Forgot tech.
17L, BM, Pherman (Allies) vs Alex
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
4 infantry moved from Karelia to Novgorod
2 bombers moved from Germany to Novgorod
2 infantry moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
1 fighter moved from Western Germany to Belarus
10 armour, 5 artilleries, 15 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Bessarabia to Western Ukraine
1 armour and 1 mech_infantry moved from Poland to Western UkraineCombat - Germans
Battle in Novgorod
Germans attack with 2 bombers and 4 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 bombers and 4 infantry in Novgorod, round 2 : 2/6 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Belarus, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Belarus, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 11 armour, 5 artilleries, 17 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 11 armour, 5 artilleries, 17 infantry and 10 mech_infantrys in Western Ukraine, round 2 : 16/43 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 11 armour, 5 artilleries, 16 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Eastern Poland to Western Ukraine
1 aaGun moved from Bessarabia to Western Ukraine
1 infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
2 bombers moved from Novgorod to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 infantry moved from Finland to Karelia
1 submarine moved from 91 Sea Zone to 85 Sea Zone
2 fighters and 1 tactical_bomber moved from Syria to Trans-Jordan
1 fighter and 2 tactical_bombers moved from Syria to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 aaGun moved from Western Germany to FrancePlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 submarine placed in 105 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
your @2 hit rate is starting to feel like they were @3s.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
2 mech_infantrys moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Bryansk
5 infantry moved from Smolensk to Bryansk
3 infantry moved from Volgograd to Rostov
5 artilleries and 5 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
6 infantry moved from Timguska to NovosibirskPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
not that this result would strenghten my argument…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
3 fighters moved from Philippines to 44 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Szechwan to Burma
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Hunan to Kweichow
1 fighter moved from Yunnan to India
2 bombers moved from Yunnan to India
1 tactical_bomber moved from Kwangsi to Burma
1 tactical_bomber moved from Yunnan to Burma
2 tactical_bombers moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Manchuria to Kweichow
3 fighters moved from 37 Sea Zone to 44 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/2 hits
1 bomber killed by AA
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 6/8 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 2 artilleries, 1 fighter and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 3 tactical_bombers in Kweichow, round 2 : 4/6 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter moved from India to Yunnan
1 bomber moved from India to Kwangsi
2 tactical_bombers moved from Burma to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
2 carriers moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 marine and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 34 Sea Zone to Philippines
1 fighter moved from 45 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
3 fighters moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
2 fighters moved from 44 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
1 marine moved from 36 Sea Zone to Kwangsi
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to HunanPlace Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
1 factory_minor placed in MalayaTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
didnt intercept your lone fig vs fig and two bombers.
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@alexgreat:
didnt intercept your lone fig vs fig and two bombers.
Perfect, thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to India
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys, 4 submarines and 2 transports moved from 10 Sea Zone to 89 Sea Zone
2 infantry and 2 mech_infantrys moved from 89 Sea Zone to West Indies
1 tactical_bomber moved from Western United States to 89 Sea Zone
1 fighter moved from Hawaiian Islands to 89 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
1 artillery, 2 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 fighter and 4 infantry moved from Shensi to KweichowCombat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 artilleries
Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleriesNon Combat Move - Chinese
10 infantry moved from Shensi to Hopei
1 fighter moved from Kweichow to HopeiPlace Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Brazil to French Guiana
British take French Guiana from Neutral_AxisCombat - British
Non Combat Move - British
1 bomber moved from Queensland to India
3 infantry moved from Persia to Iraq
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
4 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Rhodesia to Belgian Congo
3 infantry moved from Brazil to French Guiana
1 battleship and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from Eastern United States to Quebec
1 aaGun moved from West India to IndiaPlace Units - British
1 destroyer placed in 80 Sea Zone
3 infantry placed in Iraq
2 infantry placed in Persia
1 infantry placed in Quebec
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,1
British collect 27 PUs (1 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 bomber and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from RussiansCombat - Italians
Non Combat Move - Italians
2 aaGuns and 1 artillery moved from Eastern Poland to Western Ukraine
1 armour and 2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
2 armour, 3 artilleries, 5 infantry, 2 marines and 1 mech_infantry moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Nigeria to French West Africa
Italians take French West Africa from Neutral_Axis
1 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
2 fighters moved from Egypt to Algeria
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
2 transports placed in 97 Sea Zone
2 artilleries placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry moved from New South Wales to South Australia
1 aaGun, 2 artilleries and 2 infantry moved from Queensland to South Australia
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery moved from New South Wales to South AustraliaPlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Western Ukraine to Ukraine
3 bombers moved from Eastern Poland to Ukraine
1 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 submarine moved from 85 Sea Zone to 84 Sea ZoneCombat - Germans
Battle in Ukraine
Germans attack with 3 bombers and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 bombers and 3 infantry in Ukraine, round 2 : 2/6 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
3 bombers moved from Ukraine to Southern Italy
1 fighter moved from Eastern Poland to France
1 tactical_bomber moved from Western Germany to France
1 bomber moved from Western Germany to France
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from Neutral_Axis
1 armour and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from 98 Sea Zone to Egypt
2 fighters and 2 tactical_bombers moved from Egypt to Algeria
1 fighter and 1 tactical_bomber moved from Trans-Jordan to AlgeriaPlace Units - Germans
3 submarines placed in 105 Sea Zone
1 bomber placed in France
1 infantry placed in France
1 armour and 2 mech_infantrys placed in Novgorod
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
forgot the Tunisia guy with Italy…sloppy
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@alexgreat:
forgot the Tunisia guy with Italy…sloppy
Where do you want him?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Rostov to Bryansk
2 artilleries and 6 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Smolensk to Bryansk
6 infantry moved from Novosibirsk to VologdaPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter, 6 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Kweichow
2 artilleries moved from Yunnan to Szechwan
2 fighters and 1 tactical_bomber moved from Yunnan to Szechwan
3 tactical_bombers moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 bomber moved from Kwangsi to Kweichow
1 fighter moved from Japan to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to YunnanCombat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 4/6 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 2 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 17 Sea Zone to Japan
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun, 8 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 bomber, 1 fighter and 3 tactical_bombers moved from Kweichow to Kwangsi
2 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Philippines to KwangsiPlace Units - Japanese
3 mech_infantrys placed in Manchuria
3 submarines placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 artillery
EDIT: Adding units owned by Japanese to Shan State: 1 artillery
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Malaya
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Eastern United States to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
2 infantry and 2 mech_infantrys moved from West Indies to 89 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from 101 Sea Zone to Central United States
4 submarines moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea ZonePlace Units - Americans
2 carriers, 1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters and 1 marine placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Hopei to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
10 infantry moved from Hopei to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total