Hey, I originally downloaded the map, but I lost it somewhere during my laptop crash :cry: I went to the first page, but the download no longer worked, can you repost the map?
Posts made by MadMc
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RE: Global War 1940/41
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RE: Let Italy Take Africa
One of the games I was playing Italy and I was able to take Brazil and the West Indies and begin SBR of E US. a strong Italy is a very good thing for the Axis, especially if it is underestimated in the begining
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RE: What power is your favorite to play?
my first time playin italy, i took over Brazil, then the Indies and started SBR the US. gotta love them, though if someone notices you in the begining you’re crippled off the first few turns and can’t really bounce back without some serious luck
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RE: Re: Field Marshal Games Pieces Project Discussion thread
man I can’t wait for the pieces, my friends will love all the new sculpts to add more to our games
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RE: Re: Field Marshal Games Pieces Project Discussion thread
so how’s the project goin?
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RE: What We Want the Next AA boardgame to be.
I like the Idea of a north africa game, it would give us more pieces for Italy, and give us a part of the war that really wasn’t touched on in previous games.
A ww1 version would be great! make molds for calvary and machine guns, and have tanks be a tech. no matter what people say, ww1 was not “boring as shit” have troops able to entrench. it would make a very interesting game
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RE: Was this game play tested AT ALL?
I’ve now played two games, and both times china didn’t fall untill J3 (Russian reinforcements), india never fell, and egypt fell on I2 (UK player put a IC in the congo instead of in SA) If I ever had problems with china, I’d enact a house rule allowing US to put a IC in china that would allow an extra punch.
Earlier on Jen was talkin about AA guns on battleships, I play with this rule and have been forever. It works well because we use strafing alot where fighters or bombers fly over and do one attack, and can’t be defended against unless an AA gun is in the territory.
I’ve found that it doesn’t really matter if the game is balanced to begin with at all, it depends on the PLAYER. a good player can turn a bad situation around, or exploit a good situation. If i’m playin against my friend Droste, we always cancel eachother out, kinda creatin a ww1esq front. my 2nd game of AA50, he was italy and germany and I was russia. my line held him back for 4 turns untill I finally ran out of troops. all along tho I SBR’d him out of existance, not the other way around. He ended up takin russia, but had to waste all the IPCs he got from me rebuilding all of his ICs
my point is: the game plays how you and your friends want it too, because it’s unbalanced from the start doesn’t mean people don’t make stupid mistakes you can exploit.
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RE: One round combat/ Blitzkreig and Breakthrough rules
yea i can agree with that, theese rules would add to the strategy of the game, i didn’t understand exectaly why you were changin the rules, now I do
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RE: One round combat/ Blitzkreig and Breakthrough rules
And wont this system get rid of the rediculously unrealistic amphibious invasions, make the british allies and colonies easier to defend and get rid of the unreaistically desive eastern front battles. Not to mention how much more realistic naval battle would be if they were limited to one round. Becasue thats my goal and I would say that a sizeble amount of A&A players would like to play a game with a little more realism
I’ve noticed how much you’re fixated on realism throught forum discussions, and I want to say that you’re talking about a board game. Sure, this game does have realism, but you can’t get too stuck on that idea. WW2 had so many aspects that to make a game that was completly realistic would take forever to play. not only that, no one would want to play because if it was realistic, the axis would loose everytime! In my opinion, realism isn’t as important as a fun game that you can play with friends and teach newcomers quickly. adding such in depth rules, in my experience, just pushes away new players unless they are looking for a game that is realistic.
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RE: Haven't played Axis and Allies in forever!
I played a game of AAR sat (allies won) and just finished another AAR game today (axis won this time)
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RE: One round combat/ Blitzkreig and Breakthrough rules
its isn’t accualy adding any rules to the game.
In my opinion that’s all this is doing. Sure it could add more depth to the game, but it does add unessessary rules, and you named them yourself
You could also create more specail abilities, like in any land battle after the first round of combat tanks/bombers/fighters can attack again in a second round of combat called the breakthrough round. However in this breakthrough round your infantry and artllery cannot attack and cannot be taken as causalties, so your more powerful units are vulnerable.
And before the main round of combat I would also add a blitzkrieg round where your tanks/fighter/bombers can attack, but with out inf and atlilery support (like in the breakthrough round) so it would be very risky and would only occur if the attacker chose to do so. Blitzkrieg attacks would also not be possible in amphibious assaults
I would also add a new unit in the this case, the mobile infantry peice (combination of Mechanized, Motorized and even cavalry) would attack and defend at 1, move 2, cost 3 and can attack and be taken as a casualty in the blitzkreig and breakthrough phases.
so the the battle rounds in a land battle would look like , and remember only the units that fire can be taken as casaulties
1.Blitzkreig round
Attacker( mobile infantry, tanks, fighter, bombers fire)
Defender (all of defender units fire)
2. Main Round
Attacker( all of attackers unit fire)
Defender (all of defender units fire)
3. Breakthrough round
Attacker ( mobile infantry, tanks, fighter, bombers fire)
Defender(all defender units fire)a battle system like this (along with dogfighting and air superiority rules) really has the potetial to take A&A battles to the next level; making them more realistic and adding a tactical element.
you want to create special abilities where there was none befor, add several more steps to combat, changed stats for units, and even created new ones. All i’m saying is that majority of people will not use these rules after weighing their advantages vs their disadvantages. sure it makes things more historical and realistic, but for the price of piling on unessessary rules.
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RE: One round combat/ Blitzkreig and Breakthrough rules
this seems really complicated for a full game, it adds a whole demension to the game but also adds alot of unessessary rules and complications
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RE: New player with a strange start up
the one on the box is correct by my AAR game cards
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RE: Would the Allies lost if the USSR joined the Axis
haha…what happened to the polish boy…he left his kilbasa?
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RE: AA50 Italian forces added
my friends and I always played AAE using Jap pieces as Italy, it’ll be great to actually have italy in the world version, I can’t wait for my AA50 to get here and see what Italy can do
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RE: Would the Allies lost if the USSR joined the Axis
I honestly don’t believe we would have entered the war if it weren’t for pearl harbor.The majority of American citzens were against being pulled into another war in Europe, and alot still held pro-german or anti-UK sentiments.
@Imperious:
The American people respond only to direct threats/attacks made upon its property. You have to rub our noses and get us dirty before we do something. IN that time America wanted no part of another European war.
I agree with IL, America needed to be pushed before we push back.
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RE: Haven't played Axis and Allies in forever!
I played Pacific last week and revised this week, memorial day I played the board I made, Europe, and Pacific
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RE: movie series
I actually liked the three newer ones, prolly because I read the books written between the first three and last three that talked about the clone wars.
I have to vote LotR as my favorite, I read the books as a kid, and thought the movies were a good rendition (for the most part, I still miss Tom Bombadil and the actual battle of Pelenor NO GHOSTS!) -
RE: Harry Turtledove
it’s all from the perspectives of people, throughout most of the books (save How Few Remain) you’re following about the same people, when one dies another character either a family member or friend takes over, so you get plenty of perspectives. From frontline troops, Pilots, Navy men, to two Canadian Farmers, a doctor, a family of spies in washington DC, and a few perspectives from blacks living in the Confederacy. you really get connected to characters (I’m reading The Center cannot hold and one of my favorite characters has just died :cry: ) Through the war years character die off quickly, like one or two a book, compaired to the interwar years where only Reggie has died so far.
In How Few Remain you get perspectives from many historical figures, Abe Lincoln (hated for loosing the war) Custer (Little Bighorn never happened) Sam Clemens (Mark Twain, who never becomes a writer, but stays a reporter) Fredrick Douglas, Teddy Roosevelt, and Stonewall Jackson -
RE: Harry Turtledove
i wish the series is 11 books long, most are about $8, and you can find alot them in borders or online
here’s a list of the books in order
How Few Remain (Second Mexican War 1880’s)
The Great War: American Front
The Great War: Walk in Hell
The Great War: Breakthroughs
American Empire: Blood and Iron
American Empire: The Center Cannot Hold
American Empire: Victorious Opposition
Settling Accounts: Return Engagement
Settling Accounts: Drive to the East
Settling Accounts: The Grapple
Settling Accounts: In at the Death