2016 Play-off Balladeer (Allies) vs Alex


  • Right


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 cruiser and 1 marine moved from 102 Sea Zone to 91 Sea Zone
                1 marine moved from 91 Sea Zone to Morocco
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                3 fighters moved from 102 Sea Zone to Gibraltar
                1 fighter moved from 102 Sea Zone to Morocco
                2 carriers, 2 destroyers and 2 submarines moved from 102 Sea Zone to 91 Sea Zone
                1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 fighter and 1 marine
                    Italians defend with 1 infantry
                    Americans win, taking Morocco from Italians with 1 fighter and 1 marine remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Gibraltar
                    Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
                    Italians defend with 1 harbour and 2 infantry
                    Americans win with 3 fighters remaining. Battle score for attacker is -1
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Americans
                3 fighters moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Morocco to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                2 fighters moved from Wake Island to 26 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Midway to Hawaiian Islands

    Place Units - Americans
                2 fighters placed in Western United States
                1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
                1 infantry placed in Central United States
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    triplea_39122_Ame4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    triplea_39122_Chi4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 4

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British

    Non Combat Move - British
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from India to Burma
                1 destroyer moved from 102 Sea Zone to 91 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                1 fighter moved from Eastern Persia to 98 Sea Zone
                1 fighter and 2 tactical_bombers moved from Eastern Persia to India
                5 infantry moved from Eastern Persia to West India
                1 transport moved from 80 Sea Zone to 81 Sea Zone

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
                Some Units in India change ownership: 1 artillery and 1 infantry

    triplea_39122_UK_4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Algeria to Morocco
                1 mech_infantry moved from Tunisia to Morocco
                1 bomber moved from Tunisia to Morocco
                1 fighter moved from Poland to 114 Sea Zone
                1 fighter moved from Southern Italy to 114 Sea Zone

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Americans defend with 1 marine
                        Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Morocco, round 2 :  1/3 hits
                        Americans roll dice for 1 marine in Morocco, round 2 :  1/1 hits
                        1 marine owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Italians win, taking Morocco from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 marine
                Battle in 114 Sea Zone
                    Italians attack with 2 fighters
                    Russians defend with 1 cruiser
                        Italians roll dice for 2 fighters in 114 Sea Zone, round 2 :  1/2 hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Italians and 1 cruiser owned by the Russians lost in 114 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 fighter
                    Casualties for Russians: 1 cruiser

    Non Combat Move - Italians
                1 fighter moved from 114 Sea Zone to Slovakia Hungary
                1 aaGun, 2 armour and 1 artillery moved from Poland to Slovakia Hungary
                1 aaGun and 4 infantry moved from Romania to Slovakia Hungary
                2 infantry moved from Yugoslavia to Slovakia Hungary
                2 mech_infantrys moved from Northern Italy to Slovakia Hungary
                1 artillery moved from Northern Italy to France
                1 infantry moved from Tunisia to Algeria
                1 bomber moved from Morocco to Southern Italy

    Place Units - Italians
                4 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_39122_Ita4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 48 Sea Zone

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    triplea_39122_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 4

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New Zealand: 1 artillery and 1 infantry
                EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to Hawaiian Islands: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone

    Combat - French
                Battle in 39 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 submarine
                    French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - French

    Turn Complete - French

    triplea_39122_Fre4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 115 Sea Zone
                1 cruiser moved from 112 Sea Zone to 115 Sea Zone
                1 battleship moved from 112 Sea Zone to 115 Sea Zone
                3 mech_infantrys moved from Norway to Finland
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Karelia
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 mech_infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Novgorod
                1 mech_infantry moved from 115 Sea Zone to Novgorod
                2 bombers moved from Western Germany to Novgorod
                1 tactical_bomber moved from Norway to Novgorod
                1 tactical_bomber moved from Norway to Finland
                1 fighter and 1 tactical_bomber moved from Norway to Vyborg
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 mech_infantry moved from Germany to 113 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 mech_infantry moved from 115 Sea Zone to Vyborg
                1 infantry moved from 115 Sea Zone to Vyborg
                1 infantry moved from Poland to Baltic States
                1 fighter moved from Poland to Southern Italy
                1 fighter moved from Poland to Baltic States
                2 tactical_bombers moved from Poland to Baltic States
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in 115 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 3 transports
                    Russians defend with 1 submarine
                        Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 115 Sea Zone, round 2 :  2/3 hits
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 115 Sea Zone
                    Germans win with 1 battleship, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Karelia
                Battle in Novgorod
                    Germans attack with 2 bombers, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 2 bombers, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 :  3/7 hits
                        Russians roll dice for 3 infantry in Novgorod, round 2 :  2/3 hits
                        2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Karelia from Russians, taking Novgorod from Russians with 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Vyborg
                    Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 2 :  2/4 hits
                        Russians roll dice for 1 artillery and 2 infantry in Vyborg, round 2 :  0/3 hits
                        2 infantry owned by the Russians lost in Vyborg
                        Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 3 :  3/4 hits
                        Russians roll dice for 1 artillery in Vyborg, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Vyborg
                    Germans win, taking Vyborg from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Finland
                    Germans attack with 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Finland, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Finland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Finland
                    Germans win, taking Finland from Russians with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Baltic States, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Baltic States to Slovakia Hungary
                2 tactical_bombers moved from Baltic States to Slovakia Hungary
                2 aaGuns, 1 armour, 4 artilleries, 14 infantry and 6 mech_infantrys moved from Poland to Slovakia Hungary
                7 armour and 2 mech_infantrys moved from Germany to Slovakia Hungary
                1 carrier moved from 112 Sea Zone to 115 Sea Zone
                1 submarine moved from 112 Sea Zone to 113 Sea Zone
                1 aaGun moved from Norway to 112 Sea Zone
                1 aaGun and 1 transport moved from 112 Sea Zone to 114 Sea Zone
                1 aaGun moved from 114 Sea Zone to Poland
                6 transports moved from 112 Sea Zone to 113 Sea Zone
                1 tactical_bomber moved from Novgorod to 115 Sea Zone
                2 bombers moved from Novgorod to Slovakia Hungary
                1 tactical_bomber moved from Vyborg to 115 Sea Zone
                1 fighter moved from Vyborg to Norway
                1 tactical_bomber moved from Finland to Western Germany
                1 armour moved from Eire to United Kingdom
                1 armour moved from Scotland to United Kingdom
                1 transport moved from 109 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 infantry placed in United Kingdom
                1 destroyer placed in 113 Sea Zone
                5 artilleries and 5 infantry placed in Germany
                2 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Germans collect 55 PUs (1 lost to blockades); end with 55 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    triplea_39122_Ger5.tsvg


  • I resign, well played and good luck in the next round


  • Hmm, I find this resignation comes really prematurely. I agree that Axis are in a potent spot after the sea lion which is often a certain path to demise for Germany, but his is BM and Russia has 52 to spend and will stay at about 50 for the next turn either! So it is a LOOONG way for the Germans to achieve VC victory.

    India is safe for a while so Allied could play hard against Germans with US for 1-2 turns more. they could even park their fleet in sz109 leaving the Germans at -8 next turn which keeps Russia almost similar to Germans income wise.

    I would have certainly continued this game for a while. Sea lion games look good TUV-wise for the Axis but they that be create the wrong impression.

    And don’t get me wrong, I don’t say Allies are winning or so but this is not entirely in the bag in my opinion.

    Anyway, gratz alex, well played!


  • Lot of non-game related reasons, explained to me via PM. Balladeer is way too good a player to have given up in other circumstances.

    Just saying, so no one gets a wrong impression.

    Thx, Balladeer, as always a pleasure playing you.

4 / 4

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