here’s what we do……we start doing a percentage die roll if Japan has not taken at least 3 victory cities…becuz Japan starts with two VCs captured and this means that Japan hasnt gained any cities…and Japan’s income is less than ALL the Allies on the Chart…
Example: Japan has 17…USA has 52…China has 20…UK has 23…ANZACs have 16…all National Objectives are included in the totals…
Japan=17
Allies=111
Japan has 15% of the Allies income…at the start of Japan’s turn the Jap player rolls percentage dice…if he rolls in this case 15% percent or lower…he continues the fight…any higher…Japan surrenders and the game is over…
Japan also rolls if at any time Japan has only Tokyo or 1 victory city captured at ANY time during the game…prob happens when Japan doesnt do too well during the game…
of course this is an optional rule that me and my friends use…sometimes we play to the bitter end when we have the time but we prefer to use this rule to save Japan some time…
Now the same rule applies to the allies if Japan is higher than the Allies combined but has not conquered the six VCs needed…this has happend only once…in the games we have played…
ex: Japan 60…China 0…UK 6…Anzac 4…USA 50…including NO…
Allies roll and Immediately surrender if the roll is higher than the percentage…when the USA has its turn…
and of course…we also look at the board…if Japan is surrounded and they have no control over anything…we kind of figure the game is done…
use common sense…if the game is no longer in doubt…start a new one…
This is just an idea that i came up with to shorten our games and it really works so far…im still working on some bugs in it…but we have played a lot more games becuz of this rule we have used.