Long time reader first time poster, I’m thinking about selling my copy. Its not sealed but never played (could never get friends to play with me). If anyone is looking for a copy feel free to send me a message.
New odds calc for AAAE
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thanks for making this!
+1
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This is a program i wrote that takes care of all the banking and much more of the gameplay. It makes games go faster, and it saves information about each player from each turn. Me and the group I play with have really enjoyed using it, please give it a try, its available at http://sites.google.com/site/dkat106inc/axis-and-allies-v2-00?pli=1
All suggestions are greatly appreciated please let me know what you think.
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dkat, looks intriguing - can we not download it??
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oh i just saw it didnt upload give it 30 mins
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the link to download is on the website posted previously, please download it and let me know what you think! I am constantly updating it and am very eager to hear other’s ideas. Enjoy!
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Could you host it on a regular website? I had trouble downloading it from that place (it was always busy when I checked). Only now have I been able to download it. Maybe you could get axisandallies.org to host it.
(I could host it too on one of my websites - though they aren’t related to axis and allies.)
You could open source it and host it on sourceforge.net.
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Here are some initial comments…
140 inf vs 100 inf
Attacker victory - 100.033%
defender victory - 0.451%It’s above 100%!
And this is weird since the battle should be 50/50. (14 inf vs 10 inf gives the defender 53/47%)
100 armor vs 100 armor - give a 100% chance of a draw.
I’m impressed that this calculates real odds, instead of simulating them. Ahh the power of the CPU. I once wrote a risk odds calculator that used an iterative function, is that what you’re doing? Risk is a lot easier - as there is only one unit.
You might need to start simulating battles at a certain cutoff point, to avoid freezing the program. Or let the user know what the maximum number of units is.
You might think 100 vs 100 unit battles is an extreme, but they do happen in online play.
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Can you calculate an average IPC loss for the attacker and defender? Frood’s calculator does this and it is an excellent indicator of whether a battle is profitable. -
When you have an AA gun, and thus the possibility for multiple outcomes with the same number of attacker units lost. Frood does a better job displaying this - as it tells you what units are lost, whereas you only say the number and the IPC value. Can you list the units that are lost?
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A few fine-tuning items are needed for this great calculator.
#1) Heavy bombers are now best of 2 dice, but the calculator does 2-hit heavies
#2) Need a retreat X rounds for amphibious assaults. At least a retreat air option. Better would be an option to put in how many are unloaded (can’t retreat) and how many ground units were not amphibious, and can therefore retreat.
#3) OOL could be fine-tuned. For example, in a naval battle where the player wants to lose all destroyers but 1, or if there is a multinational defense, and a player wouldn’t want to take all units of the same type at once. The calculator over-simplifies this.Creator of the calculator - please let me know if you see this message!
Also, will there be one for 1940? Could you just add an option for 2 hit carriers and carriers with no attack value? -
Actually you are wrong. The official FAQ/errata says nothing about heavy bombers. That is just the Larry Harris Bandaid fix.
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Actually you are wrong. The official FAQ/errata says nothing about heavy bombers. That is just the Larry Harris Bandaid fix.
Do you have the 2010 FAQ? It has been updated. So actually, YOU are wrong. :-)
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Somebody said simulators were for whimps. A curious statement. I use them. I win about 95% of my games. I play spring 1942. If anybody wants to prove that by me using a sim I am more likely to lose then win, put up or :-) I have had an open challenge for spring 42 for about a week, now is your chance to man up.
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Somebody said simulators were for whimps. A curious statement. I use them.
He didn’t know what he was talking about. And in AA50 you need them that much more, because a lot of battles have more units than in Spring 42 because of the NO’s.
Spring 42 is fun, but I’ve only played it a couple of times out of curiosity. Why not play AA50? You won’t have to wait a week or more for your challenge to be accepted.
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Learning AA50 is on my to-do list, I feel somewhat out of place not knowing the ins and outs of that version.
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is anyone willing to post a mirror for the .JAR like on mediafire? I can’t ever dl it from filefactory
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Try this, Stoney. Download this file and then change the extension to .jar
thanks for trying, but it changing the file extension corrupted the file. I’m pretty sure you can upload files to mediafire without an account, if you’re willing to try that?
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Did anyone ever fix the bugs that I pointed out?
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Two bugs -
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When defender has an AA gun, negative results seem to be showing up. I get a row with -6IPCs, -3IPCs.
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Also, when “must take territory” is (accidentally) checked with air only units against sea units, weird results happen. I’m guessing that your calculator is running one run and then realizing that there aren’t any remaining sea units, and withdrawing. I’m not sure.
To check, try running 2 fighters against 1 destroyer with “must take territory” unchecked and checked. The results ought to be the same.
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- When defender has an AA gun, negative results seem to be showing up. I get a row with -6IPCs, -3IPCs.
That’s not really a bug, but I wish there was an option to deselect the IPC value of the AA unit.
6 IPC’s for the AA is deducted from the total IPC’s lost. So if you had no losses, your losses would be -6. If you lose one infantry, -3. 2 infantry, 0.
I wish you could keep the calculator from factoring the 6 IPC’s in, so it is an idea for an improvement, but not really a bug because the maker of the calculator intended it that way.
Another improvement would be for the calc to automatically uncheck or ignore the must take territory when the naval battle is selected, or, even better, if there are no ground units.
Unfortunately, the person who can change this calculator hasn’t checked in here for awhile…… :-(
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- When defender has an AA gun, negative results seem to be showing up. I get a row with -6IPCs, -3IPCs.
That’s not really a bug, but I wish there was an option to deselect the IPC value of the AA unit.
6 IPC’s for the AA is deducted from the total IPC’s lost. So if you had no losses, your losses would be -6. If you lose one infantry, -3. 2 infantry, 0.
I wish you could keep the calculator from factoring the 6 IPC’s in, so it is an idea for an improvement, but not really a bug because the maker of the calculator intended it that way.
Another improvement would be for the calc to automatically uncheck or ignore the must take territory when the naval battle is selected, or, even better, if there are no ground units.
Unfortunately, the person who can change this calculator hasn’t checked in here for awhile…… :-(
I know a very small bit of Java, and could possibly fix some bugs if someone uploaded the file to mediafire for me to download.