@SuperbattleshipYamato I like the ideas/rules you mentioned. I will follow through on triple a.
Possible free For All?
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too bad you can´t sett tripple a to attack “allies”… There is a map called 4 if´s by sea, but it´s a totally “neutral” map…
where everyone fights eachother…
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So if Functioneta agrees to take Russia, then we can begin :-)
I know that several folks have problems with TripleA that are participating (Jen I know for sure), and I know that I cannot use Battlemap.
Also, since we are using Techs (can we settle on the LHTR 1.3 Techs?) Triple A is not viable anyway (there are discrepancies in the techs vs. LHTR).
So…
Pending the final player, we (other than Techs and free-for-all) will use traditional rules as much as possible (we may have to make some adjustments on the fly), so regular dice…And I think we need to go ahead and state for the record IN HOUSE DICEY. Otherwise trying to keep striaght which player gets dice e-mails is going to be a pain in the ass…
:mrgreen:Once Functioneta accepts Russia, shall we randomly roll the techs using the in-site dicey?
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OK, i’ll keep USSR. So, Aabattlemap plus forum dices, it’s right? Must be Aabattlemap, i have troubles with Java. Dices not mind me, i prefer forum dices, but i could use other. And now, lets role-playing …
That the red tide conquer the world! :-D
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Battlemap is a MINOR problem for me…
All I ask is that each player post the Forces Summary after each of their moves (I’ll be using a physical game board for this)
I think everyone is agreed to terms… Time to roll Techs…
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Game thread set up in the regular Games area.
Dice for Techs being rolled there…
GAME ON!
:mrgreen: -
Well looks like I’m stuck with UK which I don’t mind :-)
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Oh wait … someone took my spot even though I called a spot FIRST! :x
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I was just going to post that it looked like you called UK first…
I can modify the game header if needed…
Nix, AJ… let me know!
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Well I mean I did call it …
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OK, I am deleting the game thread I created since it does appear that I jumped the gun quite a bit (my sincere apologies).
No game thread until we wort out who is playing…
I volunteer for Germany (since I am the one that said Germany was the nation to beat).
But I will bow out if others who participated more than I did in this thread want Germany…
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No need to apologize :-)
But you did jump the gun :lol: -
I am truly sorry.
I thought we only had 5 participating folks.
But it seems that we have more than that…
As one of the minor players, I will bow out if others who were more active in this thread would prefer it.
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I don’t know … I think we should go by the people who called a spot first.
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you can take my spot Aj, you called it first :)
i wait for another game of the “new” addiction =)
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i guess i just go win the 2vs2 tournament instead…… :-o :-D
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So, what are we going to use, techs or NA? I prefer NA, because who gets supersubs or combined bombardment will get almost useless techs.
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we roll for the people. and i’m super down. i wouldnt even mind a britonian fate. i dont even think thats a word. i coined it now.
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we roll for the people. and i’m super down. i wouldnt even mind a britonian fate. i dont even think thats a word. i coined it now.
why don’t you add it here. :wink:
http://en.wikipedia.org/wiki/Alternative_words_for_British -
We can use Mapview or Battlemap for me. TripleA still isn’t working.
LHTR 1.3 would probably be best. LHTR 2.0 seems biased in favor of the allies, well, JSP and I have played 4 games 3 allies, 1 axis and the axis got damn lucky. So I’m not inclined to trust 2.0 yet.
I’d like America, as previously stated.
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My only reason to play is to demo that the compact power of Germany’s starting position makes them the most likely to win, even with the extra Techs/NAs for USSR and UK.
Also, this will be my first experience with Techs or NA’s in Revised.
Lastly…
Are we doing Techs OR NA’s?I am thinking NA’s… When I jumped the gun and created that thread to early, almost everyone ended up with Super Subs (even Russia)…
And I agree that we use LHTR 1.3 (the set currently in use for Tournament and League play). I still have not reviewed 2.0 to evaluate the changes in detail yet.