarine placed in 20 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 17 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 1 armour
Some Units in 20 Sea Zone change ownership: 1 submarine
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 1.00
Italians : 0.33
Japanese : -0.67 -
Forgot DD in sz26 to join the core fleet, if it’s ok?
-
Man, yesterday was ME1945 dice day. HUGE dice at sz 6 and burma :-)
0/3 defense in turkey also nice. -
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
4 bombers moved from Southern Italy to Volgograd
1 infantry moved from Bulgaria to Greece
Italians take Greece from AmericansCombat - Italians
Battle in Volgograd
Italians attack with 4 bombers
British defend with 1 armour; Russians defend with 1 factory_minor
Italians roll dice for 4 bombers in Volgograd, round 2 : 2/4 hits, 2,67 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Volgograd
Italians win with 4 bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
4 bombers moved from Volgograd to Ukraine
1 armour, 2 artilleries, 7 infantry and 14 mech_infantrys moved from Bulgaria to Greece
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
1 aaGun moved from Smolensk to BryanskPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,4,1,6
Italians collect 23 PUs (4 lost to blockades); end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : -0,67
Russians : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
4 bombers moved from Southern Italy to Volgograd
1 infantry moved from Bulgaria to Greece
Italians take Greece from AmericansCombat - Italians
Battle in Volgograd
Italians attack with 4 bombers
British defend with 1 armour; Russians defend with 1 factory_minor
Italians roll dice for 4 bombers in Volgograd, round 2 : 2/4 hits, 2,67 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Volgograd
Italians win with 4 bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
4 bombers moved from Volgograd to Ukraine
1 armour, 2 artilleries, 7 infantry and 14 mech_infantrys moved from Bulgaria to Greece
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
1 aaGun moved from Smolensk to BryanskPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,4,1,6
Italians collect 23 PUs (4 lost to blockades); end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Buryatia: 1 armour
EDIT: Adding units owned by Italians to Yenisey: 1 armour
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -0,67
Russians : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Northwest Persia to Turkey
2 infantry moved from Alexandria to EgyptTurn Complete - French
Combat Hit Differential Summary :
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Turkey : 2 infantryProduction/PUs Summary :
Germans : 54 / 70
Russians : 21 / 17
Japanese : 40 / 51
Americans : 60 / 83
Chinese : 14 / 14
British : 30 / 30
UK_Pacific : 12 / 17
Italians : 27 / 28
ANZAC : 11 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0