Thanks everyone!! Appreciate all the help/tips!!! Will report back on how they turn out!
Latest posts made by gtg21
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RE: Acrylic & Spray Paints that Match '40 Unit Colors
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Acrylic & Spray Paints that Match '40 Unit Colors
Hi all - a quick question for a customizing rookie. I just bought some white units from HBG and am looking to paint them to match the country units from '40. Not trying to get ahead of myself with detailing, just want to apply a base that matches existing units
Can anyone list the acrylic paints (brand, color & finish) they may have used to accomplish something similar? Or, if they used spray paint, the brand/color/finish they used? Apologies if this has already been covered. If so, a link to that thread would be very much appreciated!
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RE: Blocking the American fleet with destroyers
I usually do this to protect a big fleet in the SZ directly behind the blocker. Or as a (usually) 1-turn preventive measure against invasions.
Example: Japan wants to delay the USA from reaching a critical zone during a ‘KJF’. For the sake of simplicity, lets assume the USA wants to reach SZ6 with a much bigger fleet than the IJN.
Put a blocker in SZ16, now the USA can only reach SZ6 with air -not enough to be of any problem for the IJN. IF a Japanese counterstrike from the IJN + IJAF is a concern for the USN, this blocking tactic may work for a couple of turns in a row, even indefinately…
This is precisely what I do as Japan, particularly mid-game if the USN is holed up in Hawaii (which they usually are) and the IJN is split into several task forces operating in different SZs. It lets Japan use SZ 6 as a safe placement to mobilize new naval units. The DD block is critical in keeping the USN threat to a minimum while preserving Japan’s ability to split its fleet to deal with multiple threats (or to consolidate disparate naval builds) - not to mention keeping the US honest and unable to send in a few subs to cause havoc around the Japanese home islands (a common “tactic” or sometimes “strategy” I’ve encountered from US players looking to stay engaged while they focus elsewhere (usually Europe)).
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RE: The worst National Objective: and one quick way to fix game balance. *HR
@Herr:
I’m not sure why it should be a requirement for an NO that it can be easily contested. For example, the US has several NO’s that are difficult to reach for the Axis, too.
I didn’t mean to imply that a NO had to be easily contested. Just that this one - in the context of how its currently written - seems to me to be beyond the reach of being reasonably contested. Perhaps adding Allied control of Caucasus would improve it?
I like all the others. And I like the Persian Corridor NO in principle - but it does seem off to me. In part because I can envision a board scenario where the USSR is collecting it but any objective person would look at the board and think “That’s nuts!”. Axis control of the Caucasus is probably the best example. Afterall, there are Russian territory control corollaries in both of the other Lend Lease NOs. Why not this one? Seems reasonable to factor in the fact that the supplies need to reach Russian territory somewhere, and the Caucasus is undeniably the entry point for this NO.
A separate question I have is what is the basis for making the 3 Lend Lease objectives collectively worth 15 IPCS? And not 6 or 9? It doesn’t seem like anyone is too concerned with the idea of Russia dropping an extra 5 infantry per turn (assuming all NOs are collected). Do people really think the game is that tilted in favor of the European Axis on an average player level? Seems to me splitting the baby and going with 9 total IPCs would be the more prudent approach rather than risking an unintended consequence of a different kind of imbalance.
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RE: The worst National Objective: and one quick way to fix game balance. *HR
The “Persian Corridor” NO seems too narrowly focused territory-wise as to make it unreasonably out of reach for the Axis to deny it. But can be easily tweaked by adding Egypt and India as territories the Allies would also have to control in order to collect it.
If we accept that NOs are based (even if only loosely) on historic scenarios, this one would seem to need to encompass a few more territories. For example, say Egypt and India are both Axis occupied, does one really think the “Persian Corridor” would be funneling any supplies? Deliveries via that route - historically speaking - depended in large part on the Suez remaining open and the British maintaining a position in India (i.e. the Japanese not threatening it from the East). Of course some supplies traveled by sea around the horn of Africa, but for practical purposes, Egypt and India are the fulcrum points that render the supply corridor open or closed.
Add Allied control of Egypt and India to the NO, and I think it becomes more balanced. Otherwise, it has the practical effect of being way too difficult for the Axis to deny it - particularly should the Taranto moves continue to hobble Italy and effectively foreclose European Axis advances in the Mediterranean.
Both Egypt and India are already recognized by the game design to be critical territories by virtue of their VCs and canal control. Seems natural they should factor into an NO designed around the very region they border.
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RE: G42 Setup & Turn Order for Single Theater Games
Anyone!? Going once…
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G42 Setup & Turn Order for Single Theater Games
Apologies if this has been asked and answered before.
Assuming you can use the G42 setup for either a Europe-only or Pacific-only game (and if you can’t - or its not recommended, please advise!) - what would be the correct turn order be for each stand alone theater game?
Would you use the G42 turn order, but simply remove non-theater countries? Or would you revert back to the OOB G40 turn order for each theater game?
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RE: Global 2nd edition Q+A ( AAG40.2)
A convoy disruption question.
1 Russian sub is in SZ 99. Greece is Italian controlled. Syria is German controlled. End of Germany’s turn, the sub is still there and the Russian player rolls 2 dice and gets a 2. So 2 IPCs in damage to be assessed.
Do the Axis players then decide among themselves who takes the IPC hits? For example, 1 IPC from Germany, 1 IPC from Italy? Or can the disruption only occur against the country whose turn is ending because it is only that country who is about to collect income? So effectively just 1 IPC from Germany and the other IPC hit is ignored?
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RE: German Blueprint: G1 Attack on Russia
Can someone link me to the J1 strategy that Cow developed? Would like to see the Pacific compliment to this G1 strat.
Thanks in advance!
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RE: A valuable lesson in humility
I can’t wait till they crush you, and make you sign the same thing, and text your boss.
Absolutely hilarious! :-D