@IronWill:
I’ve read other posts where players have complained about the low income rates being less fun because you have fewer units to play with, but my observation is that it seems to make the game less about strategy and more about who’s the luckiest with the dice.
Thoughts?
It’s kind-of an everything you mentioned… low income means less buying, less buying means less variety in a number of things, including changing strategies and ability to recover from losses (near impossible). All of those things combined come back to the “less fun” because you have less control over your fate when you can’t shake things up, take chances, change strategies or recover from an unlucky die-result.
The low-income of 1941 effects all of the above… having said that, it DOES cut down on game time… less money, less units, less rebounds = shorter gameplay… it also is a good way to just show someone the ropes of Axis and Allies if they’re new to the genre (something beyond Checkers or Monopoly… ah, who am I kidding, something beyond a PS4 or X-Box). IMHO, AA41 isn’t really for long-term play, its mostly for learning the game… I suppose some folks can/might use it for speed (meaning don’t have time for a longer game)… but AA41 is still a long game, even with low income, just not “as long” as 42 or 40.
My Thoughts are AA41 is certainly not perfect, it’s not the best of the series…its arguably the worst of the series, but that doesn’t mean its a bad game… it has a purpose… its the shortest game, and its good for introducing people to the game… getting back on point, a lot of that has to do with the low income of 41. I’ve made several suggestions on how to raise the income in 1941, but of course that will usually mean a longer game, which can be self-defeating as to the main lure of 1941. In any case, my preferred format is 1942, but I think 1941 has its place as a learning tool and/or the quickest-playing version of this game due to low-income (as with any perk, there is usually a sacrifice, as you have mentioned).