G40L BM3 Snigg (Axis) vs. Csaw (Allies)

  • '22 '21 '20 '17 '15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 2 armour, 11 artilleries, 1 bomber, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Samara to Kazakhstan
                      Germans take Kazakhstan from Russians
                2 mech_infantrys moved from Bryansk to Volgograd
                2 bombers moved from Bryansk to Russia
                2 bombers moved from Bryansk to Vologda
                2 tactical_bombers moved from Bryansk to Volgograd
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Nenetsia to Vologda
                1 armour moved from Buryatia to Sakha
                      Germans take Sakha from Russians
                1 armour moved from Sakha to Amur
                      Germans take Amur from Russians
                6 fighters and 2 tactical_bombers moved from Bryansk to Russia
                1 bomber moved from Western Germany to Volgograd

    triplea_41114_Ger11.tsvg

  • '22 '21 '20 '17 '15

    Intercept in Moscow?

  • '17

    no intercept

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 2 armour, 11 artilleries, 1 bomber, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Samara to Kazakhstan
                      Germans take Kazakhstan from Russians
                2 mech_infantrys moved from Bryansk to Volgograd
                2 bombers moved from Bryansk to Russia
                2 bombers moved from Bryansk to Vologda
                2 tactical_bombers moved from Bryansk to Volgograd
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Nenetsia to Vologda
                1 armour moved from Buryatia to Sakha
                      Germans take Sakha from Russians
                1 armour moved from Sakha to Amur
                      Germans take Amur from Russians
                6 fighters and 2 tactical_bombers moved from Bryansk to Russia
                1 bomber moved from Western Germany to Volgograd

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 10 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/2 hits
                    1 tactical_bomber killed by AA
                        AA fire in Russia :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Russia causes 8 damage total.  Damaged units is as follows: airfield = 2, factory_major = 6
                Battle in Vologda
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Vologda, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
                        Germans roll dice for 2 bombers and 1 infantry in Vologda, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Germans attack with 1 bomber, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 1 bomber, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 :  3/5 hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 bomber, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                7 mech_infantrys moved from Germany to Eastern Poland
                2 tactical_bombers moved from Volgograd to Bryansk
                6 fighters and 1 tactical_bomber moved from Russia to Bryansk
                1 bomber moved from Russia to Bryansk
                2 bombers moved from Vologda to Bryansk
                1 bomber moved from Volgograd to Rostov
                1 infantry moved from Bryansk to Smolensk

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Novgorod
                10 artilleries placed in Germany
                1 artillery, 1 bomber and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs

    Territory Summary for Germans :

    Sakha : 1 flag
        Amur : 1 flag, 1 armour
        Yakut S.S.R. : 1 flag
        Kazakhstan : 1 flag, 1 mech_infantry
        Buryatia : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
        Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
        Germany : 10 artilleries and 1 factory_major
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 3 aaGuns, 18 armour, 18 artilleries, 3 bombers, 6 fighters, 46 infantry, 24 mech_infantrys and 3 tactical_bombers
        Rostov : 1 bomber
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 7 mech_infantrys
        Tambov : 1 flag
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 factory_minor and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Smolensk : 1 flag, 1 infantry
        Samara : 1 flag
        Bulgaria : 1 flag
        92 Sea Zone : 3 submarines
        Yugoslavia : 1 flag, 1 factory_minor
        Finland : 1 flag

    triplea_41114_Ger11.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Russians
                Russians repair damage of 2x airfield, 6x factory_major; Remaining resources: 11 PUs;
                Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Yenisey to Buryatia
                      Russians take Yakut S.S.R. from Germans
                      Russians take Buryatia from Germans
                1 armour and 1 mech_infantry moved from Russia to Kazakhstan
                      Russians take Samara from Germans
                1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
                1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Vologda

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    retreated to Vologda
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia

    Place Units - Russians
                2 artilleries and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs

    triplea_41114_Rus11.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 destroyers, 5 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from 37 Sea Zone to Borneo
                1 fighter moved from 37 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Kwangsi to Borneo
                1 fighter moved from Kwangsi to 43 Sea Zone
                2 mech_infantrys moved from French Indo China to Burma
                1 artillery moved from Yunnan to Burma
                1 mech_infantry moved from Hunan to Burma
                7 artilleries, 2 fighters, 4 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Shan State to Burma
                2 bombers moved from Kwangsi to Burma
                1 fighter moved from Kwangsi to Burma

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Borneo
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 :  4/4 hits
                        UK_Pacific roll dice for 1 infantry in Borneo, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 8 artilleries, 2 bombers, 3 fighters, 4 infantry, 14 mech_infantrys and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 8 artilleries, 2 bombers, 3 fighters, 4 infantry, 14 mech_infantrys and 2 tactical_bombers in Burma, round 2 :  18/33 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 8 artilleries, 2 bombers, 3 fighters, 4 infantry, 14 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 carrier and 2 destroyers moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from 35 Sea Zone to 36 Sea Zone
                1 fighter moved from 43 Sea Zone to 36 Sea Zone
                1 fighter moved from Borneo to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to Kwangsi
                1 tactical_bomber moved from Borneo to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to Kwangsi
                1 aaGun moved from Shan State to Burma
                2 bombers moved from Burma to Kwangsi
                3 fighters and 2 tactical_bombers moved from Burma to Kwangsi
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Hunan
                3 infantry moved from Kiangsu to Anhwe

    Place Units - Japanese
                1 destroyer and 1 transport placed in 36 Sea Zone
                1 infantry placed in French Indo China
                1 armour and 2 infantry placed in Malaya
                2 infantry placed in Kiangsu
                2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 2 bombers, 5 fighters and 2 tactical_bombers
        Kiangsu : 1 flag, 1 factory_minor and 2 infantry
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 infantry
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag, 1 infantry
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag, 3 infantry
        Shan State : 1 flag, 1 airfield
        Burma : 1 flag, 1 aaGun, 8 artilleries, 4 infantry and 14 mech_infantrys
        Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
        Borneo : 1 flag, 1 artillery
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 transport
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 destroyers and 2 submarines

    triplea_41114_Jap11.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                1 fighter moved from 109 Sea Zone to 92 Sea Zone
                1 fighter moved from 109 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                3 bombers moved from Egypt to 92 Sea Zone

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 92 Sea Zone
                    Americans attack with 3 bombers, 1 destroyer and 3 fighters
                    Germans defend with 3 submarines
                        Americans roll dice for 3 bombers, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 :  4/7 hits
                        Germans roll dice for 3 submarines in 92 Sea Zone, round 2 :  0/3 hits
                        3 submarines owned by the Germans lost in 92 Sea Zone
                    Americans win with 3 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 18
                    Casualties for Germans: 3 submarines

    Non Combat Move - Americans
                3 fighters moved from 92 Sea Zone to Gibraltar
                3 bombers moved from 92 Sea Zone to Gibraltar
                1 carrier moved from 109 Sea Zone to 91 Sea Zone
                2 destroyers moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 2 artilleries moved from Central United States to 101 Sea Zone
                3 infantry moved from Central United States to 101 Sea Zone
                1 armour, 2 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Central United States
                1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                Americans undo move 3.
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

    triplea_41114_Ame11.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                1 fighter moved from 109 Sea Zone to 92 Sea Zone
                1 fighter moved from 109 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                3 bombers moved from Egypt to 92 Sea Zone

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 92 Sea Zone
                    Americans attack with 3 bombers, 1 destroyer and 3 fighters
                    Germans defend with 3 submarines
                        Americans roll dice for 3 bombers, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 :  4/7 hits
                        Germans roll dice for 3 submarines in 92 Sea Zone, round 2 :  0/3 hits
                        3 submarines owned by the Germans lost in 92 Sea Zone
                    Americans win with 3 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 18
                    Casualties for Germans: 3 submarines

    Non Combat Move - Americans
                3 fighters moved from 92 Sea Zone to Gibraltar
                3 bombers moved from 92 Sea Zone to Gibraltar
                1 carrier moved from 109 Sea Zone to 91 Sea Zone
                2 destroyers moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 2 artilleries moved from Central United States to 101 Sea Zone
                3 infantry moved from Central United States to 101 Sea Zone
                1 armour, 2 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Central United States
                1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                Americans undo move 3.
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 5 PUs

    Purchase Units - British
                British buy 1 armour, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour moved from Turkmenistan to Volgograd
                1 bomber and 3 fighters moved from Russia to Volgograd
                1 armour and 6 mech_infantrys moved from Eastern Persia to India

    Combat - British
                Battle in Volgograd
                    British attack with 2 armour, 1 bomber and 3 fighters
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                        British roll dice for 2 armour, 1 bomber and 3 fighters in Volgograd, round 2 :  2/6 hits
                        Germans roll dice for 2 mech_infantrys in Volgograd, round 2 :  2/2 hits
                        2 mech_infantrys owned by the Germans, 1 bomber owned by the British and 1 armour owned by the British lost in Volgograd
                    British win, taking Volgograd from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is -10
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 armour and 1 bomber

    Non Combat Move - British
                3 fighters moved from Volgograd to Russia
                2 fighters moved from Persia to Russia
                1 mech_infantry moved from Egypt to Iraq
                1 armour moved from Turkmenistan to Persia
                1 mech_infantry moved from Timguska to Kazakhstan
                1 fighter moved from United Kingdom to Gibraltar

    Place Units - British
                1 armour and 1 fighter placed in Persia
                2 infantry placed in Iraq
                1 mech_infantry placed in Persia
                3 mech_infantrys placed in Egypt
                British undo move 4.
                1 mech_infantry placed in Iraq
                2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 3 infantry

    triplea_41114_UK_11.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Caucasus to Kazakhstan
                1 fighter moved from Bryansk to Kazakhstan

    Combat - Italians
                Battle in Kazakhstan
                    Italians attack with 1 artillery, 1 fighter and 2 infantry
                    Russians defend with 1 armour and 1 mech_infantry; British defend with 1 mech_infantry
                        Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakhstan, round 2 :  2/4 hits
                        Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 :  1/3 hits
                        1 mech_infantry owned by the British, 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 3 :  1/3 hits
                        Russians roll dice for 1 armour in Kazakhstan, round 3 :  0/1 hits
                        1 armour owned by the Russians lost in Kazakhstan
                    Italians win, taking Kazakhstan from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 mech_infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Kazakhstan to Caucasus
                2 artilleries and 7 infantry moved from Rostov to Caucasus
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs

    Territory Summary for Italians :

    Kazakhstan : 1 flag, 1 artillery and 1 infantry
        Malta : 1 flag
        Northern Italy : 1 factory_major and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 marine
        Bryansk : 1 flag, 2 aaGuns
        Rostov : 1 flag, 1 artillery and 2 infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag
        Caucasus : 1 flag, 2 artilleries, 1 fighter and 7 infantry
        95 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
        Greece : 1 flag
        97 Sea Zone : 1 flag

    triplea_41114_Ita11.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Borneo, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Borneo
                    ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs

    triplea_41114_ANZ11.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Combat Move - French

    triplea_41114_Fre11.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 2 fighters and 6 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bryansk to Samara
                      Germans take Samara from Russians
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                2 mech_infantrys moved from Bryansk to Volgograd
                6 fighters and 3 tactical_bombers moved from Bryansk to Volgograd

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 6 fighters, 2 mech_infantrys and 3 tactical_bombers
                    Russians defend with 1 factory_minor; British defend with 1 armour
                        Germans roll dice for 6 fighters, 2 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 :  5/11 hits
                        Russians roll dice for 1 armour in Volgograd, round 2 :  0/1 hits
                        1 armour owned by the British lost in Volgograd
                    Germans win, taking Volgograd from Russians with 6 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Germans
                1 bomber moved from Rostov to Southern Italy
                1 bomber moved from Bryansk to Southern Italy
                2 bombers moved from Bryansk to Western Germany
                6 fighters and 3 tactical_bombers moved from Volgograd to Bryansk
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Bryansk to Smolensk
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                7 mech_infantrys moved from Eastern Poland to Bryansk
                10 artilleries moved from Germany to Poland

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                6 submarines placed in 112 Sea Zone
                2 fighters placed in Western Germany
                3 armour placed in Novgorod

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs

    Territory Summary for Germans :

    Sakha : 1 flag
        Amur : 1 flag, 1 armour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
        Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
        Poland : 10 artilleries
        Germany : 1 factory_major
        Southern Italy : 2 bombers
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 3 aaGuns, 20 armour, 18 artilleries, 6 fighters, 44 infantry, 29 mech_infantrys and 3 tactical_bombers
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Tambov : 1 flag, 1 infantry
        Novosibirsk : 1 flag, 1 infantry
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 factory_minor and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Smolensk : 1 flag, 1 infantry
        Samara : 1 flag, 1 mech_infantry
        112 Sea Zone : 6 submarines
        Bulgaria : 1 flag
        Yugoslavia : 1 flag, 1 factory_minor
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    triplea_41114_Ger12.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Russians
                Russians repair damage of 1x factory_major; Remaining resources: 15 PUs;
                Russians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Buryatia to Sakha
                      Russians take Sakha from Germans
                1 armour and 1 mech_infantry moved from Sakha to Amur
                1 infantry moved from Russia to Samara
                2 fighters and 1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Amur
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 armour and 1 mech_infantry in Amur, round 2 :  1/2 hits
                        Germans roll dice for 1 armour in Amur, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Amur
                    Russians win, taking Amur from Germans with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in Samara
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 :  3/4 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Samara to Russia

    Place Units - Russians
                1 infantry and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs

    triplea_41114_Rus12.tsvg

  • '22 '21 '20 '17 '15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers and 5 fighters moved from Kwangsi to India
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                2 tactical_bombers moved from Kwangsi to 43 Sea Zone

    Combat - Japanese
                Air Battle in India

    triplea_41114_Jap12.tsvg

  • '22 '21 '20 '17 '15

    Intercept?

  • '17

    yes full intercept.  take ANZAC planes first

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers and 5 fighters moved from Kwangsi to India
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                2 tactical_bombers moved from Kwangsi to 43 Sea Zone

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 7 units heading to India
                    UK_Pacific launches 6 interceptors out of India
                        Attackers Fire,  :  1/7 hits
                        Defenders Fire,  :  4/6 hits
                        4 fighters owned by the Japanese lost in India
                        1 fighter owned by the ANZAC lost in India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India :  0/2 hits
                    Bombing raid in India rolls: 3,5 and causes: 8 damage to unit: factory_major
                    Bombing raid in India causes 8 damage total.
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer and 2 tactical_bombers
                    Americans defend with 1 submarine; ANZAC defend with 1 transport
                        Japanese roll dice for 1 destroyer and 2 tactical_bombers in 43 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 tactical_bombers in 43 Sea Zone, round 3 :  2/3 hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Americans and 1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Americans with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine
                    Casualties for ANZAC: 1 transport
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 aaGun, 8 artilleries, 3 infantry and 14 mech_infantrys moved from Burma to Shan State
                1 infantry moved from French Indo China to Shan State
                3 infantry moved from Anhwe to Jehol
                2 infantry moved from Kiangsu to Anhwe
                1 armour and 2 infantry moved from Malaya to Shan State
                1 fighter moved from India to Shan State
                2 bombers moved from India to Shan State
                2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 36 Sea Zone
                3 mech_infantrys placed in Malaya
                3 mech_infantrys placed in Kiangsu
                2 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 destroyers and 2 submarines
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers and 2 submarines
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
                Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Jehol : 1 flag, 3 infantry
        Manchuria : 1 flag
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 infantry
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag, 1 infantry
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag, 2 infantry
        Shan State : 1 flag, 1 aaGun, 1 airfield, 1 armour, 8 artilleries, 2 bombers, 1 fighter, 6 infantry and 14 mech_infantrys
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag, 1 factory_minor and 1 harbour
        Celebes : 1 flag
        Java : 1 flag
        43 Sea Zone : 1 flag, 1 destroyer
        37 Sea Zone : 1 flag
        36 Sea Zone : 2 carriers, 6 destroyers, 1 fighter, 2 submarines, 3 tactical_bombers and 1 transport
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer

    triplea_41114_Jap12.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 4 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 bombers moved from Gibraltar to 110 Sea Zone
                1 bomber moved from Gibraltar to 110 Sea Zone
                4 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
                3 carriers, 5 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 armour moved from Algeria to Libya

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 4 fighters, 2 infantry and 2 tactical_bombers
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
                        AA fire in Caroline Islands :  0/3 hits
                        Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Caroline Islands, round 2 :  2/8 hits
                        Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 :  0/3 hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                        Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Caroline Islands, round 3 :  4/8 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 aaGun and 3 infantry
                Battle in 110 Sea Zone
                    Americans attack with 3 bombers and 1 destroyer
                    Germans defend with 1 destroyer
                        Americans roll dice for 3 bombers and 1 destroyer in 110 Sea Zone, round 2 :  4/4 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                3 bombers moved from 110 Sea Zone to Gibraltar
                1 carrier, 2 destroyers and 3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
                4 fighters moved from Caroline Islands to 33 Sea Zone

    Place Units - Americans
                2 fighters placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 artillery and 5 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

    triplea_41114_Ame12.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 4 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 bombers moved from Gibraltar to 110 Sea Zone
                1 bomber moved from Gibraltar to 110 Sea Zone
                4 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
                3 carriers, 5 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 armour moved from Algeria to Libya

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 4 fighters, 2 infantry and 2 tactical_bombers
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
                        AA fire in Caroline Islands :  0/3 hits
                        Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Caroline Islands, round 2 :  2/8 hits
                        Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 :  0/3 hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                        Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Caroline Islands, round 3 :  4/8 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 aaGun and 3 infantry
                Battle in 110 Sea Zone
                    Americans attack with 3 bombers and 1 destroyer
                    Germans defend with 1 destroyer
                        Americans roll dice for 3 bombers and 1 destroyer in 110 Sea Zone, round 2 :  4/4 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                3 bombers moved from 110 Sea Zone to Gibraltar
                1 carrier, 2 destroyers and 3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
                4 fighters moved from Caroline Islands to 33 Sea Zone

    Place Units - Americans
                2 fighters placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 artillery and 5 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 5 PUs

    Purchase Units - British
                British buy 1 armour, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 8 PUs;

    Combat Move - British
                5 fighters and 1 tactical_bomber moved from India to Burma
                2 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 5 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 :  4/8 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                5 fighters and 1 tactical_bomber moved from Burma to India
                1 armour, 2 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
                1 mech_infantry moved from Persia to West India
                3 armour and 1 mech_infantry moved from Persia to Northwest Persia
                1 fighter moved from Persia to Russia
                2 mech_infantrys moved from Egypt to Iraq
                1 artillery moved from Egypt to Trans-Jordan

    Place Units - British
                1 armour, 1 fighter and 1 mech_infantry placed in Persia
                2 infantry and 1 mech_infantry placed in Iraq
                2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5
                UK_Pacific collect 10 PUs; end with 18 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs

    triplea_41114_UK_12.tsvg

  • '22 '21 '20 '17 '15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 marine moved from Southern Italy to 95 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 marine moved from 92 Sea Zone to Morocco
                2 fighters moved from Southern Italy to 92 Sea Zone

    triplea_41114_Ita12.tsvg

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