@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
17L BM 3.3 Shin Ji (axis) vs Giallo (allies) rematch
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 destroyers, 6 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 armour moved from Manchuria to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
1 armour moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
2 armour and 1 mech_infantry moved from Szechwan to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kweichow to Shensi
1 armour moved from Anhwe to Suiyuyan
1 mech_infantry moved from Chahar to Kweichow
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 armour moved from Hunan to Yunnan
1 armour moved from French Indo China to Hunan
1 artillery moved from Burma to Yunnan
2 armour moved from French Indo China to Yunnan
1 armour moved from Shantung to Anhwe
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from 47 Sea Zone to New Britain
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 46 Sea Zone to 33 Sea Zone
6 fighters moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 4 carriers, 1 destroyer, 5 infantry and 3 transports moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Solomon Islands
Battle in New Britain
Battle in 54 Sea Zone
Japanese attack with 6 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 6 fighters in 54 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking Solomon Islands from ANZAC, taking New Britain from ANZAC with 6 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Tsinghai
Japanese attack with 2 armour, 2 infantry and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Tsinghai, round 2 : 2/6 hits
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits
2 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Tsinghai, round 3 : 2/6 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands
6 fighters moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
6 fighters and 5 tactical_bombers moved from Kwangsi to 33 Sea ZonePlace Units - Japanese
3 destroyers and 4 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 79 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters and 1 submarine; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Central United States to Southeast Mexico
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from New Zealand to 49 Sea Zone
1 bomber moved from Persia to 98 Sea Zone
2 bombers moved from Persia to 98 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 49 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 98 Sea Zone
Americans attack with 3 bombers
Germans defend with 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 bomber
Battle in Iwo Jima
Battle in MoroccoNon Combat Move - Americans
2 bombers moved from 98 Sea Zone to Persia
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from 49 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from New Zealand to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 bomber moved from Gibraltar to PersiaPlace Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
5 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 1 aaGun, 3 armour and 2 mech_infantrys; Remaining resources: 13 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Nigeria: 2 fighters
EDIT: Adding units owned by Americans to Belgian Congo: 2 fighters
EDIT: Turning off Edit Mode
1 armour moved from Iraq to Syria
British take Syria from Germans
1 armour moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
1 artillery and 1 mech_infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Non Combat Move - British
Place Units - British
1 aaGun and 2 armour placed in Iraq
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - British
British collect 32 PUs; end with 45 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 armour and 3 infantry; Remaining resources: 4 PUs;Combat Move - Italians
2 armour, 2 fighters and 3 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Tobruk to Egypt
1 bomber and 2 fighters moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour, 1 artillery, 1 bomber, 4 fighters and 4 infantry
British defend with 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 4 fighters and 4 infantry in Trans-Jordan, round 2 : 3/12 hits
British roll dice for 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in Trans-Jordan, round 2 : 3/9 hits
2 mech_infantrys owned by the British, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 4 fighters and 1 infantry in Trans-Jordan, round 3 : 4/9 hits
British roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Trans-Jordan, round 3 : 3/6 hits
2 mech_infantrys owned by the British, 1 armour owned by the Italians, 1 artillery owned by the Italians, 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 armour, 1 bomber and 4 fighters in Trans-Jordan, round 4 : 3/6 hits
British roll dice for 2 armour in Trans-Jordan, round 4 : 2/2 hits
1 bomber owned by the Italians, 1 armour owned by the Italians and 2 armour owned by the British lost in Trans-Jordan
Italians win with 4 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 2 armour, 1 artillery, 1 bomber and 4 infantry
Casualties for British: 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrysNon Combat Move - Italians
4 fighters moved from Trans-Jordan to Egypt
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
4 aaGuns, 5 armour, 1 artillery and 10 infantry moved from Bessarabia to Eastern PolandPlace Units - Italians
3 armour placed in Egypt
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 47 Sea ZoneCombat - ANZAC
Battle in 47 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 fighter moved from Gibraltar to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers moved from Bessarabia to Iraq
2 bombers moved from Western Germany to Trans-Jordan
3 fighters moved from Western Germany to Egypt
2 infantry moved from Western Germany to France
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
6 armour, 19 artilleries, 28 infantry and 14 mech_infantrys moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Smolensk
1 infantry moved from Belarus to Smolensk
1 fighter moved from Novgorod to Vologda
1 fighter moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Vologda
2 bombers moved from Novgorod to Smolensk
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea ZoneCombat - Germans
Battle in Trans-Jordan
Germans attack with 2 bombers
French defend with 1 fighter
Germans roll dice for 2 bombers in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 fighter in Trans-Jordan, round 2 : 1/1 hits
1 bomber owned by the Germans and 1 fighter owned by the French lost in Trans-Jordan
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for French: 1 fighter
Casualties for Germans: 1 bomber
Battle in Iraq
Germans attack with 5 bombers
British defend with 1 aaGun, 2 armour and 1 factory_minor
AA fire in Iraq : 1/3 hits
1 bomber owned by the Germans lost in Iraq
Germans roll dice for 4 bombers in Iraq, round 2 : 3/4 hits
British roll dice for 1 aaGun and 2 armour in Iraq, round 2 : 1/2 hits
1 bomber owned by the Germans, 1 aaGun owned by the British and 2 armour owned by the British lost in Iraq
Germans win with 3 bombers remaining. Battle score for attacker is -7
Casualties for Germans: 2 bombers
Casualties for British: 1 aaGun and 2 armour
Battle in Smolensk
Germans attack with 1 armour, 2 bombers, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 infantry in Smolensk, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 armour, 2 bombers and 1 fighter in Smolensk, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Vologda, round 2 : 2/4 hits
Russians roll dice for 1 armour in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armourNon Combat Move - Germans
1 bomber moved from Vologda to Novgorod
1 fighter moved from Vologda to Novgorod
2 bombers moved from Smolensk to Novgorod
1 fighter moved from Smolensk to Novgorod
3 aaGuns moved from Bessarabia to Eastern Poland
1 bomber moved from Trans-Jordan to Egypt
3 bombers moved from Iraq to EgyptPlace Units - Germans
3 fighters placed in Western Germany
3 mech_infantrys placed in Novgorod
9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers moved from Bessarabia to Iraq
2 bombers moved from Western Germany to Trans-Jordan
3 fighters moved from Western Germany to Egypt
2 infantry moved from Western Germany to France
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
6 armour, 19 artilleries, 28 infantry and 14 mech_infantrys moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Smolensk
1 infantry moved from Belarus to Smolensk
1 fighter moved from Novgorod to Vologda
1 fighter moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Vologda
2 bombers moved from Novgorod to Smolensk
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea ZoneCombat - Germans
Battle in Trans-Jordan
Germans attack with 2 bombers
French defend with 1 fighter
Germans roll dice for 2 bombers in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 fighter in Trans-Jordan, round 2 : 1/1 hits
1 bomber owned by the Germans and 1 fighter owned by the French lost in Trans-Jordan
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for French: 1 fighter
Casualties for Germans: 1 bomber
Battle in Iraq
Germans attack with 5 bombers
British defend with 1 aaGun, 2 armour and 1 factory_minor
AA fire in Iraq : 1/3 hits
1 bomber owned by the Germans lost in Iraq
Germans roll dice for 4 bombers in Iraq, round 2 : 3/4 hits
British roll dice for 1 aaGun and 2 armour in Iraq, round 2 : 1/2 hits
1 bomber owned by the Germans, 1 aaGun owned by the British and 2 armour owned by the British lost in Iraq
Germans win with 3 bombers remaining. Battle score for attacker is -7
Casualties for Germans: 2 bombers
Casualties for British: 1 aaGun and 2 armour
Battle in Smolensk
Germans attack with 1 armour, 2 bombers, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 infantry in Smolensk, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 armour, 2 bombers and 1 fighter in Smolensk, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Vologda, round 2 : 2/4 hits
Russians roll dice for 1 armour in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armourNon Combat Move - Germans
1 bomber moved from Vologda to Novgorod
1 fighter moved from Vologda to Novgorod
2 bombers moved from Smolensk to Novgorod
1 fighter moved from Smolensk to Novgorod
3 aaGuns moved from Bessarabia to Eastern Poland
1 bomber moved from Trans-Jordan to Egypt
3 bombers moved from Iraq to EgyptPlace Units - Germans
3 fighters placed in Western Germany
3 mech_infantrys placed in Novgorod
9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 aaGun
EDIT: Adding units owned by Germans to Bessarabia: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Italians
1 mech_infantry moved from Western Ukraine to Belarus
Russians take Belarus from Italians
1 mech_infantry moved from Russia to Vologda
2 mech_infantrys moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Bessarabia
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Bessarabia from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Vologda
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Smolensk from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
5 mech_infantrys moved from Russia to Western Ukraine
1 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Russia to Western UkrainePlace Units - Russians
1 artillery, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Italians
1 mech_infantry moved from Western Ukraine to Belarus
Russians take Belarus from Italians
1 mech_infantry moved from Russia to Vologda
2 mech_infantrys moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Bessarabia
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Bessarabia from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Vologda
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Smolensk from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
5 mech_infantrys moved from Russia to Western Ukraine
1 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Russia to Western UkrainePlace Units - Russians
1 artillery, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
EDIT: Adding units owned by Russians to Ulaanbaatar: 2 infantry
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Adding units owned by Russians to Dzavhan: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 2 infantry and 8 submarines; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
2 armour and 2 mech_infantrys moved from Tsinghai to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
1 mech_infantry moved from Szechwan to Kazakhstan
2 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 armour moved from Suiyuyan to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Chahar to Central Mongolia
1 armour and 1 mech_infantry moved from Central Mongolia to Ulaanbaatar
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Ulaanbaatar
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 armour moved from Anhwe to Szechwan
1 armour moved from Hunan to Szechwan
3 mech_infantrys moved from French Indo China to Szechwan
1 armour moved from Yunnan to Anhwe
1 armour moved from Yunnan to Hunan
8 armour moved from Yunnan to Sikang
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 17 Sea Zone
2 carriers moved from 33 Sea Zone to 17 Sea Zone
1 battleship, 5 carriers, 1 cruiser and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 62 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
2 transports moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 2 transports moved from 47 Sea Zone to 49 Sea Zone
2 infantry moved from Solomon Islands to 49 Sea Zone
4 infantry and 2 transports moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
3 fighters moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from 33 Sea Zone to Iwo JimaCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 2 carriers, 2 destroyers and 3 transports
Americans defend with 1 transport
Japanese win with 2 carriers, 2 destroyers and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iwo Jima
Japanese attack with 3 artilleries, 1 fighter and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Iwo Jima from Americans with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Ulaanbaatar
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 3 infantry -
Shoot! I knew I forgot something. I had meant to send in the 3 planes from Japan into the Mongolian fight. I redid this turn so many times that I forgot to check on that. If it’s OK, I’ll roll thm here and edit in the result later.
first round attack by 3 fighters
Rolls: 3@3; Total Hits: 13@3: (6, 3, 5)
-
For simplicity, and to avoid mixing dice, I went ahead and retreated after round 1.
So in round 2, it’s 2 tanks and 3 fighters against 2 Inf
Rolls: 5@3; Total Hits: 25@3: (6, 6, 6, 2, 3)
Rolls: 2@2; Total Hits: 02@2: (5, 3)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 2 infantry and 8 submarines; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
2 armour and 2 mech_infantrys moved from Tsinghai to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
1 mech_infantry moved from Szechwan to Kazakhstan
2 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 armour moved from Suiyuyan to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Chahar to Central Mongolia
1 armour and 1 mech_infantry moved from Central Mongolia to Ulaanbaatar
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Ulaanbaatar
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 armour moved from Anhwe to Szechwan
1 armour moved from Hunan to Szechwan
3 mech_infantrys moved from French Indo China to Szechwan
1 armour moved from Yunnan to Anhwe
1 armour moved from Yunnan to Hunan
8 armour moved from Yunnan to Sikang
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 17 Sea Zone
2 carriers moved from 33 Sea Zone to 17 Sea Zone
1 battleship, 5 carriers, 1 cruiser and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 62 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
2 transports moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 2 transports moved from 47 Sea Zone to 49 Sea Zone
2 infantry moved from Solomon Islands to 49 Sea Zone
4 infantry and 2 transports moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
3 fighters moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from 33 Sea Zone to Iwo JimaCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 2 carriers, 2 destroyers and 3 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 2 carriers, 2 destroyers and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iwo Jima
Japanese attack with 3 artilleries, 1 fighter and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 3 artilleries, 1 fighter and 3 infantry in Iwo Jima, round 2 : 3/7 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Ulaanbaatar
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 3 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Ulaanbaatar, round 2 : 0/3 hits
Russians roll dice for 3 infantry in Ulaanbaatar, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese lost in Ulaanbaatar
2 armour owned by the Japanese retreated to Central Mongolia
Russians win with 3 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in 31 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters and 3 tactical_bombers in 30 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 4 infantry, 2 tactical_bombers and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 2 tactical_bombers and 2 transports in 54 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Americans with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 62 Sea Zone to 54 Sea Zone
4 fighters and 3 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
3 fighters moved from 31 Sea Zone to 17 Sea Zone
1 fighter moved from Iwo Jima to 17 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 17 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 24 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 23 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ulaanbaatar: 3 infantry
EDIT: Removing units owned by Japanese from Central Mongolia: 2 armour
EDIT: Changing ownership of Ulaanbaatar from Russians to Japanese
EDIT: Adding units owned by Japanese to Ulaanbaatar: 2 armour
EDIT: Adding units owned by Japanese to Amur: 3 fighters
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Removing units owned by Japanese from Caroline Islands: 3 fighters
EDIT: Adding units owned by Japanese to Japan: 3 fighters
EDIT: Turning off Edit Mode
2 armour and 1 infantry placed in Shantung
2 armour and 1 infantry placed in French Indo China
8 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 76 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs -
Guh. What a mess. Forgot to set up blockers too. I shouldn’t be multitasking so much on these complex Japan turns!
I hope everything’s OK.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 2 infantry and 8 submarines; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
2 armour and 2 mech_infantrys moved from Tsinghai to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
1 mech_infantry moved from Szechwan to Kazakhstan
2 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 armour moved from Suiyuyan to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Chahar to Central Mongolia
1 armour and 1 mech_infantry moved from Central Mongolia to Ulaanbaatar
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Ulaanbaatar
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 armour moved from Anhwe to Szechwan
1 armour moved from Hunan to Szechwan
3 mech_infantrys moved from French Indo China to Szechwan
1 armour moved from Yunnan to Anhwe
1 armour moved from Yunnan to Hunan
8 armour moved from Yunnan to Sikang
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 17 Sea Zone
2 carriers moved from 33 Sea Zone to 17 Sea Zone
1 battleship, 5 carriers, 1 cruiser and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 62 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
2 transports moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 2 transports moved from 47 Sea Zone to 49 Sea Zone
2 infantry moved from Solomon Islands to 49 Sea Zone
4 infantry and 2 transports moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
3 fighters moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from 33 Sea Zone to Iwo JimaCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 2 carriers, 2 destroyers and 3 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 2 carriers, 2 destroyers and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iwo Jima
Japanese attack with 3 artilleries, 1 fighter and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 3 artilleries, 1 fighter and 3 infantry in Iwo Jima, round 2 : 3/7 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Ulaanbaatar
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 3 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Ulaanbaatar, round 2 : 0/3 hits
Russians roll dice for 3 infantry in Ulaanbaatar, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese lost in Ulaanbaatar
2 armour owned by the Japanese retreated to Central Mongolia
Russians win with 3 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in 31 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters and 3 tactical_bombers in 30 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 4 infantry, 2 tactical_bombers and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 2 tactical_bombers and 2 transports in 54 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Americans with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 62 Sea Zone to 54 Sea Zone
4 fighters and 3 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
3 fighters moved from 31 Sea Zone to 17 Sea Zone
1 fighter moved from Iwo Jima to 17 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 17 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 24 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 23 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ulaanbaatar: 3 infantry
EDIT: Removing units owned by Japanese from Central Mongolia: 2 armour
EDIT: Changing ownership of Ulaanbaatar from Russians to Japanese
EDIT: Adding units owned by Japanese to Ulaanbaatar: 2 armour
EDIT: Adding units owned by Japanese to Amur: 3 fighters
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Removing units owned by Japanese from Caroline Islands: 3 fighters
EDIT: Adding units owned by Japanese to Japan: 3 fighters
EDIT: Turning off Edit Mode
2 armour and 1 infantry placed in Shantung
2 armour and 1 infantry placed in French Indo China
8 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 76 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sikang: 1 mech_infantry
EDIT: Adding units owned by Japanese to Caucasus: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 2 fighters; Remaining resources: 4 PUs;Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Germans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 bomber moved from Persia to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Persia to 98 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from 26 Sea Zone to 23 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands
5 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from 26 Sea Zone to 23 Sea Zone
1 artillery moved from Southeast Mexico to Central America
1 bomber moved from Persia to 98 Sea ZoneCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
Americans attack with 3 bombers and 1 submarine
Italians defend with 1 destroyer and 1 transport
Americans win, taking 98 Sea Zone from Italians with 3 bombers and 1 submarine remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Solomon Islands
Battle in 23 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Solomon Islands from Japanese with 5 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters moved from 23 Sea Zone to 26 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
3 bombers moved from 98 Sea Zone to Persia
2 fighters moved from Belgian Congo to Trans-Jordan
3 fighters moved from Gibraltar to Trans-Jordan
1 fighter moved from 109 Sea Zone to United KingdomPlace Units - Americans
2 carriers and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
British buy 5 armour, 3 infantry and 1 mech_infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 destroyer moved from 123 Sea Zone to 119 Sea Zone
1 fighter moved from Gibraltar to 119 Sea Zone
2 fighters moved from Gibraltar to Trans-JordanCombat - British
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
retreated to 119 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyerNon Combat Move - British
1 fighter moved from 119 Sea Zone to ScotlandPlace Units - British
3 infantry placed in Iraq
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
British collect 34 PUs; end with 39 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour and 1 destroyer; Remaining resources: 3 PUs;Combat Move - Italians
4 armour and 4 fighters moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 4 armour and 4 fighters
British defend with 1 armour, 2 fighters and 1 mech_infantry; Americans defend with 5 fighters
Italians roll dice for 4 armour and 4 fighters in Trans-Jordan, round 2 : 5/8 hits
British roll dice for 1 armour, 7 fighters and 1 mech_infantry in Trans-Jordan, round 2 : 5/9 hits
1 mech_infantry owned by the British, 1 fighter owned by the Italians, 2 fighters owned by the British, 4 armour owned by the Italians, 1 armour owned by the British and 1 fighter owned by the Americans lost in Trans-Jordan
retreated to Trans-Jordan
British win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 4 armour and 1 fighter
Casualties for British: 1 armour, 2 fighters and 1 mech_infantry
Casualties for Americans: 1 fighterNon Combat Move - Italians
3 fighters moved from Trans-Jordan to Egypt
4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
3 armour placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,2,4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
Italians collect 8 PUs (5 lost to blockades); end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - French
Turn Complete - French