Dawgoneit takes the allies +50. Should be a great game! Just let me know where you want your bid to be placed. @dawgoneit
Desert Admiral (Axis) vs farmboy (Allies+13)
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not sure what you mean by over/under for these games. I’m fairly new to the league too.
Yeah, it has been long. I’ve quite enjoyed the game and thought we both played quite well (but with some sloppy play in there too - I’m regretting losing all those British fighters in Leningrad.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 armour moved from Novgorod to Finland
Russians take Karelia from Germans
3 infantry moved from Bryansk to Tambov
3 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
3 infantry moved from Russia to Samara
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 tactical_bomber moved from Vologda to Novosibirsk
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 artillery moved from Bryansk to Rostov
1 armour moved from Novgorod to Finland
2 artilleries moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Finland
Russians attack with 4 armour
Germans defend with 2 infantry
Russians roll dice for 4 armour in Finland, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 4 armour remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Novosibirsk
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 artilleries and 5 infantry
Italians defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries and 5 infantry in Ukraine, round 2 : 2/7 hits
Italians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Ukraine
Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 3 : 2/6 hits
Italians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 3 infantry
Battle in Tambov
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 3/4 hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 3 infantry in Samara, round 3 : 2/4 hits
Italians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Novosibirsk to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 aaGun, 2 artilleries and 9 infantry moved from Bryansk to Ukraine
4 armour and 2 mech_infantrys moved from Russia to Ukraine
1 armour moved from Baltic States to Novgorod
1 artillery and 3 infantry moved from Archangel to Novgorod
2 fighters moved from Russia to NovgorodPlace Units - Russians
3 infantry placed in Novgorod
2 armour, 1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from Formosa to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Shensi
5 bombers moved from Kiangsu to Shensi
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from Formosa to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Shensi
5 bombers moved from Kiangsu to Shensi
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea ZoneCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 battleship and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 fighter in 19 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship and 1 fighter in 19 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 artillery, 5 bombers and 1 infantry
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 5 bombers and 1 infantry in Shensi, round 2 : 5/7 hits
Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 0/4 hits
3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 5 bombers and 1 infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Kiangsu to Kiangsi
5 bombers moved from Shensi to Kazakhstan
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 18 Sea Zone to 19 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries moved from Manchuria to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Kiangsu
2 artilleries moved from 19 Sea Zone to Kiangsu
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Anhwe to 19 Sea Zone
1 fighter moved from Anhwe to Kiangsu
1 tactical_bomber moved from 18 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
2 artilleries placed in Kiangsu
1 infantry placed in Kiangsu
2 artilleries placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Japanese collect 34 PUs (4 lost to blockades); end with 34 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Korea : 1 aaGun
Kiangsu : 1 flag, 4 artilleries, 1 factory_minor, 1 fighter and 4 infantry
Kiangsi : 1 flag, 2 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 3 infantry
Soviet Far East : 1 flag, 1 infantry
Kazakhstan : 5 bombers
Java : 1 flag, 2 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
19 Sea Zone : 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 3 transports
6 Sea Zone : 1 battleship, 2 carriers, 2 fighters, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 37 / 62
Russians : 32 / 35
Japanese : 38 / 34
Americans : 57 / 89
Chinese : 8 / 15
British : 25 / 36
UK_Pacific : 18 / 15
Italians : 29 / 35
ANZAC : 10 / 20
French : 11 / 11
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.763
Median : 4.000
Variance : 0.811
Standard Deviation : 0.900
Total rolls : 38Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4.400
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Japanese Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.565
Median : 3.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 2 fighters, 6 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 3 infantry moved from France to Southern France
3 fighters moved from France to Southern France
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 bomber moved from Trans-Jordan to Northern Italy
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery, 2 infantry and 1 mech_infantry moved from Kwangtung to KiangsiCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Battle in Kiangsi
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Kiangsi
Americans win, taking Kiangsi from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Southern France
Americans attack with 1 artillery, 3 fighters and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 3 fighters and 3 infantry in Southern France, round 2 : 3/7 hits
Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 1/6 hits
Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 3 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 0/4 hits
Italians roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 3 artilleries in Normandy Bordeaux, round 4 : 1/3 hits
Italians roll dice for 2 infantry in Normandy Bordeaux, round 4 : 2/2 hits
2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
1 artillery owned by the Americans retreated to France
Italians win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Italians: 2 infantry
Casualties for Americans: 2 artilleries and 3 infantryNon Combat Move - Americans
3 fighters moved from Southern France to France
4 artilleries, 1 carrier, 1 fighter, 4 infantry and 5 transports moved from 107 Sea Zone to 109 Sea Zone
4 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 109 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 109 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 fighter and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 42 Sea Zone to 35 Sea ZonePlace Units - Americans
2 fighters placed in Western United States
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 artilleries and 4 infantry placed in Eastern United States
3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter moved from Yunnan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 4 : 2/3 hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
2 artilleries moved from Yunnan to KweichowPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 2 fighters, 6 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 3 infantry moved from France to Southern France
3 fighters moved from France to Southern France
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 bomber moved from Trans-Jordan to Northern Italy
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery, 2 infantry and 1 mech_infantry moved from Kwangtung to KiangsiCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Battle in Kiangsi
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Kiangsi
Americans win, taking Kiangsi from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Southern France
Americans attack with 1 artillery, 3 fighters and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 3 fighters and 3 infantry in Southern France, round 2 : 3/7 hits
Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 1/6 hits
Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 3 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 0/4 hits
Italians roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 3 artilleries in Normandy Bordeaux, round 4 : 1/3 hits
Italians roll dice for 2 infantry in Normandy Bordeaux, round 4 : 2/2 hits
2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
1 artillery owned by the Americans retreated to France
Italians win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Italians: 2 infantry
Casualties for Americans: 2 artilleries and 3 infantryNon Combat Move - Americans
3 fighters moved from Southern France to France
4 artilleries, 1 carrier, 1 fighter, 4 infantry and 5 transports moved from 107 Sea Zone to 109 Sea Zone
4 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 109 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 109 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 fighter and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 42 Sea Zone to 35 Sea ZonePlace Units - Americans
2 fighters placed in Western United States
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 artilleries and 4 infantry placed in Eastern United States
3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter moved from Yunnan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 4 : 2/3 hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
2 artilleries moved from Yunnan to KweichowPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsPurchase Units - British
British repair damage of 12x factory_major; Remaining resources: 24 PUs;
British buy 2 fighters; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from France to Normandy Bordeaux
5 fighters moved from France to Normandy Bordeaux
1 fighter moved from Bryansk to Russia
2 fighters moved from Novgorod to Russia
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 artillery and 4 infantry moved from Hunan to Anhwe
1 armour moved from Yunnan to AnhweCombat - British
Battle in Iraq
British attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits
Italians roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Normandy Bordeaux
British attack with 1 artillery, 5 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery, 5 fighters and 1 infantry in Normandy Bordeaux, round 2 : 5/7 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 1 artillery and 5 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Anhwe
British attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 3 infantry
British roll dice for 1 armour, 1 artillery and 4 infantry in Anhwe, round 2 : 1/6 hits
Japanese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Anhwe
British roll dice for 1 armour, 1 artillery and 2 infantry in Anhwe, round 3 : 1/4 hits
Japanese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Anhwe
British roll dice for 1 armour, 1 artillery and 2 infantry in Anhwe, round 4 : 0/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits
1 infantry owned by the British lost in Anhwe
British roll dice for 1 armour, 1 artillery and 1 infantry in Anhwe, round 5 : 3/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Japanese: 3 infantryNon Combat Move - British
5 fighters moved from Normandy Bordeaux to France
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Iraq to Anglo Egyptian Sudan
1 infantry moved from India to West IndiaPlace Units - British
2 fighters placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 32 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Nigeria to Belgian Congo
Italians take Belgian Congo from British
1 mech_infantry moved from Kenya to Belgian Congo
1 mech_infantry moved from Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
2 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Nigeria to Belgian Congo
Italians take Belgian Congo from British
1 mech_infantry moved from Kenya to Belgian Congo
1 mech_infantry moved from Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
2 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Iraq
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Iraq from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 2 artilleries and 3 infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 2 infantry
Italians win, taking Southern France from French with 2 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Iraq to Eastern Persia
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
2 artilleries placed in Northern Italy
8 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 36 Sea Zone to SumatraCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 3 : 0/4 hits
Japanese roll dice for 2 infantry in Java, round 3 : 0/2 hits
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 4 : 0/4 hits
Japanese roll dice for 2 infantry in Java, round 4 : 0/2 hits
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 5 : 1/4 hits
Japanese roll dice for 2 infantry in Java, round 5 : 0/2 hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 6 : 1/4 hits
Japanese roll dice for 1 infantry in Java, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Sumatra
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 carrier moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 36 Sea Zone to SumatraCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 3 : 0/4 hits
Japanese roll dice for 2 infantry in Java, round 3 : 0/2 hits
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 4 : 0/4 hits
Japanese roll dice for 2 infantry in Java, round 4 : 0/2 hits
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 5 : 1/4 hits
Japanese roll dice for 2 infantry in Java, round 5 : 0/2 hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 6 : 1/4 hits
Japanese roll dice for 1 infantry in Java, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Sumatra
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 carrier moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsPurchase Units - French
French buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from Italians
1 artillery and 1 infantry moved from France to Holland Belgium
1 fighter moved from France to Holland Belgium
1 infantry moved from France to Holland BelgiumCombat - French
Battle in Holland Belgium
French attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 artilleries
French roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the French and 1 artillery owned by the Germans lost in Holland Belgium
French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/3 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the French lost in Holland Belgium
French roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 1/2 hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits
1 artillery owned by the French and 1 artillery owned by the Germans lost in Holland Belgium
French win with 1 fighter remaining. Battle score for attacker is -2
Casualties for French: 1 artillery and 2 infantry
Casualties for Germans: 2 artilleriesNon Combat Move - French
1 fighter moved from Holland Belgium to FrancePlace Units - French
2 artilleries and 1 infantry placed in FranceTurn Complete - French
French collect 14 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 mech_infantrys moved from Eastern Persia to West India
1 armour moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 bomber moved from Germany to Western Ukraine
2 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
2 infantry moved from Volgograd to Rostov
3 artilleries moved from Volgograd to Rostov
1 bomber moved from Volgograd to Tambov
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Volgograd to Samara
2 artilleries moved from Volgograd to Samara -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 mech_infantrys moved from Eastern Persia to West India
1 armour moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 bomber moved from Germany to Western Ukraine
2 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
2 infantry moved from Volgograd to Rostov
3 artilleries moved from Volgograd to Rostov
1 bomber moved from Volgograd to Tambov
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Volgograd to Samara
2 artilleries moved from Volgograd to SamaraCombat - Germans
Battle in West India
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in West India, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits
1 infantry owned by the Germans lost in West India
Germans roll dice for 1 armour and 2 mech_infantrys in West India, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in West India, round 3 : 0/1 hits
1 infantry owned by the British lost in West India
Germans win, taking West India from UK_Pacific with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 3 : 3/3 hits
Russians roll dice for 2 infantry in Tambov, round 3 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 3 artilleries and 2 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 3 artilleries and 2 infantry in Rostov, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits
2 infantry owned by the Russians lost in Rostov
Germans roll dice for 3 artilleries and 2 infantry in Rostov, round 3 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantry
Battle in Samara
Germans attack with 2 artilleries and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 2 artilleries and 2 infantry in Samara, round 2 : 0/4 hits
Russians roll dice for 3 infantry in Samara, round 2 : 1/3 hits
1 infantry owned by the Germans lost in Samara
Germans roll dice for 2 artilleries and 1 infantry in Samara, round 3 : 2/3 hits
Russians roll dice for 3 infantry in Samara, round 3 : 1/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Samara
Germans roll dice for 2 artilleries in Samara, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits
Germans roll dice for 2 artilleries in Samara, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 5 : 0/1 hits
Germans roll dice for 2 artilleries in Samara, round 6 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 6 : 0/1 hits
Germans roll dice for 2 artilleries in Samara, round 7 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 7 : 0/1 hits
Germans roll dice for 2 artilleries in Samara, round 8 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 8 : 0/1 hits
Germans roll dice for 2 artilleries in Samara, round 9 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 9 : 0/1 hits
Germans roll dice for 2 artilleries in Samara, round 10 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 10 : 0/1 hits
Germans roll dice for 2 artilleries in Samara, round 11 : 2/2 hits
Russians roll dice for 1 infantry in Samara, round 11 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
3 mech_infantrys moved from Northwest Persia to Eastern Persia
1 bomber moved from Tambov to Eastern Persia
1 bomber moved from Western Ukraine to Volgograd
4 artilleries moved from Bessarabia to Romania
3 aaGuns moved from Bessarabia to Romania
1 infantry moved from Germany to Poland
1 infantry moved from Romania to Eastern Poland
6 infantry moved from Germany to Western Germany
2 armour moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Denmark
9 artilleries moved from Germany to Western Germany
1 fighter moved from Germany to Western Germany
3 bombers moved from Germany to Western Germany
4 tactical_bombers moved from Germany to Western Germany
1 mech_infantry moved from Slovakia Hungary to Western Germany
1 armour moved from Romania to Greater Southern Germany
1 mech_infantry moved from Poland to Western GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in Western Germany
3 infantry placed in Romania
3 artilleries and 5 infantry placed in Germany
Germans undo move 1.
1 destroyer and 1 transport placed in 112 Sea Zone
1 artillery placed in Western Germany
1 artillery and 1 infantry placed in RomaniaTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 5 armour and 1 mech_infantry
West India : 1 flag, 1 armour and 2 mech_infantrys
Greater Southern Germany : 1 armour
Western Germany : 1 airfield, 2 armour, 10 artilleries, 3 bombers, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry, 2 mech_infantrys and 4 tactical_bombers
Romania : 3 aaGuns, 9 artilleries, 1 factory_major and 7 infantry
Poland : 1 infantry
Germany : 3 aaGuns, 3 artilleries, 1 factory_major and 5 infantry
Denmark : 2 mech_infantrys
Belarus : 1 flag, 1 infantry
Rostov : 1 flag, 3 artilleries and 2 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 infantry
Tambov : 1 flag, 1 artillery
Western Ukraine : 1 flag, 2 infantry
Volgograd : 1 flag, 2 artilleries, 1 bomber and 1 factory_minor
Turkmenistan : 1 flag
Caucasus : 1 flag
Samara : 1 flag, 2 artilleries
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
Eastern Persia : 1 flag, 1 bomber and 3 mech_infantrys
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 46 / 63
Russians : 25 / 35
Japanese : 26 / 34
Americans : 57 / 87
Chinese : 12 / 17
British : 25 / 32
UK_Pacific : 16 / 23
Italians : 26 / 31
ANZAC : 18 / 29
French : 14 / 14
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 21 times
6 was rolled 13 times
Average roll : 3.802
Median : 4.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 81Germans Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.660
Median : 4.000
Variance : 0.365
Standard Deviation : 0.604
Total rolls : 53Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 4.115
Median : 4.500
Variance : 1.040
Standard Deviation : 1.020
Total rolls : 26UK_Pacific Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Finland to Norway
Russians take Norway from Germans
3 infantry moved from Russia to Samara
1 armour and 1 mech_infantry moved from Novosibirsk to Samara
3 infantry moved from Russia to Tambov
3 infantry moved from Novgorod to Belarus
4 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Western Ukraine
2 artilleries moved from Ukraine to Rostov
1 tactical_bomber moved from Russia to Samara
3 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 fighter moved from Novgorod to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 artillery moved from Novgorod to Belarus
1 fighter moved from Novgorod to Western Ukraine
1 armour moved from Novgorod to Belarus
3 infantry moved from Novgorod to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 artillery and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 6 infantry in Belarus, round 2 : 3/8 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 6 infantry in Tambov, round 2 : 2/7 hits
Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Western Ukraine
Russians attack with 2 artilleries, 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries, 1 fighter and 4 infantry in Western Ukraine, round 2 : 3/7 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 artilleries
Russians roll dice for 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 2/6 hits
Germans roll dice for 2 artilleries in Samara, round 2 : 0/2 hits
2 artilleries owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Rostov
Russians attack with 2 armour, 2 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys
Germans defend with 3 artilleries and 2 infantry
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys in Rostov, round 2 : 3/14 hits
Germans roll dice for 3 artilleries and 2 infantry in Rostov, round 2 : 2/5 hits
2 infantry owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in Rostov, round 3 : 4/12 hits
Germans roll dice for 2 artilleries in Rostov, round 3 : 0/2 hits
2 artilleries owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Samara to Russia
3 armour moved from Finland to Karelia
3 armour moved from Karelia to Novgorod
1 mech_infantry moved from Russia to NovosibirskPlace Units - Russians
1 armour, 6 infantry and 1 tactical_bomber placed in Russia
Russians undo move 1.
1 armour, 6 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Kiangsu to Kiangsi
2 artilleries moved from Kiangsu to Kiangsi
1 fighter moved from 19 Sea Zone to Kiangsi
1 tactical_bomber moved from 19 Sea Zone to Kiangsi
2 artilleries moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 fighter moved from 19 Sea Zone to Anhwe
1 tactical_bomber moved from 19 Sea Zone to Anhwe
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from 19 Sea Zone to Anhwe
2 artilleries moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from 19 Sea Zone to Kiangsi
1 tactical_bomber moved from 19 Sea Zone to Kiangsi
1 fighter moved from 19 Sea Zone to Kiangsi
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsu to Kiangsi
5 bombers moved from Kazakhstan to India
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from RussiansCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/5 hits
Bombing raid in India rolls: 8,7,8,4,8 and causes: 14 damage to unit: factory_major
Bombing raid in India causes 14 damage total.
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kiangsi
Japanese attack with 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Japanese roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 5/8 hits
Chinese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/4 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits
Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Anhwe, round 2 : 2/3 hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Anhwe
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits
Chinese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits
1 armour owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 armour, 1 artillery and 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 fighters moved from Kiangsi to 19 Sea Zone
1 tactical_bomber moved from Kiangsi to 19 Sea Zone
2 carriers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Anhwe to Chahar
1 fighter moved from Anhwe to Chahar
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
5 bombers moved from India to West IndiaPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 29 PUs; end with 31 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Korea : 1 aaGun
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag, 3 artilleries
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hopei : 1 flag
Chahar : 1 flag, 1 fighter and 1 tactical_bomber
Anhwe : 1 flag, 1 artillery
Soviet Far East : 1 flag
Siberia : 1 flag, 1 infantry
19 Sea Zone : 1 artillery, 1 battleship, 4 carriers, 4 fighters, 2 tactical_bombers and 4 transports
6 Sea Zone : 1 battleship and 2 destroyers
West India : 5 bombersProduction/PUs Summary :
Germans : 36 / 63
Russians : 34 / 41
Japanese : 29 / 31
Americans : 57 / 87
Chinese : 10 / 17
British : 25 / 32
UK_Pacific : 16 / 23
Italians : 26 / 31
ANZAC : 18 / 29
French : 14 / 14
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.412
Median : 3.000
Variance : 0.424
Standard Deviation : 0.651
Total rolls : 34Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.316
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier and 2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
3 fighters moved from France to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 92 Sea Zone to 112 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 tactical_bomber moved from Trans-Jordan to Belgian Congo -
need a scramble order for West Germany
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I looked up the rules page (you can see them as one of the bolded threads here too) and I didn’t see anything on over under. I think we just play until someone wins or someone concedes.
It looks to me that I have got this (although I am seeing an interesting play on your part for the German capture of India and you might still get France back). I can play to finish if you prefer, but thought we could just play a couple of more turns and see where we are at.
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I was joking about the over/under. It’s a gambling term. I was referencing that our game is going long, lol.