@Imperious:
A 0-4-0-7 unit that defended only one border
How does this model the Maginot line? You got 6 infantry defending behind something that rolls ONE 4 or less? This is nothing to worry about the model has to reflect some hideous opening fire sequence that can potentially take out alot of the punch of your army, or just lay down and wiff it. Only something that gets a roll of 2 or less for each matching ART and INF can account for the psychology of having one as a deterrent. This piece has to make people afraid to try to attack, but also possible have a small effect.
Out of all the ideas for blockhouses, and I do disagree with the unit in general, this one has been the best:
6 ipcs to Fire a 1 out of 6, can be upgraded for another 6 ipcs to fire a 2 out of 6, for a total of 12 ipcs for full version
1 hitpoint and can not be captured (just dies if the controller loses that territory) [could also do zero hitpoints, just like AA gun, and still would not die unless territory is lost]
fires a 1 or 2 out of 6 (depending on normal or upgraded) before combat begins on all attacking land units, up to a maximum of 10 land units more than the total number of defending units (just like shore bombard, the casualties may fire their casualty shots)
once in place, it is pointing at a certain territory border and only defends against attacks coming from that border (the border can be land or sea, and therefore does not matter if it is amphibious or regular assault)
is built in place, but can only be built in territories that contain an IC or are adjacent to a territory that contains an IC. Only one blockhouse per border.