@zarhunter
Intercept in Moscow?
Scramble to Smolensk?
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G40L BM3 Snigg (Axis) vs. Csaw (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Americans take 42 Sea Zone from Japanese
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
3 bombers moved from Egypt to 92 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 3 bombers, 1 destroyer and 3 fighters
Germans defend with 3 submarines
Americans roll dice for 3 bombers, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 4/7 hits
Germans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits
3 submarines owned by the Germans lost in 92 Sea Zone
Americans win with 3 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 3 submarinesNon Combat Move - Americans
3 fighters moved from 92 Sea Zone to Gibraltar
3 bombers moved from 92 Sea Zone to Gibraltar
1 carrier moved from 109 Sea Zone to 91 Sea Zone
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 armour and 2 artilleries moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 3.
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Americans take 42 Sea Zone from Japanese
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
3 bombers moved from Egypt to 92 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 3 bombers, 1 destroyer and 3 fighters
Germans defend with 3 submarines
Americans roll dice for 3 bombers, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 4/7 hits
Germans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits
3 submarines owned by the Germans lost in 92 Sea Zone
Americans win with 3 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 3 submarinesNon Combat Move - Americans
3 fighters moved from 92 Sea Zone to Gibraltar
3 bombers moved from 92 Sea Zone to Gibraltar
1 carrier moved from 109 Sea Zone to 91 Sea Zone
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 armour and 2 artilleries moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 3.
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Turkmenistan to Volgograd
1 bomber and 3 fighters moved from Russia to Volgograd
1 armour and 6 mech_infantrys moved from Eastern Persia to IndiaCombat - British
Battle in Volgograd
British attack with 2 armour, 1 bomber and 3 fighters
Germans defend with 1 factory_minor and 2 mech_infantrys
British roll dice for 2 armour, 1 bomber and 3 fighters in Volgograd, round 2 : 2/6 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans, 1 bomber owned by the British and 1 armour owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour and 1 bomberNon Combat Move - British
3 fighters moved from Volgograd to Russia
2 fighters moved from Persia to Russia
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Turkmenistan to Persia
1 mech_infantry moved from Timguska to Kazakhstan
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 armour and 1 fighter placed in Persia
2 infantry placed in Iraq
1 mech_infantry placed in Persia
3 mech_infantrys placed in Egypt
British undo move 4.
1 mech_infantry placed in Iraq
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Bryansk to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 armour and 1 mech_infantry; British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakhstan, round 2 : 2/4 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 3 : 1/3 hits
Russians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits
1 armour owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Kazakhstan to Caucasus
2 artilleries and 7 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag, 1 artillery and 1 infantry
Malta : 1 flag
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 marine
Bryansk : 1 flag, 2 aaGuns
Rostov : 1 flag, 1 artillery and 2 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Caucasus : 1 flag, 2 artilleries, 1 fighter and 7 infantry
95 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Greece : 1 flag
97 Sea Zone : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 2 fighters and 6 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 mech_infantrys moved from Bryansk to Volgograd
6 fighters and 3 tactical_bombers moved from Bryansk to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 6 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 factory_minor; British defend with 1 armour
Germans roll dice for 6 fighters, 2 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 5/11 hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 6 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Germans
1 bomber moved from Rostov to Southern Italy
1 bomber moved from Bryansk to Southern Italy
2 bombers moved from Bryansk to Western Germany
6 fighters and 3 tactical_bombers moved from Volgograd to Bryansk
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
10 artilleries moved from Germany to PolandPlace Units - Germans
1 destroyer placed in 110 Sea Zone
6 submarines placed in 112 Sea Zone
2 fighters placed in Western Germany
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUsTerritory Summary for Germans :
Sakha : 1 flag
Amur : 1 flag, 1 armour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Poland : 10 artilleries
Germany : 1 factory_major
Southern Italy : 2 bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 aaGuns, 20 armour, 18 artilleries, 6 fighters, 44 infantry, 29 mech_infantrys and 3 tactical_bombers
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag, 1 infantry
Novosibirsk : 1 flag, 1 infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 mech_infantry
112 Sea Zone : 6 submarines
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 factory_minor
Finland : 1 flag
110 Sea Zone : 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 15 PUs;
Russians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Buryatia to Sakha
Russians take Sakha from Germans
1 armour and 1 mech_infantry moved from Sakha to Amur
1 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Amur
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
Russians roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 1/2 hits
Germans roll dice for 1 armour in Amur, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Amur
Russians win, taking Amur from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Samara
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
1 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers and 5 fighters moved from Kwangsi to India
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from Kwangsi to 43 Sea ZoneCombat - Japanese
Air Battle in India -
Intercept?
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yes full intercept. take ANZAC planes first
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers and 5 fighters moved from Kwangsi to India
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from Kwangsi to 43 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 7 units heading to India
UK_Pacific launches 6 interceptors out of India
Attackers Fire, : 1/7 hits
Defenders Fire, : 4/6 hits
4 fighters owned by the Japanese lost in India
1 fighter owned by the ANZAC lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 43 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 43 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans and 1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Cleaning up after air battlesNon Combat Move - Japanese
1 aaGun, 8 artilleries, 3 infantry and 14 mech_infantrys moved from Burma to Shan State
1 infantry moved from French Indo China to Shan State
3 infantry moved from Anhwe to Jehol
2 infantry moved from Kiangsu to Anhwe
1 armour and 2 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan State
2 bombers moved from India to Shan State
2 tactical_bombers moved from 43 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kiangsu
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 destroyers and 2 submarines
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers and 2 submarines
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Jehol : 1 flag, 3 infantry
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 2 infantry
Shan State : 1 flag, 1 aaGun, 1 airfield, 1 armour, 8 artilleries, 2 bombers, 1 fighter, 6 infantry and 14 mech_infantrys
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 2 carriers, 6 destroyers, 1 fighter, 2 submarines, 3 tactical_bombers and 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 4 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Gibraltar to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
4 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
3 carriers, 5 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from Algeria to LibyaCombat - Americans
Battle in Caroline Islands
Americans attack with 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
AA fire in Caroline Islands : 0/3 hits
Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 2/8 hits
Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 0/3 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Caroline Islands, round 3 : 4/8 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in 110 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 3 bombers and 1 destroyer in 110 Sea Zone, round 2 : 4/4 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
3 bombers moved from 110 Sea Zone to Gibraltar
1 carrier, 2 destroyers and 3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
4 fighters moved from Caroline Islands to 33 Sea ZonePlace Units - Americans
2 fighters placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 5 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 4 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Gibraltar to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
4 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
3 carriers, 5 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from Algeria to LibyaCombat - Americans
Battle in Caroline Islands
Americans attack with 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
AA fire in Caroline Islands : 0/3 hits
Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 2/8 hits
Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 0/3 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Caroline Islands, round 3 : 4/8 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in 110 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 3 bombers and 1 destroyer in 110 Sea Zone, round 2 : 4/4 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
3 bombers moved from 110 Sea Zone to Gibraltar
1 carrier, 2 destroyers and 3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
4 fighters moved from Caroline Islands to 33 Sea ZonePlace Units - Americans
2 fighters placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 5 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 8 PUs;Combat Move - British
5 fighters and 1 tactical_bomber moved from India to Burma
2 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/8 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
5 fighters and 1 tactical_bomber moved from Burma to India
1 armour, 2 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to West India
3 armour and 1 mech_infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Russia
2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-JordanPlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
2 infantry and 1 mech_infantry placed in Iraq
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5
UK_Pacific collect 10 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 marine moved from Southern Italy to 95 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
2 fighters moved from Southern Italy to 92 Sea Zone -
Scramble 92?
-
no scramble
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 marine moved from Southern Italy to 95 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
2 fighters moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 6/7 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in MoroccoNon Combat Move - Italians
2 fighters moved from 92 Sea Zone to Southern France
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Kazakhstan to Caucasus
1 artillery and 2 infantry moved from Ukraine to RostovPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag
Malta : 1 flag
Morocco : 1 flag, 1 marine
Southern France : 2 fighters
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Bryansk : 1 flag, 2 aaGuns
Rostov : 1 flag, 1 artillery and 2 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Caucasus : 1 flag, 4 artilleries, 1 fighter and 10 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 transport
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 7 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Paulau IslandNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 7 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Paulau IslandNon Combat Move - ANZAC
1 infantry moved from Libya to Tobruk
1 destroyer moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs;
Germans buy 3 armour, 1 artillery, 2 infantry, 7 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
6 submarines moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 3 fighters and 6 submarines
Americans defend with 1 destroyer
Germans roll dice for 6 submarines in 110 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 3 fighters and 6 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 infantry moved from Tambov to Samara
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Volgograd to Bryansk
3 armour moved from Novgorod to Bryansk
10 artilleries moved from Poland to Eastern Poland
3 fighters moved from 110 Sea Zone to Western Germany
2 bombers moved from Southern Italy to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
3 armour placed in Volgograd
3 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Germany
3 submarines placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUsTerritory Summary for Germans :
Timguska : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 5 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 5 bombers, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Germany : 1 factory_major and 4 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 aaGuns, 23 armour, 18 artilleries, 6 fighters, 42 infantry, 31 mech_infantrys and 3 tactical_bombers
Nenetsia : 1 flag
Urals : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 10 artilleries
Tambov : 1 flag, 1 infantry
Novosibirsk : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 3 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 factory_minor
Finland : 1 flag
110 Sea Zone : 9 submarines