TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 2 infantry, 7 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery, 1 bomber and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Morocco to Tunisia
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 30 Sea Zone to 46 Sea Zone
1 carrier and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 fighter moved from 91 Sea Zone to Scotland
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Western United States to Queensland
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Scotland
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield and 1 marine
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Scotland, round 2 : 2/3 hits
Germans roll dice for 1 marine in Scotland, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 marine owned by the Germans lost in Scotland
Americans win, taking Scotland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 marine
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Tunisia
Americans attack with 1 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tunisia, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 armour and 1 fighter in Tunisia, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 1/1 hits
1 armour owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Trans-Jordan
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery and 3 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 0/3 hits
Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 2/4 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Trans-Jordan
retreated to Trans-Jordan
Italians win with 1 artillery and 3 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Tunisia to Algeria
1 armour and 3 infantry moved from Morocco to Algeria
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Scotland to United Kingdom
1 bomber moved from Trans-Jordan to Egypt
1 transport moved from 89 Sea Zone to 101 Sea Zone
Place Units - Americans
4 submarines and 1 transport placed in 101 Sea Zone
1 fighter and 2 infantry placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 1 aaGun, 1 fighter and 8 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 fighters and 2 tactical_bombers moved from Egypt to Iraq
2 artilleries moved from Egypt to Trans-Jordan
1 fighter moved from Eastern Persia to Iraq
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
5 infantry moved from Eastern Persia to West India
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 mech_infantrys moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
Combat - British
Battle in Iraq
British attack with 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 2 armour and 1 mech_infantry
British roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 4/7 hits
Germans roll dice for 2 armour and 1 mech_infantry in Iraq, round 2 : 0/3 hits
1 mech_infantry owned by the Germans and 2 armour owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour and 1 mech_infantry
Battle in Trans-Jordan
British attack with 2 armour, 2 artilleries and 2 mech_infantrys
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Trans-Jordan, round 2 : 6/6 hits
Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 1/4 hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in West India
British attack with 5 infantry
Japanese defend with 1 artillery
British roll dice for 5 infantry in West India, round 2 : 0/5 hits
Japanese roll dice for 1 artillery in West India, round 2 : 0/1 hits
British roll dice for 5 infantry in West India, round 3 : 2/5 hits
Japanese roll dice for 1 artillery in West India, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in West India
British win, taking West India from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
3 aaGuns moved from Eastern Persia to West India
3 fighters and 2 tactical_bombers moved from Iraq to Egypt
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery, 2 fighters and 5 infantry moved from Morocco to Algeria
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Algeria to Morocco
1 aaGun and 7 infantry moved from United Kingdom to Scotland
1 aaGun and 1 mech_infantry moved from United Kingdom to Scotland
Place Units - British
1 aaGun and 2 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,6,4,2,5,5,3,1
British collect 34 PUs (3 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
triplea_41018_UK_7.tsvg