@axis_roll:
@Frood:
I think you have negated it in that the AA gun that was bid ended up serving no purpose at all.
And it’s not very accurate to say that you have given Germany 28 IPCs of extra units on your front, because
a) Killing WR, you wipe out 18 IPCs of units so that’s only a difference of 10 IPCs, not 28
a.1) If you are strafing Ukraine, hoping NOT to take it, you are in fact gunning for the same 18 IPCs but without having a Ftr shooting at you.
b) In killing Ukraine, you will lose a fair bit of IPCs yourself which you have to offset against those 28 IPCs
c) After killing Ukraine you will probably lose any tanks to Germany’s counter-attack.
d) West Russia can be taken and held with more Russian units and defending against fewer German units (esp. if you also strafe / take Belo w/ 2 Ftr 3 Inf)
I think that’s what my R1 looks like right now - Take WR w/ all avail. units except a few thrown into Belo. I can go either way on the Belo attack though. But West Russia is such a key territory, a big stack there has so many options and hence exerts a big influence on Germany. But Ukraine? That 1 German fighter is not worth losing 4 Russian Tanks.
In A&A, you can not look strictly at the difference in IPCs after the results of a battle.
There are many other factors involved like strategic importance of a territory, what defending units are being eliminated, as well as taking into account the counter-attack. Also, there’s opportunity cost as well.
Wasn’t I taking exactly those things into account?
Except for the “strategic importance of a territory”. In this regard I think I have a different approach to the game from a lot of other players. My basic philosophy is that units are far more valuable than territory. As Jennifer notes, units that are in position are worth more than units that are not. By that logic, units that are in position (such as Russia’s forces on R1) are more valuable than the 3 IPCs it gains from Ukraine which will only mean one more Infantry placed in Moscow at the END of the NEXT turn.
Off hand the only time I view a territory as having great strategic value is when taking it will prevent a bunch of tanks from being added to a counter attack - eg. Germany has a bunch of tanks in Karelia, and you take Eastern Europe to prevent those tanks from striking the Balkans next turn, where you have your main force.
My thinking on Ukraine is influenced also by what I’ve learned in chess. In chess, if one side has more material (pieces and pawns) than the other, then it is to that sides advantage to start trading off pieces, because eventually trading will leave that side with something and the other with nothing. In AAR, Russia has fewer pieces and less ability to replace them, so I don’t like to do big trades as result from taking Ukraine.
But if I can destroy MORE enemy units than I will lose in the attack and the counter-attack, then I will take the territory. Not because of the territory, but because of the unit gain.
In AAR, units are the most direct expression of a country’s power, and give you the actual ability to destroy your opponent. In the long run yes you need to gain territory but you can’t do that if you throw your units away for short-term gains.