Ps. Just to theROC’s last point, I do wonder how much the reluctance of many players to SBR (probably based on their experience with previous boards) might factor into the overall balance assesment.
Part of me thinks that this map was really designed with the expectation that the Allies would engage in constant bombing vs Germany. In most previous editions strat bombing was considered optional and risky, and generally unwise, so it’s not surprising if Allied players are reluctant to build their whole strategy around bombing. Facing down German AAAguns round after round, put’s a lot of pressure on the UK/US.
The problem here is that the UK is pretty hard pressed to make bomber purchases, while simultaneously filling the India IC with ground, providing fighter support to Russia, and hopefully building transports of their own at some point.
The US faces similar challenges, torn between building carriers, transports, and ground, often without much left over to make the requisite bomber purchases.
I suggested before that Russia could really use a bomber, but I think it would be hard to justify using it for strategic bombing with any regularity, because it’s just too valuable and impossible to replace. My reason for suggesting it has more to do with allowing Russia to trade territory, and for Soviet gameplay interest over the long haul.
I agree with the assesment that it takes at least a half dozen American bombers to have a meaningful impact in a strat bombing campaign vs G (that’s two full purchases dedicated almost exclusively to bombers). With a replacement bomber at the ready each round after that. But if you lose more than one bomber per run to AAA fire, it’s really hard to maintain this strategy, and to keep justifying the bomber attrition.
Perhaps the Americans should have a second starting bomber?
- 1 Bomber to Moscow
- 1 Bomber to W. US
The Russian bomber provides more dynamism on the Eastern Front and gives the Soviets a stronger opener. The American bomber allows for a stronger run on Berlin in the second round. Then go from there?
I appreciate that this isn’t exactly the most thrilling way for the American player to kick things off, but if it’s just handed to you, it wouldn’t sting quite as hard when the W. US bomber gets shot down.
Building a game on the assumption that the Allies will bomb Germany every round is kind of rough. Conservative players tend to disdain this sort of play since it leaves so much up in the air, making it harder to plan in advance. On the other hand, it was a huge part of the Allied war effort, so trying to design a balance set up that avoids it entirely (or suggests it as purely optional), seems equally problematic.
I guess one point I’m making here, is that when we talk about the Allied “balance” among experts, I think there is an implicit assumption that “experts don’t bomb in A&A” but save their bombers for combat. So if the German economy was designed with constant strat bombing in mind, that’s a real hurdle to overcome. Take two Allied players who ignore the received wisdom of previous editions, and bomb on the regular. If one player gets solid runs with no losses vs Berlin in the midgame, while the other gets shot down time after time, they’re going to return two rather different appraisals of the game’s overall balance.
I think perhaps the best solution, is one that I’m generally reluctant to propose from an ease of use standpoint… Change the cost and abilities of the strategic bomber, so that it’s only viable use in the game is for the bombing of factories exclusively.
Honestly, only the designers could popularize such a key change to the roster, and it would likely require a new edition. I don’t know how practical it is as a fix for 1942.2. People would surely grumble if we took away the bomber as the game’s most effective combat unit. I’m not sure anyone other than Larry could make it happen. This would be a change on par with defenseless transports, or factory damage/repair, ie. a major break with previous editions. Though I think it would probably improve the core game, if ever we had a 3rd edition to this map or global.