• Has anyone tried to “reverse engineer” the game to make it the closing days of 1940?  :?

    How about calling it Dunkirk 1940?

    Would that work?

    However, Dunkirk is not included in the map is it? Just how many hexes off the board is it?

    Thanks.


  • I got this game for Christmas and enjoy it very much - even got the wife into playing!  The order card and combat systems are simple but effective, and easy to learn.  Just got Battle of the Bulge and it looks confusing and over-complex…… D-Day is definitely the tops!

  • Official Q&A

    @captainzlog:

    Just got Battle of the Bulge and it looks confusing and over-complex.

    The rulebook for Bulge isn’t the best.  Check out the FAQ for rules clarifications on this great game.  It’s one of my favorites.


  • @Krieghund:

    @captainzlog:

    Just got Battle of the Bulge and it looks confusing and over-complex.

    The rulebook for Bulge isn’t the best.  Check out the FAQ for rules clarifications on this great game.  It’s one of my favorites.

    Also book thru the BOTB forum here. And don’t be afraid to ask questions. I’d be happy to help.  :-)


  • @captainzlog:

    I got this game for Christmas and enjoy it very much - even got the wife into playing!  The order card and combat systems are simple but effective, and easy to learn.  Just got Battle of the Bulge and it looks confusing and over-complex…… D-Day is definitely the tops!

    @frimmel:

    Also book thru the BOTB forum here. And don’t be afraid to ask questions. I’d be happy to help.  :-)

    And the guys who just replied (Krieghund/Frimmel) above really know their stuff and are great to have help.

    Give Bulge a chance, get your butt kicked as the Allies a couple times and you start to understand the logistical side and you’ll likely get that epiphany moment when it clicks about how it all works together.  Both DDay and Bulge I consider to be great additions to the AA lineup and very enjoyable.


  • I agree that D-day is my least favored Axis & Allies game. When I bought it, I was expecting something along the lines of Risk 2210. Not the heavily scripted game that I got.

  • '17 '16 Customizer

    We picked up this game last Saturday. We were going to buy A&ABB but the store did not have it in stock. So we picked up A&ADD instead. After 3 games we both (my son & I) decided it was a very fun game and yet, quite frustrating as the battles seem to have mostly indesicive conclusions. Once we dumped our A&A paradigms, we were able to comprehend and enjoy the game. Next game we’ll start using the other cards and see how it plays out.

    Regards…


  • @C_Strabala:

    I agree that D-day is my least favored Axis & Allies game. When I bought it, I was expecting something along the lines of Risk 2210. Not the heavily scripted game that I got.

    what part of risk 2210 did you think D-day was going to be like?  I played both and all, but what led you down that thought line?  certainly not the nukes, moon landings, or underwater cities.  aside from that, pretty standard risk game isn’t it?


  • @LuckyDay:

    @C_Strabala:

    I agree that D-day is my least favored Axis & Allies game. When I bought it, I was expecting something along the lines of Risk 2210. Not the heavily scripted game that I got.

    what part of risk 2210 did you think D-day was going to be like?  I played both and all, but what led you down that thought line?  certainly not the nukes, moon landings, or underwater cities.  aside from that, pretty standard risk game isn’t it?

    I wanted to ask the same thing but was afraid I’d sound snarky.  :-)


  • @frimmel:

    I wanted to ask the same thing but was afraid I’d sound snarky.  :-)

    I thought I might come across that way, but that wasn’t my intention in asking.  Having played both, i was really just having trouble grasping the statement and had to ask for clarification.


  • When they said that D-day had cards, I was expecting & hoping for something along the lines of the commander cards that you purchase in Risk 2210. Then, of course, you use them on your turn to your advantage.


  • I got ya, that makes sense.  While the DDay cards do add some variables to the game, they are not to the same sense of impact that the type of cards in 2210 are.  Thanks Strabala!


  • That does lead to an interesting thought though. What if Axis & Allies had command cards similar to Risk 2210? I think it might add an interesting dimension to the game….


  • definitely.  have to dig out and dust off 2210 to review the types of cards.  a more strategic level game like DDay could be a good place to test types of cards, since their effects would wouldn’t be so macro level of affecting an entire country…


  • I do think that this A&A is not as good as Europe, Pacific, and Original. I dont know… maybe there is a strategy for Allies side.  :|


  • I have D-Day and Bulge.  I must say I prefer the play in Bulge…has anyone tried to apply the Bulge rules to D-Day?


  • Like D-Day.

    Cant stand Bulge. Worst game by far.


  • @squirecam:

    Like D-Day.

    Cant stand Bulge. Worst game by far.

    Can you clarify why you like DDay and dislike Bulge?

    P.S. Sorry if this duplicates anything already said in the “Bulge” folder.


  • @banshee2200:

    @squirecam:

    Like D-Day.

    Cant stand Bulge. Worst game by far.

    Can you clarify why you like DDay and dislike Bulge?

    P.S. Sorry if this duplicates anything already said in the “Bulge” folder.

    1 - 12 sided dice
    2 - random casualties
    3 - ZOC rules
    4 - no real relation to other A&A versions

    D-Day is simple, yes, but in a good way. Quick game, can be taught to new players. keeps A&A mechanics with attack/defense values and D6.

    Thats it in a nutshell…


  • @squirecam:

    @banshee2200:

    @squirecam:

    Like D-Day.

    Cant stand Bulge. Worst game by far.

    Can you clarify why you like DDay and dislike Bulge?

    P.S. Sorry if this duplicates anything already said in the “Bulge” folder.

    1 - 12 sided dice
    2 - random casualties
    3 - ZOC rules
    4 - no real relation to other A&A versions

    D-Day is simple, yes, but in a good way. Quick game, can be taught to new players. keeps A&A mechanics with attack/defense values and D6.

    Thats it in a nutshell…

    I think most of your don’t likes are why I do like it. It has a traditional wargame feel without being overly complicated. I’d like another game more in the vein of Bulge and Guadalcanal (leaning more to like Bulge.)

    @Craig:

    While I am not the biggest of fan of D-Day, I will say that I liked it better than Bulge.

    Both have issues (and good points) but the main thing I disliked about Bulge is the WA player just getting rolled over.  I know that is what happened in the real battle, but it is just a tough sell for some to play a game in which your object is to not get run over too badly.

    Craig

    I have to agree with this in part. It is tough to get new players to want to play the Axis even when you tell them it is easier to play. If they are coming to BOTB from one of the global variants there is a bit of prejudice against being Axis.

    However the Allies can win in BOTB but it is a much steeper learning curve to do so.

Suggested Topics

  • 29
  • 2
  • 1
  • 2
  • 2
  • 4
  • 2
  • 2
Axis & Allies Boardgaming Custom Painted Miniatures

54

Online

17.3k

Users

39.9k

Topics

1.7m

Posts