@mikawagunichi All good, was a close decision either way, no worries. Appreciate the offer.
L17 BM3 G40 L. Curtmungus (L) vs AetV (X)
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I double check on the Forum Curtmungus.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 infantry, 1 marine, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 tactical_bomber moved from Alexandria to 81 Sea Zone
4 fighters and 2 tactical_bombers moved from Alexandria to 99 Sea Zone
4 bombers moved from Southern Italy to 99 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 99 Sea Zone
Germans attack with 4 bombers, 4 fighters and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 4 bombers, 4 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 4/10 hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 99 Sea Zone
Germans win with 4 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 114 Sea Zone
Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/3 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiserNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
11 armour and 3 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 2 armour, 2 artilleries and 12 infantry moved from Poland to Eastern Poland
1 infantry moved from Slovakia Hungary to Yugoslavia
2 artilleries and 10 infantry moved from Romania to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 fighter moved from 99 Sea Zone to Eastern Poland
4 bombers moved from 99 Sea Zone to Southern Italy
3 fighters and 2 tactical_bombers moved from 99 Sea Zone to Alexandria
1 tactical_bomber moved from 81 Sea Zone to AlexandriaPlace Units - Germans
2 submarines placed in 112 Sea Zone
2 infantry and 1 marine placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
@Lord:
Vichy can be activated turn 2?
It Looks like it. As Long as the conditions are met.
S. France was not conquered by any Axis Nation but liberated from UK Allies. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
1 submarine moved from 123 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Belarus to Bryansk
2 armour moved from Belarus to Bryansk
3 armour moved from Belarus to Smolensk
2 infantry moved from Novgorod to Archangel
3 infantry moved from Ukraine to Bryansk
1 artillery and 6 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
3 mech_infantrys moved from Belarus to Smolensk
2 aaGuns moved from Belarus to Smolensk
3 infantry moved from Belarus to Bryansk
5 artilleries and 15 infantry moved from Belarus to Smolensk
2 fighters and 1 tactical_bomber moved from Baltic States to Smolensk
1 tactical_bomber moved from Smolensk to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Dzavhan to Yakut S.S.R.Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Buryatia
1 infantry moved from Amur to Buryatia
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Kiangsu to Anhwe
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 bomber moved from Kwangsi to 37 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Borneo
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 35 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 battleship, 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 1/7 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 3 : 2/7 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 fighter, 1 submarine and 1 transport
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the French lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Buryatia
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Buryatia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Anhwe, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour and 1 artillery in Anhwe, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is -4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from Buryatia to Amur
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 bomber moved from 37 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to French Indo China
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Kwangtung to 43 Sea Zone
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kwangsi
1 artillery moved from Yunnan to French Indo China
1 infantry moved from French Indo China to YunnanPlace Units - Japanese
1 factory_minor placed in French Indo China
1 carrier placed in 19 Sea Zone
2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Hawaiian Islands to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 102 Sea Zone to Morocco
2 carriers and 1 destroyer moved from 102 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
retreated to 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber
Neutral_Axis defend with 2 infantry
Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 3 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Neutral_Axis: 2 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Morocco to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 46 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 infantry placed in Western United States
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
2 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Hawaiian Islands to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 102 Sea Zone to Morocco
2 carriers and 1 destroyer moved from 102 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
retreated to 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber
Neutral_Axis defend with 2 infantry
Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 3 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Neutral_Axis: 2 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Morocco to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 46 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 infantry placed in Western United States
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
2 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalPurchase Units - British
British buy 1 airfield, 2 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from India to Shan State
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
2 fighters and 2 tactical_bombers moved from Egypt to Iraq
2 fighters moved from Union of South Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 2 fighters, 5 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Shan State to India
1 fighter moved from Yunnan to India
2 infantry moved from India to Burma
2 fighters and 2 tactical_bombers moved from Iraq to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 artilleries moved from India to Burma
8 infantry moved from India to Burma
1 aaGun moved from India to Burma
3 infantry moved from India to Burma
1 aaGun moved from India to BurmaPlace Units - British
1 airfield placed in Gibraltar
2 armour and 1 artillery placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,1
British collect 28 PUs (3 lost to blockades); end with 28 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
2 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
2 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 infantry moved from Tanganyika Territory to Belgian CongoCombat - Italians
Battle in Belgian Congo
Italians attack with 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Belgian Congo, round 4 : 0/1 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Belgian Congo
British win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 4 infantry moved from Greece to 99 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Alexandria
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
1 aaGun and 1 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern PolandPlace Units - Italians
3 infantry placed in Southern Italy
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
1 bomber moved from Southern Italy to Belarus
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 artillery and 7 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Eastern Poland to Belarus
3 bombers moved from Southern Italy to BelarusCombat - Germans
Battle in Belarus
Germans attack with 4 bombers, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 4 bombers, 1 fighter and 2 infantry in Belarus, round 2 : 4/7 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Ukraine from Russians to Germans
EDIT: Adding units owned by Germans to Ukraine: 1 mech_infantry
EDIT: Turning off Edit Mode
4 bombers moved from Belarus to Western Ukraine
1 fighter moved from Belarus to Western Ukraine
3 aaGuns, 14 armour, 4 artilleries, 20 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
3 tactical_bombers moved from Alexandria to Western Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to France
2 fighters moved from Western Germany to Southern Italy
1 cruiser, 2 submarines and 1 transport moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 bomber and 1 fighter placed in Western Germany
3 armour placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
1 bomber moved from Southern Italy to Belarus
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 artillery and 7 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Eastern Poland to Belarus
3 bombers moved from Southern Italy to BelarusCombat - Germans
Battle in Belarus
Germans attack with 4 bombers, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 4 bombers, 1 fighter and 2 infantry in Belarus, round 2 : 4/7 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Ukraine from Russians to Germans
EDIT: Adding units owned by Germans to Ukraine: 1 mech_infantry
EDIT: Turning off Edit Mode
4 bombers moved from Belarus to Western Ukraine
1 fighter moved from Belarus to Western Ukraine
3 aaGuns, 14 armour, 4 artilleries, 20 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
3 tactical_bombers moved from Alexandria to Western Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to France
2 fighters moved from Western Germany to Southern Italy
1 cruiser, 2 submarines and 1 transport moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 bomber and 1 fighter placed in Western Germany
3 armour placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 1 mech_infantry
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode -
I forgot an CM: 1x Mech into Ukraine and i changd my mind on the Ftr in NCM.
Hope that is ok with you. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Novgorod
2 fighters moved from Smolensk to Novgorod
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Novgorod
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Bryansk to Russia
2 fighters moved from Novgorod to Bryansk
2 aaGuns, 3 armour, 5 artilleries, 15 infantry and 3 mech_infantrys moved from Smolensk to Bryansk
2 infantry moved from Volgograd to RostovPlace Units - Russians
1 armour, 1 artillery and 8 infantry placed in Russia
1 armour placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 9 infantry
EDIT: Adding units owned by Russians to Bryansk: 9 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from 43 Sea Zone to 54 Sea Zone
2 bombers moved from French Indo China to India
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 carrier, 1 destroyer and 1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Kwangsi to 55 Sea Zone
1 fighter moved from Kwangsi to SzechwanCombat - Japanese
-
Scramble off of Queensland?
-
Will Close my Tabs for today and go to sleep.
But triple a will start automatically the interception dice roll.Please ignore These dice roll since i want to roll the whole turn together. Thank you.
Scramble Queensland?
Intercept India? -
full scram and intercept!
Max defense off queensland
Rage and Honor!
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from 43 Sea Zone to 54 Sea Zone
2 bombers moved from French Indo China to India
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 carrier, 1 destroyer and 1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Kwangsi to 55 Sea Zone
1 fighter moved from Kwangsi to SzechwanCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 2 interceptors out of India
Attackers Fire, : 0/2 hits
Defenders Fire, : 2/2 hits
2 bombers owned by the Japanese lost in India
Air Battle is over, the attackers have all died
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports; ANZAC defend with 1 cruiser, 3 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 5/12 hits -
Five hits round 1.
Ool please.