Besides, the Soviets aren’t even in the Pacific version, and West India is balanced by British Columbia, so it’s even there and the European UK doesn’t get more…
France and what should be done about it.
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@Imperious:
but WW2 is replete with constant examples of them. They existed, why cant they be in the game?
Ahh, we agree. The game really should have som blockhouses in the set-up, because France did start the game with the Maginot-Line, and since A&A’s purpose is to honor and memory the service-men, this game should have a blockhouse unit too. But also this blockhouse unit should be so expansive and with low combat value that nobody wants to purchase it later in the game. Now you dont see many battleships being purchased do you ? Well thats because carriers are a better buy, but the game still has a battleship unit, right ? So we need a battleship unit and a blockhouse unit, but you dont have to buy it, right ? Let that other guy buy this obsolete stuff and get a lesson.
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Are you kidding? Battleships are the perfect piece for finishing off a stubborn UK or a stubborn Japan.
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I say they increase rolls of infantry and artillery by one, and cost 6. But to make the number of blockhouses needed accurate, they can only boost two units (any combination of infantry and artillery) and can be destroyed. Now, should the units they are boosting die along with the blockhouse or should they survive it’s destruction? I’m thinking survive it.
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I say they increase rolls of infantry and artillery by one, and cost 6. But to make the number of blockhouses needed accurate, they can only boost two units (any combination of infantry and artillery) and can be destroyed. Now, should the units they are boosting die along with the blockhouse or should they survive it’s destruction? I’m thinking survive it.
You would be better off just buying tanks.
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@Imperious:
@Brain:
I think if you raised the price any more, then the tanks and infantry would become a better investment
Tanks and Infantry SHOULD be a better investment. WW2 proved that defensive fortifications were a bad investment! I am against any defensive unit that does not take this into account!
but WW2 is replete with constant examples of them. They existed, why cant they be in the game?
Yes, and there should be a blockhouse unit IF and only if that unit is over-priced and not OP in any way.
A 0-4-0-7 unit that defended only one border, would be a good example of a REAL blockhouse, as the war showed. -
A 0-4-0-7 unit that defended only one border
How does this model the Maginot line? You got 6 infantry defending behind something that rolls ONE 4 or less? This is nothing to worry about the model has to reflect some hideous opening fire sequence that can potentially take out alot of the punch of your army, or just lay down and wiff it. Only something that gets a roll of 2 or less for each matching ART and INF can account for the psychology of having one as a deterrent. This piece has to make people afraid to try to attack, but also possible have a small effect.
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@Imperious:
A 0-4-0-7 unit that defended only one border
How does this model the Maginot line? You got 6 infantry defending behind something that rolls ONE 4 or less? This is nothing to worry about the model has to reflect some hideous opening fire sequence that can potentially take out alot of the punch of your army, or just lay down and wiff it. Only something that gets a roll of 2 or less for each matching ART and INF can account for the psychology of having one as a deterrent. This piece has to make people afraid to try to attack, but also possible have a small effect.
You could build more than 1 blockhouse and the price should be 6.
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You can build more tanks too? You can just not leave france open as well.
Problem is making one unit that just rolls another die is not a solution. The fact that you got something that requires a heavy investment and may not or may pay off when the time comes perfectly models what the fortification unit can do. Another poster mentioned that its a folly to buy them. Yes under the system of having a 2 or less extra die roll in the opening sequence can either be great or a crapshoot. Thats why its a great idea because it can go either way. It poses a psychological risk of the investment and may stop all the silly invasions going on just to double collect income. This is great please try it out.
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Blockhouse rolls 3 dice one time only at 4 or less pre-empt. The catch is the the attacking player rolls 1 dice at 3 or less before to see if he just goes around it w/o getting hit. :-D LOL :-D
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@Imperious:
A 0-4-0-7 unit that defended only one border
How does this model the Maginot line? You got 6 infantry defending behind something that rolls ONE 4 or less? This is nothing to worry about the model has to reflect some hideous opening fire sequence that can potentially take out alot of the punch of your army, or just lay down and wiff it. Only something that gets a roll of 2 or less for each matching ART and INF can account for the psychology of having one as a deterrent. This piece has to make people afraid to try to attack, but also possible have a small effect.
Out of all the ideas for blockhouses, and I do disagree with the unit in general, this one has been the best:
6 ipcs to Fire a 1 out of 6, can be upgraded for another 6 ipcs to fire a 2 out of 6, for a total of 12 ipcs for full version
1 hitpoint and can not be captured (just dies if the controller loses that territory) [could also do zero hitpoints, just like AA gun, and still would not die unless territory is lost]
fires a 1 or 2 out of 6 (depending on normal or upgraded) before combat begins on all attacking land units, up to a maximum of 10 land units more than the total number of defending units (just like shore bombard, the casualties may fire their casualty shots)
once in place, it is pointing at a certain territory border and only defends against attacks coming from that border (the border can be land or sea, and therefore does not matter if it is amphibious or regular assault)
is built in place, but can only be built in territories that contain an IC or are adjacent to a territory that contains an IC. Only one blockhouse per border.
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Thats idea is exactly like mine except:
up to a maximum of 10 land units more than the total number of defending units (just like shore bombard, the casualties may fire their casualty shots)
This is a bit gamey right?
Why not just try it in your next game? Their is hardly any scenario where the defender has 10 land units invading anyway, plus even if you got say 12 units landing (attacking) and 12 INF and ART defending you got 12 @ 2 or less, which is 4 hits on average, which is break even for the fortification as 4 infantry= 12 IPC are going to be lost.
Anything else and its not paying for itself. Thats the point really. Its a psychological deterrent, just like in the real war. However, like anything else in AA it can perform very well, which makes it exciting.
Otherwise your point is great.
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If its a French blockhouse you shouldn’t get any shots.
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There was this expansion kit we had to Classic A+A back in the day that had land mine units (1 IPC ea) you could place on borders of territories you owned… Every inf crossing into the territory across that border had to roll a die, 1 out of 6 was a kill and one mine was used up. It was like limited AA shots on land units but did wonders for defending France from invasions from Britain, one round we got like 4 out of 10 units amph assaulting killed. Would something like this be acceptable as fortifications?
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What ever happened to Oztea’s maps? Shouldn’t he be working on a 3 territory France, now that we know it’s 3? Isn’t that what this thread is about?
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@Brain:
If its a French blockhouse you shouldn’t get any shots.
lol!
What if the blockhouse simply increased the units that garrisoned it defense rolls by +1, up to ____ number of units, say 10 for example. It is mandatory that there be at least 1 INF, 1 ART there to activate it.
or…
if the blockhouse could be garrisoned by up to ______ number of units, say, twice the value of the territory, or just 6 or whatever, but they get a preemptive shot at +1 defense but at least 1 INF/ART each again to activate.has anything like that been thrown around yet? Would mean that the defender would have to have units there to utilize it and would give an attacker second thoughts potentially about attacking, but maybe isn’t too powerful to create a defensive minded game…
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Eveywhere I look I see Blockhouse debates. There are lots of tgreat ideas but I am afraid no one can agree on which idea is the best. I gueess its going to come down to what Larry decides to do.
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LMFAO!
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Well I guess its always been his decision anyway.
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Blockhouses are a bad idea…Makes this game too deffense oriented.
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As the tides of war are ever changing there will always be one agressor and one defender.