Axis & Allies Revised Enhanced


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  • '18 '17 '16 '11 Moderator

    I think we need to have more AARe games.  It seems some of the other clubs out there are not playing by the rules, which has skewed my total impression of the game.

    AA.org-ers tend to be very focused on ironing out the rules and then figuring out ways to exploit the rules just right to maximize their effectiveness.

    Perhaps our local grand master of AARe should organize an intra-club tournament, just for fun?  Almost all of us are complete rookies, some of us just newbs, don’t think we have more then one or two masters.

    I’d say the same for AARHE, but dang, have you SEEN the rule book on that???  AARe at least only has a few pages of rules that are drastically different, less then learning AA Classic the first time!


  • @Cmdr:

    I think we need to have more AARe games.  It seems some of the other clubs out there are not playing by the rules, which has skewed my total impression of the game.

    AA.org-ers tend to be very focused on ironing out the rules and then figuring out ways to exploit the rules just right to maximize their effectiveness.

    Perhaps our local grand master of AARe should organize an intra-club tournament, just for fun?  Almost all of us are complete rookies, some of us just newbs, don’t think we have more then one or two masters.

    I’d say the same for AARHE, but dang, have you SEEN the rule book on that???  AARe at least only has a few pages of rules that are drastically different, less then learning AA Classic the first time!

    I second everything about this post.  I am willing to teach new players the ways of Enhanced.

    As you point out, the rules are not THAT drastically different from LHTR (by design) so Revised players can easily move onto Enhanced as they seek new Revised game play-outs.

    Once the current AAMC Enhanced tourney is over, I will see if we can get an interclub tourney challenge going, perhaps with three categories: (2nd edition, Revised and Enhanced).

  • '18 '17 '16 '11 Moderator

    Intra would be better then inter.  Only because I don’t want AAMC’s bad habits coming here. :P


  • @Cmdr:

    Intra would be better then inter.  Only because I don’t want AAMC’s bad habits coming here. :P

    Opps, I missed the intra vs. inter  :cry:  :-(

    Sure, within this club is good too.  :-)
    Anything to help expand the Enhanced rules player group.

  • '18 '17 '16 '11 Moderator

    Well, it needs some serious testers.  By serious, I mean mature players with skills who also follow the rules.  So far, I have not seen that in AAMC.  Maybe it is unfamiliarity with the rules over there?

    As I mentioned in our game, according to the player base in AAMC, 1 single submarine can sink an entire fleet if no destroyers are present to detect it.


  • AARe needs to assign a few members PR roles. And send them to gorups like AAMC.
    This case of submarine rule misunderstanding is quite funny.

    By the way the next AARHE release would be slimmed down to about 20 pages excluding optional rules like national advantages.

    AARe is much more “portable” among player groups at just 11 pages.


  • By the way the next AARHE release would be slimmed down to about 20 pages excluding optional rules like national advantages.

    well actually an AARHE for Dummies is being prepared ( less than 6 pages of quickstart rules in outline mode)


  • @Imperious:

    By the way the next AARHE release would be slimmed down to about 20 pages excluding optional rules like national advantages.

    well actually an AARHE for Dummies is being prepared ( less than 6 pages of quickstart rules in outline mode)

    Since I know very little to nothing about A&AHE, I would be willing to take your ‘dummies’ document and see if I can play the game from there (or test whatever you want that document to do).


  • @tekkyy:

    AARe needs to assign a few members PR roles. And send them to gorups like AAMC.
    This case of submarine rule misunderstanding is quite funny.

    By the way the next AARHE release would be slimmed down to about 20 pages excluding optional rules like national advantages.

    AARe is much more “portable” among player groups at just 11 pages.

    There’s three ‘active’ Enhancer advocates @ AAMC.  Myself (axis_roll), my playing partner AxisRoll, and PAGAN.  All good players, all know the rules thoroughly.

    There is a A&ARe tourney in progress at AAMC right now.  We managed 16 participants:

    • axis_roll - 1400
      Cousin_Joe - 1400
      Pagan - 1400
      psychotropic - 1400
      XS_Bombing - 1400
      DMobster - 1400
      AxisRoll - 1400
      Telecaster - 1400
      wilson2. - 1400
      John28 - 1400
      Dudanation - 1400
      Algol - 1400
      Jennifer - 1400
      bunkerboy - 1400
      N.I.P.P.O.N. - 1400
      rainynite - 1384

    I’ll see if the other two would be interested in helping to build Enhanced on this site.

  • '18 '17 '16 '11 Moderator

    I’m sure PAGAN would, he introduced me too the game, but it was my first game and I was so hopelessly lost that I lost the allies very quickly. (America died first, to give you some scope on how lost I was.)


  • @axis_roll:

    There is a A&ARe tourney in progress at AAMC right now.  We managed 16 participants:

    Now its even more mysterious as to how that rule misunderstanding still managed to survive.

    @Cmdr:

    I’m sure PAGAN would, he introduced me too the game, but it was my first game and I was so hopelessly lost that I lost the allies very quickly. (America died first, to give you some scope on how lost I was.)

    Wow. What DID happened?


  • Myself (axis_roll), my playing partner AxisRoll,

    LMFAO!! you still doing that? Now we all know both are you are the same person :-D :-D :-D

    If you drop a game you get a second chance as the stunt double. :mrgreen:

  • '18 '17 '16 '11 Moderator

    @tekkyy:

    @axis_roll:

    There is a A&ARe tourney in progress at AAMC right now.  We managed 16 participants:

    Now its even more mysterious as to how that rule misunderstanding still managed to survive.

    @Cmdr:

    I’m sure PAGAN would, he introduced me too the game, but it was my first game and I was so hopelessly lost that I lost the allies very quickly. (America died first, to give you some scope on how lost I was.)

    Wow. What DID happened?

    11 Submarines off the American coast none of which I could kill because I had no navy to assist my fighters.  Germany took E. USA, Japan W. USA.

    Couldn’t stop it.  I was down 22 IPC a round in income.  Even with the busted arse tech advantage, I had no money to exploit it, so I couldn’t even make teching cheaper for my allies!


  • Oh, how come did you didn’t try the same in your game with axisroll at the moment?
    I recall you built carrier instead for G1.

  • '18 '17 '16 '11 Moderator

    Because Axis Roll informed me all you had to do was bring a suicide ship and you could force the Submarines to run or die.  The AAMC players I’ve played against played with invincible submarines, only way to kill them was with a destroyer present.  No destroyer, not attacks possible which means they can keep firing until you retreat or are sunk.


  • @Cmdr:

    Because Axis Roll informed me all you had to do was bring a suicide ship and you could force the Submarines to run or die.  The AAMC players I’ve played against played with invincible submarines, only way to kill them was with a destroyer present.  No destroyer, not attacks possible which means they can keep firing until you retreat or are sunk.

    You can not attack subs alone without a ship of some sort (no air alone attacks)
    Destroyers are the only unit able to detect subs.
    Undetected subs can dive at the end of the first round of combat.
    For the second round and thereafter, all remaining subs are considered detected.

    So without a destroyer, you can force subs to dive (saving CR damage), but not sink them.
    So in essence, unless a sub decides to stay past the first round, you can not sink them without a destroyer.

  • '18 '17 '16 '11 Moderator

    Buy a submarine and send a fighter out and I could have saved 12 IPC in E. USA and 10 IPC in W. USA for the cost of 16 IPC (if I lost MY submarines.)

    22 vs 16 seems like a deal to me. =)


  • @Cmdr:

    Buy a submarine and send a fighter out and I could have saved 12 IPC in E. USA and 10 IPC in W. USA for the cost of 16 IPC (if I lost MY submarines.)

    22 vs 16 seems like a deal to me. =)

    plus your sub might hit one of their subs….

  • '18 '17 '16 '11 Moderator

    One of YOUR subs might hit one of your opponent’s subs.  Not one of MY subs.  My subs couldn’t hit the broadside of California from LA Harbor!

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