More Details on Axis & Allies Guadalcanal


  • The strip WE built in WW2

    HUH??? WTF

    Timeover51…. how old are you?
    you got to be like 85 years old?


  • @Imperious:

    The strip WE built in WW2

    HUH??? WTF

    Timeover51…. how old are you?
    you got to be like 85 years old?

    The “we” was used to indicate that the strip was built by the US, not that I worked on it.  I have flown over in during the 15 day period that I was in the Solomon Islands in May of 2002.  I am 55 years old, and have been fascinated by the Solomons Campaign since 1962.  If you wish to know what I was doing in the Solomons in May of 2002, watch the National Geographic TV special, The Search for PT-109, and look for the guy who talks about the Tokyo Express and identifies the wreck.  One of my other activities while out there was explaining to the Solomon Islands government as to how to safely dispose of a unexploded US 2,000 pound bomb dropped near the Vila airstrip on Kolumbangara that had be dug up and was 300 yards away from a boarding school.


  • I belive they put playability before historicall correctnes, but I sure appreciate some link to the real world too.

  • Customizer

    Link to simplified Solomons map:

    http://www.maps-pacific.com/graphics/solomon-islands.gif

    So, how does the board compare with this?


  • looks all good to me. western province looks a tad bit too south. but not noteworthy. I like the board.


  • Haven’t heard much lately about Guadalcanal. November 16th is only 55 Days or less than 2 months away…


  • you will get some press release from funagain games soon. Avalon hill will tell us about it a few months after its already out.


  • Just in case anyone has missed it here is a link to the an article that larry wrote at Avalon Hill’s website.

    http://www.wizards.com/default.asp?x=ah/article/ah20071023a


  • Here is a cool ad for guadalcanal.

    pic261634_md[1].jpg


  • it should have read at the bottom:  Caution: Cruisers may not be colored correctly because we have no quality control personnel available at this time.


  • @Imperious:

    it should have read at the bottom:  Caution: Cruisers may not be colored correctly because we have no quality control personnel available at this time.

    In any game AH made they put a “bug”!

    I am wondering if they make so intentionally!


  • last three games: 2 inf short, 2 inf short, and lastly cruisers colored incorrectly.

    I bet its the same guy in all three events and he is a union worker and can’t be fired. He probably hates military games, has no clue about history and plays D & D et al.

    Next game will have yet another gaff and as usual we will laugh about it. He will never be fired and that makes it worth buying the game to see only what he has screwed and gotten away with. :mrgreen:


  • You know as well as I do that the pieces are made in China and therein lies the problem. Don’t get me wrong, China does produce a few great quality products, for instance Lenovo ThinkPads are rock solid. But they also produce a lot of poor quality products too. Lead in the paint is tasty, mmmm.


  • yea that China thingy…

    I like lead painted toys for babies to eat like any good mother would… but….

    Avalon Hill must certainly have somebody who checks to make sure that the first print runs are of the correct molds and colors.
    Remember when they had German Infantry colored green and American Infantry colored Grey?

    Always it seems something is remiss. We cant blame Canada China for all of Avalon Hills incredulous mistakes.

    It only proves that people who game only fantasy are being placed in charge of Historical games and they have no clue about History. They should only employ people who have a basic knowledge of military history dealing with games. Even the most basic guy would catch such a thing before they printed 100,000 sets. I guess the fantasy people are cheap labor or something?


  • Well I would certainly be interested in how Avalon Hill or any other game company puts a game to production.

    You could say the same things about Matel and the lead in the paint. “Wasn’t there somebody there that checked the paint on the initial run of the product?” Probably, it doesn’t mean the

    I have a friend that is working in China right now. He says that when you order t-shirts there, you have to weigh them because the company that sells them to you will throw in a few lower quality shirt to save some money.

    On the other hand, I’m not making excuses I’m just playing the devil’s advocate.


  • http://www.wizards.com/default.asp?x=ah/article/ah20071105a

    It looks like there is a new guy on the scene to tell us about the game.


  • So I posted the link before I read the article and at the bottom/end of the article  :? :-o

    RULES ERRATA
    The rulebook states that players get 5 reinforcement points, plus 2 per island they control. This is incorrect due to an error in the rulebook. The correct reinforcement scheme is that each player gets 10 reinforcement, plus 4 per island they control. The game is playable either way, but Avalon Hill recommends playing the correct way (10 and 4 per). We are sorry for any inconvenience this causes.

    :roll:


  • And again in the article:

    The Game Components:
    I am particularly proud of the game components in Guadalcanal. Since I have been working with Avalon Hill, I have been striving to make sure our games have better components. After all, if you are going to shell out some hard earned cash for your games, they should make you feel like you got your money’s worth when you open the box. I really feel like we achieved that goal with Guadalcanal with beautiful thick parts sheets, lots of plastic, a great pre-built battle box, and an awesome storage tray. I won’t lie – I had to fight the good fight to bring you all of this stuff, but luckily the team working on this game all felt strongly about trying to improve the quality of our game components. Guadalcanal is an awesome example of the potential we can unlock in our games. Go team!
    [Nate Heiss, main developer for Avalon Hill]

    I would outline:
    “luckily the team working on this game all felt strongly about trying to improve the quality of our game components” !

    Luckily!?!? I am wondering what may happen when their luck will end!

    Which quality control methodology do rely on luck? … mmmm …


  • but luckily the team working on this game all felt strongly about trying to improve the quality of our game components.

    But not strongly enough to proofread the rule book.  :lol:


  • But not strongly enough to proofread the rule book.

    LOL… Too busy playing Dreamblade to be bothered with their jobs.

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

49

Online

17.6k

Users

40.1k

Topics

1.7m

Posts