@Argothair:
My play group is very considerate about trying to (a) identify when the game isn’t much worth playing anymore, and then (2) accurately describe the likely outcome of the game.
Right, like there are no hard-and-fast rules about “oh, you lost your capital, or you lost Cairo, or you’re making 30 IPCs less per turn, so it’s game over.” Instead we look at the board and try to see if there are battles or campaigns coming up that are likely (>10%?) to make a dramatic impact on the state of the game, especially campaigns where the underdog is going on the offensive, or where the apparent favorite is in danger of being pushed back if they lose a key attack. E.g. it matters a lot whether Germany has one stack next door to Moscow, with nothing to reinforce it if that stack is destroyed, vs. a steady stream of reinforcements and a huge stack next to Moscow. In the former case, Moscow could recover if it fends off a German battle with 80% odds to take Moscow. In the latter case, even if Moscow pulls out that 20% from the dice, they will still have 80% odds to die one turn later, so it’s not a big deal. The former position is interesting and worth playing on if we can manage to find time for a second session; the latter position is not interesting and the game should be called.
When we call a game, we don’t insist on unconditional surrender. Instead, we try to agree on what the game looks like. For example, “the Allies are way ahead, but the Axis still have a slight chance.” Or, “It’s hard to say for sure who’s winning, but it looks like the Axis have a slight edge.” Sometimes we don’t always precisely agree – one side might claim the Allies are ahead by “a little” while the other side might claim the Allies have “a significant lead,” but so far we have always at least agreed on which side has the edge, even if not by how much.
Hey! I am in your play group and what you are saying is…. basically right. Although have we played global together? Don’t recall honestly