Holden
I think your idea is perhaps the best modification of my attempt to create a paratrooper rule that started this thread. It is simple and not overly complicated and I think would integrate well without the use of an air transport piece.
The idea of placing an airborne marker during the “Place New Unit” is a good idea. This means that unit would be potentially vulnerable for at least a full turn before it can be used.
I also like the idea that once an airborne marker has been place on a unit. It’s next move, no matter how it moves, the marker is considered spent. This will make players think hard about when and where to use this capability. Because if you don’t do it right, you could potentially throw your money away and/or tie-up some troops for a turn or more.
I would also add that once you purchase a marker, it must be deployed at during the “Place New Unit Phase”. This would prevent players from hoarding their markers and deploying them all at once.
Your range, attack and defend rule are good the way they are. However, I think paratroopers should have a little bit more of an advantage on the first round of combat to simulate the confusion they tend to create among the defenders. One is to give them a first strike capability like a sub as Emperor Taiki suggested. Two, all defending units defend at minus -1. I’d like to hear some thoughts on this one.
The only area I would disagree with is the cost. 5 IPC is too much. I think 3 IPC is more reasonable for something that is a one time use. Some may argue that this is cheaper than buying a troop transport. True, but a transport use is unlimited as long as it survives. Now lets say someone decides to buy 3 airborne markers at 3 IPC, that’s 9 IPC. The average IPC per country is 30 IPC. So if someone spends 9 IPC for an airborne attack. That’s a third of his budget for something that is a one time use. Now some may argue that it should cost more to prevent potential abuse. But lets say some one does decide to buy 4 or 5 markers. I say let them. They may gain in the short term but I think in the long term they’ll soon realize it was a big mistake. A big part of this game is learning how to spend your money wisely.
Anyway, great idea! With the exception of the IPC cost, I’m going to use this rule for my paratroopers!