@dawgoneit Ok. It’s almost the same link
Crockett36 ax versus majikforce all g40 ed2 no bid
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Alexandria to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Italians roll dice for 1 bomber in Bryansk, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
Italians roll dice for 1 bomber in Bryansk, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Bryansk to UkrainePlace Units - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 fighter moved from Queensland to 30 Sea Zone
1 fighter moved from Java to 36 Sea Zone
1 fighter moved from Sumatra to India
1 fighter moved from Java to India
1 cruiser moved from 41 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 cruiser and 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 30 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 30 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 30 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 submarine in 30 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the ANZAC lost in 30 Sea Zone
retreated to 30 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 30 Sea Zone to Hawaiian Islands
1 fighter moved from 36 Sea Zone to PhilippinesPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 79 Sea Zone to 76 Sea ZoneNon Combat Move - French
Turn Complete - French
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Well crap! Can’t believe I missed the Bryansk stack. :-o Thought I left more than 1 inf there. Oh well, Russia is gonna be in quite the pickle now!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
8 armour moved from Ukraine to Russia
Germans take Bryansk from Russians
2 mech_infantrys moved from Romania to Albania
2 mech_infantrys moved from Romania to Bulgaria
8 mech_infantrys moved from Romania to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 artillery moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
3 artilleries and 1 infantry moved from Eastern Poland to Baltic States
2 artilleries moved from Poland to Baltic States
7 mech_infantrys moved from Germany to Baltic States
1 artillery moved from Germany to Western Germany
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 102 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from Alexandria to Northern Italy
1 fighter moved from Southern Italy to Albania
1 tactical_bomber moved from Southern Italy to Bulgaria
1 tactical_bomber moved from Germany to Baltic States
1 fighter moved from Germany to Baltic States
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to RostovCombat - Germans
Battle in Russia
Germans attack with 8 armour
Russians defend with 1 airfield, 1 factory_major, 1 fighter and 5 infantry
Germans roll dice for 8 armour in Russia, round 2 : 3/8 hits
Russians roll dice for 1 fighter and 5 infantry in Russia, round 2 : 2/6 hits
3 infantry owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans roll dice for 6 armour in Russia, round 3 : 2/6 hits
Russians roll dice for 1 fighter and 2 infantry in Russia, round 3 : 1/3 hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans roll dice for 5 armour in Russia, round 4 : 5/5 hits
Russians roll dice for 1 fighter in Russia, round 4 : 1/1 hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 39PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour remaining. Battle score for attacker is 1
Casualties for Germans: 4 armour
Casualties for Russians: 1 fighter and 5 infantry
Battle in Western Ukraine
Germans attack with 1 armour and 8 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 8 mech_infantrys in Western Ukraine, round 2 : 2/9 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour and 8 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 6 artilleries, 1 fighter, 2 infantry, 7 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour and 2 mech_infantrys
Germans roll dice for 6 artilleries, 1 fighter, 2 infantry, 7 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 6/17 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Baltic States, round 2 : 1/3 hits
2 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 6 artilleries, 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Bulgaria
Germans attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Bulgaria, round 2 : 2/3 hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Albania
Germans attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Albania, round 2 : 1/3 hits
British roll dice for 1 infantry in Albania, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Albania
Germans win, taking Albania from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 aaGun moved from Western Germany to Northern Italy
2 aaGuns moved from Normandy Bordeaux to France
2 infantry moved from Normandy Bordeaux to France
3 aaGuns, 2 artilleries, 18 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
1 fighter moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Bulgaria to Eastern Poland
1 fighter moved from Albania to Eastern PolandPlace Units - Germans
3 armour placed in Ukraine
4 armour and 3 infantry placed in Western Germany
Germans undo move 1.
3 armour placed in Ukraine
Germans undo move 1.
4 armour placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 53 PUs; end with 92 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 102 PUs -
hey, does triple a support convoying? I’m looking at the history and see no loss from my efforts in the Atlantic.
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Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
British collect 39 PUs; end with 39 PUsIt does convoy raids. You have just missed the last two turns against the UK. Its at the end of the turn summary.
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magic force would it be right to say that my Subs have caused you zero Convoy damage the whole game? Just wanted to know for future strategy planning.
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magic force would it be right to say that my Subs have caused you zero Convoy damage the whole game? Just wanted to know for future strategy planning.
Unfortunately you are correct. :| This is what you have done against the UK in the atlantic:
turn 1 you had no convoy rolls
turn 2 you had a roll of 6 for 0 loss
turn 3 you had a roll of 4 for 0 loss
turn 4 you had rolls of 4,5 for 0 loss -
Russian turn is coming either tonight or tomorrow morning.
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so much for that link in the chain of your destruction! take your time.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - Russians
2 infantry moved from Tambov to Rostov
1 artillery moved from Volgograd to Rostov
1 artillery and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Novgorod to Russia
1 artillery and 2 infantry moved from Tambov to Russia
1 infantry moved from Tambov to Russia
1 artillery and 1 infantry moved from Finland to NorwayCombat - Russians
Battle in Norway
Russians attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Norway
Russians roll dice for 1 artillery in Norway, round 3 : 1/1 hits
Germans roll dice for 2 infantry in Norway, round 3 : 1/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Norway
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 4 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 5 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 2/3 hits
Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Russia
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 4 armour and 1 factory_minor
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Russia, round 2 : 1/5 hits
Germans roll dice for 4 armour in Russia, round 2 : 3/4 hits
1 armour owned by the Germans and 3 infantry owned by the Russians lost in Russia
1 artillery owned by the Russians retreated to Tambov
Germans win with 3 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 aaGun and 12 infantry moved from Timguska to Novosibirsk
2 artilleries and 4 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Novgorod to Karelia
1 aaGun moved from Novgorod to Karelia
3 aaGuns, 3 armour, 1 artillery, 13 infantry and 1 mech_infantry moved from Tambov to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R.Turn Complete - Russians
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intercept in India?
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There is no game file. What are you attacking with?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 infantry and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Shensi to Sikang
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Shensi to Tsinghai
2 infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Kansu
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Shensi to Kansu
1 bomber moved from Yunnan to India
2 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 mech_infantry moved from Anhwe to Hunan
1 fighter moved from Shantung to Japan
1 tactical_bomber moved from Kiangsu to Japan
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Anhwe to Hunan
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Kiangsu to Hunan
1 tactical_bomber moved from Yunnan to Hunan
6 infantry moved from Manchuria to Korea
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Air Battle in India -
Full Intercept please.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 infantry and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Shensi to Sikang
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Shensi to Tsinghai
2 infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Kansu
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Shensi to Kansu
1 bomber moved from Yunnan to India
2 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 mech_infantry moved from Anhwe to Hunan
1 fighter moved from Shantung to Japan
1 tactical_bomber moved from Kiangsu to Japan
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Anhwe to Hunan
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Kiangsu to Hunan
1 tactical_bomber moved from Yunnan to Hunan
6 infantry moved from Manchuria to Korea
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 1 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/1 hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Kansu
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kansu, round 2 : 0/4 hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 3 : 2/3 hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits
2 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 4 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery, 2 infantry and 1 mech_infantry
Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 3/7 hits
UK_Pacific roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Burma, round 2 : 0/4 hits
1 mech_infantry owned by the British and 2 infantry owned by the British lost in Burma
Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 3/7 hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Sikang
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Burma to Hunan
2 tactical_bombers moved from Burma to Hunan
2 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Japan
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
Japanese collect 41 PUs (3 lost to blockades); end with 42 PUs -
between strategic bombing failures and convoy snafus, I have managed to divert a significant income to a whole lot of nothing. So much for mixing it up and utilizing the many facets of the game available to me to destroy the enemy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 13 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 3 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 tactical_bomber moved from Philippines to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 battleship moved from 43 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 43 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers, 1 fighter and 2 tactical_bombers
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Battle in Kwangtung
Battle in Formosa
Battle in Norway
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Norway
Americans win, taking Iwo Jima from Japanese, taking Kwangtung from Japanese, taking Formosa from Japanese, taking Norway from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 109 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 16 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -11
Casualties for Americans: 1 destroyer and 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 106 Sea Zone
retreated to 106 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 106 Sea Zone to Eastern United States
1 fighter moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 carriers moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 16 Sea Zone to 17 Sea Zone
2 bombers moved from 6 Sea Zone to Guam
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 destroyer moved from 31 Sea Zone to 17 Sea ZonePlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
3 artilleries, 1 bomber and 3 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 13 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 3 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 tactical_bomber moved from Philippines to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 battleship moved from 43 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 43 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers, 1 fighter and 2 tactical_bombers
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Battle in Kwangtung
Battle in Formosa
Battle in Norway
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Norway
Americans win, taking Iwo Jima from Japanese, taking Kwangtung from Japanese, taking Formosa from Japanese, taking Norway from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 109 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 16 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -11
Casualties for Americans: 1 destroyer and 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 106 Sea Zone
retreated to 106 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 106 Sea Zone to Eastern United States
1 fighter moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 carriers moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 16 Sea Zone to 17 Sea Zone
2 bombers moved from 6 Sea Zone to Guam
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 destroyer moved from 31 Sea Zone to 17 Sea ZonePlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
3 artilleries, 1 bomber and 3 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - British
British buy 1 artillery, 2 destroyers, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
3 infantry moved from Egypt to Alexandria
3 infantry moved from Greece to Albania
1 fighter moved from India to Burma
3 infantry moved from India to Burma
1 artillery moved from India to Burma
1 artillery moved from West India to 79 Sea Zone
1 artillery and 1 transport moved from 79 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to BurmaCombat - British
Battle in Holland Belgium
Battle in Albania
British attack with 3 infantry
Germans defend with 1 mech_infantry
British roll dice for 3 infantry in Albania, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Albania, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Albania
British win, taking Holland Belgium from Germans, taking Albania from Italians with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 1 armour, 1 artillery and 3 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery and 3 infantry in Alexandria, round 2 : 0/5 hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits
1 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 3 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Burma
British attack with 2 artilleries, 1 fighter and 3 infantry
Japanese defend with 3 mech_infantrys
British roll dice for 2 artilleries, 1 fighter and 3 infantry in Burma, round 2 : 2/6 hits
Japanese roll dice for 3 mech_infantrys in Burma, round 2 : 0/3 hits
2 mech_infantrys owned by the Japanese lost in Burma
British roll dice for 2 artilleries, 1 fighter and 3 infantry in Burma, round 3 : 3/6 hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrysNon Combat Move - British
1 fighter moved from Burma to India
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 mech_infantrys moved from Persia to Turkmenistan
2 armour moved from Egypt to Iraq
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour moved from French Equatorial Africa to Egypt
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from French Central Africa to French Equatorial Africa
1 transport moved from 70 Sea Zone to 71 Sea Zone
1 fighter moved from Gibraltar to Egypt
2 fighters moved from Gibraltar to United KingdomPlace Units - British
2 destroyers and 1 submarine placed in 98 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
British undo move 1.
1 destroyer and 2 submarines placed in 98 Sea Zone
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,2
British collect 38 PUs (3 lost to blockades); end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 6 infantry -
between strategic bombing failures and convoy snafus, I have managed to divert a significant income to a whole lot of nothing. So much for mixing it up and utilizing the many facets of the game available to me to destroy the enemy.
Yeah you’ve had some bummer rolls for convoy raiding. Strategic bombing is a high risk high reward tactic, it just wasn’t your day for that. I assumed no scramble in sz6. Let me know if you wanted to.